SpectreY
Area长毛象荒原, 亡骨陷坑, Sel Khari Sanctuary , [DNT] River Barrens, Qimah, Wayward Isle, The Ziggurat Refuge
Tagsmedium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Packs
  • 长毛象荒原, 亡骨陷坑, [DNT] River Barrens, Qimah: 失落之民狂热者, 掷颅者, 响肋者, 攫脊者
  • Sel Khari Sanctuary : 毒蛇萨满, 掷颅者, 响肋者, 攫脊者
  • 长毛象荒原, 亡骨陷坑, [DNT] River Barrens, Qimah: 失落之民狂热者, 掷颅者, 响肋者, 攫脊者
  • 长毛象荒原, 亡骨陷坑, [DNT] River Barrens, Qimah: 失落之民死灵师, 掷颅者, 响肋者, 攫脊者
  • The Ziggurat Refuge: 失落之民死灵师, 掷颅者, 响肋者, 攫脊者
  • The Ziggurat Refuge: 失落之民蛮兵, 掷颅者, 响肋者, 攫脊者
  • 生命
    80%
    抗性
    0 0 0 0
    伤害
    92%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    3 ~ 11
    攻击间隔
    1.59 Second
    Damage Spread
    ±20%
    经验值
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon3
    Metadata
    PitifulFabrication03_
    等级
    65
    生命
    5,210
    [护甲]
    2,023
    伤害
    195
    法术伤害
    195
    命中
    2,214
    攻击间隔
    1.59
    经验值
    17,206
    召唤物生命
    5,026
    召唤物伤害
    763
    召唤物护甲
    2,023
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 156–234
    暴击几率: 5%
    攻击间隔: 1.59 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2950
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_revive =
    	"
    		PlayEffect( BoneCultistReviveEffect, scale:0.7 );
    		Delay( 1.5, { ShowMeshSegment( L_hand_0Shape4 ); } );
    	"
    
    	on_death = "HideMeshSegments( L_hand_0Shape4 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/PitifulFabrication03_"] = {
        name = "Spinesnatcher",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.92,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Spinesnatcher
    Undead
    区域: 萌荫林冠
    攻击导致流血
    SpectreY
    Area萌荫林冠
    Tagsbones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
    Packs
  • 萌荫林冠: Ribrattle, Skullslinger, Spinesnatcher
  • 生命
    80%
    抗性
    0 0 0 0
    伤害
    92%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    3 ~ 11
    攻击间隔
    1.59 Second
    Damage Spread
    ±20%
    经验值
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon3
    Metadata
    PitifulFabrication03_
    等级
    11
    生命
    62
    [护甲]
    34
    伤害
    20
    法术伤害
    20
    命中
    162
    攻击间隔
    1.59
    经验值
    120
    召唤物生命
    341
    召唤物伤害
    19
    召唤物护甲
    34
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 16–24
    暴击几率: 5%
    攻击间隔: 1.59 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2950
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		If( VarietyContains( PitifulFabrication01 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    		If( VarietyContains( PitifulFabrication02 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    		If( VarietyContains( PitifulFabrication03 ), ()
    		{
    			HideMeshSegments( L_hand_0Shape4 );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/Canopy/PitifulFabrication03_"] = {
        name = "Spinesnatcher",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.92,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    攻击导致流血
    FamilyMonsterDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage +% Min: 0 Max: 0 Global
  • attacks inflict bleeding on hit Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage bleed damage physical attack ailment
    Spinesnatcher
    Construct
    SpectreY
    AreaScorched Farmlands
    Tagsbones, construct, medium_movement, skeleton, undead
    Packs
  • Scorched Farmlands: Azak Shaman, Skullslinger, Ribrattle, Spinesnatcher
  • 生命
    80%
    抗性
    0 0 0 0
    伤害
    92%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    3 ~ 11
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    80%
    Model Size
    100%
    Type
    PitifulFabricationFarmlands3
    Metadata
    PitifulFabricationFarmlands3_
    等级
    54
    生命
    2,646
    [护甲]
    1,039
    伤害
    137
    法术伤害
    137
    命中
    1,472
    攻击间隔
    1.5
    经验值
    8,798
    召唤物生命
    3,438
    召唤物伤害
    423
    召唤物护甲
    1,039
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 109–164
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/Interlude/PitifulFabricationFarmlands3_"] = {
        name = "Spinesnatcher",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.92,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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