IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
ゼシュトの元帥、ヴルーン
CategoryDemon悪魔
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Vruun, Marshal of Xesht
Spectre
Tagsdemon, fast_movement, MonsterBlunt_onhit_audio, red_blood
ライフ
225%
耐性
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
Damage
275%
命中力
100%
Attack Distance
8 ~ 20
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
250%
Model Size
100%
Type
WildBreachBoss
Metadata
WildBreachBoss
レベル
68
ライフ
18,578
Damage
641
スペルダメージ
641
命中力
2,502
アタックタイム
1.5
経験値
71,585
Minion Life
15,593
Minion Damage
2,664
Minion Armour
2,413
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 513769
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
WildBreachBossCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 513769
アタックダメージ: 80%
アタックタイム: 1.5 秒
クールダウン時間: 20 秒
アタックダメージが20%低下する
action attack or cast time uses animation length [1]
attack maximum action distance + [90]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MPWWildBreachBossFingerProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 513769
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1156]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
EASWildBreachBossDDWarcry
Spell
キャストタイム: 1 秒
クールダウン時間: 15 秒
ノックバックを受けることがない
プレイヤーのヒットで敵にスタンを与えられなくなる
action attack or cast time uses animation length [1]
spell maximum action distance +% [-75]
GAWildBreachBossGroundSlam
Triggerable, Attack, AttackInPlace
Base Damage: 513769
アタックタイム: 1.5 秒
クールダウン時間: 12 秒
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
DTTWildBreachBossLeapSlam
Attack, Movement, AttackInPlace
ダッシュ
Base Damage: 513769
アタックタイム: 1.5 秒
クールダウン時間: 10 秒
スタンを受けることがない
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill cannot be interrupted [1]
skill maximum travel distance [60]
spell maximum action distance +% [-35]
walk emerge extra distance [-5]
iconbasicattack
GAWildBreachBossLeapSlam
Triggerable, Attack, AttackInPlace
Base Damage: 513769
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
EGBreachWildBossWarcry
Triggerable
クールダウン時間: 10 秒
GSBreachBossWildWarcryDeathExplode
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
329.1から493.6物理ダメージを与える
is area damage [1]
GSWildBreachBossBellNova
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
153から229.6物理ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance1"
}

Stats
{
	set_monster_delay_item_drops_millis = 3500
}

StateMachine
{
	define_shared_state =
	"
		no_axe1_ground;
		no_axe2_ground;
		souler_coasters = 1;
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/WildBreachBoss/WildBreachBoss"] = {
    name = "Vruun, Marshal of Xesht",
    life = 2.25,
    damage = 2.75,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedComboTEMP",
        "WildBreachBossCombo",
        "MPWWildBreachBossFingerProjectile",
        "GAWildBreachBossGroundSlam",
        "GAWildBreachBossLeapSlam",
        "GSWildBreachBossBellNova",
        "GSBreachBossWildWarcryDeathExplode",
        "EASWildBreachBossDDWarcry",
        "EGBreachWildBossWarcry",
        "DTTWildBreachBossLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WildBreachBossCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {90, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWWildBreachBossFingerProjectile"] = {
    name = "MPWWildBreachBossFingerProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {1156, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAWildBreachBossGroundSlam"] = {
    name = "GAWildBreachBossGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAWildBreachBossLeapSlam"] = {
    name = "GAWildBreachBossLeapSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSWildBreachBossBellNova"] = {
    name = "GSWildBreachBossBellNova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossWildWarcryDeathExplode"] = {
    name = "GSBreachBossWildWarcryDeathExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASWildBreachBossDDWarcry"] = {
    name = "EASWildBreachBossDDWarcry",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {-75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBreachWildBossWarcry"] = {
    name = "EGBreachWildBossWarcry",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTWildBreachBossLeapSlam"] = {
    name = "Dash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "base_cannot_be_stunned",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-5, 30, 60, -35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • ゼシュトの元帥、ヴルーン Text Audio /43
    名前
    無数の器に……意志は一つ!
    VruunBoss_Combo_Random
    使い捨ての……一にして全!
    VruunBoss_Combo_2
    無意味な消耗品だ……
    VruunBoss_Combo_3
    奴らは仕える……
    VruunBoss_Combo_4
    奴らは仕える……
    VruunBoss_Combo_5
    奴らは仕える……
    VruunBoss_Combo_6
    輪廻は……繰り返す……
    VruunBoss_Death_Random
    我らは存続する……
    VruunBoss_Death_2
    我らは存続する……
    VruunBoss_Death_3
    虚無は……喰らう……
    VruunBoss_Death_4
    ハイヴボーンの進軍だ!
    VruunBoss_Emerge_Random
    ハイヴボーンがやってくる!
    VruunBoss_Emerge_2
    ハイヴボーンよ、我とともに!
    VruunBoss_Emerge_3
    我らは無限だ……
    VruunBoss_Emerge_4
    奴はお前を騙している……
    VruunBoss_Emerge_Chayula_Random
    愚かな裏切り者め!
    VruunBoss_Emerge_Chayula_2
    ハイヴボーンの進軍だ!
    VruunBoss_EmergeFast_Random
    ハイヴボーンがやってくる!
    VruunBoss_EmergeFast_2
    ハイヴボーンよ、我とともに!
    VruunBoss_EmergeFast_3
    我らは無限だ……
    VruunBoss_EmergeFast_4
    奴はお前を騙している……
    VruunBoss_EmergeFast_Chayula_Random
    愚かな裏切り者め!
    VruunBoss_EmergeFast_Chayula_2
    ハイヴボーンよ、我とともに!
    VruunBoss_EmergeFast_5
    踏み潰せ!
    VruunBoss_GroundSlam_Random
    踏み潰せ!
    VruunBoss_GroundSlam_2
    多勢!
    VruunBoss_GroundSlam_3
    多勢!
    VruunBoss_GroundSlam_4
    我ら、数多なり!
    VruunBoss_GroundSlam_5
    我ら、数多なり!
    VruunBoss_GroundSlam_6
    我ら、数多なり!
    VruunBoss_GroundSlam_7
    束の間の敗北だ……
    VruunBoss_Knockdown_Random
    器に不足がある……
    VruunBoss_Knockdown_2
    器に不足がある……
    VruunBoss_Knockdown_3
    器に不足がある……
    VruunBoss_Knockdown_4
    圧壊せよ!
    VruunBoss_LeapSlam_Random
    一となり群がれ!
    VruunBoss_LeapSlam_2
    一となり群がれ!
    VruunBoss_LeapSlam_3
    一となり群がれ!
    VruunBoss_LeapSlam_4
    破裂し滅びよ!
    VruunBoss_Warcry_Random
    破裂し滅びよ!
    VruunBoss_Warcry_2
    破裂し滅びよ!
    VruunBoss_Warcry_3
    死により服従せよ!
    VruunBoss_Warcry_4
    死により服従せよ!
    VruunBoss_Warcry_5
    Edit

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