重盾冲锋
等阶: 3
等级: (1–20)
消耗: 魔力每秒 (7.43–52.25) 点
冷却时间: 3.00 秒
攻击间隔: 0.50 秒
暴击几率: 5.00%
攻击伤害: (70–254)% 基础
需求: 等级 (1–90), (1–205) Str
持续吟唱向目标方向冲锋。撞击路径上的敌人后停止冲锋,并对区域内的敌人造成伤害。
效果范围
(4–103) - (6–155) 基础副手物理伤害
盾牌上每有 15 点护甲,附加 6 - 8 物理伤害
冲击范围为 2.4

品质额外效果:
冷却回复速度加快 (0–10)%
碰撞
攻击伤害: (250–906)%
击退敌人
冲击范围为 2.4
盾牌上每有 15 点护甲,附加 6 - 8 物理伤害
Skills can be managed in the Skills Panel.
Shield Charge
Version 0.1.0
Shield Charge
Tier: 3
Level: (1–20)
Cost: (7.43–64.23) Mana per second
Cooldown Time: 3.00 s
Attack Time: 0.50 sec
Critical Hit Chance: 5.00%
Attack Damage: (70–218)% of base
需求: Level (1–90), (1–205) Str
需求: Shields
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Area of Effect
(4–88) to (6–132) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Impact radius is 2.4 metres

品质额外效果:
(0–10)% increased Cooldown Recovery Rate
Collision
Attack Damage: (210–655)%
Knocks Back Enemies
50% more Stun buildup
Impact radius is 2.4 metres
6 to 8 Added Physical Damage per 15 Armour on Shield
Skills can be managed in the Skills Panel.
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      Level Effect /40
      Implicit
      盾牌上每有 15 点护甲,附加 6 - 8 物理伤害
      等级需求等级Str消耗Base Damage4 - 6 基础副手物理伤害
      1017100%, 70%, 250%4, 6
      2398100%, 77%, 275%6, 9
      36169100%, 85%, 303%10, 15
      4102510100%, 93%, 331%13, 20
      5143411100%, 100%, 358%17, 26
      6184312100%, 108%, 386%21, 32
      7225214100%, 116%, 415%26, 38
      8266115100%, 124%, 442%30, 45
      9317217100%, 131%, 467%35, 53
      10368319100%, 138%, 494%40, 60
      11419521100%, 146%, 523%45, 68
      124610623100%, 155%, 554%51, 76
      135211925100%, 164%, 587%57, 85
      145813328100%, 174%, 623%63, 94
      156414631100%, 185%, 662%69, 103
      166615135100%, 197%, 703%75, 113
      177216438100%, 209%, 748%82, 123
      187817843100%, 223%, 797%89, 133
      198419147100%, 238%, 849%96, 144
      209020552100%, 254%, 906%103, 155
      2158100%, 270%, 966%111, 166
      2264100%, 288%, 1030%119, 178
      2371100%, 308%, 1099%127, 190
      2479100%, 328%, 1172%135, 202
      2587100%, 350%, 1250%144, 215
      2697100%, 373%, 1333%152, 228
      27107100%, 398%, 1422%161, 242
      28119100%, 425%, 1517%170, 256
      29132100%, 453%, 1618%180, 270
      30146100%, 483%, 1726%190, 284
      31162100%, 515%, 1841%200, 299
      32179100%, 550%, 1963%210, 315
      33198100%, 586%, 2094%220, 330
      34220100%, 625%, 2234%231, 346
      35244100%, 667%, 2382%242, 362
      36270100%, 712%, 2541%253, 379
      37299100%, 759%, 2710%264, 396
      38332100%, 809%, 2891%275, 413
      39367100%, 863%, 3084%287, 431
      40407100%, 921%, 3289%299, 449
      Attribute /7

      重盾冲锋

      KeyValue
      关键字[护甲]
      BaseType 重盾冲锋
      Class 技能宝石
      TargetTypes地面, 敌人,
      Type攻击, RequiresShield, 近战, 范围, 物理, 冷却, 引导, 快行, NonWeaponAttack
      ItemTypeMetadata/Items/Gems/SkillGemShieldCharge
      ActiveSkillsCodechannel_shield_charge
      重盾冲锋
      等阶: 3
      等级: (1–20)
      消耗: 魔力每秒 (7.43–52.25) 点
      冷却时间: 3.00 秒
      攻击间隔: 0.50 秒
      暴击几率: 5.00%
      攻击伤害: (70–254)% 基础
      需求: 等级 (1–90), (1–205) Str
      持续吟唱向目标方向冲锋。撞击路径上的敌人后停止冲锋,并对区域内的敌人造成伤害。
      效果范围
      (4–103) - (6–155) 基础副手物理伤害
      盾牌上每有 15 点护甲,附加 6 - 8 物理伤害
      冲击范围为 2.4
      active block cannot be stunned [1]
      attack is melee override [1]
      base minimum channel time ms [1300]
      base skill effect duration [5000]
      base skill show average damage instead of dps [1]
      is area damage [1]
      replace off hand unarmed attack stats with shield type [1]
      shield charge acceleration duration ms [0]
      shield charge base movement speed [120]
      shield charge extra distance [80]
      shield charge hit damage stun multiplier when fully charged +% final [400]
      shield charge pushiness + [10]
      shield charge pushiness + while decelerating [0]
      shield charge pushiness + while fully charged [-20]

      品质额外效果:
      冷却回复速度加快 (0–10)%
      碰撞
      攻击伤害: (250–906)%
      击退敌人
      冲击范围为 2.4
      active block cannot be stunned [1]
      attack is melee override [1]
      base skill show average damage instead of dps [1]
      is area damage [1]
      replace off hand unarmed attack stats with shield type [1]
      shield charge acceleration duration ms [0]
      shield charge base movement speed [120]
      shield charge extra distance [80]
      shield charge hit damage stun multiplier when fully charged +% final [400]
      shield charge pushiness + [10]
      shield charge pushiness + while decelerating [0]
      shield charge pushiness + while fully charged [-20]
      盾牌上每有 15 点护甲,附加 6 - 8 物理伤害
      Skills can be managed in the Skills Panel.
      Shield Charge
      商城 /3
      Seraph Character Effect
      Attaches the Seraph Character Effect to your belt.
      Suffering Mirage Archer
      Your Mirage Archer becomes a Suffering Effect.
      Deepwater Alternate Helmet
      Changes the appearance of any equipped helmet to the Deepwater Alternate Helmet.
      Supported By /135
    • Active Type: 攻击, RequiresShield, 近战, 范围, 物理, 冷却, 引导, 快行, NonWeaponAttack
    • Fire Infusion
      Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
      Martial Tempo
      Supports Attacks, causing them to Attack faster.
      Cold Infusion
      Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
      Bullseye
      Supports Attacks, causing them to gain Accuracy.
      Magnified Effect
      Supports any skill with an area of effect, making it larger.
      Lightning Infusion
      Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
      Supercritical
      Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
      Bludgeon
      Supports any skill that Hits enemies, causing it to Knock Back enemies.
      Life Thief
      Supports Attacks, causing their Physical damage to Leech Life.
      Soul Thief
      Supports Attacks, causing their Physical damage to Leech Mana.
      Chaos Infusion
      Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
      Heavy Swing
      Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
      集中效应
      Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
      血怒
      Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
      致盲
      Supports any skill that Hits enemies, causing them to Blind on Hit.
      火焰穿透
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
      冰霜穿透
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
      闪电穿透
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
      霜咬
      Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
      急冻
      Supports any skill that Hits enemies, making it more effective at Freezing enemies.
      传导
      Supports any skill that Hits enemies, making it more likely to Shock.
      元素集中
      Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
      Wildfire
      Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
      Lacerate
      Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
      Envenom
      Supports any skill that Hits enemies, giving it a chance to Poison enemies.
      瘫痪
      Supports Attacks, causing them to Maim enemies.
      献祭
      Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
      持久感电
      Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
      残暴
      Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
      动量
      Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
      凋零之触
      Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
      近战
      Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
      怒火
      Supports Melee Attacks, causing them to grant Rage on Hit.
      助力之风
      Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills.
      处决
      Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
      过载
      Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
      Inevitable Critical
      Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
      无情
      Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
      Frost Nexus
      Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
      Coursing Current
      Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
      深度冻结
      Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
      点燃
      Supports any skill that Hits enemies, making it more likely to Ignite.
      焚躯烈焰
      Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
      长明烈焰
      Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
      开发要害
      Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
      摧残
      Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
      神经超载
      Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
      精准暴击
      Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
      腐蚀
      Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
      迸发之疫
      Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
      霜火
      Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
      风暴之炎
      Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
      电殛
      Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
      刺骨寒意
      Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
      炽灭
      Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
      封锁
      Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
      碾压
      Supports any skill that hits enemies, causing it to build up Stun more quickly.
      定身
      Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
      伏击
      Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
      Mana Bounty
      Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
      Life Bounty
      Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
      崩解耐力
      Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
      召唤契约
      Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
      Life Drain
      Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
      Soul Drain
      Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
      亢奋
      Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.
      Comorbidity
      Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
      Demolisher
      Supports any skill, causing Armour Break it inflicts to be stronger.
      Rageforged
      Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
      Armour Explosion
      Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
      Stomping Ground
      Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
      Fire Exposure
      Supports any skill that Hits enemies, causing it to inflict Fire Exposure when it Ignites an enemy.
      Lightning Exposure
      Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when it Shocks an enemy.
      Cold Exposure
      Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
      Deadly Poison
      Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
      Deep Cuts
      Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
      Physical Mastery
      Supports Physical skills, granting them an additional level.
      Swift Affliction
      Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
      Encumbrance
      Supports any skill, causing inflicted Slows to be more powerful.
      Rupture
      Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
      Culling Strike
      Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
      Splinter
      Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
      Longshot
      Supports Attacks, causing them to deal more damage from farther away.
      Discombobulate
      Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
      Break Posture
      Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
      Ingenuity
      Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.
      Strip Away
      Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
      Heft
      Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
      Rising Tempest
      Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
      Leverage
      Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
      Culmination
      Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot Support Skills used by Minions.
      Potential
      Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
      Ferocity
      Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
      Retaliate
      Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being [HeavyStunPlayer|Heavily Stunned].
      Cadence
      Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame.
      Bone Shrapnel
      Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.
      Burgeon
      Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
      Steadfast
      Supports Channelling Skills you use yourself, granting you increased Ailment Threshold while Channelling them.
      Verglas
      Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
      Embitter
      Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
      Rusted Spikes
      Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
      Concoct
      Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
      Ambrosia
      Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.
      Clash
      Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
      Malady
      Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
      Dazzle
      Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.
      Desperation
      Supports Melee Attack Skills you use yourself. Insufficient Mana doesn't prevent Supported Skills from being used while Surrounded.
      Overextend
      Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
      Excoriate
      Supports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.
      Pursuit
      Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
      Reach
      Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
      Commiserate
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
      Blindside
      Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
      Crackling Barrier
      Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
      Defy
      Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
      Volatility
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant [Volatility] on Critical Hit.
      Haemocrystals
      Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.
      Spar
      Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being [HeavyStunPlayer|Heavily Stunned].
      Quill Burst
      Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've [ThornsRetaliation|Retaliated with Thorns] Damage.
      Unsteady Tempo
      Supports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting [Hobble] on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset.
      Arms Length
      Supports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.
      Charm Bounty
      Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.
      Punch Through
      Supports Melee Attack Skills. Supported Skills apply [EasyTargetDebuff|Easy Target] when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
      Rip
      Supports Melee Attack Skills you use yourself. [KillingBlow|Killing Blows] with Supported Skills on Bleeding enemies create a Blood [Remnant]. Blood [Remnant|Remnants] increase your Life regeneration rate for a short while after being collected.
      Tear
      Supports Melee Attacks you use yourself. On-Kill effects caused by [KillingBlow|Killing Blows] with Supported Skills on Bleeding enemies have a chance to occur twice.
      Brink
      Supports Melee Attack Skills. Supported Skills deal more Damage against Heavily Stunned Enemies, but cannot themselves Stun.
      First Blood
      Supports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.
      Retort
      Supports Attacks you use yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
      Blood in the Eyes
      Supports Skills that Hit Enemies, causing those Hits to [Hobble] Bleeding Enemies based on a portion of Physical Damage dealt.
      Incision
      Supports Attack Skills. Supported Skills inflict [Incision] on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All [Incision] is removed from a target on inflicting it with Bleeding.
      Unerring Power
      Supports Attack Skills you use yourself. When Supported Attacks are Empowered, they have significantly lowered cost and raised Accuracy.
      Impale
      Supports Attacks, causing them to [Impale] on Hit but making them unable to Extract [Impale] themselves.
      See Red
      Supports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.
      Outmaneuver
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against [ParriedDebuff|Parried] Enemies.
      Tumult
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
      Edit

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