响肋者
Ribrattle
Spectre | Y |
---|---|
Area | 长毛象荒原, 亡骨陷坑, The Ziggurat Refuge, Mastodon Badlands, The Bone Pits |
Tags | skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Packs |
生命
80%
Ailment Threshold
%
抗性
0
0
0
0
伤害
80%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
4 ~ 11
Attack Time
1.59 Second
Damage Spread
±20%
经验值
80%
Model Size
100%
Type
PitifulFabrication_Summon2
Metadata
PitifulFabrication02
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
70
生命
6,973
Armour
3,877
闪避值
502
能量护盾
0
伤害
198
法术伤害
198
命中
0
Attack Time
1.59
经验值
27,711
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PitifulFabricationBuff
可触发
generic skill trigger id [2]
TBPitifulFabricationBuff
法术, 可触发, 攻击, 伤害
Base Damage: 159–238
施放间隔: 1.5 秒
Attack Time: 1.59 秒
冷却时间: 6 秒
generic skill trigger skills with id [2]
PitifulFabricationBuffTriggered
增益, 持续时间, 法术, 可触发
施放间隔: 1 秒
base skill effect duration [3000]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Revive" } Stats { set_base_heavy_stun_duration_ms = 2500 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_revive = " PlayEffect( BoneCultistReviveEffect, scale:0.7 ); Delay( 1.5, { ShowMeshSegment( L_back_leg_bindingsShape ); ShowMeshSegment( R_back_leg_bindingsShape ); } ); " on_death = "HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PitifulFabrications/PitifulFabrication02"] = { name = "Ribrattle", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.59, attackRange = 11, accuracy = 1, skillList = { "PitifulFabricationBuff", "TBPitifulFabricationBuff", "PitifulFabricationBuffTriggered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PitifulFabricationBuff"] = { name = "PitifulFabricationBuff", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_id", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBPitifulFabricationBuff"] = { name = "TBPitifulFabricationBuff", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_skills_with_id", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PitifulFabricationBuffTriggered"] = { name = "PitifulFabricationBuffTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Spectre | Y |
---|---|
Area | 萌荫林冠, Freythorn |
Tags | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Packs |
生命
80%
Ailment Threshold
%
抗性
0
0
0
0
伤害
80%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
4 ~ 11
Attack Time
1.59 Second
Damage Spread
±20%
经验值
80%
Model Size
100%
Type
PitifulFabrication_Summon2
Metadata
PitifulFabrication02
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
49
生命
2,387
Armour
1,084
闪避值
278
能量护盾
0
伤害
100
法术伤害
100
命中
0
Attack Time
1.59
经验值
6,315
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriFabricationDespair
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 混沌, 附加诅咒, 可齐射, 范围法术, Nonpathing
绝望
施放间隔: 1 秒
Curses all targets in an area after a short delay, lowering their Chaos Resistance.
镶嵌的诅咒技能以光环形式生效
被诅咒的敌人的混沌抗性 -30%
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
被诅咒的敌人的混沌抗性 -30%
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
AzmeriFabricationTemporalChains
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, Nonpathing
时空锁链
施放间隔: 1 秒
Curses all enemies in an area, Slowing them and making other effects on them expire more slowly.
镶嵌的诅咒技能以光环形式生效
Other effects on Cursed enemies expire 38% slower
Cursed enemies are Slowed by 30%
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
Other effects on Cursed enemies expire 38% slower
Cursed enemies are Slowed by 30%
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
AzmeriFabricationEnfeeble
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, Nonpathing
衰弱
施放间隔: 1 秒
在短暂的延迟后诅咒一片区域内的所有目标,使他们造成的攻击伤害降低。
镶嵌的诅咒技能以光环形式生效
命中值降低 60%
Cursed Normal, Magic or Rare enemies deal 60% less Damage
Cursed Unique enemies deal 23% less damage
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
命中值降低 60%
Cursed Normal, Magic or Rare enemies deal 60% less Damage
Cursed Unique enemies deal 23% less damage
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Revive" } Stats { strafe_distance_+% = -21 } Stats { set_base_heavy_stun_duration_ms = 2600 number_of_additional_curses_allowed = 3 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Life { on_death = " If( VarietyContains( PitifulFabrication01 ), () { HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PitifulFabrications/Canopy/PitifulFabrication02"] = { name = "Ribrattle", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.59, attackRange = 11, accuracy = 1, skillList = { "AzmeriFabricationTemporalChains", "AzmeriFabricationEnfeeble", "AzmeriFabricationDespair", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriFabricationTemporalChains"] = { name = "Temporal Chains", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Curse|Curses] all enemies in an area, [Slow|Slowing] them and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nonpathing] = true, }, statDescriptionScope = "temporal_chains", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "temporal_chains_base_action_speed_+%_final_to_apply", "buff_time_passed_+%_other_than_temporal_chains", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", "curse_apply_as_aura", "infinite_skill_effect_duration", }, levels = { [1] = {-30, -38, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriFabricationEnfeeble"] = { name = "Enfeeble", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Curse|Curses] all targets in an area after a short delay, making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nonpathing] = true, }, statDescriptionScope = "enfeeble", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_unique_final", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", "curse_apply_as_aura", "infinite_skill_effect_duration", }, levels = { [1] = {-60, -60, -23, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriFabricationDespair"] = { name = "Despair", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Curse|Curses] all targets in an area after a short delay, lowering their [Chaos|Chaos] [Resistances|Resistance].", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.Chaos] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nonpathing] = true, }, statDescriptionScope = "despair", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_resistance_%", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", "curse_apply_as_aura", "infinite_skill_effect_duration", }, levels = { [1] = {-30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Ribrattle
Spectre | Y |
---|---|
Tags | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
生命
80%
Ailment Threshold
%
抗性
0
0
0
0
伤害
80%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
4 ~ 11
Attack Time
1.59 Second
Damage Spread
±20%
经验值
80%
Model Size
100%
Type
PitifulFabrication_Summon2
Metadata
PitifulFabrication02
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,206
Armour
3,451
闪避值
477
能量护盾
0
伤害
186
法术伤害
186
命中
0
Attack Time
1.59
经验值
22,907
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriFabricationDespair
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 混沌, 附加诅咒, 可齐射, 范围法术, Nonpathing
绝望
施放间隔: 1 秒
Curses all targets in an area after a short delay, lowering their Chaos Resistance.
镶嵌的诅咒技能以光环形式生效
被诅咒的敌人的混沌抗性 -30%
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
被诅咒的敌人的混沌抗性 -30%
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
AzmeriFabricationTemporalChains
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, Nonpathing
时空锁链
施放间隔: 1 秒
Curses all enemies in an area, Slowing them and making other effects on them expire more slowly.
镶嵌的诅咒技能以光环形式生效
Other effects on Cursed enemies expire 38% slower
Cursed enemies are Slowed by 30%
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
Other effects on Cursed enemies expire 38% slower
Cursed enemies are Slowed by 30%
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
AzmeriFabricationEnfeeble
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, Nonpathing
衰弱
施放间隔: 1 秒
在短暂的延迟后诅咒一片区域内的所有目标,使他们造成的攻击伤害降低。
镶嵌的诅咒技能以光环形式生效
命中值降低 60%
Cursed Normal, Magic or Rare enemies deal 60% less Damage
Cursed Unique enemies deal 23% less damage
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
命中值降低 60%
Cursed Normal, Magic or Rare enemies deal 60% less Damage
Cursed Unique enemies deal 23% less damage
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Revive" } Stats { strafe_distance_+% = -21 } Stats { set_base_heavy_stun_duration_ms = 2600 number_of_additional_curses_allowed = 3 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Life { on_death = " If( VarietyContains( PitifulFabrication01 ), () { HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueRitual/HumanoidFaction/PitifulFabrications/Canopy/PitifulFabrication02"] = { name = "Ribrattle", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.59, attackRange = 11, accuracy = 1, skillList = { "AzmeriFabricationTemporalChains", "AzmeriFabricationEnfeeble", "AzmeriFabricationDespair", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriFabricationTemporalChains"] = { name = "Temporal Chains", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Curse|Curses] all enemies in an area, [Slow|Slowing] them and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nonpathing] = true, }, statDescriptionScope = "temporal_chains", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "temporal_chains_base_action_speed_+%_final_to_apply", "buff_time_passed_+%_other_than_temporal_chains", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", "curse_apply_as_aura", "infinite_skill_effect_duration", }, levels = { [1] = {-30, -38, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriFabricationEnfeeble"] = { name = "Enfeeble", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Curse|Curses] all targets in an area after a short delay, making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nonpathing] = true, }, statDescriptionScope = "enfeeble", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_unique_final", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", "curse_apply_as_aura", "infinite_skill_effect_duration", }, levels = { [1] = {-60, -60, -23, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriFabricationDespair"] = { name = "Despair", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Curse|Curses] all targets in an area after a short delay, lowering their [Chaos|Chaos] [Resistances|Resistance].", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.Chaos] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nonpathing] = true, }, statDescriptionScope = "despair", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_resistance_%", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", "curse_apply_as_aura", "infinite_skill_effect_duration", }, levels = { [1] = {-30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }