Hunchback Clubber
SpectreY
AreaThe Drowned City, Apex of Filth, The Ziggurat Refuge, The Drowned City, Apex of Filth
Tagshumanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio
Packs
  • The Drowned City, The Drowned City: Filthy First-born, Hunchback Clubber, Filthy Lobber
  • Apex of Filth, Apex of Filth: Foul Sage, Flathead Warrior, Hunchback Clubber
  • The Ziggurat Refuge: Hunchback Clubber, Filthy Lobber
  • The Ziggurat Refuge: Filthy First-born, Flathead Clubber, Hunchback Clubber
  • The Ziggurat Refuge: Foul Sage, Filthy Crone, Hunchback Clubber
  • The Ziggurat Refuge: Filthy Crone, Flathead Clubber, Hunchback Clubber
  • 生命
    90%
    抗性
    0 30 0 0
    伤害
    90%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    3 ~ 8
    攻击间隔
    1.44 Second
    Damage Spread
    ±20%
    经验值
    90%
    Model Size
    100%
    Type
    AnchoriteSpawn
    Metadata
    AnchoriteSpawn_
    等级
    65
    生命
    5,862
    [护甲]
    2,023
    闪避值
    440
    伤害
    191
    法术伤害
    191
    命中
    1,974
    攻击间隔
    1.44
    经验值
    19,356
    Minion Life
    5,654
    Minion Damage
    746
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 153–229
    暴击几率: 5%
    攻击间隔: 1.44 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeAnchoriteSpawn
    walk emerge distance [300]
    WalkEmergeAnchoriteSpawn2
    walk emerge distance [300]
    WalkEmergeAnchoriteSpawn3
    walk emerge distance [300]
    WalkEmergeQoFMinions
    walk emerge distance [800]
    WalkEmergeQoFMinionsMap
    walk emerge distance [400]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2266
    }
    
    StateMachine
    {
    	define_shared_state = "minion;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Anchorite/AnchoriteSpawn/AnchoriteSpawnAggroAudio.ao' );
    		} );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_minion_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Rathbreaker/epk/monster_spawn.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Anchorite/AnchoriteSpawn_"] = {
        name = "Hunchback Clubber",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.44,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "WalkEmergeQoFMinions",
            "WalkEmergeQoFMinionsMap",
            "WalkEmergeAnchoriteSpawn",
            "WalkEmergeAnchoriteSpawn2",
            "WalkEmergeAnchoriteSpawn3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeQoFMinions"] = {
        name = "WalkEmergeQoFMinions",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {800, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeQoFMinionsMap"] = {
        name = "WalkEmergeQoFMinionsMap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.15,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAnchoriteSpawn"] = {
        name = "WalkEmergeAnchoriteSpawn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAnchoriteSpawn2"] = {
        name = "WalkEmergeAnchoriteSpawn2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAnchoriteSpawn3"] = {
        name = "WalkEmergeAnchoriteSpawn3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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