Shaman Kin
生命
200%
Energy Shield From Life
40%
抗性




伤害
200%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 14
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
200%
Model Size
130%
Type
GoblinShaman
Metadata
GoblinShaman
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
65
生命
7,816
[护甲]
2,023
663
5,210
伤害
425
法术伤害
425
命中
2,214
攻击间隔
1.5
经验值
43,014
召唤物生命
7,538
Minion Energy Shield
5,026
召唤物伤害
1,658
召唤物护甲
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSGoblinShamanBasicProj
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击几率: 5%
施放间隔: 1 秒
将[物理]伤害的 40% 转化为[闪电]伤害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1056]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]

SOGoblinVoltaxicStorm
可触发
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
GSGoblinVoltaxicStorm
GTGoblinVoltaxicStorm
可触发
冷却时间: 8 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
GTGoblinVoltaxicStormLesser
可触发
冷却时间: 8 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
GTGoblinVoltaxicStormGreater
可触发
冷却时间: 8 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
EASGoblinDance
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Goblins/GoblinCrowd" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Goblins/GoblinCrowd" Life { on_death = " this.light = GetAttachedAOByType( 'Metadata/Monsters/Goblins/GoblinShaman/attachments/GoblinShamanWeapon.ao' ); light.SetLightState( off_light, .5 ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goblins/GoblinShaman/GoblinShaman"] = { name = "Shaman Kin", life = 2, energyShield = 0.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Wand", skillList = { "MPSGoblinShamanBasicProj", "GSGoblinVoltaxicStorm", "EASGoblinDance", "SOGoblinVoltaxicStorm", "GTGoblinVoltaxicStorm", "GTGoblinVoltaxicStormLesser", "GTGoblinVoltaxicStormGreater", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSGoblinShamanBasicProj"] = { name = "MPSGoblinShamanBasicProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, 1056, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSGoblinVoltaxicStorm"] = { name = "GSGoblinVoltaxicStorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASGoblinDance"] = { name = "EASGoblinDance", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOGoblinVoltaxicStorm"] = { name = "SOGoblinVoltaxicStorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTGoblinVoltaxicStorm"] = { name = "GTGoblinVoltaxicStorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTGoblinVoltaxicStormLesser"] = { name = "GTGoblinVoltaxicStormLesser", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTGoblinVoltaxicStormGreater"] = { name = "GTGoblinVoltaxicStormGreater", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Shaman Kin


Spectre | N |
---|---|
Tags | 施法, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood |
Packs |
生命
200%
Energy Shield From Life
40%
抗性




伤害
200%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 14
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
200%
Model Size
130%
Type
GoblinShaman
Metadata
GoblinShamanDistracted
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,308
[护甲]
2,413
708
6,206
伤害
466
法术伤害
466
命中
2,464
攻击间隔
1.5
经验值
57,268
召唤物生命
8,316
Minion Energy Shield
5,544
召唤物伤害
1,938
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSGoblinShamanBasicProj
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击几率: 5%
施放间隔: 1 秒
将[物理]伤害的 40% 转化为[闪电]伤害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1056]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]

SOGoblinVoltaxicStorm
可触发
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
GSGoblinVoltaxicStorm
GTGoblinVoltaxicStorm
可触发
冷却时间: 8 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
GTGoblinVoltaxicStormLesser
可触发
冷却时间: 8 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
GTGoblinVoltaxicStormGreater
可触发
冷却时间: 8 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
EASGoblinDance
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Goblins/GoblinCrowd" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Goblins/GoblinCrowd" Life { on_death = " this.light = GetAttachedAOByType( 'Metadata/Monsters/Goblins/GoblinShaman/attachments/GoblinShamanWeapon.ao' ); light.SetLightState( off_light, .5 ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanDistracted"] = { name = "Shaman Kin", life = 2, energyShield = 0.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Wand", skillList = { "MPSGoblinShamanBasicProj", "GSGoblinVoltaxicStorm", "EASGoblinDance", "SOGoblinVoltaxicStorm", "GTGoblinVoltaxicStorm", "GTGoblinVoltaxicStormLesser", "GTGoblinVoltaxicStormGreater", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSGoblinShamanBasicProj"] = { name = "MPSGoblinShamanBasicProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, 1056, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSGoblinVoltaxicStorm"] = { name = "GSGoblinVoltaxicStorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASGoblinDance"] = { name = "EASGoblinDance", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOGoblinVoltaxicStorm"] = { name = "SOGoblinVoltaxicStorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTGoblinVoltaxicStorm"] = { name = "GTGoblinVoltaxicStorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTGoblinVoltaxicStormLesser"] = { name = "GTGoblinVoltaxicStormLesser", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTGoblinVoltaxicStormGreater"] = { name = "GTGoblinVoltaxicStormGreater", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Shaman Kin


Spectre | N |
---|---|
Tags | 施法, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood |
生命
200%
Energy Shield From Life
40%
抗性




伤害
200%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 14
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
200%
Model Size
130%
Type
GoblinShaman
Metadata
GoblinShamanWalkEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,308
[护甲]
2,413
708
6,206
伤害
466
法术伤害
466
命中
2,464
攻击间隔
1.5
经验值
57,268
召唤物生命
8,316
Minion Energy Shield
5,544
召唤物伤害
1,938
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSGoblinShamanBasicProj
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击几率: 5%
施放间隔: 1 秒
将[物理]伤害的 40% 转化为[闪电]伤害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1056]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]

SOGoblinVoltaxicStorm
可触发
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
GSGoblinVoltaxicStorm
GTGoblinVoltaxicStorm
可触发
冷却时间: 8 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
GTGoblinVoltaxicStormLesser
可触发
冷却时间: 8 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
GTGoblinVoltaxicStormGreater
可触发
冷却时间: 8 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
EASGoblinDance
action attack or cast time uses animation length [1]
WalkEmergeGoblin
walk emerge distance [775]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Goblins/GoblinCrowd" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Goblins/GoblinCrowd" Life { on_death = " this.light = GetAttachedAOByType( 'Metadata/Monsters/Goblins/GoblinShaman/attachments/GoblinShamanWeapon.ao' ); light.SetLightState( off_light, .5 ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanWalkEmerge"] = { name = "Shaman Kin", life = 2, energyShield = 0.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Wand", skillList = { "MPSGoblinShamanBasicProj", "GSGoblinVoltaxicStorm", "EASGoblinDance", "WalkEmergeGoblin", "SOGoblinVoltaxicStorm", "GTGoblinVoltaxicStorm", "GTGoblinVoltaxicStormLesser", "GTGoblinVoltaxicStormGreater", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSGoblinShamanBasicProj"] = { name = "MPSGoblinShamanBasicProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, 1056, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSGoblinVoltaxicStorm"] = { name = "GSGoblinVoltaxicStorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASGoblinDance"] = { name = "EASGoblinDance", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeGoblin"] = { name = "WalkEmergeGoblin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {775, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOGoblinVoltaxicStorm"] = { name = "SOGoblinVoltaxicStorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTGoblinVoltaxicStorm"] = { name = "GTGoblinVoltaxicStorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTGoblinVoltaxicStormLesser"] = { name = "GTGoblinVoltaxicStormLesser", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTGoblinVoltaxicStormGreater"] = { name = "GTGoblinVoltaxicStormGreater", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.