ExpeditionCraftingBenchAct1IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Ylth Grabber
CategoryBeasts野兽
IconEnemyEvasion IconEnemyResistanceFireWeak IconEnemyResistanceColdStrong
Spectre
Tagsbeast, cold_affinity, crustacean_beast, expedition_monster, medium_movement, MonsterStab_onhit_audio, not_int, not_str
Packs
  • Ylth Spewer, Ylth Eater, Ylth Grabber
  • 生命
    120%
    闪避
    +33%
    抗性
    IconEnemyResistanceFire-30 IconEnemyResistanceCold75 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    120%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    7 ~ 15
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    120%
    Model Size
    100%
    Type
    Expedition2OctopusParasite
    Metadata
    OctopusParasiteExpedition
    等级
    68
    生命
    9,908
    2,413
    伤害
    280
    法术伤害
    280
    命中
    2,502
    攻击间隔
    1.5
    经验值
    34,361
    召唤物生命
    8,316
    召唤物伤害
    1,163
    召唤物护甲
    2,413
    MeleeAtAnimationSpeedComboTEMP
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 224336
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAExpedition2OctopusSlam
    可触发, 攻击, AttackInPlace
    Base Damage: 224336
    暴击率: 5%
    攻击伤害: 95%
    攻击间隔: 1.5 秒
    冷却时间: 2 秒
    攻击伤害总降 5%
    物理伤害的 60% 转化冰霜伤害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [1]
    is area damage [1]
    voll slam damage +% final at centre [15]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/Expedition2/ParasiteFaction/OctopusParasiteExpedition"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Ylth Grabber",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "GAExpedition2OctopusSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpedition2OctopusSlam"] = {
        name = "GAExpedition2OctopusSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "voll_slam_damage_+%_final_at_centre",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 15, 1, baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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