SpectreY
Area长毛象荒原, 亡骨陷坑, The Ziggurat Refuge, Mastodon Badlands, The Bone Pits
Tagsskeleton, Unarmed_onhit_audio, undead, very_slow_movement
Packs
  • 长毛象荒原, 亡骨陷坑, Mastodon Badlands, The Bone Pits: 失落之民狂热者, 掷颅者, 响肋者, 攫脊者
  • 长毛象荒原, 亡骨陷坑, Mastodon Badlands, The Bone Pits: 失落之民狂热者, 掷颅者, 响肋者, 攫脊者
  • 长毛象荒原, 亡骨陷坑, Mastodon Badlands, The Bone Pits: 失落之民死灵师, 掷颅者, 响肋者, 攫脊者
  • The Ziggurat Refuge: 失落之民死灵师, 掷颅者, 响肋者, 攫脊者
  • The Ziggurat Refuge: 失落之民蛮兵, 掷颅者, 响肋者, 攫脊者
  • 生命
    80%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    80%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.59 Second
    Damage Spread
    ±20%
    经验值
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon2
    Metadata
    PitifulFabrication02
    等级
    70
    生命
    6,973
    Armour
    3,877
    闪避值
    502
    能量护盾
    0
    伤害
    198
    法术伤害
    198
    命中
    0
    Attack Time
    1.59
    经验值
    27,711
    PitifulFabricationBuff
    可触发
    generic skill trigger id [2]
    TBPitifulFabricationBuff
    法术, 可触发, 攻击, 伤害
    Base Damage: 159–238
    施放间隔: 1.5 秒
    Attack Time: 1.59 秒
    冷却时间: 6 秒
    generic skill trigger skills with id [2]
    PitifulFabricationBuffTriggered
    增益, 持续时间, 法术, 可触发
    施放间隔: 1 秒
    base skill effect duration [3000]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_revive =
    	"
    		PlayEffect( BoneCultistReviveEffect, scale:0.7 );
    		Delay( 1.5,
    		{
    			ShowMeshSegment( L_back_leg_bindingsShape );
    			ShowMeshSegment( R_back_leg_bindingsShape );
    		} );
    	"
    
    	on_death = "HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/PitifulFabrication02"] = {
        name = "Ribrattle",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "PitifulFabricationBuff",
            "TBPitifulFabricationBuff",
            "PitifulFabricationBuffTriggered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PitifulFabricationBuff"] = {
        name = "PitifulFabricationBuff",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_id",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBPitifulFabricationBuff"] = {
        name = "TBPitifulFabricationBuff",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_skills_with_id",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PitifulFabricationBuffTriggered"] = {
        name = "PitifulFabricationBuffTriggered",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ribrattle
    SpectreY
    Area萌荫林冠, Freythorn
    Tagsbones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • 萌荫林冠, Freythorn: Ribrattle, Skullslinger, Spinesnatcher
  • 生命
    80%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    80%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.59 Second
    Damage Spread
    ±20%
    经验值
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon2
    Metadata
    PitifulFabrication02
    等级
    49
    生命
    2,387
    Armour
    1,084
    闪避值
    278
    能量护盾
    0
    伤害
    100
    法术伤害
    100
    命中
    0
    Attack Time
    1.59
    经验值
    6,315
    AzmeriFabricationDespair
    法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 混沌, 附加诅咒, 可齐射, 范围法术, Nonpathing
    绝望
    施放间隔: 1 秒
    Curses all targets in an area after a short delay, lowering their Chaos Resistance.
    镶嵌的诅咒技能以光环形式生效
    被诅咒的敌人的混沌抗性 -30%
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]
    AzmeriFabricationTemporalChains
    法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, Nonpathing
    时空锁链
    施放间隔: 1 秒
    Curses all enemies in an area, Slowing them and making other effects on them expire more slowly.
    镶嵌的诅咒技能以光环形式生效
    Other effects on Cursed enemies expire 38% slower
    Cursed enemies are Slowed by 30%
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]
    AzmeriFabricationEnfeeble
    法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, Nonpathing
    衰弱
    施放间隔: 1 秒
    在短暂的延迟后诅咒一片区域内的所有目标,使他们造成的攻击伤害降低。
    镶嵌的诅咒技能以光环形式生效
    命中值降低 60%
    Cursed Normal, Magic or Rare enemies deal 60% less Damage
    Cursed Unique enemies deal 23% less damage
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    	number_of_additional_curses_allowed = 3
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		If( VarietyContains( PitifulFabrication01 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/Canopy/PitifulFabrication02"] = {
        name = "Ribrattle",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "AzmeriFabricationTemporalChains",
            "AzmeriFabricationEnfeeble",
            "AzmeriFabricationDespair",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse|Curses] all enemies in an area, [Slow|Slowing] them and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nonpathing] = true,
        },
        statDescriptionScope = "temporal_chains",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "temporal_chains_base_action_speed_+%_final_to_apply",
            "buff_time_passed_+%_other_than_temporal_chains",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-30, -38, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse|Curses] all targets in an area after a short delay, making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nonpathing] = true,
        },
        statDescriptionScope = "enfeeble",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-60, -60, -23, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationDespair"] = {
        name = "Despair",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse|Curses] all targets in an area after a short delay, lowering their [Chaos|Chaos] [Resistances|Resistance].",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Chaos] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nonpathing] = true,
        },
        statDescriptionScope = "despair",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_resistance_%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ribrattle
    SpectreY
    Tagsbones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    生命
    80%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    80%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.59 Second
    Damage Spread
    ±20%
    经验值
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon2
    Metadata
    PitifulFabrication02
    等级
    68
    生命
    6,206
    Armour
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    186
    法术伤害
    186
    命中
    0
    Attack Time
    1.59
    经验值
    22,907
    AzmeriFabricationDespair
    法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 混沌, 附加诅咒, 可齐射, 范围法术, Nonpathing
    绝望
    施放间隔: 1 秒
    Curses all targets in an area after a short delay, lowering their Chaos Resistance.
    镶嵌的诅咒技能以光环形式生效
    被诅咒的敌人的混沌抗性 -30%
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]
    AzmeriFabricationTemporalChains
    法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, Nonpathing
    时空锁链
    施放间隔: 1 秒
    Curses all enemies in an area, Slowing them and making other effects on them expire more slowly.
    镶嵌的诅咒技能以光环形式生效
    Other effects on Cursed enemies expire 38% slower
    Cursed enemies are Slowed by 30%
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]
    AzmeriFabricationEnfeeble
    法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, Nonpathing
    衰弱
    施放间隔: 1 秒
    在短暂的延迟后诅咒一片区域内的所有目标,使他们造成的攻击伤害降低。
    镶嵌的诅咒技能以光环形式生效
    命中值降低 60%
    Cursed Normal, Magic or Rare enemies deal 60% less Damage
    Cursed Unique enemies deal 23% less damage
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    	number_of_additional_curses_allowed = 3
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		If( VarietyContains( PitifulFabrication01 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/HumanoidFaction/PitifulFabrications/Canopy/PitifulFabrication02"] = {
        name = "Ribrattle",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "AzmeriFabricationTemporalChains",
            "AzmeriFabricationEnfeeble",
            "AzmeriFabricationDespair",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse|Curses] all enemies in an area, [Slow|Slowing] them and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nonpathing] = true,
        },
        statDescriptionScope = "temporal_chains",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "temporal_chains_base_action_speed_+%_final_to_apply",
            "buff_time_passed_+%_other_than_temporal_chains",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-30, -38, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse|Curses] all targets in an area after a short delay, making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nonpathing] = true,
        },
        statDescriptionScope = "enfeeble",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-60, -60, -23, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationDespair"] = {
        name = "Despair",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse|Curses] all targets in an area after a short delay, lowering their [Chaos|Chaos] [Resistances|Resistance].",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Chaos] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nonpathing] = true,
        },
        statDescriptionScope = "despair",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_resistance_%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }