Vasa, von der Todes-Akhara
Vasa, of the Death Akhara
SpectreN
TagsElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Leben
125%
Energy Shield From Life
65%
Widerstand
0 0 0 0
Damage
175%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
4 ~ 12
Angriffszeit
1.005 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
100%
Type
ExileWitch1
Metadata
ExileWitch1
Stufe
68
Leben
3,394
Rüstung
2,413
Ausweichwert
477
Energieschild
6,303
Damage
408
Zauberschaden
408
Genauigkeit
2,180
Angriffszeit
1.005
Erfahrung
71,585
Minion Life
2,901
Minion Energy Shield
5,388
Minion Damage
909
Minion Armour
2,413
BoneBlastRogueExileWitch1
Spell, Duration, Area, Physical, CanRapidFire, UsableWhileMoving, Damage, Cascadable, CreatesGroundRune
Knochensprengung
Kritische Trefferchance: 14%
Zauberzeit: 0.75 Sek.
Beschwört einen Kreis aus rituellen Inschriften, die eine kurze Dauer verbleiben. Wenn die Dauer endet, brechen Knochenspieße aus Gegnern im Bereich hervor, die diesen Schaden zufügen und potenziell Bluten verursachen.
Verursacht 191.3 bis 287 physischen Schaden
40% Chance, bei Treffer Bluten zu verursachen
Ritualradius beträgt 1 Meter
Ritualdauer beträgt 1 Sekunde
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
UnearthRogueExileWitch1
Spell, Physical, Duration, Area, Minion, CanRapidFire, UsableWhileMoving, CreatesMinion, Damage, TargetsDestructibleCorpses, Limit, Triggerable
Exhumieren
Kritische Trefferchance: 15%
Zauberzeit: 0.95 Sek.
Beschwört Knochenstacheln aus der Erde vor Euch, die bei Gegnern Schaden verursachen. Die Knochen von Leichen im Bereich werden aus dem Boden gerissen und zu kurzlebigen Knochenkonstrukt-Kreaturen zusammengefügt, die für Euch kämpfen.
Verursacht 229.6 bis 344.4 physischen Schaden
Maximal 8 Knochenkonstrukte
Kegellänge beträgt 6 Meter
Knochenkonstrukt-Dauer beträgt Sekunden
Knochenkonstrukt-Dauer beträgt 15 Sekunden
bone cone angle [40]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
unearth base cone speed multiplier [50]
BonestormRogueExileWitch1
Spell, Channel, Projectile, Physical, UsableWhileMoving, Area, ConsumesCharges, Damage, SkillConsumesPowerChargesOnUse, Sustained
Knochensturm
Kritische Trefferchance: 15%
Zauberzeit: 0.125 Sek.
Kanalisiert, um einen Schwarm aus Knochenstacheln in der Luft zu beschwören, und lasst los, um diese auf Gegner abzufeuern und explodieren zu lassen. Schrapnell spießt getroffene Gegner auf, wodurch nachfolgende Angriffe Treffer gegen diese Ziele extra Schaden verursachen. Verbraucht Eure Energie-Ladungen, um noch viel größere Explosionen zu erzeugen.
Verursacht 76.52 bis 114.8 physischen Schaden
200% mehr Magnitude von Aufspießen
Spießt bei Zaubertreffer auf
Kann bis zu 20 Projektile abfeuern
active skill override turn duration ms [240]
base is projectile [1]
base minimum channel time ms [300]
base number of projectiles [1]
bone spear target rectangle length [40]
can perform skill while moving [1]
cast speed modifiers apply to over time cost [1]
channel start lock cancelling scales with cast speed [1]
maintain projectile direction when using contact position [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact position [1]
projectiles fire at ground [1]
skill animation duration multiplier override [6]
PainOfferingRogueExileWitch1
Offering, Minion, Buff, Duration, CanRapidFire, UsableWhileMoving, CreatesMinion, Limit, Area
Schmerzopfer
Spießt ein Skelett auf einen Knochenspieß auf und versetzt Kreaturen im Umkreis in eine Raserei, solange der Spieß verbleibt, wodurch ihre Fertigkeiten schneller sind und härter treffen. Der Knochenspieß ist selbst eine Kreatur. Wenn sie stirbt, endet der Effekt sofort.
Maximal 1 Schmerzopfer-Stachel
Kreaturenaura-Radius beträgt Meter
Kreaturenaura-Radius beträgt 6 Meter
Stacheldauer beträgt 6 Sekunden
Aura gewährt Kreaturen 20% erhöhte Angriffs- und Zaubergeschwindigkeit
Aura gewährt Kreaturen 20% erhöhten Schaden
base secondary skill effect duration [6000]
can perform skill while moving [1]
display statset no hit damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
ConvalescenceRogueExileWitch1
Buff, OngoingSkill, HasReservation, Persistent
Rekonvaleszenz
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
base deal no damage [1]
ConvalescenceActiveRogueExileWitch1
Buff, Duration, Cooldown, Spell
Rekonvaleszenz
Zauberzeit: 0.5 Sek.
Abklingzeit: 30 Sek.
Stärkungsdauer beträgt 3 Sekunden
Abklingzeit wird während Stärkungswirkung nicht wiederhergestellt
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [80]
SummonSkeletalWarriorsRogueExileWitch1
Minion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation, Physical
Skelettkrieger
Beschwört wiederbelebende Skelettkrieger.
Die ersten 2 beschworenen Kreaturen haben keine Basis-Wille-Reservierung
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skill desired initial amount [5]
SummonSpectreRogueExileWitch1_1
Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, CreatesUndeadMinion, HasReservation, Persistent, MultipleReservation
Schemen: {0}
Beschwört den Geist des gebundenen Monsters als wiederbelebende Kreatur herbei.
Kreaturen haben 100% mehr maximales Leben
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skill desired amount override [1]
spectre monster variety hash [27983]
spectre warp end distance [30]
spectre warp speed override [100]
spectre warp start distance [100]
SummonSpectreRogueExileWitch1_2
Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, CreatesUndeadMinion, HasReservation, Persistent, MultipleReservation
Schemen: {0}
Beschwört den Geist des gebundenen Monsters als wiederbelebende Kreatur herbei.
Kreaturen haben 100% mehr maximales Leben
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skill desired amount override [10]
spectre monster variety hash [15302]
spectre warp end distance [30]
spectre warp speed override [100]
spectre warp start distance [100]
SummonSpectreRogueExileWitch1_3
Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, CreatesUndeadMinion, HasReservation, Persistent, MultipleReservation
Schemen: {0}
Beschwört den Geist des gebundenen Monsters als wiederbelebende Kreatur herbei.
