Guadaña restringida
Demonio
drop no equipment [1]
Fettered Scythe
SpectreY
Tagsdemon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
Packs
  • Enredo restringido, Guadaña restringida
  • Vida
    200%
    Resistencia
    0 0 0 0
    Damage
    220%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    5 ~ 20
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    130%
    Type
    SanctifiedScythe
    Metadata
    SanctifiedScythe_
    Nivel
    68
    Vida
    15,514
    Damage
    513
    Daño de hechizos
    513
    Precisión
    2,180
    Tiempo de ataque
    1.5
    Experiencia
    57,268
    Minion Life
    13,860
    Minion Damage
    2,131
    Minion Armour
    7,842
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 410–615
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GASanctifiedScytheImpact
    Triggerable, Attack
    Base Damage: 410–615
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 150%
    Tiempo de ataque: 1.5 seg
    Inflige un 50% más de daño de ataques
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [15]
    GASanctifiedScytheSecondImpact
    Triggerable, Attack
    Base Damage: 410–615
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 150%
    Tiempo de ataque: 1.5 seg
    Inflige un 50% más de daño de ataques
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [15]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	// set_base_heavy_stun_duration_ms = REPLACE_WITH_HEAVY_STUN_ANIM_LENGTH
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Sanctified/Scythe/SanctifiedScythe_AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = 'Metadata/Monsters/Sanctified/Scythe/SanctifiedScythe_AggroAudio.ao'
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Sanctified/Scythe/SanctifiedScythe_"] = {
        name = "Fettered Scythe",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GASanctifiedScytheImpact",
            "GASanctifiedScytheSecondImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctifiedScytheImpact"] = {
        name = "GASanctifiedScytheImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctifiedScytheSecondImpact"] = {
        name = "GASanctifiedScytheSecondImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    drop no equipment [1]
    IdCleansedMonsterNoEquipmentDrops
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • drop no equipment Min: 1 Max: 1 Global
  • Edit

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