Doryanis Triumph
Konstrukt
monster dropped item rarity +% [4800]
monster slain experience +% [0]
Kann nicht zurückgestoßen werden
Doryani's Triumph
SpectreN
AreaDie Schwarzen Kammern
Tagsconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
Leben
420%
Widerstand
0 0 0 0
Damage
450%
Genauigkeit
100%
Attack Distance
7 ~ 41
Angriffszeit
1.005 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
100%
Type
DoryaniMech
Metadata
DoryaniMech
Stufe
45
Leben
7,732
Damage
488
Zauberschaden
488
Genauigkeit
1,028
Angriffszeit
1.005
Erfahrung
18,135
Minion Life
12,844
Minion Damage
1,239
Minion Armour
1,638
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 390–586
Angriffszeit: 1.005 Sek.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GADoryaniCrabBodySlam
Triggerable, Attack
Base Damage: 390–586
Angriffsschaden: 200%
Angriffszeit: 1.005 Sek.
Abklingzeit: 35 Sek.
Verursacht 100% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [40]
EDADoryaniCrabClawSlam
Triggerable, Attack
Base Damage: 390–586
Angriffszeit: 1.005 Sek.
Abklingzeit: 20 Sek.
Wandelt 65% des physischen Schadens in Kälteschaden um
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniCrabBrazierSlam
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Abklingzeit: 15 Sek.
100% erhöhte Magnitude von Entflammbarkeit
Verursacht 360.1 bis 540.1 Feuerschaden
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [40]
GSDoryaniCrabDiscoLazer
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Abklingzeit: 35 Sek.
Verursacht 22.51 bis 67.52 Blitzschaden
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFlamethrower
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Abklingzeit: 35 Sek.
50% erhöhte Magnitude von Entflammbarkeit
Verursacht 64.82 bis 97.22 Feuerschaden
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill cannot be parried [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFlamethrower90Right
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Abklingzeit: 35 Sek.
50% erhöhte Magnitude von Entflammbarkeit
Verursacht bis Feuerschaden
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill cannot be parried [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFlamethrowerCorrupt
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Abklingzeit: 35 Sek.
50% erhöhte Magnitude von Entflammbarkeit
Verursacht bis 54.01 Feuerschaden
Verursacht 22.51 bis 67.52 Blitzschaden
Unterstützte Fertigkeiten haben 300% erhöhte Chance auf Schocken
Verursacht 36.01 bis Basis-Feuerschaden pro verbrauchter Widerstands-Ladung
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill cannot be parried [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFrostLaser
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Abklingzeit: 40 Sek.
Verursacht 36.01 bis 54.01 Kälteschaden
action attack or cast time uses animation length [1]
action do not face target [1]
active skill area of effect radius +% final [0]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [7000]
ground ice art variation [1007]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFrostLaser90Left
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Abklingzeit: 40 Sek.
Verursacht bis Kälteschaden
action attack or cast time uses animation length [1]
action do not face target [1]
active skill area of effect radius +% final [0]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [7000]
ground ice art variation [1007]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFrostLaserCorrupt
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Abklingzeit: 40 Sek.
Verursacht 36.01 bis 54.01 Kälteschaden
action attack or cast time uses animation length [1]
action do not face target [1]
active skill area of effect radius +% final [0]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [7000]
ground ice art variation [1007]
is area damage [1]
skill does not pathfind [1]
EAADoryaniCrabLegToss
Abklingzeit: 27.5 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
skill does not pathfind [1]
MASDoryaniCrabSweep180
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 390–586
Angriffsschaden: 130%
Angriffszeit: 1.005 Sek.
Abklingzeit: 15 Sek.
Verursacht 30% mehr Angriffsschaden
Wandelt 30% des physischen Schadens in Kälteschaden um
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [33]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
EASDoryaniCrabLightningCage
Abklingzeit: 45 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAADoryaniCrabComboSlam
Abklingzeit: 32.5 Sek.
action attack or cast time uses animation length [1]
EASDoryaniCrabExplode
Abklingzeit: 40 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASDoryaniCrabPlatformAttach
action attack or cast time uses animation length [1]
EASDoryaniCrabPlatformDetach
Abklingzeit: 50 Sek.
action attack or cast time uses animation length [1]
MPADoryaniCrabLegToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 390–586
Angriffszeit: 1.005 Sek.
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1136]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
GSDoryaniCrabLegProjImpact
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Verursacht 292.6 bis 877.7 Blitzschaden
Unterstützte Fertigkeiten haben 100% erhöhte Chance auf Schocken
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
spell maximum action distance +% [100]
GADoryaniCrabLegProjImpactWall
Triggerable, Attack
Base Damage: 390–586
Angriffszeit: 1.005 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
GADoryaniCrabExplode
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Verursacht 112.5 bis 337.6 Blitzschaden
Unterstützte Fertigkeiten haben 500% erhöhte Chance auf Schocken
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GADoryaniCrabExplodeSmash
Triggerable, Attack
Base Damage: 390–586
Angriffsschaden: 300%
Angriffszeit: 1.005 Sek.
Verursacht 200% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [40]
MPSDoryaniCrabLightningCage
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Zauberzeit: 1 Sek.
Verursacht 135 bis 405.1 Blitzschaden
Unterstützte Fertigkeiten haben 60% erhöhte Chance auf Schocken
Feuert 2 zusätzliche Projektile
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [1138]
projectile spread radius [40]
GADoryaniCrabComboSlamBasic
Triggerable, Attack
Base Damage: 390–586
Angriffsschaden: 80%
Angriffszeit: 1.005 Sek.
Verursacht 20% weniger Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
GADoryaniCrabSlamCold
Triggerable, Attack
Base Damage: 390–586
Angriffsschaden: 185%
Angriffszeit: 1.005 Sek.
Verursacht 85% mehr Angriffsschaden
Wandelt 70% des physischen Schadens in Kälteschaden um
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground ice art variation [1007]
is area damage [1]
voll slam damage +% final at centre [50]
GADoryaniCrabSlamFire
Triggerable, Attack
Base Damage: 390–586
Angriffsschaden: 185%
Angriffszeit: 1.005 Sek.
Verursacht 85% mehr Angriffsschaden
Wandelt 70% des physischen Schadens in Feuerschaden um
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
GADoryaniCrabIceLaserSnap
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Verursacht 270.1 bis 810.2 Blitzschaden
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground ice art variation [1007]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents
{
	set_is_act_boss = true
}

