死亡阿卡拉的瓦煞

monster dropped item rarity +% [1500]
Vasa, of the Death Akhara
Spectre | N |
---|---|
Tags | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
生命
125%
Energy Shield From Life
72%
抗性




伤害
175%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 12
攻击间隔
1.005 Second
Damage Spread
±20%
经验值
250%
Model Size
100%
Type
ExileWitch1
Metadata
ExileWitch1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
2,715
2,413
708
6,981
伤害
408
法术伤害
408
命中
2,464
攻击间隔
1.005
经验值
71,585
召唤物生命
2,426
Minion Energy Shield
6,237
召唤物伤害
1,695
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BoneBlastRogueExileWitch1
法术, 持续时间, 范围, 物理, Unleashable, UsableWhileMoving, 伤害, 可秘能爆发, CreatesGroundRune, NoAttackInPlace
针刺爆发
暴击率: 14%
施放间隔: 0.75 秒
召唤出一圈持续较短时间的仪式铭文。持续时间结束时,从区域内的敌人处爆发出尖刺,造成伤害并有可能施加流血。
仪式范围为 1 米
仪式持续时间为 1 秒
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

UnearthRogueExileWitch1
法术, 物理, 持续时间, 范围, 召唤物, Unleashable, UsableWhileMoving, 创造召唤物, 伤害, TargetsDestructibleCorpses, Limit, 可触发, NoAttackInPlace
开掘
暴击率: 15%
施放间隔: 0.95 秒
最多 8 个白骨构造体
锥形范围长度为 6 米
白骨构造体持续时间为 15 秒
bone cone angle [40]
can perform skill while moving [1]
is area damage [1]
minion aggro radius +% [305]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
unearth base cone speed multiplier [50]

BonestormRogueExileWitch1
法术, 引导, 投射物, 物理, UsableWhileMoving, 范围, ConsumesCharges, 伤害, SkillConsumesPowerChargesOnUse, Sustained, NoAttackInPlace
尖刺风暴
暴击率: 15%
施放间隔: 0.125 秒
施法速度词缀也会影响该技能的消耗
可发射最多 20 个投射物
active skill override turn duration ms [240]
base is projectile [1]
base minimum channel time ms [300]
bone spear target rectangle length [40]
can perform skill while moving [1]
channel start lock cancelling scales with cast speed [1]
maintain projectile direction when using contact position [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact position [1]
projectiles fire at ground [1]
skill animation duration multiplier override [6]

PainOfferingRogueExileWitch1
Offering, 召唤物, 增益, 持续时间, Barrageable, UsableWhileMoving, 创造召唤物, Limit, 范围, NoAttackInPlace, 可触发
苦痛奉献
最多 1 个苦痛奉献骨刺
尖刺持续时间为 6 秒
base secondary skill effect duration [6000]
can perform skill while moving [1]
display statset no hit damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

ConvalescenceActiveRogueExileWitch1
增益, 持续时间, 冷却, 法术
康复
施放间隔: 0.5 秒
冷却时间: 30 秒
冷却时间为 30 秒
增益持续时间为 3 秒
增益状态效果期间,冷却时间不会回复
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

SummonSkeletalWarriorsRogueExileWitch1
召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理, NoAttackInPlace
魔侍武士召唤生物
激活以召唤可复活的魔侍武士。
召唤的前 2 个召唤生物不具有基础精神保留
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skeletal graft buff effect magnitude [10]
skill desired initial amount [5]

SummonSpectreRogueExileWitch1_1
召唤物, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 创造召唤物, CreatesUndeadMinion, 消耗保留, Persistent, MultipleReservation
灵体:{0}
召唤生物的最大生命总增 100%
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skill desired amount override [1]
spectre monster variety hash [27983]
spectre warp end distance [30]
spectre warp speed override [100]
spectre warp start distance [100]

SummonSpectreRogueExileWitch1_2
召唤物, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 创造召唤物, CreatesUndeadMinion, 消耗保留, Persistent, MultipleReservation
灵体:{0}
召唤生物的最大生命总增 100%
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skill desired amount override [10]
spectre monster variety hash [15302]
spectre warp end distance [30]
spectre warp speed override [100]
spectre warp start distance [100]

