Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Faridun Pestífero
CategoryHumanoidHumanoide
IconEnemyResistanceFireWeak IconEnemyResistanceCold
Faridun Plaguebringer
Spectre
AreaCouraçado, O Refúgio Zigurate
Tagsallows_additional_projectiles, allows_inc_aoe, Conjurador, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Packs
  • Couraçado: Faridun Pestífero, Enxame Infestador
  • O Refúgio Zigurate: Faridun Pestífero, Enxame Infestador
  • Faridun Pestífero, Enxame Infestador
  • Vida
    150%
    Energy Shield From Life
    30%
    Resistência
    IconEnemyResistanceFireWeak-15% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    150%
    Precisão
    100%
    Attack Distance
    6 ~ 10
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    FarudinWarlock
    Metadata
    FarudinLocustWarlock
    Reserva
    67
    Resistência
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reserva
    36.6%
    Resistência
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Nível
    65
    Vida
    9,833
    Damage
    319
    Dano Mágico
    319
    Precisão
    2,228
    Tempo de Ataque
    1.5
    Experiência
    32,261
    Minion Life
    9,423
    Minion Energy Shield
    2,827
    Minion Damage
    1,243
    Minion Armour
    2,023
    FarudinWarlockBugRend
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
    Tempo de Conjuração: 1 s
    Causa 163.6 de dano físico por segundo
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-30]
    active skill projectile speed +% variation final [25]
    base is projectile [1]
    base skill effect duration [1000]
    spell maximum action distance +% [-40]
    GSWarlockRaiseBugs
    Triggerable, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 18 s
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSFarudinLocustDDExplode
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 6%
    Tempo de Conjuração: 1 s
    Causa de 335.1 a 502.7 de dano de fogo
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-40]
    MDDFarudinLocustExplode
    Area, Damage, Triggerable, AttackInPlace
    Tempo de Recarga: 18 s
    Causa de 619.9 a 929.9 de dano físico
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-30]
    base skill effect duration [3000]
    corpse skill has triggers [1]
    is area damage [1]
    spell maximum action distance +% [-40]
    upheaval number of spikes [2]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultist_Zealots/FarudinLocustWarlock"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Faridun Plaguebringer",
        life = 1.5,
        energyShield = 0.3,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GSWarlockRaiseBugs",
            "GSFarudinLocustDDExplode",
            "FarudinWarlockBugRend",
            "MDDFarudinLocustExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWarlockRaiseBugs"] = {
        name = "GSWarlockRaiseBugs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSFarudinLocustDDExplode"] = {
        name = "GSFarudinLocustDDExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FarudinWarlockBugRend"] = {
        name = "FarudinWarlockBugRend",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3, 25, -30, 1000, -40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDDFarudinLocustExplode"] = {
        name = "MDDFarudinLocustExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "corpse_explosion_monster_life_%",
            "base_skill_effect_duration",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "corpse_skill_has_triggers",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 3000, 2, -30, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Faridun Pestífero
    CategoryHumanoidHumanoide
    IconEnemyResistanceFireWeak IconEnemyResistanceCold
    Faridun Plaguebringer
    Spectre
    Tagsallows_additional_projectiles, allows_inc_aoe, Conjurador, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
    Vida
    150%
    Energy Shield From Life
    30%
    Resistência
    IconEnemyResistanceFireWeak-15% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    150%
    Precisão
    100%
    Attack Distance
    6 ~ 10
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    FarudinWarlock
    Metadata
    FarudinLocustWarlockRunemarked
    Reserva
    67
    Resistência
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reserva
    36.6%
    Resistência
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Nível
    68
    Vida
    12,386
    Damage
    350
    Dano Mágico
    350
    Precisão
    2,502
    Tempo de Ataque
    1.5
    Experiência
    42,951
    Minion Life
    10,395
    Minion Energy Shield
    3,119
    Minion Damage
    1,453
    Minion Armour
    2,413
    FarudinWarlockBugRend
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
    Tempo de Conjuração: 1 s
    Causa 179.4 de dano físico por segundo
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-30]
    active skill projectile speed +% variation final [25]
    base is projectile [1]
    base skill effect duration [1000]
    spell maximum action distance +% [-40]
    GSWarlockRaiseBugs
    Triggerable, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 18 s
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSFarudinLocustDDExplode
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 6%
    Tempo de Conjuração: 1 s
    Causa de 367.3 a 551 de dano de fogo
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-40]
    MDDFarudinLocustExplode
    Area, Damage, Triggerable, AttackInPlace
    Tempo de Recarga: 18 s
    Causa de 679.5 a 1019 de dano físico
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-30]
    base skill effect duration [3000]
    corpse skill has triggers [1]
    is area damage [1]
    spell maximum action distance +% [-40]
    upheaval number of spikes [2]
    SSMFarudinWarlockRunemarkedLocustSwarm
    Spell, Multicastable, Triggerable, AttackInPlace
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 16 s
    alternate minion [1129]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    GSFarudinWarlockRunemarkedLocustSwarm
    Triggerable, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 1 s
    Causa de 382.6 a 573.9 de dano físico
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultist_Zealots/FaridunWarlock/Runemarked/FarudinLocustWarlockRunemarked"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Faridun Plaguebringer",
        life = 1.5,
        energyShield = 0.3,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "SSMFarudinWarlockRunemarkedLocustSwarm",
            "GSWarlockRaiseBugs",
            "GSFarudinLocustDDExplode",
            "GSFarudinWarlockRunemarkedLocustSwarm",
            "FarudinWarlockBugRend",
            "MDDFarudinLocustExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMFarudinWarlockRunemarkedLocustSwarm"] = {
        name = "SSMFarudinWarlockRunemarkedLocustSwarm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 1129, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWarlockRaiseBugs"] = {
        name = "GSWarlockRaiseBugs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSFarudinLocustDDExplode"] = {
        name = "GSFarudinLocustDDExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSFarudinWarlockRunemarkedLocustSwarm"] = {
        name = "GSFarudinWarlockRunemarkedLocustSwarm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FarudinWarlockBugRend"] = {
        name = "FarudinWarlockBugRend",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3, 25, -30, 1000, -40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDDFarudinLocustExplode"] = {
        name = "MDDFarudinLocustExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "corpse_explosion_monster_life_%",
            "base_skill_effect_duration",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "corpse_skill_has_triggers",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 3000, 2, -30, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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