Stats
{
	set_monster_delay_item_drops_millis = 35000
}

StateMachine
{
	define_shared_state =
	"
		enabled;
		no_collision;
	"

	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
	on_state_no_collision_0 = { MakeCollidable(); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Movement/Rotation */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "lock_on;"
	on_state_lock_on_0 = { SetUsesDirectionalRunAnimations( false ); }
	on_state_lock_on_1 = { SetUsesDirectionalRunAnimations( true ); }
}

Animated
{
	// need this to enable the turn anims
	always_interpolate_bearing = true
}

Functions
{
	fix_orientation =
	"
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
		}, true );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Lightning Cage */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "pylons_active;"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Ice Laser/Corrupt Ice Laser */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state =
	"
		ice_laser;
		ice_laser_90;
		corr_ice_laser;
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Detach Hovercraft */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "hover_crafting;"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Re-attach Hovercraft */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	leveled_starting_effects = "DoLiterallyNothing"

	on_effect_start_EASDoryaniCrabPlatformAttach = { ForceSkillIntoCooldown( EASDoryaniCrabPlatformDetach ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Self Destruct */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	no_face = { SetMovementFaceMode( DontFace ); }
	do_face = { SetMovementFaceMode( FaceDirection ); }
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Render
{
	use_ao_lights = true
}

StateMachine
{
	on_or_create_state_enabled_0 =
	{
		RemoveCollidability();
		DisableTargetable();
	}

	on_state_enabled_1 =
	{
		SetCustomCameraSpeed( 0.65 );
		CreateCameraZoomNode( 9, 9, 1.5 );
	}

	on_or_create_state_enabled_2 =
	{
		StartStateTimer( check_bearing );
		MakeCollidable();
		EnableTargetable();
		SetCustomCameraSpeed( 1.0 );
		ClearCameraZoomNodes();
	}
}

Positioned
{
	on_movement_started =
	{
		If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } );
	}
}

BaseEvents
{
	// modify this to change how the turn speed is scaled as the turn distance increases
	set_turn_speed_mult = 60
}

StateMachine
{
	define_state = "current_rotate_dir;"
	define_timer = "check_bearing = 0.033;"

