Doryanis Triumph
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Kann nicht zurückgestoßen werden
Doryani's Triumph
SpectreN
AreaDie Schwarzen Kammern, Die Schwarzen Kammern
Tagsconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
Leben
360%
Rüstung
+60%
Widerstand
0 0 0 0
Damage
450%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
7 ~ 41
Angriffszeit
1.005 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
100%
Type
DoryaniMech
Metadata
DoryaniMech
Stufe
64
Leben
22,331
Rüstung
4,362
Ausweichwert
429
Damage
926
Zauberschaden
926
Genauigkeit
1,910
Angriffszeit
1.005
Erfahrung
63,483
Minion Life
34,254
Minion Damage
6,549
Minion Armour
7,633
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 741–1111
Kritische Trefferchance: 5%
Angriffszeit: 1.005 Sek.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GADoryaniCrabBodySlam
Triggerable, Attack
Base Damage: 741–1111
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Angriffszeit: 1.005 Sek.
Abklingzeit: 35 Sek.
Verursacht 100% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [40]
EDADoryaniCrabClawSlam
Triggerable, Attack
Base Damage: 741–1111
Kritische Trefferchance: 5%
Angriffszeit: 1.005 Sek.
Abklingzeit: 20 Sek.
Wandelt 65% des physischen Schadens in Kälteschaden um
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniCrabBrazierSlam
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 15 Sek.
100% erhöhte Chance auf Entzünden
Verursacht 12596 bis 18894 Feuerschaden
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [40]
GSDoryaniCrabDiscoLazer
Triggerable, Spell, Damage
Kritische Trefferchance: 6%
Zauberzeit: 1 Sek.
Abklingzeit: 35 Sek.
Verursacht 787.3 bis 2362 Blitzschaden
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFlamethrower
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 35 Sek.
50% erhöhte Chance auf Entzünden
Verursacht 2267 bis 3401 Feuerschaden
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFlamethrower90Right
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 35 Sek.
50% erhöhte Chance auf Entzünden
Verursacht bis Feuerschaden
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFlamethrowerCorrupt
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 35 Sek.
50% erhöhte Chance auf Entzünden
Verursacht 1575 bis 4724 Blitzschaden
Unterstützte Fertigkeiten haben 300% erhöhte Chance auf Schocken
action attack or cast time uses animation length [1]
action do not face target [1]
active skill base lightning damage % to convert to fire [20]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFrostLaser
Triggerable, Spell, Damage
Kritische Trefferchance: 7%
Zauberzeit: 1 Sek.
Abklingzeit: 40 Sek.
Verursacht 1260 bis 1889 Kälteschaden
350% mehr Magnitude von verursachtem Unterkühlen
action attack or cast time uses animation length [1]
action do not face target [1]
active skill area of effect radius +% final [0]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [7000]
ground ice art variation [1007]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFrostLaser90Left
Triggerable, Spell, Damage
Kritische Trefferchance: 7%
Zauberzeit: 1 Sek.
Abklingzeit: 40 Sek.
Verursacht bis Kälteschaden
350% mehr Magnitude von verursachtem Unterkühlen
action attack or cast time uses animation length [1]
action do not face target [1]
active skill area of effect radius +% final [0]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [7000]
ground ice art variation [1007]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFrostLaserCorrupt
Triggerable, Spell, Damage
Kritische Trefferchance: 7%
Zauberzeit: 1 Sek.
Abklingzeit: 40 Sek.
Verursacht 1260 bis 1889 Kälteschaden
350% mehr Magnitude von verursachtem Unterkühlen
action attack or cast time uses animation length [1]
action do not face target [1]
active skill area of effect radius +% final [0]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [7000]
ground ice art variation [1007]
is area damage [1]
skill does not pathfind [1]
EAADoryaniCrabLegToss
Abklingzeit: 27.5 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
skill does not pathfind [1]
MASDoryaniCrabSweep180
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 741–1111
Kritische Trefferchance: 5%
Angriffsschaden: 130%
Angriffszeit: 1.005 Sek.
Abklingzeit: 15 Sek.
Verursacht 30% mehr Angriffsschaden
Wandelt 30% des physischen Schadens in Kälteschaden um
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [33]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
EASDoryaniCrabLightningCage
Abklingzeit: 45 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAADoryaniCrabComboSlam
Abklingzeit: 32.5 Sek.
action attack or cast time uses animation length [1]
EASDoryaniCrabExplode
Abklingzeit: 40 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASDoryaniCrabPlatformAttach
action attack or cast time uses animation length [1]
EASDoryaniCrabPlatformDetach
Abklingzeit: 50 Sek.
action attack or cast time uses animation length [1]
MPADoryaniCrabLegToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 741–1111
Kritische Trefferchance: 5%
Angriffszeit: 1.005 Sek.
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1136]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
GSDoryaniCrabLegProjImpact
Triggerable, Spell, Damage
Kritische Trefferchance: 6%
Zauberzeit: 1 Sek.
Verursacht 10235 bis 30704 Blitzschaden
Unterstützte Fertigkeiten haben 100% erhöhte Chance auf Schocken
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
spell maximum action distance +% [100]
GADoryaniCrabLegProjImpactWall
Triggerable, Attack
Base Damage: 741–1111
Kritische Trefferchance: 5%
Angriffszeit: 1.005 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
GADoryaniCrabExplode
Triggerable, Spell, Damage
Kritische Trefferchance: 6%
Zauberzeit: 1 Sek.
Verursacht 3936 bis 11809 Blitzschaden
Unterstützte Fertigkeiten haben 500% erhöhte Chance auf Schocken
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GADoryaniCrabExplodeSmash
Triggerable, Attack
Base Damage: 741–1111
Kritische Trefferchance: 5%
Angriffsschaden: 300%
Angriffszeit: 1.005 Sek.
Verursacht 200% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [40]
MPSDoryaniCrabLightningCage
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Kritische Trefferchance: 6%
Zauberzeit: 1 Sek.
Verursacht 4724 bis 14171 Blitzschaden
Unterstützte Fertigkeiten haben 60% erhöhte Chance auf Schocken
Feuert 2 zusätzliche Projektile
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [1138]
projectile spread radius [40]
GADoryaniCrabComboSlamBasic
Triggerable, Attack
Base Damage: 741–1111
Kritische Trefferchance: 5%
Angriffsschaden: 80%
Angriffszeit: 1.005 Sek.
Verursacht 20% weniger Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
GADoryaniCrabSlamCold
Triggerable, Attack
Base Damage: 741–1111
Kritische Trefferchance: 5%
Angriffsschaden: 185%
Angriffszeit: 1.005 Sek.
Verursacht 85% mehr Angriffsschaden
Wandelt 70% des physischen Schadens in Kälteschaden um
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground ice art variation [1007]
is area damage [1]
voll slam damage +% final at centre [50]
GADoryaniCrabSlamFire
Triggerable, Attack
Base Damage: 741–1111
Kritische Trefferchance: 5%
Angriffsschaden: 185%
Angriffszeit: 1.005 Sek.
Verursacht 85% mehr Angriffsschaden
Wandelt 70% des physischen Schadens in Feuerschaden um
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
GADoryaniCrabIceLaserSnap
Triggerable, Spell, Damage
Kritische Trefferchance: 6%
Zauberzeit: 1 Sek.
Verursacht 9447 bis 28342 Blitzschaden
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground ice art variation [1007]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Stats
{
	set_monster_delay_item_drops_millis = 35000
}

