Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
[DNT] DeliriumDemonUniqueSuffering
CategoryConstructKonstrukt
monster no drops or experience [1]
Spectre
Tagsaffliction_daemon, construct, immobile
Leben
100%
Widerstand
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
100%
Genauigkeit
100%
Attack Distance
6 ~ 12
Angriffszeit
1.005 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
DeliriumMonster
Metadata
DeliriumDemonUniqueSuffering
Reservierung
50
Widerstand
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reservierung
30%
Widerstand
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Stufe
68
Leben
8,257
Damage
233
Zauberschaden
233
Genauigkeit
2,502
Angriffszeit
1.005
Erfahrung
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
TBTangmazuStormCallStart
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 186—280
Zauberzeit: 1 Sek.
Angriffszeit: 1.005 Sek.
Abklingzeit: 10 Sek.
base deal no damage [1]
generic skill trigger skills with id [1]
TBTangmazuStormCall
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 186—280
Zauberzeit: 1 Sek.
Angriffszeit: 1.005 Sek.
base deal no damage [1]
generic skill trigger skills with id [1]
GSTangmazuStormCall
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 640.9 bis 1923 Blitzschaden
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonUniqueSuffering"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "[DNT] DeliriumDemonUniqueSuffering",
    life = 1,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "GSTangmazuStormCall",
        "TBTangmazuStormCall",
        "TBTangmazuStormCallStart",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuStormCall"] = {
    name = "GSTangmazuStormCall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBTangmazuStormCall"] = {
    name = "TBTangmazuStormCall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_skills_with_id",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBTangmazuStormCallStart"] = {
    name = "TBTangmazuStormCallStart",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_skills_with_id",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster no drops or experience 1 — 1 Global — Nicht skalierbarer Wert
  • Edit

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