SummonSpectreRogueExileWitch1_3
召唤物, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 创造召唤物, CreatesUndeadMinion, 消耗保留, Persistent, MultipleReservation
灵体:{0}
召唤生物的最大生命总增 100%
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skill desired amount override [2]
spectre monster variety hash [11057]
spectre warp end distance [30]
spectre warp speed override [100]
spectre warp start distance [100]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
闪避翻滚距离 +4.6 米
攻击伤害总降 10%
该法术的施法速度不能被调整
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Witch" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" Functions { combat_dialogue = " Roll(1, 2, { PlayTextAudio( RogueExile_Vasa_Combat_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' ); } ); " player_engaged_random = "PlayTextAudio( RogueExile_Vasa_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" } Brackets { player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Marauder player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Warrior player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Witch player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Vasa_EngageSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Sorceress player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Ranger player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Huntress player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Duelist player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Mercenary player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Shadow player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Monk player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Templar player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Druid player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Marauder player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Warrior player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Witch player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Sorceress player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Ranger player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Huntress player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Duelist player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Mercenary player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Shadow player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Monk player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Templar player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Druid }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/Int/ExileWitch1"] = { name = "Vasa, of the Death Akhara", life = 1.25, energyShield = 0.72, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, skillList = { "BoneBlastRogueExileWitch1", "DodgeRollRogueExileGeneric", "SummonSpectreRogueExileWitch1_1", "SummonSpectreRogueExileWitch1_2", "SummonSpectreRogueExileWitch1_3", "SummonSkeletalWarriorsRogueExileWitch1", "UnearthRogueExileWitch1", "BonestormRogueExileWitch1", "PainOfferingRogueExileWitch1", "ConvalescenceRogueExileWitch1", "ConvalescenceActiveRogueExileWitch1", "WalkEmergeRogueExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BoneBlastRogueExileWitch1"] = { name = "Bone Blast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing [Bleeding].", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Physical] = true, [SkillType.Unleashable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Damage] = true, [SkillType.Cascadable] = true, [SkillType.CreatesGroundRune] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "bone_blast", castTime = 0.75, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_chance_to_inflict_bleeding_%", "is_area_damage", "can_perform_skill_while_moving", }, levels = { [1] = {0.64999997615814, 0.98000001907349, 1000, 10, -70, 160, 50, 40, critChance = 14, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "dodge_roll_stun_threshold_+%_final", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 46, 5, 100, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSpectreRogueExileWitch1_1"] = { name = "Spectre: {0} ", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summon the spirit of the bound monster as a [Reviving] [Minion].", skillTypes = { [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.CreatesUndeadMinion] = true, [SkillType.HasReservation] = true, [SkillType.Persistent] = true, [SkillType.MultipleReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "minion_base_resummon_time_ms", "spectre_warp_start_distance", "spectre_warp_end_distance", "spectre_warp_speed_override", "skill_desired_amount_override", "spectre_monster_variety_hash", "active_skill_minion_life_+%_final", "is_resummoning_minion", "display_statset_no_hit_damage", }, levels = { [1] = {12000, 100, 30, 100, 1, 27983, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSpectreRogueExileWitch1_2"] = { name = "Spectre: {0} ", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summon the spirit of the bound monster as a [Reviving] [Minion].", skillTypes = { [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.CreatesUndeadMinion] = true, [SkillType.HasReservation] = true, [SkillType.Persistent] = true, [SkillType.MultipleReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "minion_base_resummon_time_ms", "spectre_warp_start_distance", "spectre_warp_end_distance", "spectre_warp_speed_override", "skill_desired_amount_override", "spectre_monster_variety_hash", "active_skill_minion_life_+%_final", "is_resummoning_minion", "display_statset_no_hit_damage", }, levels = { [1] = {12000, 100, 30, 100, 10, 15302, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSpectreRogueExileWitch1_3"] = { name = "Spectre: {0} ", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summon the spirit of the bound monster as a [Reviving] [Minion].", skillTypes = { [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.CreatesUndeadMinion] = true, [SkillType.HasReservation] = true, [SkillType.Persistent] = true, [SkillType.MultipleReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "minion_base_resummon_time_ms", "spectre_warp_start_distance", "spectre_warp_end_distance", "spectre_warp_speed_override", "skill_desired_amount_override", "spectre_monster_variety_hash", "active_skill_minion_life_+%_final", "is_resummoning_minion", "display_statset_no_hit_damage", }, levels = { [1] = {12000, 100, 30, 100, 2, 11057, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSkeletalWarriorsRogueExileWitch1"] = { name = "Skeletal Warrior Minion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Activate to summon [Reviving] Skeletal Warriors.", skillTypes = { [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.CreatesMinion] = true, [SkillType.CreatesUndeadMinion] = true, [SkillType.CreatesSkeletonMinion] = true, [SkillType.HasReservation] = true, [SkillType.Persistent] = true, [SkillType.MultipleReservation] = true, [SkillType.Physical] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "display_minion_monster_type", "minion_base_resummon_time_ms", "first_X_minions_have_0_base_spirit_reservation", "skill_desired_initial_amount", "skeletal_graft_buff_effect_magnitude", "is_resummoning_minion", "display_statset_no_hit_damage", }, levels = { [1] = {2, 12000, 2, 5, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UnearthRogueExileWitch1"] = { name = "Unearth", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raise spikes of bone from the earth in front of you, damaging enemies. The bones of [Corpse|Corpses] and dead [Reviving] [Minion|Minions] in the area are ripped out and reassembled into short-lived Bone Construct [Minion|Minions] that fight for you. Larger [Corpse|Corpses] create more than one Bone Construct.", skillTypes = { [SkillType.Spell] = true, [SkillType.Physical] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Minion] = true, [SkillType.Unleashable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.CreatesMinion] = true, [SkillType.Damage] = true, [SkillType.TargetsDestructibleCorpses] = true, [SkillType.Limit] = true, [SkillType.Triggerable] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "bone_cone", castTime = 0.95, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_number_of_skeletal_constructs_allowed", "minion_aggro_radius_+%", "unearth_base_cone_speed_multiplier", "active_skill_base_area_of_effect_radius", "bone_cone_angle", "base_skill_effect_duration", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "minion_aggro_radius_+%", "skill_specific_stat_description_mode", "can_perform_skill_while_moving", "quality_display_base_skill_effect_duration_is_gem", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 5, 50, 60, 40, 15000, -70, 160, 50, 300, 1, critChance = 15, levelRequirement = 1, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BonestormRogueExileWitch1"] = { name = "Bonestorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Channelling|Channel] to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel [Impale|Impales] enemies [HitDamage|Hit], causing subsequent [Attack] [HitDamage|Hits] against those targets to deal extra damage. Consumes your [Charges|Power Charges] to cause much larger explosions.", skillTypes = { [SkillType.Spell] = true, [SkillType.Channel] = true, [SkillType.Projectile] = true, [SkillType.Physical] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Area] = true, [SkillType.ConsumesCharges] = true, [SkillType.Damage] = true, [SkillType.SkillConsumesPowerChargesOnUse] = true, [SkillType.Sustained] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "bone_spike/statset_0", castTime = 0.125, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_number_of_projectiles", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_minimum_channel_time_ms", "bone_spear_target_rectangle_length", "base_number_of_allowed_bone_storm_projectiles", "active_skill_override_turn_duration_ms", "spells_impale_on_hit_%_chance", "active_skill_impale_magnitude_+%_final", "skill_animation_duration_multiplier_override", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "can_perform_skill_while_moving", "channel_start_lock_cancelling_scales_with_cast_speed", "projectiles_fire_at_ground", "cast_speed_modifiers_apply_to_over_time_cost", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, -70, 160, 50, 300, 40, 20, 240, 100, 200, 6, critChance = 15, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PainOfferingRogueExileWitch1"] = { name = "Pain Offering", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Skewer a Skeleton on a bone spike to send nearby [Minion|Minions] into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a [Minion]. If it dies, the effect ends immediately.", skillTypes = { [SkillType.Offering] = true, [SkillType.Minion] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Barrageable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.CreatesMinion] = true, [SkillType.Limit] = true, [SkillType.Area] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "pain_offering", castTime = 0.6, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "pain_offering_attack_and_cast_speed_+%", "pain_offering_damage_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "active_skill_base_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_number_of_pain_offerings_allowed", "can_perform_skill_while_moving", "display_statset_no_hit_damage", "quality_display_active_skill_base_area_of_effect_radius_is_gem", }, levels = { [1] = {20, 20, 6000, 6000, 60, -70, 160, 50, 1, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ConvalescenceRogueExileWitch1"] = { name = "Convalescence", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "While active, grants a skill that you can use to instantly begin [ESRecharge|Recharging] [EnergyShield|Energy Shield] and gain a [Buff] for a duration that prevents that [ESRecharge|Recharge] being interrupted. The [Buff] is removed at maximum [EnergyShield|Energy Shield] and the skill cannot be used while [EnergyShield|Energy Shield] is full.", skillTypes = { [SkillType.Buff] = true, [SkillType.OngoingSkill] = true, [SkillType.HasReservation] = true, [SkillType.Persistent] = true, [SkillType.ReserveInAllSets] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ConvalescenceActiveRogueExileWitch1"] = { name = "Convalescence", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, [SkillType.Spell] = true, }, statDescriptionScope = "convalescence_active", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "skill_specific_stat_description_mode", "display_this_skill_cooldown_does_not_recover_during_buff", "base_deal_no_damage", "can_perform_skill_while_moving", "quality_display_base_skill_effect_duration_is_gem", }, levels = { [1] = {3000, -70, 160, 50, 30, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeRogueExile"] = { name = "WalkEmergeRogueExile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.272, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1500]
Family | MonsterDroppedItemRarity |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
key | val |
---|---|
Stats.item_drop_slots | 0 |
Stats.energy_shield_recharge_rate_per_minute_% | 750 |
Stats.base_maximum_mana | 200 |
Stats.maximum_physical_damage_reduction_% | 90 |
Stats.base_maximum_all_resistances_% | 75 |
Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
Stats.base_critical_hit_damage_bonus | 30 |
Stats.max_endurance_charges | 3 |
Stats.max_frenzy_charges | 3 |
Stats.max_power_charges | 3 |
Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
Stats.movement_velocity_cap | 128 |
Stats.max_azurite_debuff_stacks | 10 |
Stats.ignore_skill_weapon_restrictions | 1 |
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
Stats.scale_melee_range_to_actor_scale | 1 |
Stats.use_melee_pattern_range | 1 |
Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
Stats.actor_scale_+%_limit | 100 |
Stats.base_heavy_stun_duration_ms | 2000 |
Stats.melee_defer_damage_prediction | 1 |
Stats.poise_decay_delay_ms | 8000 |
Stats.poise_decay_%_per_second | 50 |
Stats.base_block_angle_degrees | 210 |
Stats.action_attack_or_cast_time_uses_animation_length | 0 |
Stats.slow_potency_+%_final_per_additional_player | -10 |
Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
Stats.maximum_life_+%_final_per_additional_player | 50 |
Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
Stats.poise_threshold_+%_final_per_additional_player | 50 |
Stats.stun_base_duration_override_ms | 500 |
Stats.bleeding_moving_damage_%_of_base_override | 200 |
Stats.enable_weapon_sets | true |
Stats.base_number_of_weapon_sets | 1 |
Stats.max_viper_strike_orbs | 4 |
Stats.max_fuse_arrow_orbs | 5 |
Stats.max_fire_beam_stacks | 8 |
Stats.maximum_righteous_charges | 5 |
Stats.maximum_blood_scythe_charges | 5 |
Stats.base_number_of_traps_allowed | 15 |
Stats.base_number_of_remote_mines_allowed | 15 |
Stats.max_charged_attack_stacks | 6 |
Stats.max_talisman_degen_stacks | 20 |
Stats.max_frost_nova_stacks | 20 |
Stats.max_rampage_stacks | 1000 |
Stats.damage_+%_per_10_rampage_stacks | 2 |
Stats.movement_velocity_+%_per_10_rampage_stacks | 1 |
Stats.minions_have_labyrinth_trap_degen_effect_+% | -90 |
Stats.minions_are_immune_to_labyrinth_degen_effect | 0 |
Stats.minion_damage_taken_+%_from_spike_traps_final | -90 |
Stats.minion_damage_taken_+%_from_arrow_traps_final | 0 |
Stats.minion_damage_taken_+%_from_guillotine_traps_final | -90 |
Stats.traps_explode_on_timeout | 1 |
Stats.maximum_rage | 30 |
Stats.max_delve_degen_stacks | 5000 |
Stats.melee_variation | 1 |
Stats.base_total_number_of_sigils_allowed | 3 |
Stats.enable_movement_skill_animation_skipping | 1 |
Stats.additional_insanity_effects_while_delirious | 1 |
Stats.max_steel_ammo | 12 |
Stats.chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
Stats.stun_threshold_+%_per_brutal_charge | 10 |
Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
Stats.mines_invulnerable_for_duration_ms | 2000 |
Stats.traps_invulnerable_for_duration_ms | 2000 |
Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
Stats.base_max_fortification | 20 |
Stats.base_presence_radius | 40 |
Stats.mtx_max_killstreak_stacks | 1000 |
Stats.mtx_max_killcounter_stacks | 30000 |
Stats.melee_strike_bonus_attack_distance | 2 |
Stats.accuracy_rating_+%_final_at_max_distance_scaled | -90 |
Stats.base_weapon_swap_duration_ms | 250 |
Stats.quadruped_head_turn_duration_ms | 100 |
Stats.has_quadruped_head_control | 0 |
Stats.base_pay_cost_over_start_of_skill_animation | 1 |
Stats.base_knockback_speed_+% | -30 |
Stats.base_maximum_number_of_stored_corpses | 10 |
Stats.global_resummon_time_ms | 7500 |
Stats.disable_minion_formation | 1 |
Stats.crossbow_ammo_switch_time_ms | 300 |
Stats.rage_loss_delay_ms | 2000 |
Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters | 200 |
Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters | 100 |
Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters | 200 |
Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters | 100 |
Stats.fixed_frost_wall_limit | 60 |
Stats.player_allow_dodge_roll_cancel | 1 |
Stats.maximum_cold_infusion_stacks | 6 |
Stats.maximum_fire_infusion_stacks | 6 |
Stats.maximum_lightning_infusion_stacks | 6 |
Stats.minimum_number_of_projectiles_to_fire_is_1 | 1 |
Stats.base_infusion_duration_ms | 15000 |
Stats.base_spirit | 10000 |
Stats.active_skill_base_reload_time_override | 200 |
Stats.additional_life_scaling_index | 10 |
Stats.heat_base_delay_before_decay_ms | 3000 |
Stats.heat_base_decay_rate_ms | 500 |
ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
Positioned.blocking | true |
Positioned.team | 0 |
Positioned.serialise_collidable | true |
Positioned.secondary_object_size | 4 |
Positioned.object_targeting_size | 3 |
Positioned.base_pushiness | 30 |
BaseEvents.server_only | true |
Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge |
Actor.slow_animations_go_to_idle | false |
Actor.actor_size | Medium |
Actor.leveled_starting_effects | DoLiterallyNothing |
Actor.blend_once_animations_by_default | true |
Actor.simulation_height | 24 |
StateMachine.define_shared_state | lock_on; |
StateMachine.on_state_lock_on_0 | { SetUsesDirectionalRunAnimations( false ); } |
StateMachine.on_state_lock_on_1 | { SetUsesDirectionalRunAnimations( true ); } |
Animated.turn_duration | 0.2 |
Animated.always_interpolate_bearing | true |
MinimapIcon.icon | RogueExile |
Functions.update_and_face_target = | |
Functions.local turn_amount | CalculateOrientation( arg1 ); |
Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } ); | |
Functions.If( arg4, (){ SetTarget( arg1, true ); } ); | |
Functions.If( arg5, (){ SetTargetLocation( arg1 ); } ); | |
PlayerClass.class | Witch |
死亡阿卡拉的瓦煞 Text Audio /39
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.