德兹克投弹手
野兽
Dezzic Bombardier
| Spectre | |
|---|---|
| Tags | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, expedition_monster, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement |
| Packs |
生命
130%
闪避
+20%
抗性
伤害
130%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
5 ~ 12
攻击时间
1.755 Second
Damage Spread
±20%
经验值
130%
Model Size
120%
Type
Expedition2BaneSapling
Metadata
BaneSaplingExpedition
Spectre Reservation
60%
Companion Reservation
34.2%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSExpeditionBaneSapling
法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
暴击率: 5.5%
施放时间: 1 秒
base deal no damage [1]
base is projectile [1]
is area damage [1]
monster projectile variation [1493]
projectile ballistic angle from target distance [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpeditionNew/Expedition2/AntFaction/BaneSaplingExpedition"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Dezzic Bombardier",
life = 1.3,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 12,
accuracy = 1,
skillList = {
"MPSExpeditionBaneSapling",
"GSExpeditionBaneSaplingImpactMidair",
"GSExpeditionBaneSaplingImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSExpeditionBaneSapling"] = {
name = "MPSExpeditionBaneSapling",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"spell_maximum_action_distance_+%",
"monster_projectile_variation",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_ballistic_angle_from_target_distance",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, -40, 1493, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSExpeditionBaneSaplingImpactMidair"] = {
name = "GSExpeditionBaneSaplingImpactMidair",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSExpeditionBaneSaplingImpact"] = {
name = "GSExpeditionBaneSaplingImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












