Sumpfriese
undead description [1]
Bog Hulk
SpectreY
Tagsallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement
Leben
250%
Rüstung
+30%
Ailment Threshold
%
Widerstand
0 75 0 0
Damage
250%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
7 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
120%
Type
RamGiantHusk
Metadata
RottingRamGiantBog
Stufe
68
Leben
19,393
Rüstung
3,451
Ausweichen
477
Energieschild
0
Damage
583
Zauberschaden
583
Genauigkeit
0
Attack Time
1.5
Erfahrung
71,585
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 466–699
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTRottingRamGiantVomitSpray
Triggerable
Abklingzeit: 10 Sek.
RottingRamGiantBloodTrailDeath
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 29.3 Basis-Chaosschaden pro Sekunde
base skill effect duration [10000]
ground caustic art variation [1001]
MMSRottingRamGiantVomitMortar
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
base deal no damage [1]
base is projectile [1]
is area damage [1]
monster projectile variation [1345]
projectile ballistic angle from reference event [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
GSRottingRamGiantVomitImpact
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 39.75 bis 59.63 physischen Schaden
60% Chance, bei Treffer zu vergiften
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [2]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/RamGiant/RottingRamGiant"

Positioned
{
	collision_hull_type = "projectile"
	force_placement = true
}

Actor
{
	basic_action = "Emerge"
	basic_action = "MoveForced"
}

StateMachine
{
	define_shared_state = "make_walk;"
	on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/RamGiant/RottingRamGiant"

Transitionable
{

	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/RamGiant/RottingRamGiantAggroAudio.ao' ); } );
	"
}

Animated
{

preload_animated_object = "Metadata/Monsters/RamGiant/RottingRamGiantAggroAudio.ao"

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RamGiant/RottingRamGiantBog"] = {
    name = "Bog Hulk",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GSRottingRamGiantVomitImpact",
        "RottingRamGiantBloodTrailDeath",
        "MMSRottingRamGiantVomitMortar",
        "GTRottingRamGiantVomitSpray",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRottingRamGiantVomitImpact"] = {
    name = "GSRottingRamGiantVomitImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RottingRamGiantBloodTrailDeath"] = {
    name = "RottingRamGiantBloodTrailDeath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "ground_caustic_art_variation",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, 1001, 10000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSRottingRamGiantVomitMortar"] = {
    name = "MMSRottingRamGiantVomitMortar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "monster_projectile_variation",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {10, 15, 1345, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRottingRamGiantVomitSpray"] = {
    name = "GTRottingRamGiantVomitSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
undead description [1]
IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable