제쉬트의 총사령관 브룬
악마i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Vruun, Marshal of Xesht
| Spectre | N |
|---|---|
| Tags | demon, fast_movement, not_str, red_blood, Unarmed_onhit_audio |
생명력
250%
Energy Shield From Life
3%
회피
+30%
저항
Damage
250%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
7 ~ 20
공격 속도
0 Second
Damage Spread
±0%
경험치
250%
Model Size
100%
Type
WildBreachBoss
Metadata
WildBreachBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
19,393
2,413
920
582
Damage
583
주문 피해
583
정확도
2,502
공격 속도
0
경험치
71,585
Minion Life
17,325
Minion Energy Shield
520
Minion Damage
2,422
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 583
치명타 명중 확률: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WildBreachBossCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 583
치명타 명중 확률: 5%
재사용 대기시간: 20 초
action attack or cast time uses animation length [1]
attack maximum action distance + [200]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWWildBreachBossFingerProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 583
치명타 명중 확률: 5%
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1156]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [120]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
EASWildBreachBossDDWarcry
재사용 대기시간: 15 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
action attack or cast time uses animation length [1]
spell maximum action distance +% [-75]
GAWildBreachBossGroundSlam
Triggerable, Attack, AttackInPlace
Base Damage: 583
치명타 명중 확률: 5%
재사용 대기시간: 12 초
action attack or cast time uses animation length [1]
is area damage [1]
DTTWildBreachBossLeapSlam
Attack, Movement, AttackInPlace
질주
Base Damage: 583
치명타 명중 확률: 5%
재사용 대기시간: 10 초
기절할 수 없음
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill cannot be interrupted [1]
skill maximum travel distance [60]
spell maximum action distance +% [-35]
walk emerge extra distance [-5]
GAWildBreachBossLeapSlam
Triggerable, Attack, AttackInPlace
Base Damage: 583
치명타 명중 확률: 5%
action attack or cast time uses animation length [1]
is area damage [1]
EGBreachWildBossWarcry
Triggerable, AttackInPlace
재사용 대기시간: 10 초
GSWildBreachBossBellNova
Triggerable, Spell, Damage, AttackInPlace
시전 속도: 1 초
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
extends "Metadata/Monsters/BossBase"
Actor
{
basic_action = "ChangeToStance1"
}
Stats
{
set_monster_delay_item_drops_millis = 3500
}
StateMachine
{
define_shared_state =
"
no_axe1_ground;
no_axe2_ground;
souler_coasters = 1;
"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
extends "Metadata/Monsters/BossBase"
/*
Life
{
on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/EPKs/idle_Electro.epk );"
on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/EPKs/idle_Electro.epk );"
}
Functions
{
CreateLightOn =
"
AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, aux_light_attach );
PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, idle_on );
"
TurnLightOn =
"
PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, light_on );
QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, idle_on );
"
CreateLightOff =
"
AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, aux_light_attach );
PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, idle_off );
"
TurnLightOff =
"
PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, light_off );
QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, idle_off );
"
}
StateMachine
{
create_state_souler_coasters_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/intro01.ao, );"
on_state_souler_coasters_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/intro01.ao );"
}
MinimapIcon
{
icon = "HellscapePaleBoss"
} */ -- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/WildBreachBoss/WildBreachBoss"] = {
name = "Vruun, Marshal of Xesht",