StateMachine
{
	define_shared_state =
	"
		enabled;
		no_collision;
	"

	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
	on_state_no_collision_0 = { MakeCollidable(); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Movement/Rotation */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "lock_on;"
	on_state_lock_on_0 = { SetUsesDirectionalRunAnimations( false ); }
	on_state_lock_on_1 = { SetUsesDirectionalRunAnimations( true ); }
}

Animated
{
	// need this to enable the turn anims
	always_interpolate_bearing = true
}

Functions
{
	fix_orientation =
	"
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
		}, true );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Lightning Cage */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "pylons_active;"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Ice Laser/Corrupt Ice Laser */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state =
	"
		ice_laser;
		ice_laser_90;
		corr_ice_laser;
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Detach Hovercraft */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "hover_crafting;"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Re-attach Hovercraft */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	leveled_starting_effects = "DoLiterallyNothing"

	on_effect_start_EASDoryaniCrabPlatformAttach = { ForceSkillIntoCooldown( EASDoryaniCrabPlatformDetach ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Self Destruct */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	no_face = { SetMovementFaceMode( DontFace ); }
	do_face = { SetMovementFaceMode( FaceDirection ); }
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Render
{
	use_ao_lights = true
}

StateMachine
{
	on_or_create_state_enabled_0 =
	{
		RemoveCollidability();
		DisableTargetable();
	}

	on_state_enabled_1 =
	{
		SetCustomCameraSpeed( 0.65 );
		CreateCameraZoomNode( 9, 9, 1.5 );
	}

	on_or_create_state_enabled_2 =
	{
		StartStateTimer( check_bearing );
		MakeCollidable();
		EnableTargetable();
		SetCustomCameraSpeed( 1.0 );
		ClearCameraZoomNodes();
	}
}

Positioned
{
	on_movement_started =
	{
		If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } );
	}
}

BaseEvents
{
	// modify this to change how the turn speed is scaled as the turn distance increases
	set_turn_speed_mult = 60
}

StateMachine
{
	define_state = "current_rotate_dir;"
	define_timer = "check_bearing = 0.033;"

	// compare the bearing and orientation here, and then set the current_rotate_dir state to 1 or 11 for left/right turns
	// that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished
	on_timer_check_bearing =
	{
		this.orientation = GetOrientation();
		this.bearing = GetAnimatedBearing();
		this.angle_diff = bearing - orientation;
		this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 );
		If( Or( And( angle_diff <= 1.0, angle_diff >= -1.0 ), GetCurrentMoveSpeed() > 1.0 ), (){ SetStateTo( current_rotate_dir, 0 ); } );
		If( And( angle_diff > 1.0, GetCurrentMoveSpeed() < 1.0 ), (){ SetStateTo( current_rotate_dir, 1 ); } );
		If( And( angle_diff < -1.0, GetCurrentMoveSpeed() < 1.0 ), (){ SetStateTo( current_rotate_dir, 2 ); } );
		// Speed up the additive turn anims as the turn speed increases
		local angle_diff_clamped = Clamp( angle_diff, -100, 100 );
		local scaling_factor = Eval( Abs( angle_diff_clamped ) / turn_speed_mult );
		local layer_speed = Clamp( scaling_factor, 1.0, 10.0 );
		// Log( 'Angle Diff: {angle_diff} | Layer Speed: {layer_speed}', c );
		If( Abs( angle_diff_clamped ) < 15, ()
		{
			layer_speed = layer_speed * Eval( Abs( angle_diff_clamped ) / 15 );
		} );
		SetLayerAnimationSpeed( 9, layer_speed );
		SetLayerAnimationSpeed( 10, layer_speed );
		StartStateTimer( check_bearing );
	}

	// if current_rotate_dir is 0, it means the monster isn't turning so fade out the additive turns
	on_state_current_rotate_dir_0 =
	{
		FadeAnimations( 9, 0.2 );
		FadeAnimations( 10, 0.2 );
	}

	// play a different additive turn anim for different turn directions and velocity
	on_state_current_rotate_dir_1 =
	{
		FadeAnimations( 10, 0.2 );
		PlayAdditiveAnimation( turn_01_right, 9 );
	}

	on_state_current_rotate_dir_2 =
	{
		FadeAnimations( 9, 0.2 );
		PlayAdditiveAnimation( turn_01_left, 10 );
	}
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* All the attachment ruckus */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents
{
	on_construction_complete =
	{
		this.hover_craft = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao' );
		this.l_arm_front = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao' );
		this.r_arm_front = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao' );
		this.l_arm_back = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao' );
		this.r_arm_back = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao' );
		// coils need to be attached here so I can have a reference to each one
		this.coil_1 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 );
		this.coil_2 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 );
		this.coil_3 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 );
		this.coil_4 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 );
		this.coil_5 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 );
		this.coil_6 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 );
	}
}

Functions
{
	detach_hover_craft =
	{
		If( IsAlive(), ()
		{
			this.doryani_boss.hover_craft = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', ground );
			this.doryani_boss.l_arm_front = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', ground );
			this.doryani_boss.r_arm_front = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', ground );
			this.doryani_boss.l_arm_back = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', ground );
			this.doryani_boss.r_arm_back = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', ground );
			doryani_boss.coil_1 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 );
			doryani_boss.coil_2 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 );
			doryani_boss.coil_3 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 );
			doryani_boss.coil_4 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 );
			doryani_boss.coil_5 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 );
			doryani_boss.coil_6 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 );
			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', floating_idle_01 );
			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', floating_idle_01 );
			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', floating_idle_01 );
			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', floating_idle_01 );
			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', floating_idle_01 );
			// without the delay here, the particles of the thruster epk don't show up
			Delay( 0.5, { doryani_boss.AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/hovercraft_thrusters.epk', 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao' ); } );
		} );
		DetachAO( hover_craft );
		DetachAO( l_arm_front );
		DetachAO( r_arm_front );
		DetachAO( l_arm_back );
		DetachAO( r_arm_back );
	}

	attach_hover_craft =
	{
		this.hover_craft = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao',  );
		this.l_arm_front = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao',  );
		this.r_arm_front = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao',  );
		this.l_arm_back = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao',  );
		this.r_arm_back = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao',  );
		// coils need to be attached here so I can have a reference to each one
		this.coil_1 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 );
		this.coil_2 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 );
		this.coil_3 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 );
		this.coil_4 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 );
		this.coil_5 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 );
		this.coil_6 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 );
		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', attach_platform_01 );
		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', attach_platform_01 );
		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', attach_platform_01 );
		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', attach_platform_01 );
		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', attach_platform_01 );
		/* PlayAnimationAttached( 'Metadata/Monsters/Doryani/TrueDoryani/TrueDoryani.ao', mech_attach_platform_01 ); */
		doryani_boss.DetachAO( hover_craft );
		doryani_boss.DetachAO( l_arm_front );
		doryani_boss.DetachAO( r_arm_front );
		doryani_boss.DetachAO( l_arm_back );
		doryani_boss.DetachAO( r_arm_back );
		
	}
}

StateMachine
{
	create_state_hover_crafting_1 =
	{
		Delay( 0.0, { Call( detach_hover_craft ); } );
	}
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload 
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/hovercraft_thrusters.epk"
	preload_monster_variety = "Metadata/Monsters/DoryaniMechSuit/DoryaniMechRailGun"
	preload_object = "Metadata/Monsters/DoryaniMechSuit/DoryaniMechZapTarget"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Lightning Cage */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_state_pylons_active_1 =
	{
		Delay( Random( 0.1, 0.5 ),
		{
			coil_1.Do( ()
			{
				PlayAnimation( activate_01 );
				QueueAnimation( idle_active_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_2.Do( ()
			{
				PlayAnimation( activate_01 );
				QueueAnimation( idle_active_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_3.Do( ()
			{
				PlayAnimation( activate_01 );
				QueueAnimation( idle_active_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_4.Do( ()
			{
				PlayAnimation( activate_01 );
				QueueAnimation( idle_active_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_5.Do( ()
			{
				PlayAnimation( activate_01 );
				QueueAnimation( idle_active_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_6.Do( ()
			{
				PlayAnimation( activate_01 );
				QueueAnimation( idle_active_01 );
			} );
		} );
		Delay( 0.5,
		{
			this.lightning_ring = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/lightning_cage.ao', root_jntBnd );
		} );
	}

	create_state_pylons_active_1 =
	{
		coil_1.QueueAnimation( idle_active_01 );
		coil_2.QueueAnimation( idle_active_01 );
		coil_3.QueueAnimation( idle_active_01 );
		coil_4.QueueAnimation( idle_active_01 );
		coil_5.QueueAnimation( idle_active_01 );
		coil_6.QueueAnimation( idle_active_01 );
		this.lightning_ring = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/lightning_cage.ao', root_jntBnd );
	}

	on_state_pylons_active_0 =
	{
		Delay( Random( 0.1, 0.5 ),
		{
			coil_1.Do( ()
			{
				PlayAnimation( deactivate_01 );
				QueueAnimation( idle_deactive_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_2.Do( ()
			{
				PlayAnimation( deactivate_01 );
				QueueAnimation( idle_deactive_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_3.Do( ()
			{
				PlayAnimation( deactivate_01 );
				QueueAnimation( idle_deactive_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_4.Do( ()
			{
				PlayAnimation( deactivate_01 );
				QueueAnimation( idle_deactive_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_5.Do( ()
			{
				PlayAnimation( deactivate_01 );
				QueueAnimation( idle_deactive_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_6.Do( ()
			{
				PlayAnimation( deactivate_01 );
				QueueAnimation( idle_deactive_01 );
			} );
		} );
		lightning_ring.PlayAnimation( end );
		Delay( 1.0, { DetachAO( lightning_ring ); } );
	}
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Ice Laser/Corrupt Ice Laser */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_state_ice_laser_0 = { ice_laser.PlayAnimation( end ); }

	on_state_ice_laser_1 =
	{
		this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser_attachment );
		ice_laser.PlayAnimation( start );
		ice_laser.QueueAnimation( loop );
	}

	create_state_ice_laser_1 =
	{
		this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser_attachment );
		ice_laser.PlayAnimation( loop );
	}

	on_state_ice_laser_90_0 = { ice_laser.PlayAnimation( end ); }

	on_state_ice_laser_90_1 =
	{
		this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser90_attachment );
		ice_laser.PlayAnimation( start );
		ice_laser.QueueAnimation( loop );
	}

	create_state_ice_laser_90_1 =
	{
		this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser90_attachment );
		ice_laser.PlayAnimation( loop );
	}

	on_state_corr_ice_laser_0 = { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao' ); }

	on_state_corr_ice_laser_1 =
	{
		this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment );
		corr_ice_laser.PlayAnimation( start );
		corr_ice_laser.QueueAnimation( loop );
	}

	create_state_corr_ice_laser_1 =
	{
		this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment );
		corr_ice_laser.PlayAnimation( loop );
	}

	on_state_corr_ice_laser_2 = { corr_ice_laser.PlayAnimation( swell ); }

	create_state_corr_ice_laser_2 =
	{
		this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment );
		corr_ice_laser.PlayAnimation( swell );
	}
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Combat Dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	on_effect_start_GSDoryaniCrabFrostLaser90Left =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechClawLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_GSDoryaniCrabFrostLaser =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechClawLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_EDADoryaniCrabClawSlam =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_GSDoryaniCrabBrazierSlam =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSlam2_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_GADoryaniCrabBodySlam =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechBodySlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_GSDoryaniCrabDiscoLazer =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechDiscoLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_GSDoryaniCrabFlamethrower =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_GSDoryaniCrabFlamethrower90Right =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_GSDoryaniCrabFlamethrowerCorrupt =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_EASDoryaniCrabLightningCage =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechLightningStorm_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_EASDoryaniCrabLightningCageCorrupt =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechLightningStorm_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_EASDoryaniCrabExplode =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSelfDestruct_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechReassemble_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast', 6000 );
		} );
	"

	on_effect_start_EASDoryaniCrabPlatformDetach =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechDetatchPlatform_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_EAADoryaniCrabLegToss =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSpiderLegAttack_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_EAADoryaniCrabComboSlam =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechComboSlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DoryaniMechSuit/DoryaniMech"] = {
    name = "Doryani's Triumph",
    life = 3.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 4.5,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 41,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MASDoryaniCrabSweep180",
        "MPADoryaniCrabLegToss",
        "MPSDoryaniCrabLightningCage",
        "GADoryaniCrabBodySlam",
        "GADoryaniCrabExplode",
        "GADoryaniCrabExplodeSmash",
        "GSDoryaniCrabBrazierSlam",
        "GSDoryaniCrabDiscoLazer",
        "GSDoryaniCrabFlamethrower",
        "GSDoryaniCrabFlamethrower90Right",
        "GSDoryaniCrabFlamethrowerCorrupt",
        "GSDoryaniCrabFrostLaser",
        "GSDoryaniCrabFrostLaser90Left",
        "GSDoryaniCrabFrostLaserCorrupt",
        "GSDoryaniCrabLegProjImpact",
        "GADoryaniCrabLegProjImpactWall",
        "GADoryaniCrabSlamCold",
        "GADoryaniCrabSlamFire",
        "GADoryaniCrabComboSlamBasic",
        "GADoryaniCrabIceLaserSnap",
        "EASDoryaniCrabExplode",
        "EASDoryaniCrabLightningCage",
        "EASDoryaniCrabPlatformAttach",
        "EASDoryaniCrabPlatformDetach",
        "EAADoryaniCrabLegToss",
        "EAADoryaniCrabComboSlam",
        "EDADoryaniCrabClawSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDoryaniCrabSweep180"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {33, 30, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPADoryaniCrabLegToss"] = {
    name = "MPADoryaniCrabLegToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {1136, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDoryaniCrabLightningCage"] = {
    name = "MPSDoryaniCrabLightningCage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "shock_chance_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 1138, 2, 40, 20, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoryaniCrabBodySlam"] = {
    name = "GADoryaniCrabBodySlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoryaniCrabExplode"] = {
    name = "GADoryaniCrabExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "voll_slam_damage_+%_final_at_centre",
        "shock_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 20, 500, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoryaniCrabExplodeSmash"] = {
    name = "GADoryaniCrabExplodeSmash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabBrazierSlam"] = {
    name = "GSDoryaniCrabBrazierSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabDiscoLazer"] = {
    name = "GSDoryaniCrabDiscoLazer",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabFlamethrower"] = {
    name = "GSDoryaniCrabFlamethrower",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabFlamethrower90Right"] = {
    name = "GSDoryaniCrabFlamethrower90Right",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabFlamethrowerCorrupt"] = {
    name = "GSDoryaniCrabFlamethrowerCorrupt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_chance_+%",
        "active_skill_base_lightning_damage_%_to_convert_to_fire",
        "ignite_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 300, 20, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabFrostLaser"] = {
    name = "GSDoryaniCrabFrostLaser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, 350, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabFrostLaser90Left"] = {
    name = "GSDoryaniCrabFrostLaser90Left",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, 350, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabFrostLaserCorrupt"] = {
    name = "GSDoryaniCrabFrostLaserCorrupt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, 350, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabLegProjImpact"] = {
    name = "GSDoryaniCrabLegProjImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_chance_+%",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 100, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoryaniCrabLegProjImpactWall"] = {
    name = "GADoryaniCrabLegProjImpactWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoryaniCrabSlamCold"] = {
    name = "GADoryaniCrabSlamCold",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, 50, 0, 4000, 1007, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoryaniCrabSlamFire"] = {
    name = "GADoryaniCrabSlamFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, 50, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoryaniCrabComboSlamBasic"] = {
    name = "GADoryaniCrabComboSlamBasic",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoryaniCrabIceLaserSnap"] = {
    name = "GADoryaniCrabIceLaserSnap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 0, 4000, 1007, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniCrabExplode"] = {
    name = "EASDoryaniCrabExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniCrabLightningCage"] = {
    name = "EASDoryaniCrabLightningCage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniCrabPlatformAttach"] = {
    name = "EASDoryaniCrabPlatformAttach",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniCrabPlatformDetach"] = {
    name = "EASDoryaniCrabPlatformDetach",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADoryaniCrabLegToss"] = {
    name = "EAADoryaniCrabLegToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADoryaniCrabComboSlam"] = {
    name = "EAADoryaniCrabComboSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDADoryaniCrabClawSlam"] = {
    name = "EDADoryaniCrabClawSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
IdMonsterUniqueT3Boss
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • Kann nicht zurückgestoßen werden
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Doryanis Triumph
    100% erhöhte Chance auf Schocken
    active skill ignite effect +% final [33]
    monster dropped item rarity +% [14700]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    Kann nicht zurückgestoßen werden
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [15]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    Doryani's Triumph
    SpectreN
    AreaDie Steinzitadelle
    Tagsconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
    Leben
    360%
    Rüstung
    +100%
    Widerstand
    30 0 30 0
    Damage
    450%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    7 ~ 41
    Angriffszeit
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    300%
    Model Size
    100%
    Type
    DoryaniMechMap
    Metadata
    DoryaniMechMap
    Stufe
    80
    Leben
    56,192
    Rüstung
    13,734
    Ausweichwert
    644
    Damage
    1,502
    Zauberschaden
    1,502
    Genauigkeit
    3,204
    Angriffszeit
    1.005
    Erfahrung
    300,000
    Minion Life
    66,402
    Minion Damage
    18,550
    Minion Armour
    27,468
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 1202–1802
    Kritische Trefferchance: 5%
    Angriffszeit: 1.005 Sek.
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GADoryaniCrabBodySlam
    Triggerable, Attack
    Base Damage: 1202–1802
    Kritische Trefferchance: 5%
    Angriffsschaden: 200%
    Angriffszeit: 1.005 Sek.
    Abklingzeit: 35 Sek.
    Verursacht 100% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [40]
    EDADoryaniCrabClawSlam
    Triggerable, Attack
    Base Damage: 1202–1802
    Kritische Trefferchance: 5%
    Angriffszeit: 1.005 Sek.
    Abklingzeit: 20 Sek.
    Wandelt 65% des physischen Schadens in Kälteschaden um
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSDoryaniCrabBrazierSlam
    Triggerable, Spell, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Abklingzeit: 15 Sek.
    100% erhöhte Chance auf Entzünden
    Verursacht 57880 bis 86820 Feuerschaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [40]
    GSDoryaniCrabDiscoLazer
    Triggerable, Spell, Damage
    Kritische Trefferchance: 6%
    Zauberzeit: 1 Sek.
    Abklingzeit: 35 Sek.
    Verursacht 3617 bis 10852 Blitzschaden
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]
    skill does not pathfind [1]
    GSDoryaniCrabFlamethrower
    Triggerable, Spell, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Abklingzeit: 35 Sek.
    50% erhöhte Chance auf Entzünden
    Verursacht 10418 bis 15628 Feuerschaden
    action attack or cast time uses animation length [1]
    action do not face target [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    skill does not pathfind [1]
    GSDoryaniCrabFlamethrower90Right
    Triggerable, Spell, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Abklingzeit: 35 Sek.
    50% erhöhte Chance auf Entzünden
    Verursacht bis Feuerschaden
    action attack or cast time uses animation length [1]
    action do not face target [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    skill does not pathfind [1]
    GSDoryaniCrabFlamethrowerCorrupt
    Triggerable, Spell, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Abklingzeit: 35 Sek.
    50% erhöhte Chance auf Entzünden
    Verursacht 7235 bis 21705 Blitzschaden
    Unterstützte Fertigkeiten haben 300% erhöhte Chance auf Schocken
    action attack or cast time uses animation length [1]
    action do not face target [1]
    active skill base lightning damage % to convert to fire [20]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    skill does not pathfind [1]
    GSDoryaniCrabFrostLaser
    Triggerable, Spell, Damage
    Kritische Trefferchance: 7%
    Zauberzeit: 1 Sek.
    Abklingzeit: 40 Sek.
    Verursacht 5788 bis 8682 Kälteschaden
    350% mehr Magnitude von verursachtem Unterkühlen
    action attack or cast time uses animation length [1]
    action do not face target [1]
    active skill area of effect radius +% final [0]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill effect duration [7000]
    ground ice art variation [1007]
    is area damage [1]
    skill does not pathfind [1]
    GSDoryaniCrabFrostLaser90Left
    Triggerable, Spell, Damage
    Kritische Trefferchance: 7%
    Zauberzeit: 1 Sek.
    Abklingzeit: 40 Sek.
    Verursacht bis Kälteschaden
    350% mehr Magnitude von verursachtem Unterkühlen
    action attack or cast time uses animation length [1]
    action do not face target [1]
    active skill area of effect radius +% final [0]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill effect duration [7000]
    ground ice art variation [1007]
    is area damage [1]
    skill does not pathfind [1]
    GSDoryaniCrabFrostLaserCorrupt
    Triggerable, Spell, Damage
    Kritische Trefferchance: 7%
    Zauberzeit: 1 Sek.
    Abklingzeit: 40 Sek.
    Verursacht 5788 bis 8682 Kälteschaden
    350% mehr Magnitude von verursachtem Unterkühlen
    action attack or cast time uses animation length [1]
    action do not face target [1]
    active skill area of effect radius +% final [0]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill effect duration [7000]
    ground ice art variation [1007]
    is area damage [1]
    skill does not pathfind [1]
    EAADoryaniCrabLegToss
    Abklingzeit: 27.5 Sek.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    attack maximum action distance + [80]
    skill does not pathfind [1]
    MASDoryaniCrabSweep180
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 1202–1802
    Kritische Trefferchance: 5%
    Angriffsschaden: 130%
    Angriffszeit: 1.005 Sek.
    Abklingzeit: 15 Sek.
    Verursacht 30% mehr Angriffsschaden
    Wandelt 30% des physischen Schadens in Kälteschaden um
    action attack or cast time uses animation length [1]
    action do not face target [1]
    attack maximum action distance + [33]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    EASDoryaniCrabLightningCage
    Abklingzeit: 45 Sek.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    EAADoryaniCrabComboSlam
    Abklingzeit: 32.5 Sek.
    action attack or cast time uses animation length [1]
    EASDoryaniCrabExplode
    Abklingzeit: 40 Sek.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    EASDoryaniCrabPlatformAttach
    action attack or cast time uses animation length [1]
    EASDoryaniCrabPlatformDetach
    Abklingzeit: 50 Sek.
    action attack or cast time uses animation length [1]
    MPADoryaniCrabLegToss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1202–1802
    Kritische Trefferchance: 5%
    Angriffszeit: 1.005 Sek.
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1136]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    GSDoryaniCrabLegProjImpact
    Triggerable, Spell, Damage
    Kritische Trefferchance: 6%
    Zauberzeit: 1 Sek.
    Verursacht 47027 bis 141082 Blitzschaden
    Unterstützte Fertigkeiten haben 100% erhöhte Chance auf Schocken
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    spell maximum action distance +% [100]
    GADoryaniCrabLegProjImpactWall
    Triggerable, Attack
    Base Damage: 1202–1802
    Kritische Trefferchance: 5%
    Angriffszeit: 1.005 Sek.
    action attack or cast time uses animation length [1]
    is area damage [1]
    GADoryaniCrabExplode
    Triggerable, Spell, Damage
    Kritische Trefferchance: 6%
    Zauberzeit: 1 Sek.
    Verursacht 18087 bis 54262 Blitzschaden
    Unterstützte Fertigkeiten haben 500% erhöhte Chance auf Schocken
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [20]
    GADoryaniCrabExplodeSmash
    Triggerable, Attack
    Base Damage: 1202–1802
    Kritische Trefferchance: 5%
    Angriffsschaden: 300%
    Angriffszeit: 1.005 Sek.
    Verursacht 200% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [40]
    MPSDoryaniCrabLightningCage
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Kritische Trefferchance: 6%
    Zauberzeit: 1 Sek.
    Verursacht 21705 bis 65115 Blitzschaden
    Unterstützte Fertigkeiten haben 60% erhöhte Chance auf Schocken
    Feuert 2 zusätzliche Projektile
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [1138]
    projectile spread radius [40]
    GADoryaniCrabComboSlamBasic
    Triggerable, Attack
    Base Damage: 1202–1802
    Kritische Trefferchance: 5%
    Angriffsschaden: 80%
    Angriffszeit: 1.005 Sek.
    Verursacht 20% weniger Angriffsschaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    GADoryaniCrabSlamCold
    Triggerable, Attack
    Base Damage: 1202–1802
    Kritische Trefferchance: 5%
    Angriffsschaden: 185%
    Angriffszeit: 1.005 Sek.
    Verursacht 85% mehr Angriffsschaden
    Wandelt 70% des physischen Schadens in Kälteschaden um
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [0]
    base skill effect duration [4000]
    ground ice art variation [1007]
    is area damage [1]
    voll slam damage +% final at centre [50]
    GADoryaniCrabSlamFire
    Triggerable, Attack
    Base Damage: 1202–1802
    Kritische Trefferchance: 5%
    Angriffsschaden: 185%
    Angriffszeit: 1.005 Sek.
    Verursacht 85% mehr Angriffsschaden
    Wandelt 70% des physischen Schadens in Feuerschaden um
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [50]
    GADoryaniCrabIceLaserSnap
    Triggerable, Spell, Damage
    Kritische Trefferchance: 6%
    Zauberzeit: 1 Sek.
    Verursacht 43410 bis 130229 Blitzschaden
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [0]
    base skill effect duration [4000]
    ground ice art variation [1007]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state =
    	"
    		enabled;
    		no_collision;
    	"
    
    	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
    	on_state_no_collision_0 = { MakeCollidable(); }
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Movement/Rotation */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = { SetUsesDirectionalRunAnimations( false ); }
    	on_state_lock_on_1 = { SetUsesDirectionalRunAnimations( true ); }
    }
    
    Animated
    {
    	// need this to enable the turn anims
    	always_interpolate_bearing = true
    }
    
    Functions
    {
    	fix_orientation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Lightning Cage */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "pylons_active;"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Ice Laser/Corrupt Ice Laser */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state =
    	"
    		ice_laser;
    		ice_laser_90;
    		corr_ice_laser;
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Detach Hovercraft */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "hover_crafting;"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Re-attach Hovercraft */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Actor
    {
    	leveled_starting_effects = "DoLiterallyNothing"
    
    	on_effect_start_EASDoryaniCrabPlatformAttach = { ForceSkillIntoCooldown( EASDoryaniCrabPlatformDetach ); }
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Self Destruct */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Functions
    {
    	no_face = { SetMovementFaceMode( DontFace ); }
    	do_face = { SetMovementFaceMode( FaceDirection ); }
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 9000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Render
    {
    	use_ao_lights = true
    }
    
    StateMachine
    {
    	on_or_create_state_enabled_0 =
    	{
    		RemoveCollidability();
    		DisableTargetable();
    	}
    
    	on_state_enabled_1 =
    	{
    		SetCustomCameraSpeed( 0.65 );
    		CreateCameraZoomNode( 9, 9, 1.5 );
    	}
    
    	on_or_create_state_enabled_2 =
    	{
    		StartStateTimer( check_bearing );
    		MakeCollidable();
    		EnableTargetable();
    		SetCustomCameraSpeed( 1.0 );
    		ClearCameraZoomNodes();
    	}
    }
    
    Positioned
    {
    	on_movement_started =
    	{
    		If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } );
    	}
    }
    
    BaseEvents
    {
    	// modify this to change how the turn speed is scaled as the turn distance increases
    	set_turn_speed_mult = 60
    }
    
    StateMachine
    {
    	define_state = "current_rotate_dir;"
    	define_timer = "check_bearing = 0.033;"
    
    	// compare the bearing and orientation here, and then set the current_rotate_dir state to 1 or 11 for left/right turns
    	// that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished
    	on_timer_check_bearing =
    	{
    		this.orientation = GetOrientation();
    		this.bearing = GetAnimatedBearing();
    		this.angle_diff = bearing - orientation;
    		this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 );
    		If( Or( And( angle_diff <= 1.0, angle_diff >= -1.0 ), GetCurrentMoveSpeed() > 1.0 ), (){ SetStateTo( current_rotate_dir, 0 ); } );
    		If( And( angle_diff > 1.0, GetCurrentMoveSpeed() < 1.0 ), (){ SetStateTo( current_rotate_dir, 1 ); } );
    		If( And( angle_diff < -1.0, GetCurrentMoveSpeed() < 1.0 ), (){ SetStateTo( current_rotate_dir, 2 ); } );
    		// Speed up the additive turn anims as the turn speed increases
    		local angle_diff_clamped = Clamp( angle_diff, -100, 100 );
    		local scaling_factor = Eval( Abs( angle_diff_clamped ) / turn_speed_mult );
    		local layer_speed = Clamp( scaling_factor, 1.0, 10.0 );
    		// Log( 'Angle Diff: {angle_diff} | Layer Speed: {layer_speed}', c );
    		If( Abs( angle_diff_clamped ) < 15, ()
    		{
    			layer_speed = layer_speed * Eval( Abs( angle_diff_clamped ) / 15 );
    		} );
    		SetLayerAnimationSpeed( 9, layer_speed );
    		SetLayerAnimationSpeed( 10, layer_speed );
    		StartStateTimer( check_bearing );
    	}
    
    	// if current_rotate_dir is 0, it means the monster isn't turning so fade out the additive turns
    	on_state_current_rotate_dir_0 =
    	{
    		FadeAnimations( 9, 0.2 );
    		FadeAnimations( 10, 0.2 );
    	}
    
    	// play a different additive turn anim for different turn directions and velocity
    	on_state_current_rotate_dir_1 =
    	{
    		FadeAnimations( 10, 0.2 );
    		PlayAdditiveAnimation( turn_01_right, 9 );
    	}
    
    	on_state_current_rotate_dir_2 =
    	{
    		FadeAnimations( 9, 0.2 );
    		PlayAdditiveAnimation( turn_01_left, 10 );
    	}
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* All the attachment ruckus */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    BaseEvents
    {
    	on_construction_complete =
    	{
    		this.hover_craft = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao' );
    		this.l_arm_front = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao' );
    		this.r_arm_front = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao' );
    		this.l_arm_back = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao' );
    		this.r_arm_back = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao' );
    		// coils need to be attached here so I can have a reference to each one
    		this.coil_1 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 );
    		this.coil_2 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 );
    		this.coil_3 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 );
    		this.coil_4 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 );
    		this.coil_5 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 );
    		this.coil_6 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 );
    	}
    }
    
    Functions
    {
    	detach_hover_craft =
    	{
    		If( IsAlive(), ()
    		{
    			this.doryani_boss.hover_craft = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', ground );
    			this.doryani_boss.l_arm_front = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', ground );
    			this.doryani_boss.r_arm_front = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', ground );
    			this.doryani_boss.l_arm_back = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', ground );
    			this.doryani_boss.r_arm_back = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', ground );
    			doryani_boss.coil_1 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 );
    			doryani_boss.coil_2 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 );
    			doryani_boss.coil_3 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 );
    			doryani_boss.coil_4 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 );
    			doryani_boss.coil_5 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 );
    			doryani_boss.coil_6 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 );
    			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', floating_idle_01 );
    			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', floating_idle_01 );
    			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', floating_idle_01 );
    			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', floating_idle_01 );
    			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', floating_idle_01 );
    			// without the delay here, the particles of the thruster epk don't show up
    			Delay( 0.5, { doryani_boss.AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/hovercraft_thrusters.epk', 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao' ); } );
    		} );
    		DetachAO( hover_craft );
    		DetachAO( l_arm_front );
    		DetachAO( r_arm_front );
    		DetachAO( l_arm_back );
    		DetachAO( r_arm_back );
    	}
    
    	attach_hover_craft =
    	{
    		this.hover_craft = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao',  );
    		this.l_arm_front = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao',  );
    		this.r_arm_front = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao',  );
    		this.l_arm_back = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao',  );
    		this.r_arm_back = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao',  );
    		// coils need to be attached here so I can have a reference to each one
    		this.coil_1 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 );
    		this.coil_2 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 );
    		this.coil_3 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 );
    		this.coil_4 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 );
    		this.coil_5 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 );
    		this.coil_6 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 );
    		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', attach_platform_01 );
    		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', attach_platform_01 );
    		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', attach_platform_01 );
    		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', attach_platform_01 );
    		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', attach_platform_01 );
    		/* PlayAnimationAttached( 'Metadata/Monsters/Doryani/TrueDoryani/TrueDoryani.ao', mech_attach_platform_01 ); */
    		doryani_boss.DetachAO( hover_craft );
    		doryani_boss.DetachAO( l_arm_front );
    		doryani_boss.DetachAO( r_arm_front );
    		doryani_boss.DetachAO( l_arm_back );
    		doryani_boss.DetachAO( r_arm_back );
    		
    	}
    }
    
    StateMachine
    {
    	create_state_hover_crafting_1 =
    	{
    		Delay( 0.0, { Call( detach_hover_craft ); } );
    	}
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Preload */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Preload 
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/hovercraft_thrusters.epk"
    	preload_monster_variety = "Metadata/Monsters/DoryaniMechSuit/DoryaniMechRailGun"
    	preload_object = "Metadata/Monsters/DoryaniMechSuit/DoryaniMechZapTarget"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Lightning Cage */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	on_state_pylons_active_1 =
    	{
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_1.Do( ()
    			{
    				PlayAnimation( activate_01 );
    				QueueAnimation( idle_active_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_2.Do( ()
    			{
    				PlayAnimation( activate_01 );
    				QueueAnimation( idle_active_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_3.Do( ()
    			{
    				PlayAnimation( activate_01 );
    				QueueAnimation( idle_active_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_4.Do( ()
    			{
    				PlayAnimation( activate_01 );
    				QueueAnimation( idle_active_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_5.Do( ()
    			{
    				PlayAnimation( activate_01 );
    				QueueAnimation( idle_active_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_6.Do( ()
    			{
    				PlayAnimation( activate_01 );
    				QueueAnimation( idle_active_01 );
    			} );
    		} );
    		Delay( 0.5,
    		{
    			this.lightning_ring = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/lightning_cage.ao', root_jntBnd );
    		} );
    	}
    
    	create_state_pylons_active_1 =
    	{
    		coil_1.QueueAnimation( idle_active_01 );
    		coil_2.QueueAnimation( idle_active_01 );
    		coil_3.QueueAnimation( idle_active_01 );
    		coil_4.QueueAnimation( idle_active_01 );
    		coil_5.QueueAnimation( idle_active_01 );
    		coil_6.QueueAnimation( idle_active_01 );
    		this.lightning_ring = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/lightning_cage.ao', root_jntBnd );
    	}
    
    	on_state_pylons_active_0 =
    	{
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_1.Do( ()
    			{
    				PlayAnimation( deactivate_01 );
    				QueueAnimation( idle_deactive_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_2.Do( ()
    			{
    				PlayAnimation( deactivate_01 );
    				QueueAnimation( idle_deactive_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_3.Do( ()
    			{
    				PlayAnimation( deactivate_01 );
    				QueueAnimation( idle_deactive_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_4.Do( ()
    			{
    				PlayAnimation( deactivate_01 );
    				QueueAnimation( idle_deactive_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_5.Do( ()
    			{
    				PlayAnimation( deactivate_01 );
    				QueueAnimation( idle_deactive_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_6.Do( ()
    			{
    				PlayAnimation( deactivate_01 );
    				QueueAnimation( idle_deactive_01 );
    			} );
    		} );
    		lightning_ring.PlayAnimation( end );
    		Delay( 1.0, { DetachAO( lightning_ring ); } );
    	}
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Ice Laser/Corrupt Ice Laser */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	on_state_ice_laser_0 = { ice_laser.PlayAnimation( end ); }
    
    	on_state_ice_laser_1 =
    	{
    		this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser_attachment );
    		ice_laser.PlayAnimation( start );
    		ice_laser.QueueAnimation( loop );
    	}
    
    	create_state_ice_laser_1 =
    	{
    		this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser_attachment );
    		ice_laser.PlayAnimation( loop );
    	}
    
    	on_state_ice_laser_90_0 = { ice_laser.PlayAnimation( end ); }
    
    	on_state_ice_laser_90_1 =
    	{
    		this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser90_attachment );
    		ice_laser.PlayAnimation( start );
    		ice_laser.QueueAnimation( loop );
    	}
    
    	create_state_ice_laser_90_1 =
    	{
    		this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser90_attachment );
    		ice_laser.PlayAnimation( loop );
    	}
    
    	on_state_corr_ice_laser_0 = { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao' ); }
    
    	on_state_corr_ice_laser_1 =
    	{
    		this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment );
    		corr_ice_laser.PlayAnimation( start );
    		corr_ice_laser.QueueAnimation( loop );
    	}
    
    	create_state_corr_ice_laser_1 =
    	{
    		this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment );
    		corr_ice_laser.PlayAnimation( loop );
    	}
    
    	on_state_corr_ice_laser_2 = { corr_ice_laser.PlayAnimation( swell ); }
    
    	create_state_corr_ice_laser_2 =
    	{
    		this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment );
    		corr_ice_laser.PlayAnimation( swell );
    	}
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Combat Dialogue */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Actor
    {
    	on_effect_start_GSDoryaniCrabFrostLaser90Left =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechClawLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_GSDoryaniCrabFrostLaser =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechClawLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_EDADoryaniCrabClawSlam =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_GSDoryaniCrabBrazierSlam =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_GADoryaniCrabBodySlam =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechBodySlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_GSDoryaniCrabDiscoLazer =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechDiscoLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_GSDoryaniCrabFlamethrower =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_GSDoryaniCrabFlamethrower90Right =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_GSDoryaniCrabFlamethrowerCorrupt =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_EASDoryaniCrabLightningCage =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechLightningStorm_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_EASDoryaniCrabLightningCageCorrupt =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechLightningStorm_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_EASDoryaniCrabExplode =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSelfDestruct_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechReassemble_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast', 6000 );
    		} );
    	"
    
    	on_effect_start_EASDoryaniCrabPlatformDetach =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechDetatchPlatform_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_EAADoryaniCrabLegToss =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSpiderLegAttack_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DoryaniMechSuit/DoryaniMechMap"] = {
        name = "Doryani's Triumph",
        life = 3.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 4.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 41,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MASDoryaniCrabSweep180",
            "MPADoryaniCrabLegToss",
            "MPSDoryaniCrabLightningCage",
            "GADoryaniCrabBodySlam",
            "GADoryaniCrabExplode",
            "GADoryaniCrabExplodeSmash",
            "GSDoryaniCrabBrazierSlam",
            "GSDoryaniCrabDiscoLazer",
            "GSDoryaniCrabFlamethrower",
            "GSDoryaniCrabFlamethrower90Right",
            "GSDoryaniCrabFlamethrowerCorrupt",
            "GSDoryaniCrabFrostLaser",
            "GSDoryaniCrabFrostLaser90Left",
            "GSDoryaniCrabFrostLaserCorrupt",
            "GSDoryaniCrabLegProjImpact",
            "GADoryaniCrabLegProjImpactWall",
            "GADoryaniCrabSlamCold",
            "GADoryaniCrabSlamFire",
            "GADoryaniCrabComboSlamBasic",
            "GADoryaniCrabIceLaserSnap",
            "EASDoryaniCrabExplode",
            "EASDoryaniCrabLightningCage",
            "EASDoryaniCrabPlatformAttach",
            "EASDoryaniCrabPlatformDetach",
            "EAADoryaniCrabLegToss",
            "EAADoryaniCrabComboSlam",
            "EDADoryaniCrabClawSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASDoryaniCrabSweep180"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {33, 30, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPADoryaniCrabLegToss"] = {
        name = "MPADoryaniCrabLegToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1136, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDoryaniCrabLightningCage"] = {
        name = "MPSDoryaniCrabLightningCage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "active_skill_projectile_speed_+%_variation_final",
            "shock_chance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 1138, 2, 40, 20, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADoryaniCrabBodySlam"] = {
        name = "GADoryaniCrabBodySlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADoryaniCrabExplode"] = {
        name = "GADoryaniCrabExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "voll_slam_damage_+%_final_at_centre",
            "shock_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 20, 500, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADoryaniCrabExplodeSmash"] = {
        name = "GADoryaniCrabExplodeSmash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabBrazierSlam"] = {
        name = "GSDoryaniCrabBrazierSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "ignite_chance_+%",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabDiscoLazer"] = {
        name = "GSDoryaniCrabDiscoLazer",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabFlamethrower"] = {
        name = "GSDoryaniCrabFlamethrower",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "ignite_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabFlamethrower90Right"] = {
        name = "GSDoryaniCrabFlamethrower90Right",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "ignite_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabFlamethrowerCorrupt"] = {
        name = "GSDoryaniCrabFlamethrowerCorrupt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "active_skill_base_lightning_damage_%_to_convert_to_fire",
            "ignite_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, 300, 20, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabFrostLaser"] = {
        name = "GSDoryaniCrabFrostLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "active_skill_chill_effect_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, 350, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabFrostLaser90Left"] = {
        name = "GSDoryaniCrabFrostLaser90Left",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "active_skill_chill_effect_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, 350, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabFrostLaserCorrupt"] = {
        name = "GSDoryaniCrabFrostLaserCorrupt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "active_skill_chill_effect_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, 350, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabLegProjImpact"] = {
        name = "GSDoryaniCrabLegProjImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 100, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADoryaniCrabLegProjImpactWall"] = {
        name = "GADoryaniCrabLegProjImpactWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {critChance = 6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADoryaniCrabSlamCold"] = {
        name = "GADoryaniCrabSlamCold",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {70, 50, 0, 4000, 1007, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADoryaniCrabSlamFire"] = {
        name = "GADoryaniCrabSlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {70, 50, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADoryaniCrabComboSlamBasic"] = {
        name = "GADoryaniCrabComboSlamBasic",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADoryaniCrabIceLaserSnap"] = {
        name = "GADoryaniCrabIceLaserSnap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 4000, 1007, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniCrabExplode"] = {
        name = "EASDoryaniCrabExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniCrabLightningCage"] = {
        name = "EASDoryaniCrabLightningCage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniCrabPlatformAttach"] = {
        name = "EASDoryaniCrabPlatformAttach",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniCrabPlatformDetach"] = {
        name = "EASDoryaniCrabPlatformDetach",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADoryaniCrabLegToss"] = {
        name = "EAADoryaniCrabLegToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADoryaniCrabComboSlam"] = {
        name = "EAADoryaniCrabComboSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDADoryaniCrabClawSlam"] = {
        name = "EDADoryaniCrabClawSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    100% erhöhte Chance auf Schocken
    active skill ignite effect +% final [33]
    IdEndgameBossIgniteShockBonus
    FamilyDoryaniEndgameIgniteShock
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • shock chance +% Min: 100 Max: 100 Global
  • active skill ignite effect +% final Min: 33 Max: 33 Global
  • monster dropped item rarity +% [14700]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    IdMonsterUniqueT3Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • Kann nicht zurückgestoßen werden
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [15]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT3
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 15 Max: 15 Global
  • Doryanis Triumph
    no movement speed [1]
    Doryani's Triumph
    SpectreN
    Tagsconstruct, mud_blood, not_dex, not_int, slow_movement
    Leben
    360%
    Rüstung
    +60%
    Widerstand
    0 0 0 0
    Damage
    450%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    7 ~ 41
    Angriffszeit
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    300%
    Model Size
    100%
    Type
    DoryaniMech
    Metadata
    DoryaniMechRailGun
    Stufe
    68
    Leben
    27,925
    Rüstung
    5,522
    Ausweichwert
    477
    Damage
    1,049
    Zauberschaden
    1,049
    Genauigkeit
    2,180
    Angriffszeit
    1.005
    Erfahrung
    85,902
    Minion Life
    40,608
    Minion Damage
    8,534
    Minion Armour
    9,663
    GSDoryaniCrabLegProjImpact
    Triggerable, Spell, Damage
    Kritische Trefferchance: 6%
    Zauberzeit: 1 Sek.
    Verursacht 14984 bis 44953 Blitzschaden
    Unterstützte Fertigkeiten haben 100% erhöhte Chance auf Schocken
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    spell maximum action distance +% [100]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	object_size = 0
    	blocking = false
    }
    
    Functions
    {
    	update_target = { SetTarget( arg1, 1 ); }
    }
    
    StateMachine
    {
    	define_shared_state = "fade_out;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = { AddNamedTask( TargetTiltTracker ); }
    }
    
    StateMachine
    {
    	on_or_create_state_fade_out_1 = { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/legs_dissolve.epk' ); }
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/legs_dissolve.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DoryaniMechSuit/DoryaniMechRailGun"] = {
        name = "Doryani's Triumph",
        life = 3.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 4.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 41,
        accuracy = 1,
        skillList = {
            "GSDoryaniCrabLegProjImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabLegProjImpact"] = {
        name = "GSDoryaniCrabLegProjImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 100, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    no movement speed [1]
    IdStanceSalmon
    FamilyStance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • no movement speed Min: 1 Max: 1 Global
  • Doryanis Triumph
    Doryani's Triumph
    SpectreN
    Tagsconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
    Leben
    360%
    Rüstung
    +60%
    Widerstand
    0 0 0 0
    Damage
    450%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    7 ~ 41
    Angriffszeit
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    300%
    Model Size
    100%
    Type
    DoryaniMech
    Metadata
    DoryaniMechHoverPlatform
    Stufe
    68
    Leben
    27,925
    Rüstung
    5,522
    Ausweichwert
    477
    Damage
    1,049
    Zauberschaden
    1,049
    Genauigkeit
    2,180
    Angriffszeit
    1.005
    Erfahrung
    85,902
    Minion Life
    40,608
    Minion Damage
    8,534
    Minion Armour
    9,663
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 839–1259
    Kritische Trefferchance: 5%
    Angriffszeit: 1.005 Sek.
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Positioned
    {
    	blocking = false
    }
    
    Actor
    {
    	leveled_starting_effects = "CTS1BossFightStart"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Movement/Rotation */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Animated
    {
    	// need this to enable the turn anims
    	always_interpolate_bearing = true
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Skill 1 */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    BaseEvents {}
    
    Actor {}
    
    Animated {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Render
    {
    	use_ao_lights = true
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Preload */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Preload {}
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Skill 1 */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    BaseEvents {}
    
    Actor {}
    
    Animated {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DoryaniMechSuit/DoryaniMechHoverPlatform"] = {
        name = "Doryani's Triumph",
        life = 3.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 4.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 41,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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