萨满族民
SpectreY
Area亲眷岛, 熔火院落, 寂灵之渊, 金字塔避难所
Tagsallows_additional_projectiles, allows_inc_aoe, 施法, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood
Packs
  • 亲眷岛: 战鼓族民, 萨满族民, 颅顶族民, 狂野族民, 佩牙族民
  • 亲眷岛: 战鼓族民, 萨满族民, 阔步族民, 持矛族民, 持矛族民
  • 熔火院落: 战鼓族民, 萨满族民, 颅顶族民, 狂野族民, 佩牙族民, 执炬族民
  • 熔火院落: 战鼓族民, 萨满族民, 阔步族民, 持矛族民, 持矛族民, 执炬族民
  • 金字塔避难所: 萨满族民, 战鼓族民, 臣服的巨兽, 颅顶族民, 狂野族民, 佩牙族民
  • 金字塔避难所: 萨满族民, 战鼓族民, 臣服的巨兽, 阔步族民, 持矛族民, 持矛族民
  • 金字塔避难所: 萨满族民, 战鼓族民, 臣服的巨兽, 颅顶族民, 狂野族民, 佩牙族民, 执炬族民
  • 金字塔避难所: 萨满族民, 战鼓族民, 臣服的巨兽, 阔步族民, 持矛族民, 持矛族民, 执炬族民
  • 生命
    200%
    Energy Shield From Life
    40%
    抗性
    0 0 30 0
    伤害
    200%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 14
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    200%
    Model Size
    130%
    Type
    GoblinShaman
    Metadata
    GoblinShaman
    等级
    65
    生命
    7,816
    2,023
    伤害
    425
    法术伤害
    425
    命中
    2,214
    攻击间隔
    1.5
    经验值
    43,014
    召唤物生命
    7,538
    Minion Energy Shield
    5,026
    召唤物伤害
    1,658
    召唤物护甲
    2,023
    MPSGoblinShamanBasicProj
    法术, 投射物, 玩家投射物, 可触发, 伤害
    暴击率: 5%
    施放间隔: 1 秒
    造成 209.4 - 314.2 物理伤害
    将[物理]伤害的 40% 转化为[闪电]伤害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1056]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    SOGoblinVoltaxicStorm
    可触发
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GSGoblinVoltaxicStorm
    可触发, 法术, 伤害
    暴击率: 5%
    施放间隔: 1 秒
    造成 296.7 - 445.1 物理伤害
    将[物理]伤害的 40% 转化为[闪电]伤害
    is area damage [1]
    GTGoblinVoltaxicStorm
    可触发
    冷却时间: 8 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GTGoblinVoltaxicStormLesser
    可触发
    冷却时间: 8 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GTGoblinVoltaxicStormGreater
    可触发
    冷却时间: 8 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    EASGoblinDance
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinCrowd"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
     	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinCrowd"
    
    Life
    {
    	on_death = 
    		"
    			this.light = GetAttachedAOByType( 'Metadata/Monsters/Goblins/GoblinShaman/attachments/GoblinShamanWeapon.ao' );
    			light.SetLightState( off_light, .5 );
    			AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' );
    			
    		"
    	on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); }
    
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao"
    
    }
    
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinShaman/GoblinShaman"] = {
        name = "Shaman Kin",
        life = 2,
        energyShield = 0.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Wand",
        skillList = {
            "MPSGoblinShamanBasicProj",
            "GSGoblinVoltaxicStorm",
            "EASGoblinDance",
            "SOGoblinVoltaxicStorm",
            "GTGoblinVoltaxicStorm",
            "GTGoblinVoltaxicStormLesser",
            "GTGoblinVoltaxicStormGreater",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSGoblinShamanBasicProj"] = {
        name = "MPSGoblinShamanBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 1056, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGoblinVoltaxicStorm"] = {
        name = "GSGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOGoblinVoltaxicStorm"] = {
        name = "SOGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStorm"] = {
        name = "GTGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStormLesser"] = {
        name = "GTGoblinVoltaxicStormLesser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStormGreater"] = {
        name = "GTGoblinVoltaxicStormGreater",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.yump;
    StateMachine.crowd;
    StateMachine.jumping;
    Functions.run_away =
    Functions.",
    Functions.RotateBy( arg1 );
    Functions.this.path_targetFindWalkableLocationOnLine( this, GetLocation() + RotateLocation( [0, -100] ), GetObjectSize(), walk );
    Functions.PathTo( EvalIf( VariableExists( path_target ), path_target, GetLocation() + RotateLocation( [0, -200] ) ), true );
    Functions.stopStopMoving();
    Actor.basic_actionChangeToStance1, ChangeToStance2
    萨满族民
    人形
    Shaman Kin
    SpectreY
    Spectre OverrideMetadata/Monsters/Goblins/GoblinShaman/GoblinShaman
    Tags施法, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood
    Packs
  • 萨满族民, 佩牙族民, 持矛族民
  • 生命
    200%
    Energy Shield From Life
    40%
    抗性
    0 0 30 0
    伤害
    200%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 14
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    200%
    Model Size
    130%
    Type
    GoblinShaman
    Metadata
    GoblinShamanDistracted
    等级
    68
    生命
    9,308
    2,413
    伤害
    466
    法术伤害
    466
    命中
    2,464
    攻击间隔
    1.5
    经验值
    57,268
    召唤物生命
    8,316
    Minion Energy Shield
    5,544
    召唤物伤害
    1,938
    召唤物护甲
    2,413
    MPSGoblinShamanBasicProj
    法术, 投射物, 玩家投射物, 可触发, 伤害
    暴击率: 5%
    施放间隔: 1 秒
    造成 229.6 - 344.4 物理伤害
    将[物理]伤害的 40% 转化为[闪电]伤害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1056]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    SOGoblinVoltaxicStorm
    可触发
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GSGoblinVoltaxicStorm
    可触发, 法术, 伤害
    暴击率: 5%
    施放间隔: 1 秒
    造成 325.2 - 487.8 物理伤害
    将[物理]伤害的 40% 转化为[闪电]伤害
    is area damage [1]
    GTGoblinVoltaxicStorm
    可触发
    冷却时间: 8 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GTGoblinVoltaxicStormLesser
    可触发
    冷却时间: 8 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GTGoblinVoltaxicStormGreater
    可触发
    冷却时间: 8 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    EASGoblinDance
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinCrowd"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
     	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinCrowd"
    
    Life
    {
    	on_death = 
    		"
    			this.light = GetAttachedAOByType( 'Metadata/Monsters/Goblins/GoblinShaman/attachments/GoblinShamanWeapon.ao' );
    			light.SetLightState( off_light, .5 );
    			AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' );
    			
    		"
    	on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); }
    
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao"
    
    }
    
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanDistracted"] = {
        name = "Shaman Kin",
        life = 2,
        energyShield = 0.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Wand",
        skillList = {
            "MPSGoblinShamanBasicProj",
            "GSGoblinVoltaxicStorm",
            "EASGoblinDance",
            "SOGoblinVoltaxicStorm",
            "GTGoblinVoltaxicStorm",
            "GTGoblinVoltaxicStormLesser",
            "GTGoblinVoltaxicStormGreater",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSGoblinShamanBasicProj"] = {
        name = "MPSGoblinShamanBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 1056, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGoblinVoltaxicStorm"] = {
        name = "GSGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOGoblinVoltaxicStorm"] = {
        name = "SOGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStorm"] = {
        name = "GTGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStormLesser"] = {
        name = "GTGoblinVoltaxicStormLesser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStormGreater"] = {
        name = "GTGoblinVoltaxicStormGreater",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    萨满族民
    人形
    Shaman Kin
    SpectreY
    Spectre OverrideMetadata/Monsters/Goblins/GoblinShaman/GoblinShaman
    Tags施法, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood
    生命
    200%
    Energy Shield From Life
    40%
    抗性
    0 0 30 0
    伤害
    200%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 14
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    200%
    Model Size
    130%
    Type
    GoblinShaman
    Metadata
    GoblinShamanWalkEmerge
    等级
    68
    生命
    9,308
    2,413
    伤害
    466
    法术伤害
    466
    命中
    2,464
    攻击间隔
    1.5
    经验值
    57,268
    召唤物生命
    8,316
    Minion Energy Shield
    5,544
    召唤物伤害
    1,938
    召唤物护甲
    2,413
    MPSGoblinShamanBasicProj
    法术, 投射物, 玩家投射物, 可触发, 伤害
    暴击率: 5%
    施放间隔: 1 秒
    造成 229.6 - 344.4 物理伤害
    将[物理]伤害的 40% 转化为[闪电]伤害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1056]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    SOGoblinVoltaxicStorm
    可触发
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GSGoblinVoltaxicStorm
    可触发, 法术, 伤害
    暴击率: 5%
    施放间隔: 1 秒
    造成 325.2 - 487.8 物理伤害
    将[物理]伤害的 40% 转化为[闪电]伤害
    is area damage [1]
    GTGoblinVoltaxicStorm
    可触发
    冷却时间: 8 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GTGoblinVoltaxicStormLesser
    可触发
    冷却时间: 8 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GTGoblinVoltaxicStormGreater
    可触发
    冷却时间: 8 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    EASGoblinDance
    action attack or cast time uses animation length [1]
    WalkEmergeGoblin
    walk emerge distance [775]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinCrowd"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
     	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinCrowd"
    
    Life
    {
    	on_death = 
    		"
    			this.light = GetAttachedAOByType( 'Metadata/Monsters/Goblins/GoblinShaman/attachments/GoblinShamanWeapon.ao' );
    			light.SetLightState( off_light, .5 );
    			AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' );
    			
    		"
    	on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); }
    
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao"
    
    }
    
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanWalkEmerge"] = {
        name = "Shaman Kin",
        life = 2,
        energyShield = 0.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Wand",
        skillList = {
            "MPSGoblinShamanBasicProj",
            "GSGoblinVoltaxicStorm",
            "EASGoblinDance",
            "WalkEmergeGoblin",
            "SOGoblinVoltaxicStorm",
            "GTGoblinVoltaxicStorm",
            "GTGoblinVoltaxicStormLesser",
            "GTGoblinVoltaxicStormGreater",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSGoblinShamanBasicProj"] = {
        name = "MPSGoblinShamanBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 1056, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGoblinVoltaxicStorm"] = {
        name = "GSGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeGoblin"] = {
        name = "WalkEmergeGoblin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {775, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOGoblinVoltaxicStorm"] = {
        name = "SOGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStorm"] = {
        name = "GTGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStormLesser"] = {
        name = "GTGoblinVoltaxicStormLesser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStormGreater"] = {
        name = "GTGoblinVoltaxicStormGreater",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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