死亡血脈.瓦沙
人形
monster dropped item rarity +% [1500]
Vasa, of the Death Akhara
SpectreN
TagsElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
生命
125%
Energy Shield From Life
72%
抗性
0 0 0 0
傷害
175%
命中
100%
暴擊 Chance
5%
Attack Distance
4 ~ 12
攻擊時間
1.005 Second
Damage Spread
±20%
經驗值
250%
Model Size
100%
Type
ExileWitch1
Metadata
ExileWitch1
等級
68
生命
2,715
傷害
408
法術傷害
408
命中
2,464
攻擊時間
1.005
經驗值
71,585
召喚物生命
2,426
Minion Energy Shield
6,237
召喚物傷害
1,695
召喚物護甲
2,413
BoneBlastRogueExileWitch1
法術, 持續時間, 範圍, 物理, Unleashable, UsableWhileMoving, 傷害, 可秘能爆發, CreatesGroundRune, NoAttackInPlace
骨之爆破
暴擊率: 14%
施放時間: 0.75 秒
施展持續一小段時間的祭祀銘文圈。持續時間結束時,會使範圍內的所有敵人身上冒出骨刺,對其造成傷害,且有可能造成流血
造成 155.4234.4 物理傷害
擊中時有 40% 機率造成流血
儀式範圍為 1 公尺
儀式持續時間為 1
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
UnearthRogueExileWitch1
法術, 物理, 持續時間, 範圍, 召喚物, Unleashable, UsableWhileMoving, 創造召喚物, 傷害, TargetsDestructibleCorpses, Limit, 可觸發, NoAttackInPlace
屍術矢
暴擊率: 15%
施放時間: 0.95 秒
從你前方的土中升起骨刺,對敵人造成傷害。從範圍內的屍體以及死亡的復甦召喚物抽取骨頭,拼裝為短暫存在的骨骼創造物召喚物來為你戰鬥。較大的屍體可創造出一個以上的骨骼創造物。
造成 229.6344.4 物理傷害
限制 8 個骨骼創造物
扇形長度為 6 公尺
骨骼創造物持續時間為 15
每當復甦召喚物死亡,
只能創造出 1 個骨骼創造物
bone cone angle [40]
can perform skill while moving [1]
is area damage [1]
minion aggro radius +% [305]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
unearth base cone speed multiplier [50]
BonestormRogueExileWitch1
法術, 引導, 投射物, 物理, UsableWhileMoving, 範圍, ConsumesCharges, 傷害, SkillConsumesPowerChargesOnUse, Sustained, NoAttackInPlace
骸骨風暴
暴擊率: 15%
施放時間: 0.125 秒
引導並在空中施展出骨刺,接著釋放以將其射向敵人並爆炸。破片會穿刺擊中的敵人,使後續對這些目標的攻擊擊中造成額外傷害。消耗暴擊球使爆炸更為劇烈。
造成 76.52114.8 物理傷害
200% 更多穿刺幅度
施放速度詞綴也會影響此技能的消耗
最多可發射 20投射物
active skill override turn duration ms [240]
base is projectile [1]
base minimum channel time ms [300]
bone spear target rectangle length [40]
can perform skill while moving [1]
channel start lock cancelling scales with cast speed [1]
maintain projectile direction when using contact position [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact position [1]
projectiles fire at ground [1]
skill animation duration multiplier override [6]
PainOfferingRogueExileWitch1
Offering, 召喚物, 增益, 持續時間, Barrageable, UsableWhileMoving, 創造召喚物, Limit, 範圍, NoAttackInPlace, 可觸發
劇痛獻祭
用骨刺穿透一具骷髏,使附近的召喚物進入狂暴狀態,只要骨刺存在,它們的技能就會更快且傷害更高。 骨刺本身也被視為召喚物。如果它死亡,效果就會立即結束。
限制 1 次劇痛奉獻棘刺
召喚物光環範圍為 6 公尺
棘刺持續時間為 6
光環賦予召喚物增加 20% 傷害
base secondary skill effect duration [6000]
can perform skill while moving [1]
display statset no hit damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
ConvalescenceRogueExileWitch1
增益, OngoingSkill, 消耗保留, Persistent, ReserveInAllSets
恢復期
生效時賦予你一個技能,使用後可立即開始充能能量護盾,並獲得一個持續一段時間的增益效果,使充能不會遭到中斷。該增益效果能量護盾達到最大時移除,且該技能在能量護盾已滿時無法使用。
base deal no damage [1]
ConvalescenceActiveRogueExileWitch1
增益, 持續時間, 冷卻, 法術
恢復期
施放時間: 0.5 秒
冷卻時間: 30 秒
冷卻時間為 30
增益效果持續時間為 3
冷卻時間在增益效果期間不會恢復
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
SummonSkeletalWarriorsRogueExileWitch1
召喚物, 召喚物爆炸, 創造召喚物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理, NoAttackInPlace
骷髏戰士召喚物
啟動以召喚復甦的骷髏戰士。
2 個召喚的召喚物沒有基礎的精魂保留
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skeletal graft buff effect magnitude [10]
skill desired initial amount [5]
SummonSpectreRogueExileWitch1_1
召喚物, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 創造召喚物, CreatesUndeadMinion, 消耗保留, Persistent, MultipleReservation
幽魂:{0}
召喚被束縛的怪物的靈魂作為復甦召喚物
召喚物有 100% 更多最大生命
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skill desired amount override [1]
spectre monster variety hash [27983]
spectre warp end distance [30]
spectre warp speed override [100]
spectre warp start distance [100]
SummonSpectreRogueExileWitch1_2
召喚物, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 創造召喚物, CreatesUndeadMinion, 消耗保留, Persistent, MultipleReservation
幽魂:{0}
召喚被束縛的怪物的靈魂作為復甦召喚物
召喚物有 100% 更多最大生命
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skill desired amount override [10]
spectre monster variety hash [15302]
spectre warp end distance [30]
spectre warp speed override [100]
spectre warp start distance [100]
SummonSpectreRogueExileWitch1_3
召喚物, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 創造召喚物, CreatesUndeadMinion, 消耗保留, Persistent, MultipleReservation
幽魂:{0}
召喚被束縛的怪物的靈魂作為復甦召喚物
召喚物有 100% 更多最大生命
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skill desired amount override [2]
spectre monster variety hash [11057]
spectre warp end distance [30]
spectre warp speed override [100]
spectre warp start distance [100]
DodgeRollRogueExileGeneric
UsableWhileShapeshifted
閃避翻滾距離 +4.6 公尺
造成 10% 更少攻擊傷害
此技能的施放速度不能被修正
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]
WalkEmergeRogueExile
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Witch"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

Functions
{
	combat_dialogue = 
	"
	Roll(1, 2,
	{
		PlayTextAudio( RogueExile_Vasa_Combat_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );
	} );
	"
	player_engaged_random = "PlayTextAudio( RogueExile_Vasa_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"
}

Brackets
{
	player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Marauder
	player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Warrior
	player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Witch
	player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Vasa_EngageSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );" 		//	Sorceress
	player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Ranger
	player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Huntress
	player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"	//	Duelist
	player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"	//	Mercenary
	player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"	//	Shadow
	player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"	//	Monk
	player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"	//	Templar
	player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Vasa_EngageNonSorc_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"	//	Druid

	player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"			//	Marauder
	player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"			//	Warrior
	player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"			//	Witch
	player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"			//	Sorceress
	player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"			//	Ranger
	player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"			//	Huntress
	player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Duelist
	player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Mercenary
	player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Shadow
	player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Monk
	player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Templar
	player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Vasa_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Int/ExileWitch1' );"		//	Druid
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Int/ExileWitch1"] = {
    name = "Vasa, of the Death Akhara",
    life = 1.25,
    energyShield = 0.72,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "BoneBlastRogueExileWitch1",
        "DodgeRollRogueExileGeneric",
        "SummonSpectreRogueExileWitch1_1",
        "SummonSpectreRogueExileWitch1_2",
        "SummonSpectreRogueExileWitch1_3",
        "SummonSkeletalWarriorsRogueExileWitch1",
        "UnearthRogueExileWitch1",
        "BonestormRogueExileWitch1",
        "PainOfferingRogueExileWitch1",
        "ConvalescenceRogueExileWitch1",
        "ConvalescenceActiveRogueExileWitch1",
        "WalkEmergeRogueExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneBlastRogueExileWitch1"] = {
    name = "Bone Blast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing [Bleeding].",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Physical] = true,
        [SkillType.Unleashable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Damage] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CreatesGroundRune] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "bone_blast",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_chance_to_inflict_bleeding_%",
        "is_area_damage",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.64999997615814, 0.98000001907349, 1000, 10, -70, 160, 50, 40, critChance = 14, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "dodge_roll_stun_threshold_+%_final",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "usable_while_shapeshifted_town_or_hideout_only",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
    },
    levels = {
        [1] = {100, 46, 5, 100, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpectreRogueExileWitch1_1"] = {
    name = "Spectre: {0} ",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon the spirit of the bound monster as a [Reviving] [Minion].",
    skillTypes = {
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.CreatesUndeadMinion] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Persistent] = true,
        [SkillType.MultipleReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minion_base_resummon_time_ms",
        "spectre_warp_start_distance",
        "spectre_warp_end_distance",
        "spectre_warp_speed_override",
        "skill_desired_amount_override",
        "spectre_monster_variety_hash",
        "active_skill_minion_life_+%_final",
        "is_resummoning_minion",
        "display_statset_no_hit_damage",
    },
    levels = {
        [1] = {12000, 100, 30, 100, 1, 27983, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpectreRogueExileWitch1_2"] = {
    name = "Spectre: {0} ",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon the spirit of the bound monster as a [Reviving] [Minion].",
    skillTypes = {
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.CreatesUndeadMinion] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Persistent] = true,
        [SkillType.MultipleReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minion_base_resummon_time_ms",
        "spectre_warp_start_distance",
        "spectre_warp_end_distance",
        "spectre_warp_speed_override",
        "skill_desired_amount_override",
        "spectre_monster_variety_hash",
        "active_skill_minion_life_+%_final",
        "is_resummoning_minion",
        "display_statset_no_hit_damage",
    },
    levels = {
        [1] = {12000, 100, 30, 100, 10, 15302, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpectreRogueExileWitch1_3"] = {
    name = "Spectre: {0} ",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon the spirit of the bound monster as a [Reviving] [Minion].",
    skillTypes = {
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.CreatesUndeadMinion] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Persistent] = true,
        [SkillType.MultipleReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minion_base_resummon_time_ms",
        "spectre_warp_start_distance",
        "spectre_warp_end_distance",
        "spectre_warp_speed_override",
        "skill_desired_amount_override",
        "spectre_monster_variety_hash",
        "active_skill_minion_life_+%_final",
        "is_resummoning_minion",
        "display_statset_no_hit_damage",
    },
    levels = {
        [1] = {12000, 100, 30, 100, 2, 11057, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSkeletalWarriorsRogueExileWitch1"] = {
    name = "Skeletal Warrior Minion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Activate to summon [Reviving] Skeletal Warriors.",
    skillTypes = {
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.CreatesUndeadMinion] = true,
        [SkillType.CreatesSkeletonMinion] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Persistent] = true,
        [SkillType.MultipleReservation] = true,
        [SkillType.Physical] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "display_minion_monster_type",
        "minion_base_resummon_time_ms",
        "first_X_minions_have_0_base_spirit_reservation",
        "skill_desired_initial_amount",
        "skeletal_graft_buff_effect_magnitude",
        "is_resummoning_minion",
        "display_statset_no_hit_damage",
    },
    levels = {
        [1] = {2, 12000, 2, 5, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnearthRogueExileWitch1"] = {
    name = "Unearth",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raise spikes of bone from the earth in front of you, damaging enemies. The bones of [Corpse|Corpses] and dead [Reviving] [Minion|Minions] in the area are ripped out and reassembled into short-lived Bone Construct [Minion|Minions] that fight for you. Larger [Corpse|Corpses] create more than one Bone Construct.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Physical] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Minion] = true,
        [SkillType.Unleashable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Damage] = true,
        [SkillType.TargetsDestructibleCorpses] = true,
        [SkillType.Limit] = true,
        [SkillType.Triggerable] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "bone_cone",
    castTime = 0.95,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_number_of_skeletal_constructs_allowed",
        "minion_aggro_radius_+%",
        "unearth_base_cone_speed_multiplier",
        "active_skill_base_area_of_effect_radius",
        "bone_cone_angle",
        "base_skill_effect_duration",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "minion_aggro_radius_+%",
        "skill_specific_stat_description_mode",
        "can_perform_skill_while_moving",
        "quality_display_base_skill_effect_duration_is_gem",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, 5, 50, 60, 40, 15000, -70, 160, 50, 300, 1, critChance = 15, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BonestormRogueExileWitch1"] = {
    name = "Bonestorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Channelling|Channel] to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel [Impale|Impales] enemies [HitDamage|Hit], causing subsequent [Attack] [HitDamage|Hits] against those targets to deal extra damage. Consumes your [Charges|Power Charges] to cause much larger explosions.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Channel] = true,
        [SkillType.Projectile] = true,
        [SkillType.Physical] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Area] = true,
        [SkillType.ConsumesCharges] = true,
        [SkillType.Damage] = true,
        [SkillType.SkillConsumesPowerChargesOnUse] = true,
        [SkillType.Sustained] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "bone_spike/statset_0",
    castTime = 0.125,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_number_of_projectiles",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_minimum_channel_time_ms",
        "bone_spear_target_rectangle_length",
        "base_number_of_allowed_bone_storm_projectiles",
        "active_skill_override_turn_duration_ms",
        "spells_impale_on_hit_%_chance",
        "active_skill_impale_magnitude_+%_final",
        "skill_animation_duration_multiplier_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "can_perform_skill_while_moving",
        "channel_start_lock_cancelling_scales_with_cast_speed",
        "projectiles_fire_at_ground",
        "cast_speed_modifiers_apply_to_over_time_cost",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, -70, 160, 50, 300, 40, 20, 240, 100, 200, 6, critChance = 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PainOfferingRogueExileWitch1"] = {
    name = "Pain Offering",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Skewer a Skeleton on a bone spike to send nearby [Minion|Minions] into a frenzy as long as the spike remains, making their skills faster and harder hitting.

The bone spike is itself a [Minion]. If it dies, the effect ends immediately.",
    skillTypes = {
        [SkillType.Offering] = true,
        [SkillType.Minion] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Barrageable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Limit] = true,
        [SkillType.Area] = true,
        [SkillType.NoAttackInPlace] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "pain_offering",
    castTime = 0.6,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "pain_offering_attack_and_cast_speed_+%",
        "pain_offering_damage_+%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_number_of_pain_offerings_allowed",
        "can_perform_skill_while_moving",
        "display_statset_no_hit_damage",
        "quality_display_active_skill_base_area_of_effect_radius_is_gem",
    },
    levels = {
        [1] = {20, 20, 6000, 6000, 60, -70, 160, 50, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ConvalescenceRogueExileWitch1"] = {
    name = "Convalescence",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "While active, grants a skill that you can use to instantly begin [ESRecharge|Recharging] [EnergyShield|Energy Shield] and gain a [Buff] for a duration that prevents that [ESRecharge|Recharge] being interrupted. The [Buff] is removed at maximum [EnergyShield|Energy Shield] and the skill cannot be used while [EnergyShield|Energy Shield] is full.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.OngoingSkill] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Persistent] = true,
        [SkillType.ReserveInAllSets] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ConvalescenceActiveRogueExileWitch1"] = {
    name = "Convalescence",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "convalescence_active",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "skill_specific_stat_description_mode",
        "display_this_skill_cooldown_does_not_recover_during_buff",
        "base_deal_no_damage",
        "can_perform_skill_while_moving",
        "quality_display_base_skill_effect_duration_is_gem",
    },
    levels = {
        [1] = {3000, -70, 160, 50, 30, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
    name = "WalkEmergeRogueExile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.272,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1500]
FamilyMonsterDroppedItemRarity
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 1500 Max: 1500 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%90
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit100
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second50
    Stats.base_block_angle_degrees210
    Stats.action_attack_or_cast_time_uses_animation_length0
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.enable_weapon_setstrue
    Stats.base_number_of_weapon_sets1
    Stats.max_viper_strike_orbs4
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.maximum_righteous_charges5
    Stats.maximum_blood_scythe_charges5
    Stats.base_number_of_traps_allowed15
    Stats.base_number_of_remote_mines_allowed15
    Stats.max_charged_attack_stacks6
    Stats.max_talisman_degen_stacks20
    Stats.max_frost_nova_stacks20
    Stats.max_rampage_stacks1000
    Stats.damage_+%_per_10_rampage_stacks2
    Stats.movement_velocity_+%_per_10_rampage_stacks1
    Stats.minions_have_labyrinth_trap_degen_effect_+%-90
    Stats.minions_are_immune_to_labyrinth_degen_effect0
    Stats.minion_damage_taken_+%_from_spike_traps_final-90
    Stats.minion_damage_taken_+%_from_arrow_traps_final0
    Stats.minion_damage_taken_+%_from_guillotine_traps_final-90
    Stats.traps_explode_on_timeout1
    Stats.maximum_rage30
    Stats.max_delve_degen_stacks5000
    Stats.melee_variation1
    Stats.base_total_number_of_sigils_allowed3
    Stats.enable_movement_skill_animation_skipping1
    Stats.additional_insanity_effects_while_delirious1
    Stats.max_steel_ammo12
    Stats.chance_to_deal_triple_damage_%_per_brutal_charge3
    Stats.stun_threshold_+%_per_brutal_charge10
    Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge12
    Stats.mines_invulnerable_for_duration_ms2000
    Stats.traps_invulnerable_for_duration_ms2000
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.base_presence_radius40
    Stats.mtx_max_killstreak_stacks1000
    Stats.mtx_max_killcounter_stacks30000
    Stats.melee_strike_bonus_attack_distance2
    Stats.accuracy_rating_+%_final_at_max_distance_scaled-90
    Stats.base_weapon_swap_duration_ms250
    Stats.quadruped_head_turn_duration_ms100
    Stats.has_quadruped_head_control0
    Stats.base_pay_cost_over_start_of_skill_animation1
    Stats.base_knockback_speed_+%-30
    Stats.base_maximum_number_of_stored_corpses10
    Stats.global_resummon_time_ms7500
    Stats.disable_minion_formation1
    Stats.crossbow_ammo_switch_time_ms300
    Stats.rage_loss_delay_ms2000
    Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters100
    Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters100
    Stats.fixed_frost_wall_limit60
    Stats.player_allow_dodge_roll_cancel1
    Stats.maximum_cold_infusion_stacks6
    Stats.maximum_fire_infusion_stacks6
    Stats.maximum_lightning_infusion_stacks6
    Stats.minimum_number_of_projectiles_to_fire_is_11
    Stats.base_infusion_duration_ms15000
    Stats.base_spirit10000
    Stats.active_skill_base_reload_time_override200
    Stats.additional_life_scaling_index10
    Stats.heat_base_delay_before_decay_ms3000
    Stats.heat_base_decay_rate_ms500
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.secondary_object_size4
    Positioned.object_targeting_size3
    Positioned.base_pushiness30
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge
    Actor.slow_animations_go_to_idlefalse
    Actor.actor_sizeMedium
    Actor.leveled_starting_effectsDoLiterallyNothing
    Actor.blend_once_animations_by_defaulttrue
    Actor.simulation_height24
    StateMachine.define_shared_statelock_on;
    StateMachine.on_state_lock_on_0{ SetUsesDirectionalRunAnimations( false ); }
    StateMachine.on_state_lock_on_1{ SetUsesDirectionalRunAnimations( true ); }
    Animated.turn_duration0.2
    Animated.always_interpolate_bearingtrue
    MinimapIcon.iconRogueExile
    Functions.update_and_face_target =
    Functions.local turn_amountCalculateOrientation( arg1 );
    Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } );
    Functions.If( arg4, (){ SetTarget( arg1, true ); } );
    Functions.If( arg5, (){ SetTargetLocation( arg1 ); } );
    PlayerClass.classWitch
    死亡血脈.瓦沙 Text Audio /39
    名稱
    骸骨與腐敗!
    RogueExile_Vasa_Combat_Random
    骸骨與腐敗!
    RogueExile_Vasa_Combat_2
    骸骨與腐敗!
    RogueExile_Vasa_Combat_3
    就著活生生的血肉!
    RogueExile_Vasa_Combat_4
    就著活生生的血肉!
    RogueExile_Vasa_Combat_5
    Salla temut!
    RogueExile_Vasa_Combat_6
    Salla temut!
    RogueExile_Vasa_Combat_7
    Salla temut!
    RogueExile_Vasa_Combat_8
    灰飛煙滅!
    RogueExile_Vasa_Combat_9
    灰飛煙滅!
    RogueExile_Vasa_Combat_10
    灰飛煙滅!
    RogueExile_Vasa_Combat_11
    部下,崛起吧!
    RogueExile_Vasa_Combat_12
    部下,崛起吧!
    RogueExile_Vasa_Combat_13
    部下,崛起吧!
    RogueExile_Vasa_Combat_14
    死亡之擁!
    RogueExile_Vasa_Combat_15
    死亡之擁!
    RogueExile_Vasa_Combat_16
    死亡之擁!
    RogueExile_Vasa_Combat_17
    永恆呼喚著你!
    RogueExile_Vasa_Combat_18
    永恆呼喚著你!
    RogueExile_Vasa_Combat_19
    愚蠢的金格克!
    RogueExile_Vasa_CombatNonSorc_Random
    愚蠢的金格克!
    RogueExile_Vasa_CombatNonSorc_2
    愚蠢的金格克!
    RogueExile_Vasa_CombatNonSorc_3
    加入我的死亡血脈吧!
    RogueExile_Vasa_EngageGeneral_Random
    薩雷許與我同仇敵愾!
    RogueExile_Vasa_EngageGeneral_2
    你的肉體太弱了。讓我幫你解脫吧。
    RogueExile_Vasa_EngageGeneral_3
    死亡只是一扇門,而我就是鑰匙。
    RogueExile_Vasa_EngageGeneral_4
    流亡只堅定了我的決心。你能說出一樣的話嗎?
    RogueExile_Vasa_EngageSorc_Random
    馬拉克斯對馬拉克斯。流亡者對流亡者。
    RogueExile_Vasa_EngageSorc_2
    來吧,金格克……全新的使命在等著你。
    RogueExile_Vasa_EngageNonSorc_Random
    現在,你的屍體歸我掌控了。
    RogueExile_Vasa_KillPlayerGeneral_Random
    你會是個不錯的手下。
    RogueExile_Vasa_KillPlayerGeneral_2
    生命消逝。死亡相隨。
    RogueExile_Vasa_KillPlayerGeneral_3
    肉體會腐爛,只有忠誠永流傳。
    RogueExile_Vasa_KillPlayerGeneral_4
    我的血脈變得更加茁壯了。
    RogueExile_Vasa_KillPlayerGeneral_5
    我的軍隊日益壯大。
    RogueExile_Vasa_KillPlayerGeneral_6
    死亡持續進軍。
    RogueExile_Vasa_KillPlayerGeneral_7
    我們很快就能成軍了。
    RogueExile_Vasa_KillPlayerGeneral_8
    內克拉塔不久就會屈服了。
    RogueExile_Vasa_KillPlayerGeneral_9
    整個瓦斯提里都會傳誦我的名號。
    RogueExile_Vasa_KillPlayerGeneral_10
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.