| Spectre | Y |
|---|---|
| Area | 长毛象荒原, 遗迹深坑, 塞卡莉圣所 , [DNT] River Barrens, 奇玛尔, 遁世小岛, 金字塔避难所 |
| Tags | skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Packs |
生命
80%
抗性
伤害
80%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 11
攻击间隔
1.59 Second
Damage Spread
±20%
经验值
80%
Model Size
100%
Type
PitifulFabrication_Summon2
Metadata
PitifulFabrication02
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PitifulFabricationBuff
可触发, AttackInPlace
generic skill trigger id [2]
TBPitifulFabricationBuff
法术, 可触发, 攻击, 伤害, AttackInPlace
Base Damage: 136—204
施放间隔: 1.5 秒
攻击间隔: 1.59 秒
冷却时间: 6 秒
generic skill trigger skills with id [2]
PitifulFabricationBuffTriggered
增益, 持续时间, 法术, 可触发, AttackInPlace
施放间隔: 1 秒
base skill effect duration [3000]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "Revive"
}
Stats
{
set_base_heavy_stun_duration_ms = 2500
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_revive =
"
PlayEffect( BoneCultistReviveEffect, scale:0.7 );
Delay( 1.5,
{
ShowMeshSegment( L_back_leg_bindingsShape );
ShowMeshSegment( R_back_leg_bindingsShape );
} );
"
on_death = "HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/PitifulFabrications/PitifulFabrication02"] = {
name = "Ribrattle",
life = 0.8,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.8,
damageSpread = 0.2,
attackTime = 1.59,
attackRange = 11,
accuracy = 1,
skillList = {
"PitifulFabricationBuff",
"TBPitifulFabricationBuff",
"PitifulFabricationBuffTriggered",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["PitifulFabricationBuff"] = {
name = "PitifulFabricationBuff",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"generic_skill_trigger_id",
},
levels = {
[1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBPitifulFabricationBuff"] = {
name = "TBPitifulFabricationBuff",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"generic_skill_trigger_skills_with_id",
},
levels = {
[1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["PitifulFabricationBuffTriggered"] = {
name = "PitifulFabricationBuffTriggered",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
响肋者
亡灵区域: 茂棘深林
Ribrattle
| Spectre | Y |
|---|---|
| Area | 茂棘深林 |
| Tags | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Packs |
生命
80%
抗性
伤害
80%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 11
攻击间隔
1.59 Second
Damage Spread
±20%
经验值
80%
Model Size
100%
Type
PitifulFabrication_Summon2
Metadata
PitifulFabrication02
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriFabricationTemporalChains
AzmeriFabricationEnfeeble
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
basic_action = "Revive"
}
Stats
{
strafe_distance_+% = -21
}
Stats
{
set_base_heavy_stun_duration_ms = 2600
number_of_additional_curses_allowed = 3
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Life
{
on_death =
"
If( VarietyContains( PitifulFabrication01 ), ()
{
HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/PitifulFabrications/Canopy/PitifulFabrication02"] = {
name = "Ribrattle",
life = 0.8,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.8,
damageSpread = 0.2,
attackTime = 1.59,
attackRange = 11,
accuracy = 1,
skillList = {
"AzmeriFabricationTemporalChains",
"AzmeriFabricationEnfeeble",
"AzmeriFabricationDespair",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationTemporalChains"] = {
name = "Temporal Chains",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Curse] all enemies in an area, [Slow|Slowing] them and making other effects on them expire more slowly.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.Unleashable] = true,
[SkillType.AreaSpell] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "temporal_chains",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_debuff_action_speed_+%_final_to_inflict",
"base_temporal_chains_other_buff_time_passed_+%_to_apply",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-30, -38, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationEnfeeble"] = {
name = "Enfeeble",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Curse] all targets in an area after a short delay, making them deal less damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.Unleashable] = true,
[SkillType.AreaSpell] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Necrotic] = true,
},
statDescriptionScope = "enfeeble",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"accuracy_rating_+%",
"base_skill_buff_damage_+%_final_to_apply",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-60, -60, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationDespair"] = {
name = "Despair",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Curse] all targets in an area after a short delay, lowering their [Chaos|Chaos] [Resistances|Resistance].",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.Chaos] = true,
[SkillType.AppliesCurse] = true,
[SkillType.Unleashable] = true,
[SkillType.AreaSpell] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "despair",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_resistance_%",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
响肋者
亡灵
Ribrattle
| Spectre | Y |
|---|---|
| Tags | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
生命
80%
抗性
伤害
80%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 11
攻击间隔
1.59 Second
Damage Spread
±20%
经验值
80%
Model Size
100%
Type
PitifulFabrication_Summon2
Metadata
PitifulFabrication02
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriFabricationTemporalChains
AzmeriFabricationEnfeeble
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
basic_action = "Revive"
}
Stats
{
strafe_distance_+% = -21
}
Stats
{
set_base_heavy_stun_duration_ms = 2600
number_of_additional_curses_allowed = 3
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Life
{
on_death =
"
If( VarietyContains( PitifulFabrication01 ), ()
{
HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueRitual/HumanoidFaction/PitifulFabrications/Canopy/PitifulFabrication02"] = {
name = "Ribrattle",
life = 0.8,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.8,
damageSpread = 0.2,
attackTime = 1.59,
attackRange = 11,
accuracy = 1,
skillList = {
"AzmeriFabricationTemporalChains",
"AzmeriFabricationEnfeeble",
"AzmeriFabricationDespair",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationTemporalChains"] = {
name = "Temporal Chains",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Curse] all enemies in an area, [Slow|Slowing] them and making other effects on them expire more slowly.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.Unleashable] = true,
[SkillType.AreaSpell] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "temporal_chains",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_debuff_action_speed_+%_final_to_inflict",
"base_temporal_chains_other_buff_time_passed_+%_to_apply",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-30, -38, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationEnfeeble"] = {
name = "Enfeeble",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Curse] all targets in an area after a short delay, making them deal less damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.Unleashable] = true,
[SkillType.AreaSpell] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Necrotic] = true,
},
statDescriptionScope = "enfeeble",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"accuracy_rating_+%",
"base_skill_buff_damage_+%_final_to_apply",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-60, -60, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationDespair"] = {
name = "Despair",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Curse] all targets in an area after a short delay, lowering their [Chaos|Chaos] [Resistances|Resistance].",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.Chaos] = true,
[SkillType.AppliesCurse] = true,
[SkillType.Unleashable] = true,
[SkillType.AreaSpell] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "despair",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_resistance_%",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
响肋者
构造体区域: 焦土农田
Ribrattle
| Spectre | Y |
|---|---|
| Area | 焦土农田 |
| Tags | bones, construct, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Packs |
生命
80%
抗性
伤害
80%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 11
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
80%
Model Size
100%
Type
PitifulFabricationFarmlands2
Metadata
PitifulFabricationFarmlands2_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PitifulFabricationBuff
可触发, AttackInPlace
generic skill trigger id [2]
TBPitifulFabricationBuff
法术, 可触发, 攻击, 伤害, AttackInPlace
Base Damage: 95—143
施放间隔: 1.5 秒
攻击间隔: 1.5 秒
冷却时间: 6 秒
generic skill trigger skills with id [2]
PitifulFabricationBuffTriggered
增益, 持续时间, 法术, 可触发, AttackInPlace
施放间隔: 1 秒
base skill effect duration [3000]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Stats
{
set_base_heavy_stun_duration_ms = 2500
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PitifulFabrications/Interlude/PitifulFabricationFarmlands2_"] = {
name = "Ribrattle",
life = 0.8,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 11,
accuracy = 1,
skillList = {
"PitifulFabricationBuff",
"TBPitifulFabricationBuff",
"PitifulFabricationBuffTriggered",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["PitifulFabricationBuff"] = {
name = "PitifulFabricationBuff",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"generic_skill_trigger_id",
},
levels = {
[1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBPitifulFabricationBuff"] = {
name = "TBPitifulFabricationBuff",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"generic_skill_trigger_skills_with_id",
},
levels = {
[1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["PitifulFabricationBuffTriggered"] = {
name = "PitifulFabricationBuffTriggered",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.