Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
弗伦,薛斯的元帅
CategoryDemon恶魔
monster dropped item rarity +% [1600]
monster slain experience +% [0]
i am boss of tier [2]
Vruun, Marshal of Xesht
Spectre
Tagsdemon, fast_movement, MonsterBlunt_onhit_audio, red_blood
生命
225%
抗性
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
伤害
275%
命中
100%
暴击 Chance
5%
Attack Distance
8 ~ 20
攻击时间
1.5 Second
Damage Spread
±20%
经验值
250%
Model Size
100%
Type
WildBreachBoss
Metadata
WildBreachBoss
Spectre Reservation
99%
Companion Reservation
47.4%
等级
68
生命
18,578
2,413
伤害
641
法术伤害
641
命中
2,502
攻击时间
1.5
经验值
71,585
召唤物生命
15,593
召唤物伤害
2,664
召唤物护甲
2,413
MeleeAtAnimationSpeedComboTEMP
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 513769
暴击率: 5%
攻击时间: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
WildBreachBossCombo
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 513769
暴击率: 5%
攻击伤害: 80%
攻击时间: 1.5 秒
冷却时间: 20 秒
攻击伤害总降 20%
action attack or cast time uses animation length [1]
attack maximum action distance + [90]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MPWWildBreachBossFingerProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发, AttackInPlace
Base Damage: 513769
暴击率: 5%
攻击时间: 1.5 秒
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1156]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
EASWildBreachBossDDWarcry
法术
施放时间: 1 秒
冷却时间: 15 秒
无法被击退
击中时无法晕眩敌人
action attack or cast time uses animation length [1]
spell maximum action distance +% [-75]
GAWildBreachBossGroundSlam
可触发, 攻击, AttackInPlace
Base Damage: 513769
暴击率: 5%
攻击时间: 1.5 秒
冷却时间: 12 秒
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
DTTWildBreachBossLeapSlam
攻击, 位移, AttackInPlace
冲刺
Base Damage: 513769
暴击率: 5%
攻击时间: 1.5 秒
冷却时间: 10 秒
免疫晕眩
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill cannot be interrupted [1]
skill maximum travel distance [60]
spell maximum action distance +% [-35]
walk emerge extra distance [-5]
iconbasicattack
GAWildBreachBossLeapSlam
可触发, 攻击, AttackInPlace
Base Damage: 513769
暴击率: 5%
攻击时间: 1.5 秒
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
EGBreachWildBossWarcry
可触发
冷却时间: 10 秒
GSBreachBossWildWarcryDeathExplode
可触发, 法术, 伤害, AttackInPlace
暴击率: 5%
施放时间: 1 秒
造成 329.1 - 493.6 物理伤害
is area damage [1]
GSWildBreachBossBellNova
可触发, 法术, 伤害, AttackInPlace
施放时间: 1 秒
造成 153 - 229.6 物理伤害
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance1"
}

Stats
{
	set_monster_delay_item_drops_millis = 3500
}

StateMachine
{
	define_shared_state =
	"
		no_axe1_ground;
		no_axe2_ground;
		souler_coasters = 1;
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/WildBreachBoss/WildBreachBoss"] = {
    name = "Vruun, Marshal of Xesht",
    life = 2.25,
    damage = 2.75,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedComboTEMP",
        "WildBreachBossCombo",
        "MPWWildBreachBossFingerProjectile",
        "GAWildBreachBossGroundSlam",
        "GAWildBreachBossLeapSlam",
        "GSWildBreachBossBellNova",
        "GSBreachBossWildWarcryDeathExplode",
        "EASWildBreachBossDDWarcry",
        "EGBreachWildBossWarcry",
        "DTTWildBreachBossLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WildBreachBossCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {90, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWWildBreachBossFingerProjectile"] = {
    name = "MPWWildBreachBossFingerProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {1156, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAWildBreachBossGroundSlam"] = {
    name = "GAWildBreachBossGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAWildBreachBossLeapSlam"] = {
    name = "GAWildBreachBossLeapSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSWildBreachBossBellNova"] = {
    name = "GSWildBreachBossBellNova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossWildWarcryDeathExplode"] = {
    name = "GSBreachBossWildWarcryDeathExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASWildBreachBossDDWarcry"] = {
    name = "EASWildBreachBossDDWarcry",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBreachWildBossWarcry"] = {
    name = "EGBreachWildBossWarcry",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTWildBreachBossLeapSlam"] = {
    name = "Dash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "base_cannot_be_stunned",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-5, 30, 60, -35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
i am boss of tier [2]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • 弗伦,薛斯的元帅 Text Audio /43
    名称
    无数容器……一个意志!
    VruunBoss_Combo_Random
    皆可牺牲……无一例外!
    VruunBoss_Combo_2
    无意义的炮灰……
    VruunBoss_Combo_3
    它们将效劳……
    VruunBoss_Combo_4
    它们将效劳……
    VruunBoss_Combo_5
    它们将效劳……
    VruunBoss_Combo_6
    循环……重续……
    VruunBoss_Death_Random
    我们永存……
    VruunBoss_Death_2
    我们永存……
    VruunBoss_Death_3
    虚空……吞噬……
    VruunBoss_Death_4
    裂隙虫群进军!
    VruunBoss_Emerge_Random
    裂隙虫群来了!
    VruunBoss_Emerge_2
    裂隙虫群,跟我来!
    VruunBoss_Emerge_3
    我们无穷无尽……
    VruunBoss_Emerge_4
    他在欺骗你……
    VruunBoss_Emerge_Chayula_Random
    叛徒蠢货!
    VruunBoss_Emerge_Chayula_2
    裂隙虫群在进军!
    VruunBoss_EmergeFast_Random
    裂隙虫群来了!
    VruunBoss_EmergeFast_2
    裂隙虫群,跟我来!
    VruunBoss_EmergeFast_3
    我们无穷无尽……
    VruunBoss_EmergeFast_4
    他在欺骗你……
    VruunBoss_EmergeFast_Chayula_Random
    叛徒蠢货!
    VruunBoss_EmergeFast_Chayula_2
    裂隙虫群,跟我来!
    VruunBoss_EmergeFast_5
    碾压于下!
    VruunBoss_GroundSlam_Random
    碾压于下!
    VruunBoss_GroundSlam_2
    众生一体!
    VruunBoss_GroundSlam_3
    众生一体!
    VruunBoss_GroundSlam_4
    我们无穷无尽!
    VruunBoss_GroundSlam_5
    我们无穷无尽!
    VruunBoss_GroundSlam_6
    我们无穷无尽!
    VruunBoss_GroundSlam_7
    一次无足轻重的失败……
    VruunBoss_Knockdown_Random
    此容器尚有不足……
    VruunBoss_Knockdown_2
    此容器尚有不足……
    VruunBoss_Knockdown_3
    此容器尚有不足……
    VruunBoss_Knockdown_4
    向内崩塌!
    VruunBoss_LeapSlam_Random
    蜂拥合一!
    VruunBoss_LeapSlam_2
    蜂拥合一!
    VruunBoss_LeapSlam_3
    蜂拥合一!
    VruunBoss_LeapSlam_4
    终结于破裂!
    VruunBoss_Warcry_Random
    终结于破裂!
    VruunBoss_Warcry_2
    终结于破裂!
    VruunBoss_Warcry_3
    在死亡中服从!
    VruunBoss_Warcry_4
    在死亡中服从!
    VruunBoss_Warcry_5
    Edit

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