데직 포격수
야수
Dezzic Bombardier
| Spectre | |
|---|---|
| Tags | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, expedition_monster, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement |
| Packs |
생명력
130%
회피
+20%
저항
Damage
130%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
5 ~ 12
공격 속도
1.755 Second
Damage Spread
±20%
경험치
130%
Model Size
120%
Type
Expedition2BaneSapling
Metadata
BaneSaplingExpedition
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
10,734
2,413
850
Damage
303
주문 피해
303
정확도
2,502
공격 속도
1.755
경험치
37,224
Minion Life
9,009
Minion Damage
1,259
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSExpeditionBaneSapling
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
치명타 명중 확률: 5.5%
시전 속도: 1 초
base deal no damage [1]
base is projectile [1]
is area damage [1]
monster projectile variation [1493]
projectile ballistic angle from target distance [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpeditionNew/Expedition2/AntFaction/BaneSaplingExpedition"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Dezzic Bombardier",
life = 1.3,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 12,
accuracy = 1,
skillList = {
"MPSExpeditionBaneSapling",
"GSExpeditionBaneSaplingImpactMidair",
"GSExpeditionBaneSaplingImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSExpeditionBaneSapling"] = {
name = "MPSExpeditionBaneSapling",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"spell_maximum_action_distance_+%",
"monster_projectile_variation",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_ballistic_angle_from_target_distance",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, -40, 1493, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSExpeditionBaneSaplingImpactMidair"] = {
name = "GSExpeditionBaneSaplingImpactMidair",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSExpeditionBaneSaplingImpact"] = {
name = "GSExpeditionBaneSaplingImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













