响肋者

Ribrattle
Spectre | Y |
---|---|
Area | 长毛象荒原, 亡骨陷坑, The Ziggurat Refuge, Mastodon Badlands, The Bone Pits |
Tags | skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Packs |
生命
80%
抗性




伤害
80%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 11
攻击间隔
1.59 Second
Damage Spread
±20%
经验值
80%
Model Size
100%
Type
PitifulFabrication_Summon2
Metadata
PitifulFabrication02
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
65
生命
5,210
[护甲]
2,023
闪避值
440
伤害
170
法术伤害
170
命中
1,974
攻击间隔
1.59
经验值
17,206
Minion Life
5,026
Minion Damage
663
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PitifulFabricationBuff
可触发
generic skill trigger id [2]
TBPitifulFabricationBuff
法术, 可触发, 攻击, 伤害
Base Damage: 136–204
施放间隔: 1.5 秒
攻击间隔: 1.59 秒
冷却时间: 6 秒
generic skill trigger skills with id [2]
PitifulFabricationBuffTriggered
增益, 持续时间, 法术, 可触发
施放间隔: 1 秒
base skill effect duration [3000]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Revive" } Stats { set_base_heavy_stun_duration_ms = 2500 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_revive = " PlayEffect( BoneCultistReviveEffect, scale:0.7 ); Delay( 1.5, { ShowMeshSegment( L_back_leg_bindingsShape ); ShowMeshSegment( R_back_leg_bindingsShape ); } ); " on_death = "HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PitifulFabrications/PitifulFabrication02"] = { name = "Ribrattle", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.59, attackRange = 11, accuracy = 1, skillList = { "PitifulFabricationBuff", "TBPitifulFabricationBuff", "PitifulFabricationBuffTriggered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PitifulFabricationBuff"] = { name = "PitifulFabricationBuff", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_id", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBPitifulFabricationBuff"] = { name = "TBPitifulFabricationBuff", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_skills_with_id", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PitifulFabricationBuffTriggered"] = { name = "PitifulFabricationBuffTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Spectre | Y |
---|---|
Area | 萌荫林冠, Freythorn |
Tags | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Packs |
生命
80%
抗性




伤害
80%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 11
攻击间隔
1.59 Second
Damage Spread
±20%
经验值
80%
Model Size
100%
Type
PitifulFabrication_Summon2
Metadata
PitifulFabrication02
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
49
生命
1,916
[护甲]
758
闪避值
278
伤害
100
法术伤害
100
命中
1,132
攻击间隔
1.59
经验值
6,315
Minion Life
2,857
Minion Damage
278
Minion Armour
758
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriFabricationDespair
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 混沌, 附加诅咒, 可齐射, 范围法术, UsableWhileMoving
绝望
施放间隔: 1 秒
Curse all targets in an area after a short delay, lowering their Chaos Resistance.
混沌抗性 -30%
镶嵌的诅咒技能以光环形式生效
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]

AzmeriFabricationTemporalChains
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, UsableWhileMoving
时空锁链
施放间隔: 1 秒
Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
镶嵌的诅咒技能以光环形式生效
Curse Slows targets by 30%
Curse makes other effects on targets expire 38% slower
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]

AzmeriFabricationEnfeeble
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, UsableWhileMoving
衰弱
施放间隔: 1 秒
Curse all targets in an area after a short delay, making them deal less damage.
镶嵌的诅咒技能以光环形式生效
命中值降低 60%
Curse makes Non-Unique targets deal 60% less Damage
Curse makes Unique targets deal 23% less Damage
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Revive" } Stats { strafe_distance_+% = -21 } Stats { set_base_heavy_stun_duration_ms = 2600 number_of_additional_curses_allowed = 3 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Life { on_death = " If( VarietyContains( PitifulFabrication01 ), () { HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PitifulFabrications/Canopy/PitifulFabrication02"] = { name = "Ribrattle", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.59, attackRange = 11, accuracy = 1, skillList = { "AzmeriFabricationTemporalChains", "AzmeriFabricationEnfeeble", "AzmeriFabricationDespair", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriFabricationTemporalChains"] = { name = "Temporal Chains", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Curse] all enemies in an area, [Slow|Slowing] them and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "temporal_chains", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_debuff_action_speed_+%_final_to_inflict", "base_temporal_chains_other_buff_time_passed_+%_to_apply", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", "curse_apply_as_aura", "infinite_skill_effect_duration", }, levels = { [1] = {-30, -38, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriFabricationEnfeeble"] = { name = "Enfeeble", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Curse] all targets in an area after a short delay, making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "enfeeble", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "accuracy_rating_+%", "base_skill_buff_damage_+%_final_to_apply", "base_skill_buff_damage_+%_final_vs_unique_to_apply", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", "curse_apply_as_aura", "infinite_skill_effect_duration", }, levels = { [1] = {-60, -60, -23, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriFabricationDespair"] = { name = "Despair", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Curse] all targets in an area after a short delay, lowering their [Chaos|Chaos] [Resistances|Resistance].", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.Chaos] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "despair", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_resistance_%", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", "curse_apply_as_aura", "infinite_skill_effect_duration", }, levels = { [1] = {-30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Ribrattle

Spectre | Y |
---|---|
Tags | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
生命
80%
抗性




伤害
80%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 11
攻击间隔
1.59 Second
Damage Spread
±20%
经验值
80%
Model Size
100%
Type
PitifulFabrication_Summon2
Metadata
PitifulFabrication02
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,206
[护甲]
2,413
闪避值
477
伤害
186
法术伤害
186
命中
2,180
攻击间隔
1.59
经验值
22,907
Minion Life
5,544
Minion Damage
775
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriFabricationDespair
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 混沌, 附加诅咒, 可齐射, 范围法术, UsableWhileMoving
绝望
施放间隔: 1 秒
Curse all targets in an area after a short delay, lowering their Chaos Resistance.
混沌抗性 -30%
镶嵌的诅咒技能以光环形式生效
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]

AzmeriFabricationTemporalChains
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, UsableWhileMoving
时空锁链
施放间隔: 1 秒
Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
镶嵌的诅咒技能以光环形式生效
Curse Slows targets by 30%
Curse makes other effects on targets expire 38% slower
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]

AzmeriFabricationEnfeeble
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, UsableWhileMoving
衰弱
施放间隔: 1 秒
Curse all targets in an area after a short delay, making them deal less damage.
镶嵌的诅咒技能以光环形式生效
命中值降低 60%
Curse makes Non-Unique targets deal 60% less Damage
Curse makes Unique targets deal 23% less Damage
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Revive" } Stats { strafe_distance_+% = -21 } Stats { set_base_heavy_stun_duration_ms = 2600 number_of_additional_curses_allowed = 3 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Life { on_death = " If( VarietyContains( PitifulFabrication01 ), () { HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueRitual/HumanoidFaction/PitifulFabrications/Canopy/PitifulFabrication02"] = { name = "Ribrattle", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.59, attackRange = 11, accuracy = 1, skillList = { "AzmeriFabricationTemporalChains", "AzmeriFabricationEnfeeble", "AzmeriFabricationDespair", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriFabricationTemporalChains"] = { name = "Temporal Chains", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Curse] all enemies in an area, [Slow|Slowing] them and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "temporal_chains", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_debuff_action_speed_+%_final_to_inflict", "base_temporal_chains_other_buff_time_passed_+%_to_apply", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", "curse_apply_as_aura", "infinite_skill_effect_duration", }, levels = { [1] = {-30, -38, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriFabricationEnfeeble"] = { name = "Enfeeble", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Curse] all targets in an area after a short delay, making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "enfeeble", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "accuracy_rating_+%", "base_skill_buff_damage_+%_final_to_apply", "base_skill_buff_damage_+%_final_vs_unique_to_apply", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", "curse_apply_as_aura", "infinite_skill_effect_duration", }, levels = { [1] = {-60, -60, -23, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriFabricationDespair"] = { name = "Despair", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Curse] all targets in an area after a short delay, lowering their [Chaos|Chaos] [Resistances|Resistance].", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.Chaos] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "despair", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_resistance_%", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", "curse_apply_as_aura", "infinite_skill_effect_duration", }, levels = { [1] = {-30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.