Vasa, da Akhara da Morte
Vasa, of the Death Akhara
SpectreN
TagsElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Vida
125%
Energy Shield From Life
65%
Resistência
0 0 0 0
Damage
175%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
4 ~ 12
Tempo de Ataque
1.005 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
ExileWitch1
Metadata
ExileWitch1
Nível
68
Vida
3,394
Armadura
2,413
Evasão
477
Escudo de Energia
6,303
Damage
408
Dano Mágico
408
Precisão
2,180
Tempo de Ataque
1.005
Experiência
71,585
Minion Life
2,901
Minion Energy Shield
5,388
Minion Damage
909
Minion Armour
2,413
BoneBlastRogueExileWitch1
Spell, Duration, Area, Physical, CanRapidFire, UsableWhileMoving, Damage, Cascadable, CreatesGroundRune
Explosão Óssea
Chance de Acerto Crítico: 14%
Tempo de Conjuração: 0.75 seg
Conjure um círculo de inscrições ritualísticas que duram por uma curta duração. Quando a duração termina, estacas ósseas surgem dos inimigos na área, causando dano e potencialmente Sangramento.
Causa 191.3 a 287 de Dano Físico
40% de chance de infligir Sangramentos ao Acertar
Ritual tem 1 metro de raio
Ritual dura 1 segundo
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
UnearthRogueExileWitch1
Spell, Physical, Duration, Area, Minion, CanRapidFire, UsableWhileMoving, CreatesMinion, Damage, TargetsDestructibleCorpses, Limit, Triggerable
Desenterrar
Chance de Acerto Crítico: 15%
Tempo de Conjuração: 0.95 seg
Erga estacas ósseas do solo à sua frente, causando dano aos inimigos. Os ossos de Corpos na área são arrancados e remontados em Lacaios Construtos Ósseos de curta duração que lutam por você.
Causa 229.6 a 344.4 de Dano Físico
Limite de 8 Construtos Ósseos
Cone se extende por 6 metros
Construto Ósseo dura segundos
Construto Ósseo dura 15 segundos
bone cone angle [40]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
unearth base cone speed multiplier [50]
BonestormRogueExileWitch1
Spell, Channel, Projectile, Physical, UsableWhileMoving, Area, ConsumesCharges, Damage, SkillConsumesPowerChargesOnUse, Sustained
Tormenta Óssea
Chance de Acerto Crítico: 15%
Tempo de Conjuração: 0.125 seg
Canalize para conjurar um enxame de estacas ósseas no ar e, ao liberar, dispare-as contra os inimigos e cause uma explosão. Os estilhaços Empalam os inimigos Acertados, fazendo com que Acertos dos Ataques subsequentes contra esses alvos causem Dano adicional. Consome suas Cargas de Poder para causar explosões muito maiores.
Causa 76.52 a 114.8 de Dano Físico
200% mais Magnitude Empalamento
Empala com Acertos Mágicos
Pode atirar até 20 Projéteis
active skill override turn duration ms [240]
base is projectile [1]
base minimum channel time ms [300]
base number of projectiles [1]
bone spear target rectangle length [40]
can perform skill while moving [1]
cast speed modifiers apply to over time cost [1]
channel start lock cancelling scales with cast speed [1]
maintain projectile direction when using contact position [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact position [1]
projectiles fire at ground [1]
skill animation duration multiplier override [6]
PainOfferingRogueExileWitch1
Offering, Minion, Buff, Duration, CanRapidFire, UsableWhileMoving, CreatesMinion, Limit, Area
Oferenda Dolorosa
Empale um Esqueleto em uma estaca óssea para levar Lacaios próximos à loucura enquanto a estaca existir, fazendo com que suas habilidades fiquem mais rápidas e impactantes. A estaca óssea é um Lacaio em si. Se ela morrer, o efeito termina imediatamente.
Limite de 1 Estaca de Oferenda da Dor
Aura dos Lacaios tem metros de raio
Aura dos Lacaios tem 6 metros de raio
Estaca dura 6 segundos
Aura concede aos Lacaios Velocidade de Ataque e Conjuração aumentada em 20%
Aura grants Minions 20% increased damage
base secondary skill effect duration [6000]
can perform skill while moving [1]
display statset no hit damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
ConvalescenceRogueExileWitch1
Buff, OngoingSkill, HasReservation, Persistent
Convalescença
Enquanto ativo, concede uma habilidade que você pode usar para começar instantaneamente a Recarregar seu Escudo de Energia e ganhar um Buff por uma duração que impede que essa Recarga seja interrompida. O Buff é removido quando o Escudo de Energia atinge o máximo e a habilidade não pode ser usada enquanto o Escudo de Energia estiver cheio.
base deal no damage [1]
ConvalescenceActiveRogueExileWitch1
Buff, Duration, Cooldown, Spell
Convalescença
Tempo de Conjuração: 0.5 seg
Recarga: 30 seg
Buff dura 3 segundosS
Recarga não se recupera durante o efeito do Buff
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [80]
SummonSkeletalWarriorsRogueExileWitch1
Minion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation, Physical
Lacaio Esqueleto Guerreiro
Invoca Lacaios Esqueletos Revividos.
Primeiros 2 lacaios convocados não têm base de reserva de espírito
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skill desired initial amount [5]
SummonSpectreRogueExileWitch1_1
Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, CreatesUndeadMinion, HasReservation, Persistent, MultipleReservation
Espectro: {0}
Invoca o espírito do monstro preso como um Lacaio Revivido.
Lacaios têm 100% mais Vida Máxima
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skill desired amount override [1]
spectre monster variety hash [27983]
spectre warp end distance [30]
spectre warp speed override [100]
spectre warp start distance [100]
SummonSpectreRogueExileWitch1_2
Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, CreatesUndeadMinion, HasReservation, Persistent, MultipleReservation
Espectro: {0}
Invoca o espírito do monstro preso como um Lacaio Revivido.
Lacaios têm 100% mais Vida Máxima
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skill desired amount override [10]
spectre monster variety hash [15302]
spectre warp end distance [30]
spectre warp speed override [100]
spectre warp start distance [100]
SummonSpectreRogueExileWitch1_3
Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, CreatesUndeadMinion, HasReservation, Persistent, MultipleReservation
Espectro: {0}
Invoca o espírito do monstro preso como um Lacaio Revivido.
Lacaios têm 100% mais Vida Máxima
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skill desired amount override [2]
spectre monster variety hash [11057]
spectre warp end distance [30]
spectre warp speed override [100]
spectre warp start distance [100]
DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+3.7 metros à distância do Rolamento
Causa 10% menos Dano com Ataque
Velocidade de Conjuração desta Habilidade não pode ser modificada
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Witch"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

Functions
{
	combat_dialogue = 
	"
	Roll(1, 2,
	{
		PlayTextAudio( RogueExile_Vasa_Combat_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );
	} );
	"
	player_engaged_random = "PlayTextAudio( RogueExile_Vasa_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"
}

Brackets
{
	player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Marauder
	player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Warrior
	player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Witch
	player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Vasa_EngageSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" 		//	Sorceress
	player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Ranger
	player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Huntress
	player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"	//	Duelist
	player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"	//	Mercenary
	player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"	//	Shadow
	player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"	//	Monk
	player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"	//	Templar
	player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"	//	Druid

	player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"			//	Marauder
	player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"			//	Warrior
	player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"			//	Witch
	player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"			//	Sorceress
	player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"			//	Ranger
	player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"			//	Huntress
	player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Duelist
	player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Mercenary
	player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Shadow
	player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Monk
	player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Templar
	player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Druid
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Int/ExileWitch1"] = {
    name = "Vasa, of the Death Akhara",
    life = 1.25,
    energyShield = 0.65,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "BoneBlastRogueExileWitch1",
        "DodgeRollRogueExileGeneric",
        "SummonSpectreRogueExileWitch1_1",
        "SummonSpectreRogueExileWitch1_2",
        "SummonSpectreRogueExileWitch1_3",
        "SummonSkeletalWarriorsRogueExileWitch1",
        "UnearthRogueExileWitch1",
        "BonestormRogueExileWitch1",
        "PainOfferingRogueExileWitch1",
        "ConvalescenceRogueExileWitch1",
        "ConvalescenceActiveRogueExileWitch1",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneBlastRogueExileWitch1"] = {
    name = "Bone Blast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing [Bleeding].",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Damage] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CreatesGroundRune] = true,
    },
    statDescriptionScope = "bone_blast",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_chance_to_inflict_bleeding_%",
        "is_area_damage",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1000, 10, -70, 160, 60, 40, critChance = 14, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "usable_while_shapeshifted_town_or_hideout_only",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
    },
    levels = {
        [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpectreRogueExileWitch1_1"] = {
    name = "Spectre: {0} ",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon the spirit of the bound monster as a [Reviving] [Minion].",
    skillTypes = {
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.CreatesUndeadMinion] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Persistent] = true,
        [SkillType.MultipleReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minion_base_resummon_time_ms",
        "spectre_warp_start_distance",
        "spectre_warp_end_distance",
        "spectre_warp_speed_override",
        "skill_desired_amount_override",
        "spectre_monster_variety_hash",
        "active_skill_minion_life_+%_final",
        "is_resummoning_minion",
        "display_statset_no_hit_damage",
    },
    levels = {
        [1] = {12000, 100, 30, 100, 1, 27983, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpectreRogueExileWitch1_2"] = {
    name = "Spectre: {0} ",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon the spirit of the bound monster as a [Reviving] [Minion].",
    skillTypes = {
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.CreatesUndeadMinion] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Persistent] = true,
        [SkillType.MultipleReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minion_base_resummon_time_ms",
        "spectre_warp_start_distance",
        "spectre_warp_end_distance",
        "spectre_warp_speed_override",
        "skill_desired_amount_override",
        "spectre_monster_variety_hash",
        "active_skill_minion_life_+%_final",
        "is_resummoning_minion",
        "display_statset_no_hit_damage",
    },
    levels = {
        [1] = {12000, 100, 30, 100, 10, 15302, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpectreRogueExileWitch1_3"] = {
    name = "Spectre: {0} ",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon the spirit of the bound monster as a [Reviving] [Minion].",
    skillTypes = {
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.CreatesUndeadMinion] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Persistent] = true,
        [SkillType.MultipleReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minion_base_resummon_time_ms",
        "spectre_warp_start_distance",
        "spectre_warp_end_distance",
        "spectre_warp_speed_override",
        "skill_desired_amount_override",
        "spectre_monster_variety_hash",
        "active_skill_minion_life_+%_final",
        "is_resummoning_minion",
        "display_statset_no_hit_damage",
    },
    levels = {
        [1] = {12000, 100, 30, 100, 2, 11057, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSkeletalWarriorsRogueExileWitch1"] = {
    name = "Skeletal Warrior Minion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Activate to summon [Reviving] Skeletal Warriors.",
    skillTypes = {
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.CreatesUndeadMinion] = true,
        [SkillType.CreatesSkeletonMinion] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Persistent] = true,
        [SkillType.MultipleReservation] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "display_minion_monster_type",
        "minion_base_resummon_time_ms",
        "first_X_minions_have_0_base_spirit_reservation",
        "skill_desired_initial_amount",
        "is_resummoning_minion",
        "display_statset_no_hit_damage",
    },
    levels = {
        [1] = {2, 12000, 2, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnearthRogueExileWitch1"] = {
    name = "Unearth",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raise spikes of bone from the earth in front of you, damaging enemies. The bones of [Corpse|Corpses] in the area are ripped out and reassembled into short-lived Bone Construct [Minion|Minions] that fight for you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Physical] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Minion] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Damage] = true,
        [SkillType.TargetsDestructibleCorpses] = true,
        [SkillType.Limit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "bone_cone",
    castTime = 0.95,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_number_of_skeletal_constructs_allowed",
        "unearth_base_cone_speed_multiplier",
        "active_skill_base_area_of_effect_radius",
        "bone_cone_angle",
        "base_skill_effect_duration",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "can_perform_skill_while_moving",
        "quality_display_base_skill_effect_duration_is_gem",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, 50, 60, 40, 15000, -70, 160, 60, critChance = 15, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BonestormRogueExileWitch1"] = {
    name = "Bonestorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel [Impale|Impales] Enemies [HitDamage|Hit], causing subsequent [Attack] [HitDamage|Hits] against those targets to deal extra Damage. Consumes your [Charges|Power Charges] to cause much larger explosions.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Channel] = true,
        [SkillType.Projectile] = true,
        [SkillType.Physical] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Area] = true,
        [SkillType.ConsumesCharges] = true,
        [SkillType.Damage] = true,
        [SkillType.SkillConsumesPowerChargesOnUse] = true,
        [SkillType.Sustained] = true,
    },
    statDescriptionScope = "bone_spike/statset_0",
    castTime = 0.125,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_number_of_projectiles",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_minimum_channel_time_ms",
        "bone_spear_target_rectangle_length",
        "base_number_of_allowed_bone_storm_projectiles",
        "active_skill_override_turn_duration_ms",
        "spells_impale_on_hit_%_chance",
        "active_skill_impale_magnitude_+%_final",
        "skill_animation_duration_multiplier_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "can_perform_skill_while_moving",
        "channel_start_lock_cancelling_scales_with_cast_speed",
        "projectiles_fire_at_ground",
        "cast_speed_modifiers_apply_to_over_time_cost",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, -70, 160, 60, 300, 40, 20, 240, 100, 200, 6, critChance = 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PainOfferingRogueExileWitch1"] = {
    name = "Pain Offering",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Skewer a Skeleton on a bone spike to send nearby [Minion|Minions] into a frenzy as long as the spike remains, making their skills faster and harder hitting.

The bone spike is itself a [Minion]. If it dies, the effect ends immediately.",
    skillTypes = {
        [SkillType.Offering] = true,
        [SkillType.Minion] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Limit] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "pain_offering",
    castTime = 0.6,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "pain_offering_attack_and_cast_speed_+%",
        "pain_offering_damage_+%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_number_of_pain_offerings_allowed",
        "can_perform_skill_while_moving",
        "display_statset_no_hit_damage",
        "quality_display_active_skill_base_area_of_effect_radius_is_gem",
    },
    levels = {
        [1] = {20, 20, 6000, 6000, 60, -70, 160, 60, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ConvalescenceRogueExileWitch1"] = {
    name = "Convalescence",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "While active, grants a skill that you can use to instantly begin [ESRecharge|Recharging] [EnergyShield|Energy Shield] and gain a [Buff] for a duration that prevents that [ESRecharge|Recharge] being interrupted. The [Buff] is removed at maximum [EnergyShield|Energy Shield] and the skill cannot be used while [EnergyShield|Energy Shield] is full.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.OngoingSkill] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Persistent] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ConvalescenceActiveRogueExileWitch1"] = {
    name = "Convalescence",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "convalescence_active",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "display_this_skill_cooldown_does_not_recover_during_buff",
        "base_deal_no_damage",
        "can_perform_skill_while_moving",
        "quality_display_base_skill_effect_duration_is_gem",
    },
    levels = {
        [1] = {3000, -70, 160, 80, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
Vasa, da Akhara da Morte Text Audio /39
Nome
Ossos e podridão!
RogueExile_Vasa_Combat_Random
Ossos e podridão!
RogueExile_Vasa_Combat_2
Ossos e podridão!
RogueExile_Vasa_Combat_3
De carne e sangue!
RogueExile_Vasa_Combat_4
De carne e sangue!
RogueExile_Vasa_Combat_5
Salla temut!
RogueExile_Vasa_Combat_6
Salla temut!
RogueExile_Vasa_Combat_7
Salla temut!
RogueExile_Vasa_Combat_8
Definhe!
RogueExile_Vasa_Combat_9
Definhe!
RogueExile_Vasa_Combat_10
Definhe!
RogueExile_Vasa_Combat_11
Levante-se, dekhara!
RogueExile_Vasa_Combat_12
Levante-se, dekhara!
RogueExile_Vasa_Combat_13
Levante-se, dekhara!
RogueExile_Vasa_Combat_14
O abraço da morte!
RogueExile_Vasa_Combat_15
O abraço da morte!
RogueExile_Vasa_Combat_16
O abraço da morte!
RogueExile_Vasa_Combat_17
A eternidade chegará!
RogueExile_Vasa_Combat_18
A eternidade chegará!
RogueExile_Vasa_Combat_19
Jingakh imbecil!
RogueExile_Vasa_CombatNonSorc_Random
Jingakh imbecil!
RogueExile_Vasa_CombatNonSorc_2
Jingakh imbecil!
RogueExile_Vasa_CombatNonSorc_3
Junte-se à minha Akhara da Morte!
RogueExile_Vasa_EngageGeneral_Random
Saresh luta comigo!
RogueExile_Vasa_EngageGeneral_2
Sua carne é fraca. Deixe-me consertar isso.
RogueExile_Vasa_EngageGeneral_3
A morte é apenas uma porta. Eu sou a chave.
RogueExile_Vasa_EngageGeneral_4
O exílio me deixou mais forte. Será que foi o mesmo com você?
RogueExile_Vasa_EngageSorc_Random
De uma Marakethiana para outra. De uma exilada para outra.
RogueExile_Vasa_EngageSorc_2
Venha, jingakh... Um novo propósito te aguarda.
RogueExile_Vasa_EngageNonSorc_Random
Agora, seu cadáver é meu.
RogueExile_Vasa_KillPlayerGeneral_Random
{Você será um ótimo escravo.}{Você será uma ótima escrava.}
RogueExile_Vasa_KillPlayerGeneral_2
A vida desaparece. A morte permanece.
RogueExile_Vasa_KillPlayerGeneral_3
A carne apodrece, mas a lealdade perdura.
RogueExile_Vasa_KillPlayerGeneral_4
Minha akhara fica ainda mais forte.
RogueExile_Vasa_KillPlayerGeneral_5
Eu fico cada vez mais forte.
RogueExile_Vasa_KillPlayerGeneral_6
Os mortos sempre marcham adiante.
RogueExile_Vasa_KillPlayerGeneral_7
Em breve seremos legião.
RogueExile_Vasa_KillPlayerGeneral_8
A própria Nekraata logo se curvará.
RogueExile_Vasa_KillPlayerGeneral_9
Meu nome será falado por todo o Vastiri.
RogueExile_Vasa_KillPlayerGeneral_10
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