Kreaturen haben 100% mehr maximales Leben
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skill desired amount override [2]
spectre monster variety hash [11057]
spectre warp end distance [30]
spectre warp speed override [100]
spectre warp start distance [100]
DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+3.7 Meter zur Ausweichrollen-Distanz
Verursacht 10% weniger Angriffsschaden
Die Zaubergeschwindigkeit dieser Fertigkeit kann nicht modifiziert werden
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Witch"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

Functions
{
	combat_dialogue = 
	"
	Roll(1, 2,
	{
		PlayTextAudio( RogueExile_Vasa_Combat_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );
	} );
	"
	player_engaged_random = "PlayTextAudio( RogueExile_Vasa_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"
}

Brackets
{
	player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Marauder
	player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Warrior
	player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Witch
	player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Vasa_EngageSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" 		//	Sorceress
	player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Ranger
	player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Huntress
	player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"	//	Duelist
	player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"	//	Mercenary
	player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"	//	Shadow
	player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"	//	Monk
	player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"	//	Templar
	player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"	//	Druid

	player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"			//	Marauder
	player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"			//	Warrior
	player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"			//	Witch
	player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"			//	Sorceress
	player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"			//	Ranger
	player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"			//	Huntress
	player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Duelist
	player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Mercenary
	player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Shadow
	player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Monk
	player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Templar
	player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Druid
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Int/ExileWitch1"] = {
    name = "Vasa, of the Death Akhara",
    life = 1.25,
    energyShield = 0.65,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "BoneBlastRogueExileWitch1",
        "DodgeRollRogueExileGeneric",
        "SummonSpectreRogueExileWitch1_1",
        "SummonSpectreRogueExileWitch1_2",
        "SummonSpectreRogueExileWitch1_3",
        "SummonSkeletalWarriorsRogueExileWitch1",
        "UnearthRogueExileWitch1",
        "BonestormRogueExileWitch1",
        "PainOfferingRogueExileWitch1",
        "ConvalescenceRogueExileWitch1",
        "ConvalescenceActiveRogueExileWitch1",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneBlastRogueExileWitch1"] = {
    name = "Bone Blast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing [Bleeding].",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Damage] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CreatesGroundRune] = true,
    },
    statDescriptionScope = "bone_blast",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_chance_to_inflict_bleeding_%",
        "is_area_damage",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1000, 10, -70, 160, 60, 40, critChance = 14, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "usable_while_shapeshifted_town_or_hideout_only",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
    },
    levels = {
        [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpectreRogueExileWitch1_1"] = {
    name = "Spectre: {0} ",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon the spirit of the bound monster as a [Reviving] [Minion].",
    skillTypes = {
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.CreatesUndeadMinion] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Persistent] = true,
        [SkillType.MultipleReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minion_base_resummon_time_ms",
        "spectre_warp_start_distance",
        "spectre_warp_end_distance",
        "spectre_warp_speed_override",
        "skill_desired_amount_override",
        "spectre_monster_variety_hash",
        "active_skill_minion_life_+%_final",
        "is_resummoning_minion",
        "display_statset_no_hit_damage",
    },
    levels = {
        [1] = {12000, 100, 30, 100, 1, 27983, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpectreRogueExileWitch1_2"] = {
    name = "Spectre: {0} ",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon the spirit of the bound monster as a [Reviving] [Minion].",
    skillTypes = {
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.CreatesUndeadMinion] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Persistent] = true,
        [SkillType.MultipleReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minion_base_resummon_time_ms",
        "spectre_warp_start_distance",
        "spectre_warp_end_distance",
        "spectre_warp_speed_override",
        "skill_desired_amount_override",
        "spectre_monster_variety_hash",
        "active_skill_minion_life_+%_final",
        "is_resummoning_minion",
        "display_statset_no_hit_damage",
    },
    levels = {
        [1] = {12000, 100, 30, 100, 10, 15302, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpectreRogueExileWitch1_3"] = {
    name = "Spectre: {0} ",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon the spirit of the bound monster as a [Reviving] [Minion].",
    skillTypes = {
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.CreatesUndeadMinion] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Persistent] = true,
        [SkillType.MultipleReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minion_base_resummon_time_ms",
        "spectre_warp_start_distance",
        "spectre_warp_end_distance",
        "spectre_warp_speed_override",
        "skill_desired_amount_override",
        "spectre_monster_variety_hash",
        "active_skill_minion_life_+%_final",
        "is_resummoning_minion",
        "display_statset_no_hit_damage",
    },
    levels = {
        [1] = {12000, 100, 30, 100, 2, 11057, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSkeletalWarriorsRogueExileWitch1"] = {
    name = "Skeletal Warrior Minion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Activate to summon [Reviving] Skeletal Warriors.",
    skillTypes = {
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.CreatesUndeadMinion] = true,
        [SkillType.CreatesSkeletonMinion] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Persistent] = true,
        [SkillType.MultipleReservation] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "display_minion_monster_type",
        "minion_base_resummon_time_ms",
        "first_X_minions_have_0_base_spirit_reservation",
        "skill_desired_initial_amount",
        "is_resummoning_minion",
        "display_statset_no_hit_damage",
    },
    levels = {
        [1] = {2, 12000, 2, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnearthRogueExileWitch1"] = {
    name = "Unearth",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raise spikes of bone from the earth in front of you, damaging enemies. The bones of [Corpse|Corpses] in the area are ripped out and reassembled into short-lived Bone Construct [Minion|Minions] that fight for you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Physical] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Minion] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Damage] = true,
        [SkillType.TargetsDestructibleCorpses] = true,
        [SkillType.Limit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "bone_cone",
    castTime = 0.95,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_number_of_skeletal_constructs_allowed",
        "unearth_base_cone_speed_multiplier",
        "active_skill_base_area_of_effect_radius",
        "bone_cone_angle",
        "base_skill_effect_duration",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "can_perform_skill_while_moving",
        "quality_display_base_skill_effect_duration_is_gem",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, 50, 60, 40, 15000, -70, 160, 60, critChance = 15, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BonestormRogueExileWitch1"] = {
    name = "Bonestorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel [Impale|Impales] Enemies [HitDamage|Hit], causing subsequent [Attack] [HitDamage|Hits] against those targets to deal extra Damage. Consumes your [Charges|Power Charges] to cause much larger explosions.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Channel] = true,
        [SkillType.Projectile] = true,
        [SkillType.Physical] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Area] = true,
        [SkillType.ConsumesCharges] = true,
        [SkillType.Damage] = true,
        [SkillType.SkillConsumesPowerChargesOnUse] = true,
        [SkillType.Sustained] = true,
    },
    statDescriptionScope = "bone_spike/statset_0",
    castTime = 0.125,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_number_of_projectiles",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_minimum_channel_time_ms",
        "bone_spear_target_rectangle_length",
        "base_number_of_allowed_bone_storm_projectiles",
        "active_skill_override_turn_duration_ms",
        "spells_impale_on_hit_%_chance",
        "active_skill_impale_magnitude_+%_final",
        "skill_animation_duration_multiplier_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "can_perform_skill_while_moving",
        "channel_start_lock_cancelling_scales_with_cast_speed",
        "projectiles_fire_at_ground",
        "cast_speed_modifiers_apply_to_over_time_cost",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, -70, 160, 60, 300, 40, 20, 240, 100, 200, 6, critChance = 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PainOfferingRogueExileWitch1"] = {
    name = "Pain Offering",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Skewer a Skeleton on a bone spike to send nearby [Minion|Minions] into a frenzy as long as the spike remains, making their skills faster and harder hitting.

The bone spike is itself a [Minion]. If it dies, the effect ends immediately.",
    skillTypes = {
        [SkillType.Offering] = true,
        [SkillType.Minion] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Limit] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "pain_offering",
    castTime = 0.6,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "pain_offering_attack_and_cast_speed_+%",
        "pain_offering_damage_+%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_number_of_pain_offerings_allowed",
        "can_perform_skill_while_moving",
        "display_statset_no_hit_damage",
        "quality_display_active_skill_base_area_of_effect_radius_is_gem",
    },
    levels = {
        [1] = {20, 20, 6000, 6000, 60, -70, 160, 60, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ConvalescenceRogueExileWitch1"] = {
    name = "Convalescence",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "While active, grants a skill that you can use to instantly begin [ESRecharge|Recharging] [EnergyShield|Energy Shield] and gain a [Buff] for a duration that prevents that [ESRecharge|Recharge] being interrupted. The [Buff] is removed at maximum [EnergyShield|Energy Shield] and the skill cannot be used while [EnergyShield|Energy Shield] is full.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.OngoingSkill] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Persistent] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ConvalescenceActiveRogueExileWitch1"] = {
    name = "Convalescence",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "convalescence_active",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "display_this_skill_cooldown_does_not_recover_during_buff",
        "base_deal_no_damage",
        "can_perform_skill_while_moving",
        "quality_display_base_skill_effect_duration_is_gem",
    },
    levels = {
        [1] = {3000, -70, 160, 80, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
Vasa, von der Todes-Akhara Text Audio /39
Name
Knochen und Verwesung!
RogueExile_Vasa_Combat_Random
Knochen und Verwesung!
RogueExile_Vasa_Combat_2
Knochen und Verwesung!
RogueExile_Vasa_Combat_3
Aus Fleisch und Blut!
RogueExile_Vasa_Combat_4
Aus Fleisch und Blut!
RogueExile_Vasa_Combat_5
Salla temut!
RogueExile_Vasa_Combat_6
Salla temut!
RogueExile_Vasa_Combat_7
Salla temut!
RogueExile_Vasa_Combat_8
Schwinde dahin!
RogueExile_Vasa_Combat_9
Schwinde dahin!
RogueExile_Vasa_Combat_10
Schwinde dahin!
RogueExile_Vasa_Combat_11
Erhebt euch, Dekhara!
RogueExile_Vasa_Combat_12
Erhebt euch, Dekhara!
RogueExile_Vasa_Combat_13
Erhebt euch, Dekhara!
RogueExile_Vasa_Combat_14
Umarmung des Todes!
RogueExile_Vasa_Combat_15
Umarmung des Todes!
RogueExile_Vasa_Combat_16
Umarmung des Todes!
RogueExile_Vasa_Combat_17
Die Ewigkeit ruft!
RogueExile_Vasa_Combat_18
Die Ewigkeit ruft!
RogueExile_Vasa_Combat_19
{Törichter Jingakh!}{Törichte Jingakh!}
RogueExile_Vasa_CombatNonSorc_Random
{Törichter Jingakh!}{Törichte Jingakh!}
RogueExile_Vasa_CombatNonSorc_2
{Törichter Jingakh!}{Törichte Jingakh!}
RogueExile_Vasa_CombatNonSorc_3
Schließe dich meinem Akhara des Todes an!
RogueExile_Vasa_EngageGeneral_Random
Saresh kämpft an meiner Seite!
RogueExile_Vasa_EngageGeneral_2
Dein Fleisch ist schwach. Ich kann das ändern.
RogueExile_Vasa_EngageGeneral_3
Der Tod ist nur eine Tür. Ich bin der Schlüssel.
RogueExile_Vasa_EngageGeneral_4
Die Verbannung hat nur meine Entschlosssenheit gestärkt. Kannst du dasselbe von dir behaupten?
RogueExile_Vasa_EngageSorc_Random
Von Maraketh zu Maraketh. Von Verbannter zu Verbannter.
RogueExile_Vasa_EngageSorc_2
Komm, Jingakh … Dich erwartet eine neue Bestimmung.
RogueExile_Vasa_EngageNonSorc_Random
Jetzt wird deine Leiche meinen Befehlen folgen.
RogueExile_Vasa_KillPlayerGeneral_Random
Du wirst ein großartiger Sklave sein.
RogueExile_Vasa_KillPlayerGeneral_2
Leben verblasst. Der Tod bleibt bestehen.
RogueExile_Vasa_KillPlayerGeneral_3
Fleisch verrottet, aber die Loyalität überdauert.
RogueExile_Vasa_KillPlayerGeneral_4
Mein Akhara wird immer stärker.
RogueExile_Vasa_KillPlayerGeneral_5
Meine Reihen füllen sich.
RogueExile_Vasa_KillPlayerGeneral_6
Die Toten marschieren immer weiter.
RogueExile_Vasa_KillPlayerGeneral_7
Bald werden wir Legion sein.
RogueExile_Vasa_KillPlayerGeneral_8
Nekraata höchstselbst wird sich bald auf die Knie werfen.
RogueExile_Vasa_KillPlayerGeneral_9
Die ganze Vastiri wird von mir sprechen.
RogueExile_Vasa_KillPlayerGeneral_10
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