Gigante de pantano
undead description [1]
Bog Hulk
SpectreY
Tagsallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement
Vida
250%
Armadura
+30%
Resistencia
0 75 0 0
Damage
250%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
7 ~ 11
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
250%
Model Size
120%
Type
RamGiantHusk
Metadata
RottingRamGiantBog
Nivel
68
Vida
19,393
Armadura
4,486
Evasión
477
Damage
583
Daño de hechizos
583
Precisión
2,180
Tiempo de ataque
1.5
Experiencia
71,585
Minion Life
28,200
Minion Damage
4,741
Minion Armour
6,557
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 466–699
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTRottingRamGiantVomitSpray
Triggerable
Tiempo de recarga: 10 seg
RottingRamGiantBloodTrailDeath
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige 5443 de daño de caos base por segundo
base skill effect duration [10000]
ground caustic art variation [1001]
MMSRottingRamGiantVomitMortar
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
base deal no damage [1]
base is projectile [1]
is area damage [1]
monster projectile variation [1345]
projectile ballistic angle from reference event [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
GSRottingRamGiantVomitImpact
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 7377 a 11065 de daño físico
60% de probabilidad de envenenar al impactar
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [2]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/RamGiant/RottingRamGiant"

Positioned
{
	collision_hull_type = "projectile"
	force_placement = true
}

Actor
{
	basic_action = "Emerge"
	basic_action = "MoveForced"
}

StateMachine
{
	define_shared_state = "make_walk;"
	on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/RamGiant/RottingRamGiant"

Transitionable
{

	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/RamGiant/RottingRamGiantAggroAudio.ao' ); } );
	"
}

Animated
{

preload_animated_object = "Metadata/Monsters/RamGiant/RottingRamGiantAggroAudio.ao"

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RamGiant/RottingRamGiantBog"] = {
    name = "Bog Hulk",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GSRottingRamGiantVomitImpact",
        "RottingRamGiantBloodTrailDeath",
        "MMSRottingRamGiantVomitMortar",
        "GTRottingRamGiantVomitSpray",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRottingRamGiantVomitImpact"] = {
    name = "GSRottingRamGiantVomitImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RottingRamGiantBloodTrailDeath"] = {
    name = "RottingRamGiantBloodTrailDeath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "ground_caustic_art_variation",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, 1001, 10000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSRottingRamGiantVomitMortar"] = {
    name = "MMSRottingRamGiantVomitMortar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "monster_projectile_variation",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {10, 15, 1345, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRottingRamGiantVomitSpray"] = {
    name = "GTRottingRamGiantVomitSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
undead description [1]
IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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