Buckliger Knüppelschläger
SpectreY
AreaDie Versunkene Stadt, Gipfel des Unflats, Die Zikkurat-Zuflucht, Die Versunkene Stadt, Gipfel des Unflats
Tagshumanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio
Packs
  • Die Versunkene Stadt, Die Versunkene Stadt: Scmutziger Erstgeborener, Buckliger Knüppelschläger, Schmutziger Werfer
  • Gipfel des Unflats, Gipfel des Unflats: Garstiger Weiser, Flachkopf-Krieger, Buckliger Knüppelschläger
  • Die Zikkurat-Zuflucht: Buckliger Knüppelschläger, Schmutziger Werfer
  • Die Zikkurat-Zuflucht: Scmutziger Erstgeborener, Flachkopf-Knüppelschläger, Buckliger Knüppelschläger
  • Die Zikkurat-Zuflucht: Garstiger Weiser, Alte Hexe, Buckliger Knüppelschläger
  • Leben
    90%
    Ailment Threshold
    %
    Widerstand
    0 30 0 0
    Damage
    90%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    3 ~ 8
    Attack Time
    1.44 Second
    Damage Spread
    ±20%
    Erfahrung
    90%
    Model Size
    100%
    Type
    AnchoriteSpawn
    Metadata
    AnchoriteSpawn_
    Stufe
    70
    Leben
    7,844
    Rüstung
    3,877
    Ausweichen
    502
    Energieschild
    0
    Damage
    223
    Zauberschaden
    223
    Genauigkeit
    0
    Attack Time
    1.44
    Erfahrung
    31,175
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 178–268
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.44 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeAnchoriteSpawn
    walk emerge distance [300]
    WalkEmergeAnchoriteSpawn2
    walk emerge distance [300]
    WalkEmergeAnchoriteSpawn3
    walk emerge distance [300]
    WalkEmergeQoFMinions
    walk emerge distance [800]
    WalkEmergeQoFMinionsMap
    walk emerge distance [400]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2266
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
        on_transition =
        "
            Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Anchorite/AnchoriteSpawn/AnchoriteSpawnAggroAudio.ao' ); } );
        "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Anchorite/AnchoriteSpawn_"] = {
        name = "Hunchback Clubber",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.44,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "WalkEmergeQoFMinions",
            "WalkEmergeQoFMinionsMap",
            "WalkEmergeAnchoriteSpawn",
            "WalkEmergeAnchoriteSpawn2",
            "WalkEmergeAnchoriteSpawn3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeQoFMinions"] = {
        name = "WalkEmergeQoFMinions",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {800, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeQoFMinionsMap"] = {
        name = "WalkEmergeQoFMinionsMap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.15,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAnchoriteSpawn"] = {
        name = "WalkEmergeAnchoriteSpawn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAnchoriteSpawn2"] = {
        name = "WalkEmergeAnchoriteSpawn2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAnchoriteSpawn3"] = {
        name = "WalkEmergeAnchoriteSpawn3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }