SpectreY
Area长毛象荒原, 遗迹深坑, 塞卡莉圣所 , [DNT] River Barrens, 奇玛尔, 遁世小岛, 金字塔避难所
Tagsmedium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Packs
  • 长毛象荒原, 遗迹深坑, [DNT] River Barrens, 奇玛尔: 失落之民狂热者, 掷颅者, 响肋者, 攫脊者
  • 塞卡莉圣所 : 毒蛇萨满, 掷颅者, 响肋者, 攫脊者
  • 长毛象荒原, 遗迹深坑, [DNT] River Barrens, 奇玛尔: 失落之民狂热者, 掷颅者, 响肋者, 攫脊者
  • 长毛象荒原, 遗迹深坑, [DNT] River Barrens, 奇玛尔: 失落之民死灵师, 掷颅者, 响肋者, 攫脊者
  • 金字塔避难所: 失落之民死灵师, 掷颅者, 响肋者, 攫脊者
  • 金字塔避难所: 失落之民蛮兵, 掷颅者, 响肋者, 攫脊者
  • 生命
    80%
    抗性
    0 0 0 0
    伤害
    92%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    3 ~ 11
    攻击间隔
    1.59 Second
    Damage Spread
    ±20%
    经验值
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon3
    Metadata
    PitifulFabrication03_
    等级
    65
    生命
    5,210
    2,023
    伤害
    195
    法术伤害
    195
    命中
    2,214
    攻击间隔
    1.59
    经验值
    17,206
    召唤物生命
    5,026
    召唤物伤害
    763
    召唤物护甲
    2,023
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 156–234
    暴击率: 5%
    攻击间隔: 1.59 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2950
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_revive =
    	"
    		PlayEffect( BoneCultistReviveEffect, scale:0.7 );
    		Delay( 1.5, { ShowMeshSegment( L_hand_0Shape4 ); } );
    	"
    
    	on_death = "HideMeshSegments( L_hand_0Shape4 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/PitifulFabrication03_"] = {
        name = "Spinesnatcher",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.92,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    攫脊者
    亡灵
    区域: 茂棘深林
    攻击导致流血
    Spinesnatcher
    SpectreY
    Area茂棘深林
    Tagsbones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
    Packs
  • 茂棘深林: 响肋者, 掷颅者, 攫脊者
  • 生命
    80%
    抗性
    0 0 0 0
    伤害
    92%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    3 ~ 11
    攻击间隔
    1.59 Second
    Damage Spread
    ±20%
    经验值
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon3
    Metadata
    PitifulFabrication03_
    等级
    11
    生命
    62
    伤害
    20
    法术伤害
    20
    命中
    162
    攻击间隔
    1.59
    经验值
    120
    召唤物生命
    341
    召唤物伤害
    19
    召唤物护甲
    34
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 16–24
    暴击率: 5%
    攻击间隔: 1.59 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2950
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		If( VarietyContains( PitifulFabrication01 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    		If( VarietyContains( PitifulFabrication02 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    		If( VarietyContains( PitifulFabrication03 ), ()
    		{
    			HideMeshSegments( L_hand_0Shape4 );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/Canopy/PitifulFabrication03_"] = {
        name = "Spinesnatcher",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.92,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    攻击导致流血
    FamilyMonsterDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage +% Min: 0 Max: 0 Global
  • attacks inflict bleeding on hit Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage bleed 伤害 物理 攻击 异常状态
    攫脊者
    构造体
    区域: 焦土农田
    Spinesnatcher
    SpectreY
    Area焦土农田
    Tagsbones, construct, medium_movement, skeleton, undead
    Packs
  • 焦土农田: 阿扎卡萨满, 掷颅者, 响肋者, 攫脊者
  • 生命
    80%
    抗性
    0 0 0 0
    伤害
    92%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    3 ~ 11
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    80%
    Model Size
    100%
    Type
    PitifulFabricationFarmlands3
    Metadata
    PitifulFabricationFarmlands3_
    等级
    54
    生命
    2,646
    1,039
    伤害
    137
    法术伤害
    137
    命中
    1,472
    攻击间隔
    1.5
    经验值
    8,798
    召唤物生命
    3,438
    召唤物伤害
    423
    召唤物护甲
    1,039
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 109–164
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2950
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/Interlude/PitifulFabricationFarmlands3_"] = {
        name = "Spinesnatcher",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.92,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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