life = 2.5,
energyShield = 0.03,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.5,
damageSpread = 0,
attackTime = 0,
attackRange = 20,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"WildBreachBossCombo",
"MPWWildBreachBossFingerProjectile",
"GAWildBreachBossGroundSlam",
"GAWildBreachBossLeapSlam",
"GSWildBreachBossBellNova",
"GSBreachBossWildWarcryDeathExplode",
"EASWildBreachBossDDWarcry",
"EGBreachWildBossWarcry",
"DTTWildBreachBossLeapSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WildBreachBossCombo"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWWildBreachBossFingerProjectile"] = {
name = "MPWWildBreachBossFingerProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_ballistic_gravity_override",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {1156, 120, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAWildBreachBossGroundSlam"] = {
name = "GAWildBreachBossGroundSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAWildBreachBossLeapSlam"] = {
name = "GAWildBreachBossLeapSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSWildBreachBossBellNova"] = {
name = "GSWildBreachBossBellNova",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossWildWarcryDeathExplode"] = {
name = "GSBreachBossWildWarcryDeathExplode",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASWildBreachBossDDWarcry"] = {
name = "EASWildBreachBossDDWarcry",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"cannot_stun",
"cannot_be_knocked_back",
},
levels = {
[1] = {-75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGBreachWildBossWarcry"] = {
name = "EGBreachWildBossWarcry",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTWildBreachBossLeapSlam"] = {
name = "Dash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"base_cannot_be_stunned",
"skill_cannot_be_interrupted",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-5, 30, 60, -35, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
제쉬트의 총사령관 브룬 Text Audio /43
| 이름 |
|---|
| 수많은 그릇... 하나의 의지! — VruunBoss_Combo_Random |
| 전부... 소모품이다! — VruunBoss_Combo_2 |
| 무의미한 제물... — VruunBoss_Combo_3 |
| 그들은 섬길 것이다... — VruunBoss_Combo_4 |
| 그들은 섬길 것이다... — VruunBoss_Combo_5 |
| 그들은 섬길 것이다... — VruunBoss_Combo_6 |
| 순환이... 다시 시작한다... — VruunBoss_Death_Random |
| 우리는 견뎌낸다... — VruunBoss_Death_2 |
| 우리는 견뎌낸다... — VruunBoss_Death_3 |
| 공허가... 집어삼킨다... — VruunBoss_Death_4 |
| 벌레집 태생이 진군한다! — VruunBoss_Emerge_Random |
| 벌레집 태생이 온다! — VruunBoss_Emerge_2 |
| 와라, 벌레집 태생이여! — VruunBoss_Emerge_3 |
| 우리는 무한하다... — VruunBoss_Emerge_4 |
| 그가 널 속인 것이다... — VruunBoss_Emerge_Chayula_Random |
| 어리석은 배신자들! — VruunBoss_Emerge_Chayula_2 |
| 벌레집 태생이 진군한다! — VruunBoss_EmergeFast_Random |
| 벌레집 태생이 온다! — VruunBoss_EmergeFast_2 |
| 와라, 벌레집 태생이여! — VruunBoss_EmergeFast_3 |
| 우리는 무한하다... — VruunBoss_EmergeFast_4 |
| 그가 널 속인 것이다... — VruunBoss_EmergeFast_Chayula_Random |
| 어리석은 배신자들! — VruunBoss_EmergeFast_Chayula_2 |
| 와라, 벌레집 태생이여! — VruunBoss_EmergeFast_5 |
| 짓밟혔구나! — VruunBoss_GroundSlam_Random |
| 짓밟혔구나! — VruunBoss_GroundSlam_2 |
| 증식! — VruunBoss_GroundSlam_3 |
| 증식! — VruunBoss_GroundSlam_4 |
| 우리는 무수하다! — VruunBoss_GroundSlam_5 |
| 우리는 무수하다! — VruunBoss_GroundSlam_6 |
| 우리는 무수하다! — VruunBoss_GroundSlam_7 |
| 일시적인 실패일 뿐... — VruunBoss_Knockdown_Random |
| 이 그릇은 부족하다... — VruunBoss_Knockdown_2 |
| 이 그릇은 부족하다... — VruunBoss_Knockdown_3 |
| 이 그릇은 부족하다... — VruunBoss_Knockdown_4 |
| 붕괴해라! — VruunBoss_LeapSlam_Random |
| 하나로 무리 지어라! — VruunBoss_LeapSlam_2 |
| 하나로 무리 지어라! — VruunBoss_LeapSlam_3 |
| 하나로 무리 지어라! — VruunBoss_LeapSlam_4 |
| 갈라져서 사라져라! — VruunBoss_Warcry_Random |
| 갈라져서 사라져라! — VruunBoss_Warcry_2 |
| 갈라져서 사라져라! — VruunBoss_Warcry_3 |
| 죽음 속에 순종이 있을지니! — VruunBoss_Warcry_4 |
| 죽음 속에 순종이 있을지니! — VruunBoss_Warcry_5 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.