Vasa, of the Death Akhara

monster dropped item rarity +% [1500]
Spectre | N |
---|---|
Tags | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
Life
125%
Energy Shield From Life
72%
Resistance




Damage
175%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
4 ~ 12
Attack Time
1.005 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
ExileWitch1
Metadata
ExileWitch1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
2,715
Armour
2,413
Evasion Rating
708
Energy Shield
6,981
Damage
408
Spell Damage
408
Accuracy
2,464
Attack Time
1.005
Experience
71,585
Minion Life
2,426
Minion Energy Shield
6,237
Minion Damage
1,695
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BoneBlastRogueExileWitch1
Spell, Duration, Area, Physical, Unleashable, UsableWhileMoving, Damage, Cascadable, CreatesGroundRune, NoAttackInPlace
Bone Blast
Critical Hit Chance: 14%
Cast Time: 0.75 sec
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
Ritual radius is 1 metre
Ritual duration is 1 second
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

UnearthRogueExileWitch1
Spell, Physical, Duration, Area, Minion, Unleashable, UsableWhileMoving, CreatesMinion, Damage, TargetsDestructibleCorpses, Limit, Triggerable, NoAttackInPlace
Unearth
Critical Hit Chance: 15%
Cast Time: 0.95 sec
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
Limit 8 Bone Constructs
Cone length is 6 metres
Bone Construct duration is 15 seconds
bone cone angle [40]
can perform skill while moving [1]
is area damage [1]
minion aggro radius +% [305]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
unearth base cone speed multiplier [50]

BonestormRogueExileWitch1
Spell, Channel, Projectile, Physical, UsableWhileMoving, Area, ConsumesCharges, Damage, SkillConsumesPowerChargesOnUse, Sustained, NoAttackInPlace
Bonestorm
Critical Hit Chance: 15%
Cast Time: 0.125 sec
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
Modifers to cast speed also affect this skill's cost
Can fire up to 20 Projectiles
active skill override turn duration ms [240]
base is projectile [1]
base minimum channel time ms [300]
bone spear target rectangle length [40]
can perform skill while moving [1]
channel start lock cancelling scales with cast speed [1]
maintain projectile direction when using contact position [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact position [1]
projectiles fire at ground [1]
skill animation duration multiplier override [6]

PainOfferingRogueExileWitch1
Offering, Minion, Buff, Duration, Barrageable, UsableWhileMoving, CreatesMinion, Limit, Area, NoAttackInPlace, Triggerable
Pain Offering
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting.
The bone spike is itself a Minion. If it dies, the effect ends immediately.
Limit 1 Pain Offering Spike
Spike duration is 6 seconds
base secondary skill effect duration [6000]
can perform skill while moving [1]
display statset no hit damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

ConvalescenceRogueExileWitch1
Buff, OngoingSkill, HasReservation, Persistent, ReserveInAllSets
Convalescence
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
base deal no damage [1]

ConvalescenceActiveRogueExileWitch1
Buff, Duration, Cooldown, Spell
Convalescence
Cast Time: 0.5 sec
Cooldown Time: 30 sec
Cooldown is 30 seconds
Buff duration is 3 seconds
Cooldown does not recover during Buff effect
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

SummonSkeletalWarriorsRogueExileWitch1
Minion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation, Physical, NoAttackInPlace
Skeletal Warrior Minion
Activate to summon Reviving Skeletal Warriors.
First 2 minions summoned have no base spirit reservation
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skeletal graft buff effect magnitude [10]
skill desired initial amount [5]

SummonSpectreRogueExileWitch1_1
Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CreatesMinion, CreatesUndeadMinion, HasReservation, Persistent, MultipleReservation
Spectre: {0}
Minions have 100% more Maximum Life
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skill desired amount override [1]
spectre monster variety hash [27983]
spectre warp end distance [30]
spectre warp speed override [100]
spectre warp start distance [100]

SummonSpectreRogueExileWitch1_2
Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CreatesMinion, CreatesUndeadMinion, HasReservation, Persistent, MultipleReservation
Spectre: {0}
Minions have 100% more Maximum Life
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skill desired amount override [10]
spectre monster variety hash [15302]
spectre warp end distance [30]
spectre warp speed override [100]
spectre warp start distance [100]

SummonSpectreRogueExileWitch1_3
Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CreatesMinion, CreatesUndeadMinion, HasReservation, Persistent, MultipleReservation
Spectre: {0}
Minions have 100% more Maximum Life
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skill desired amount override [2]
spectre monster variety hash [11057]
spectre warp end distance [30]
spectre warp speed override [100]
spectre warp start distance [100]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+4.6 metres to Dodge Roll distance
Deals 10% less Attack Damage
This Spell's Cast Speed cannot be modified
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Witch" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" Functions { combat_dialogue = " Roll(1, 2, { PlayTextAudio( RogueExile_Vasa_Combat_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' ); } ); " player_engaged_random = "PlayTextAudio( RogueExile_Vasa_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" } Brackets { player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Marauder player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Warrior player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Witch player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Vasa_EngageSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Sorceress player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Ranger player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Huntress player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Duelist player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Mercenary player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Shadow player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Monk player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Templar player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Druid player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Marauder player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Warrior player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Witch player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Sorceress player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Ranger player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Huntress player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Duelist player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Mercenary player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Shadow player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Monk player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Templar player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" // Druid }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/Int/ExileWitch1"] = { name = "Vasa, of the Death Akhara", life = 1.25, energyShield = 0.72, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, skillList = { "BoneBlastRogueExileWitch1", "DodgeRollRogueExileGeneric", "SummonSpectreRogueExileWitch1_1", "SummonSpectreRogueExileWitch1_2", "SummonSpectreRogueExileWitch1_3", "SummonSkeletalWarriorsRogueExileWitch1", "UnearthRogueExileWitch1", "BonestormRogueExileWitch1", "PainOfferingRogueExileWitch1", "ConvalescenceRogueExileWitch1", "ConvalescenceActiveRogueExileWitch1", "WalkEmergeRogueExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BoneBlastRogueExileWitch1"] = { name = "Bone Blast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing [Bleeding].", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Physical] = true, [SkillType.Unleashable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Damage] = true, [SkillType.Cascadable] = true, [SkillType.CreatesGroundRune] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "bone_blast", castTime = 0.75, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_chance_to_inflict_bleeding_%", "is_area_damage", "can_perform_skill_while_moving", }, levels = { [1] = {0.64999997615814, 0.98000001907349, 1000, 10, -70, 160, 50, 40, critChance = 14, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "dodge_roll_stun_threshold_+%_final", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 46, 5, 100, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSpectreRogueExileWitch1_1"] = { name = "Spectre: {0} ", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summon the spirit of the bound monster as a [Reviving] [Minion].", skillTypes = { [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.CreatesUndeadMinion] = true, [SkillType.HasReservation] = true, [SkillType.Persistent] = true, [SkillType.MultipleReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "minion_base_resummon_time_ms", "spectre_warp_start_distance", "spectre_warp_end_distance", "spectre_warp_speed_override", "skill_desired_amount_override", "spectre_monster_variety_hash", "active_skill_minion_life_+%_final", "is_resummoning_minion", "display_statset_no_hit_damage", }, levels = { [1] = {12000, 100, 30, 100, 1, 27983, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSpectreRogueExileWitch1_2"] = { name = "Spectre: {0} ", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summon the spirit of the bound monster as a [Reviving] [Minion].", skillTypes = { [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.CreatesUndeadMinion] = true, [SkillType.HasReservation] = true, [SkillType.Persistent] = true, [SkillType.MultipleReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "minion_base_resummon_time_ms", "spectre_warp_start_distance", "spectre_warp_end_distance", "spectre_warp_speed_override", "skill_desired_amount_override", "spectre_monster_variety_hash", "active_skill_minion_life_+%_final", "is_resummoning_minion", "display_statset_no_hit_damage", }, levels = { [1] = {12000, 100, 30, 100, 10, 15302, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSpectreRogueExileWitch1_3"] = { name = "Spectre: {0} ", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summon the spirit of the bound monster as a [Reviving] [Minion].", skillTypes = { [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.CreatesUndeadMinion] = true, [SkillType.HasReservation] = true, [SkillType.Persistent] = true, [SkillType.MultipleReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "minion_base_resummon_time_ms", "spectre_warp_start_distance", "spectre_warp_end_distance", "spectre_warp_speed_override", "skill_desired_amount_override", "spectre_monster_variety_hash", "active_skill_minion_life_+%_final", "is_resummoning_minion", "display_statset_no_hit_damage", }, levels = { [1] = {12000, 100, 30, 100, 2, 11057, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSkeletalWarriorsRogueExileWitch1"] = { name = "Skeletal Warrior Minion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Activate to summon [Reviving] Skeletal Warriors.", skillTypes = { [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.CreatesMinion] = true, [SkillType.CreatesUndeadMinion] = true, [SkillType.CreatesSkeletonMinion] = true, [SkillType.HasReservation] = true, [SkillType.Persistent] = true, [SkillType.MultipleReservation] = true, [SkillType.Physical] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "display_minion_monster_type", "minion_base_resummon_time_ms", "first_X_minions_have_0_base_spirit_reservation", "skill_desired_initial_amount", "skeletal_graft_buff_effect_magnitude", "is_resummoning_minion", "display_statset_no_hit_damage", }, levels = { [1] = {2, 12000, 2, 5, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UnearthRogueExileWitch1"] = { name = "Unearth", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raise spikes of bone from the earth in front of you, damaging enemies. The bones of [Corpse|Corpses] and dead [Reviving] [Minion|Minions] in the area are ripped out and reassembled into short-lived Bone Construct [Minion|Minions] that fight for you. Larger [Corpse|Corpses] create more than one Bone Construct.", skillTypes = { [SkillType.Spell] = true, [SkillType.Physical] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Minion] = true, [SkillType.Unleashable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.CreatesMinion] = true, [SkillType.Damage] = true, [SkillType.TargetsDestructibleCorpses] = true, [SkillType.Limit] = true, [SkillType.Triggerable] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "bone_cone", castTime = 0.95, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_number_of_skeletal_constructs_allowed", "minion_aggro_radius_+%", "unearth_base_cone_speed_multiplier", "active_skill_base_area_of_effect_radius", "bone_cone_angle", "base_skill_effect_duration", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "minion_aggro_radius_+%", "skill_specific_stat_description_mode", "can_perform_skill_while_moving", "quality_display_base_skill_effect_duration_is_gem", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 5, 50, 60, 40, 15000, -70, 160, 50, 300, 1, critChance = 15, levelRequirement = 1, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BonestormRogueExileWitch1"] = { name = "Bonestorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Channelling|Channel] to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel [Impale|Impales] enemies [HitDamage|Hit], causing subsequent [Attack] [HitDamage|Hits] against those targets to deal extra damage. Consumes your [Charges|Power Charges] to cause much larger explosions.", skillTypes = { [SkillType.Spell] = true, [SkillType.Channel] = true, [SkillType.Projectile] = true, [SkillType.Physical] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Area] = true, [SkillType.ConsumesCharges] = true, [SkillType.Damage] = true, [SkillType.SkillConsumesPowerChargesOnUse] = true, [SkillType.Sustained] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "bone_spike/statset_0", castTime = 0.125, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_number_of_projectiles", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_minimum_channel_time_ms", "bone_spear_target_rectangle_length", "base_number_of_allowed_bone_storm_projectiles", "active_skill_override_turn_duration_ms", "spells_impale_on_hit_%_chance", "active_skill_impale_magnitude_+%_final", "skill_animation_duration_multiplier_override", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "can_perform_skill_while_moving", "channel_start_lock_cancelling_scales_with_cast_speed", "projectiles_fire_at_ground", "cast_speed_modifiers_apply_to_over_time_cost", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, -70, 160, 50, 300, 40, 20, 240, 100, 200, 6, critChance = 15, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PainOfferingRogueExileWitch1"] = { name = "Pain Offering", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Skewer a Skeleton on a bone spike to send nearby [Minion|Minions] into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a [Minion]. If it dies, the effect ends immediately.", skillTypes = { [SkillType.Offering] = true, [SkillType.Minion] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Barrageable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.CreatesMinion] = true, [SkillType.Limit] = true, [SkillType.Area] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "pain_offering", castTime = 0.6, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "pain_offering_attack_and_cast_speed_+%", "pain_offering_damage_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "active_skill_base_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_number_of_pain_offerings_allowed", "can_perform_skill_while_moving", "display_statset_no_hit_damage", "quality_display_active_skill_base_area_of_effect_radius_is_gem", }, levels = { [1] = {20, 20, 6000, 6000, 60, -70, 160, 50, 1, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ConvalescenceRogueExileWitch1"] = { name = "Convalescence", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "While active, grants a skill that you can use to instantly begin [ESRecharge|Recharging] [EnergyShield|Energy Shield] and gain a [Buff] for a duration that prevents that [ESRecharge|Recharge] being interrupted. The [Buff] is removed at maximum [EnergyShield|Energy Shield] and the skill cannot be used while [EnergyShield|Energy Shield] is full.", skillTypes = { [SkillType.Buff] = true, [SkillType.OngoingSkill] = true, [SkillType.HasReservation] = true, [SkillType.Persistent] = true, [SkillType.ReserveInAllSets] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ConvalescenceActiveRogueExileWitch1"] = { name = "Convalescence", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, [SkillType.Spell] = true, }, statDescriptionScope = "convalescence_active", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "skill_specific_stat_description_mode", "display_this_skill_cooldown_does_not_recover_during_buff", "base_deal_no_damage", "can_perform_skill_while_moving", "quality_display_base_skill_effect_duration_is_gem", }, levels = { [1] = {3000, -70, 160, 50, 30, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeRogueExile"] = { name = "WalkEmergeRogueExile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.272, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1500]
Family | MonsterDroppedItemRarity |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
key | val |
---|---|
Stats.item_drop_slots | 0 |
Stats.energy_shield_recharge_rate_per_minute_% | 750 |
Stats.base_maximum_mana | 200 |
Stats.maximum_physical_damage_reduction_% | 90 |
Stats.base_maximum_all_resistances_% | 75 |
Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
Stats.base_critical_hit_damage_bonus | 30 |
Stats.max_endurance_charges | 3 |
Stats.max_frenzy_charges | 3 |
Stats.max_power_charges | 3 |
Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
Stats.movement_velocity_cap | 128 |
Stats.max_azurite_debuff_stacks | 10 |
Stats.ignore_skill_weapon_restrictions | 1 |
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
Stats.scale_melee_range_to_actor_scale | 1 |
Stats.use_melee_pattern_range | 1 |
Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
Stats.actor_scale_+%_limit | 100 |
Stats.base_heavy_stun_duration_ms | 2000 |
Stats.melee_defer_damage_prediction | 1 |
Stats.poise_decay_delay_ms | 8000 |
Stats.poise_decay_%_per_second | 50 |
Stats.base_block_angle_degrees | 210 |
Stats.action_attack_or_cast_time_uses_animation_length | 0 |
Stats.slow_potency_+%_final_per_additional_player | -10 |
Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
Stats.maximum_life_+%_final_per_additional_player | 50 |
Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
Stats.poise_threshold_+%_final_per_additional_player | 50 |
Stats.stun_base_duration_override_ms | 500 |
Stats.bleeding_moving_damage_%_of_base_override | 200 |
Stats.enable_weapon_sets | true |
Stats.base_number_of_weapon_sets | 1 |
Stats.max_viper_strike_orbs | 4 |
Stats.max_fuse_arrow_orbs | 5 |
Stats.max_fire_beam_stacks | 8 |
Stats.maximum_righteous_charges | 5 |
Stats.maximum_blood_scythe_charges | 5 |
Stats.base_number_of_traps_allowed | 15 |
Stats.base_number_of_remote_mines_allowed | 15 |
Stats.max_charged_attack_stacks | 6 |
Stats.max_talisman_degen_stacks | 20 |
Stats.max_frost_nova_stacks | 20 |
Stats.max_rampage_stacks | 1000 |
Stats.damage_+%_per_10_rampage_stacks | 2 |
Stats.movement_velocity_+%_per_10_rampage_stacks | 1 |
Stats.minions_have_labyrinth_trap_degen_effect_+% | -90 |
Stats.minions_are_immune_to_labyrinth_degen_effect | 0 |
Stats.minion_damage_taken_+%_from_spike_traps_final | -90 |
Stats.minion_damage_taken_+%_from_arrow_traps_final | 0 |
Stats.minion_damage_taken_+%_from_guillotine_traps_final | -90 |
Stats.traps_explode_on_timeout | 1 |
Stats.maximum_rage | 30 |
Stats.max_delve_degen_stacks | 5000 |
Stats.melee_variation | 1 |
Stats.base_total_number_of_sigils_allowed | 3 |
Stats.enable_movement_skill_animation_skipping | 1 |
Stats.additional_insanity_effects_while_delirious | 1 |
Stats.max_steel_ammo | 12 |
Stats.chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
Stats.stun_threshold_+%_per_brutal_charge | 10 |
Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
Stats.mines_invulnerable_for_duration_ms | 2000 |
Stats.traps_invulnerable_for_duration_ms | 2000 |
Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
Stats.base_max_fortification | 20 |
Stats.base_presence_radius | 40 |
Stats.mtx_max_killstreak_stacks | 1000 |
Stats.mtx_max_killcounter_stacks | 30000 |
Stats.melee_strike_bonus_attack_distance | 2 |
Stats.accuracy_rating_+%_final_at_max_distance_scaled | -90 |
Stats.base_weapon_swap_duration_ms | 250 |
Stats.quadruped_head_turn_duration_ms | 100 |
Stats.has_quadruped_head_control | 0 |
Stats.base_pay_cost_over_start_of_skill_animation | 1 |
Stats.base_knockback_speed_+% | -30 |
Stats.base_maximum_number_of_stored_corpses | 10 |
Stats.global_resummon_time_ms | 7500 |
Stats.disable_minion_formation | 1 |
Stats.crossbow_ammo_switch_time_ms | 300 |
Stats.rage_loss_delay_ms | 2000 |
Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters | 200 |
Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters | 100 |
Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters | 200 |
Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters | 100 |
Stats.fixed_frost_wall_limit | 60 |
Stats.player_allow_dodge_roll_cancel | 1 |
Stats.maximum_cold_infusion_stacks | 6 |
Stats.maximum_fire_infusion_stacks | 6 |
Stats.maximum_lightning_infusion_stacks | 6 |
Stats.minimum_number_of_projectiles_to_fire_is_1 | 1 |
Stats.base_infusion_duration_ms | 15000 |
Stats.base_spirit | 10000 |
Stats.active_skill_base_reload_time_override | 200 |
Stats.additional_life_scaling_index | 10 |
Stats.heat_base_delay_before_decay_ms | 3000 |
Stats.heat_base_decay_rate_ms | 500 |
ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
Positioned.blocking | true |
Positioned.team | 0 |
Positioned.serialise_collidable | true |
Positioned.secondary_object_size | 4 |
Positioned.object_targeting_size | 3 |
Positioned.base_pushiness | 30 |
BaseEvents.server_only | true |
Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge |
Actor.slow_animations_go_to_idle | false |
Actor.actor_size | Medium |
Actor.leveled_starting_effects | DoLiterallyNothing |
Actor.blend_once_animations_by_default | true |
Actor.simulation_height | 24 |
StateMachine.define_shared_state | lock_on; |
StateMachine.on_state_lock_on_0 | { SetUsesDirectionalRunAnimations( false ); } |
StateMachine.on_state_lock_on_1 | { SetUsesDirectionalRunAnimations( true ); } |
Animated.turn_duration | 0.2 |
Animated.always_interpolate_bearing | true |
MinimapIcon.icon | RogueExile |
Functions.update_and_face_target = | |
Functions.local turn_amount | CalculateOrientation( arg1 ); |
Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } ); | |
Functions.If( arg4, (){ SetTarget( arg1, true ); } ); | |
Functions.If( arg5, (){ SetTargetLocation( arg1 ); } ); | |
PlayerClass.class | Witch |
Vasa, of the Death Akhara Text Audio /39
Name |
---|
Bone and rot! — RogueExile_Vasa_Combat_Random |
Bone and rot! — RogueExile_Vasa_Combat_2 |
Bone and rot! — RogueExile_Vasa_Combat_3 |
Of flesh and blood! — RogueExile_Vasa_Combat_4 |
Of flesh and blood! — RogueExile_Vasa_Combat_5 |
Salla temut! — RogueExile_Vasa_Combat_6 |
Salla temut! — RogueExile_Vasa_Combat_7 |
Salla temut! — RogueExile_Vasa_Combat_8 |
Waste away! — RogueExile_Vasa_Combat_9 |
Waste away! — RogueExile_Vasa_Combat_10 |
Waste away! — RogueExile_Vasa_Combat_11 |
Rise, dekhara! — RogueExile_Vasa_Combat_12 |
Rise, dekhara! — RogueExile_Vasa_Combat_13 |
Rise, dekhara! — RogueExile_Vasa_Combat_14 |
Death's embrace! — RogueExile_Vasa_Combat_15 |
Death's embrace! — RogueExile_Vasa_Combat_16 |
Death's embrace! — RogueExile_Vasa_Combat_17 |
Eternity beckons! — RogueExile_Vasa_Combat_18 |
Eternity beckons! — RogueExile_Vasa_Combat_19 |
Foolish jingakh! — RogueExile_Vasa_CombatNonSorc_Random |
Foolish jingakh! — RogueExile_Vasa_CombatNonSorc_2 |
Foolish jingakh! — RogueExile_Vasa_CombatNonSorc_3 |
Join my Akhara of Death! — RogueExile_Vasa_EngageGeneral_Random |
Saresh fights with me! — RogueExile_Vasa_EngageGeneral_2 |
Your flesh is weak. Let me fix that. — RogueExile_Vasa_EngageGeneral_3 |
Death is but a door. I am the key. — RogueExile_Vasa_EngageGeneral_4 |
Exile has only hardened my resolve. Can you say the same? — RogueExile_Vasa_EngageSorc_Random |
Maraketh to Maraketh. Exile to exile. — RogueExile_Vasa_EngageSorc_2 |
Come, jingakh... A new purpose awaits you. — RogueExile_Vasa_EngageNonSorc_Random |
Now, your corpse is mine to command. — RogueExile_Vasa_KillPlayerGeneral_Random |
You will make a fine thrall. — RogueExile_Vasa_KillPlayerGeneral_2 |
Life fades. Death lingers. — RogueExile_Vasa_KillPlayerGeneral_3 |
Flesh rots, but loyalty endures. — RogueExile_Vasa_KillPlayerGeneral_4 |
My akhara grows stronger still. — RogueExile_Vasa_KillPlayerGeneral_5 |
My ranks swell. — RogueExile_Vasa_KillPlayerGeneral_6 |
The dead march ever onward. — RogueExile_Vasa_KillPlayerGeneral_7 |
Soon we will be legion. — RogueExile_Vasa_KillPlayerGeneral_8 |
Nekraata herself will soon bend the knee. — RogueExile_Vasa_KillPlayerGeneral_9 |
All the Vastiri will speak my name. — RogueExile_Vasa_KillPlayerGeneral_10 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.