ExpeditionCraftingBenchAct1IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Dezzic Bombardier
CategoryBeasts野兽
IconEnemyEvasion IconEnemyResistanceFireWeak IconEnemyResistanceColdStrong
Spectre
Tagsallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, expedition_monster, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement
Packs
  • Dezzic Soldier, Dezzic Bombardier, Dezzic Burstbug, Dezzic Nettler
  • 生命
    130%
    闪避
    +20%
    抗性
    IconEnemyResistanceFire-30 IconEnemyResistanceCold75 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    130%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 12
    攻击间隔
    1.755 Second
    Damage Spread
    ±20%
    经验值
    130%
    Model Size
    120%
    Type
    Expedition2BaneSapling
    Metadata
    BaneSaplingExpedition
    等级
    68
    生命
    10,734
    2,413
    伤害
    303
    法术伤害
    303
    命中
    2,502
    攻击间隔
    1.755
    经验值
    37,224
    召唤物生命
    9,009
    召唤物伤害
    1,259
    召唤物护甲
    2,413
    GSExpeditionBaneSaplingImpactMidair
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 5.5%
    施放间隔: 1 秒
    造成 153 - 229.6 物理伤害
    物理伤害的 25% 转化混沌伤害
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSExpeditionBaneSaplingImpact
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 5.5%
    施放间隔: 1 秒
    造成 153 - 229.6 物理伤害
    物理伤害的 25% 转化混沌伤害
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    MPSExpeditionBaneSapling
    法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
    暴击率: 5.5%
    施放间隔: 1 秒
    造成 14.56 - 21.84 物理伤害
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [1493]
    projectile ballistic angle from target distance [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MaceNotable2

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/Expedition2/AntFaction/BaneSaplingExpedition"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Dezzic Bombardier",
        life = 1.3,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MPSExpeditionBaneSapling",
            "GSExpeditionBaneSaplingImpactMidair",
            "GSExpeditionBaneSaplingImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSExpeditionBaneSapling"] = {
        name = "MPSExpeditionBaneSapling",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_target_distance",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, -40, 1493, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionBaneSaplingImpactMidair"] = {
        name = "GSExpeditionBaneSaplingImpactMidair",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionBaneSaplingImpact"] = {
        name = "GSExpeditionBaneSaplingImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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