Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
法里顿灾疫使
Faridun Plaguebringer
Spectre
Area无畏战车, 绝望深渊, 暗光虚空, 金字塔避难所
Tagsallows_additional_projectiles, allows_inc_aoe, 施法, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Packs
  • 无畏战车: 法里顿灾疫使, 灾疫虫群
  • 金字塔避难所: 法里顿灾疫使, 灾疫虫群
  • 法里顿灾疫使, 灾疫虫群
  • 绝望深渊, 暗光虚空: 法里顿灾疫使, 暗光毒蛇
  • 生命
    150%
    Energy Shield From Life
    30%
    抗性
    IconEnemyResistanceFire-30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    150%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 10
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    150%
    Model Size
    100%
    Type
    FarudinWarlock
    Metadata
    FarudinLocustWarlock
    等级
    79
    生命
    37,278
    4,540
    伤害
    486
    法术伤害
    486
    命中
    3,786
    攻击时间
    1.5
    经验值
    122,496
    召唤物生命
    14,675
    Minion Energy Shield
    4,402
    召唤物伤害
    2,536
    召唤物护甲
    4,540
    FarudinWarlockBugRend
    法术, 范围, 持续时间, 投射物, DoT, 混沌, 法术可重复, 可触发, 陷阱技能, 地雷技能, 图腾技能, DegenOnlySpellDamage, 范围法术, AttackInPlace
    施放时间: 1 秒
    每秒造成 248.1 物理伤害
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-30]
    active skill projectile speed +% variation final [25]
    base is projectile [1]
    base skill effect duration [1000]
    spell maximum action distance +% [-40]
    GSWarlockRaiseBugs
    可触发, 法术, 伤害, AttackInPlace
    施放时间: 1 秒
    冷却时间: 18 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSFarudinLocustDDExplode
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放时间: 1 秒
    造成 508.1 - 762.1 火焰伤害
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-40]
    MDDFarudinLocustExplode
    范围, 伤害, 可触发, AttackInPlace
    冷却时间: 18 秒
    造成 939.9 - 1410 物理伤害
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-30]
    base skill effect duration [3000]
    corpse skill has triggers [1]
    is area damage [1]
    spell maximum action distance +% [-40]
    upheaval number of spikes [2]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultist_Zealots/FarudinLocustWarlock"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Faridun Plaguebringer",
        life = 1.5,
        energyShield = 0.3,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GSWarlockRaiseBugs",
            "GSFarudinLocustDDExplode",
            "FarudinWarlockBugRend",
            "MDDFarudinLocustExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWarlockRaiseBugs"] = {
        name = "GSWarlockRaiseBugs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSFarudinLocustDDExplode"] = {
        name = "GSFarudinLocustDDExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FarudinWarlockBugRend"] = {
        name = "FarudinWarlockBugRend",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3, 25, -30, 1000, -40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDDFarudinLocustExplode"] = {
        name = "MDDFarudinLocustExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "corpse_explosion_monster_life_%",
            "base_skill_effect_duration",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "corpse_skill_has_triggers",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 3000, 2, -30, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    法里顿灾疫使
    CategoryHumanoid人形
    IconEnemyResistanceFireWeak IconEnemyResistanceCold
    Faridun Plaguebringer
    Spectre
    Tagsallows_additional_projectiles, allows_inc_aoe, 施法, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
    生命
    150%
    Energy Shield From Life
    30%
    抗性
    IconEnemyResistanceFire-30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    150%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 10
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    150%
    Model Size
    100%
    Type
    FarudinWarlock
    Metadata
    FarudinLocustWarlockRunemarked
    等级
    68
    生命
    12,386
    2,413
    伤害
    350
    法术伤害
    350
    命中
    2,502
    攻击时间
    1.5
    经验值
    42,951
    召唤物生命
    10,395
    Minion Energy Shield
    3,119
    召唤物伤害
    1,453
    召唤物护甲
    2,413
    FarudinWarlockBugRend
    法术, 范围, 持续时间, 投射物, DoT, 混沌, 法术可重复, 可触发, 陷阱技能, 地雷技能, 图腾技能, DegenOnlySpellDamage, 范围法术, AttackInPlace
    施放时间: 1 秒
    每秒造成 179.4 物理伤害
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-30]
    active skill projectile speed +% variation final [25]
    base is projectile [1]
    base skill effect duration [1000]
    spell maximum action distance +% [-40]
    GSWarlockRaiseBugs
    可触发, 法术, 伤害, AttackInPlace
    施放时间: 1 秒
    冷却时间: 18 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSFarudinLocustDDExplode
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放时间: 1 秒
    造成 367.3 - 551 火焰伤害
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-40]
    MDDFarudinLocustExplode
    范围, 伤害, 可触发, AttackInPlace
    冷却时间: 18 秒
    造成 679.5 - 1019 物理伤害
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-30]
    base skill effect duration [3000]
    corpse skill has triggers [1]
    is area damage [1]
    spell maximum action distance +% [-40]
    upheaval number of spikes [2]
    SSMFarudinWarlockRunemarkedLocustSwarm
    法术, 法术可重复, 可触发, AttackInPlace
    施放时间: 1 秒
    冷却时间: 16 秒
    alternate minion [1129]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    GSFarudinWarlockRunemarkedLocustSwarm
    可触发, 法术, 伤害, AttackInPlace
    施放时间: 1 秒
    造成 382.6 - 573.9 物理伤害
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultist_Zealots/FaridunWarlock/Runemarked/FarudinLocustWarlockRunemarked"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Faridun Plaguebringer",
        life = 1.5,
        energyShield = 0.3,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "SSMFarudinWarlockRunemarkedLocustSwarm",
            "GSWarlockRaiseBugs",
            "GSFarudinLocustDDExplode",
            "GSFarudinWarlockRunemarkedLocustSwarm",
            "FarudinWarlockBugRend",
            "MDDFarudinLocustExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMFarudinWarlockRunemarkedLocustSwarm"] = {
        name = "SSMFarudinWarlockRunemarkedLocustSwarm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 1129, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWarlockRaiseBugs"] = {
        name = "GSWarlockRaiseBugs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSFarudinLocustDDExplode"] = {
        name = "GSFarudinLocustDDExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSFarudinWarlockRunemarkedLocustSwarm"] = {
        name = "GSFarudinWarlockRunemarkedLocustSwarm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FarudinWarlockBugRend"] = {
        name = "FarudinWarlockBugRend",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3, 25, -30, 1000, -40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDDFarudinLocustExplode"] = {
        name = "MDDFarudinLocustExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "corpse_explosion_monster_life_%",
            "base_skill_effect_duration",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "corpse_skill_has_triggers",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 3000, 2, -30, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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