	// compare the bearing and orientation here, and then set the current_rotate_dir state to 1 or 11 for left/right turns
	// that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished
	on_timer_check_bearing =
	{
		this.orientation = GetOrientation();
		this.bearing = GetAnimatedBearing();
		this.angle_diff = bearing - orientation;
		this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 );
		If( Or( And( angle_diff <= 1.0, angle_diff >= -1.0 ), GetCurrentMoveSpeed() > 1.0 ), (){ SetStateTo( current_rotate_dir, 0 ); } );
		If( And( angle_diff > 1.0, GetCurrentMoveSpeed() < 1.0 ), (){ SetStateTo( current_rotate_dir, 1 ); } );
		If( And( angle_diff < -1.0, GetCurrentMoveSpeed() < 1.0 ), (){ SetStateTo( current_rotate_dir, 2 ); } );
		// Speed up the additive turn anims as the turn speed increases
		local angle_diff_clamped = Clamp( angle_diff, -100, 100 );
		local scaling_factor = Eval( Abs( angle_diff_clamped ) / turn_speed_mult );
		local layer_speed = Clamp( scaling_factor, 1.0, 10.0 );
		// Log( 'Angle Diff: {angle_diff} | Layer Speed: {layer_speed}', c );
		If( Abs( angle_diff_clamped ) < 15, ()
		{
			layer_speed = layer_speed * Eval( Abs( angle_diff_clamped ) / 15 );
		} );
		SetLayerAnimationSpeed( 9, layer_speed );
		SetLayerAnimationSpeed( 10, layer_speed );
		StartStateTimer( check_bearing );
	}

	// if current_rotate_dir is 0, it means the monster isn't turning so fade out the additive turns
	on_state_current_rotate_dir_0 =
	{
		FadeAnimations( 9, 0.2 );
		FadeAnimations( 10, 0.2 );
	}

	// play a different additive turn anim for different turn directions and velocity
	on_state_current_rotate_dir_1 =
	{
		FadeAnimations( 10, 0.2 );
		PlayAdditiveAnimation( turn_01_right, 9 );
	}

	on_state_current_rotate_dir_2 =
	{
		FadeAnimations( 9, 0.2 );
		PlayAdditiveAnimation( turn_01_left, 10 );
	}
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* All the attachment ruckus */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents
{
	on_construction_complete =
	{
		this.hover_craft = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao' );
		this.l_arm_front = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao' );
		this.r_arm_front = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao' );
		this.l_arm_back = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao' );
		this.r_arm_back = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao' );
		// coils need to be attached here so I can have a reference to each one
		this.coil_1 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 );
		this.coil_2 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 );
		this.coil_3 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 );
		this.coil_4 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 );
		this.coil_5 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 );
		this.coil_6 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 );
	}
}

Functions
{
	detach_hover_craft =
	{
		If( IsAlive(), ()
		{
			this.doryani_boss.hover_craft = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', ground );
			this.doryani_boss.l_arm_front = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', ground );
			this.doryani_boss.r_arm_front = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', ground );
			this.doryani_boss.l_arm_back = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', ground );
			this.doryani_boss.r_arm_back = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', ground );
			doryani_boss.coil_1 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 );
			doryani_boss.coil_2 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 );
			doryani_boss.coil_3 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 );
			doryani_boss.coil_4 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 );
			doryani_boss.coil_5 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 );
			doryani_boss.coil_6 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 );
			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', floating_idle_01 );
			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', floating_idle_01 );
			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', floating_idle_01 );
			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', floating_idle_01 );
			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', floating_idle_01 );
			// without the delay here, the particles of the thruster epk don't show up
			Delay( 0.5, { doryani_boss.AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/hovercraft_thrusters.epk', 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao' ); } );
		} );
		DetachAO( hover_craft );
		DetachAO( l_arm_front );
		DetachAO( r_arm_front );
		DetachAO( l_arm_back );
		DetachAO( r_arm_back );
	}

	attach_hover_craft =
	{
		this.hover_craft = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao',  );
		this.l_arm_front = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao',  );
		this.r_arm_front = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao',  );
		this.l_arm_back = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao',  );
		this.r_arm_back = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao',  );
		// coils need to be attached here so I can have a reference to each one
		this.coil_1 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 );
		this.coil_2 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 );
		this.coil_3 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 );
		this.coil_4 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 );
		this.coil_5 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 );
		this.coil_6 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 );
		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', attach_platform_01 );
		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', attach_platform_01 );
		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', attach_platform_01 );
		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', attach_platform_01 );
		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', attach_platform_01 );
		/* PlayAnimationAttached( 'Metadata/Monsters/Doryani/TrueDoryani/TrueDoryani.ao', mech_attach_platform_01 ); */
		doryani_boss.DetachAO( hover_craft );
		doryani_boss.DetachAO( l_arm_front );
		doryani_boss.DetachAO( r_arm_front );
		doryani_boss.DetachAO( l_arm_back );
		doryani_boss.DetachAO( r_arm_back );
		
	}
}

StateMachine
{
	create_state_hover_crafting_1 =
	{
		Delay( 0.0, { Call( detach_hover_craft ); } );
	}
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload 
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/hovercraft_thrusters.epk"
	preload_monster_variety = "Metadata/Monsters/DoryaniMechSuit/DoryaniMechRailGun"
	preload_object = "Metadata/Monsters/DoryaniMechSuit/DoryaniMechZapTarget"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Lightning Cage */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_state_pylons_active_1 =
	{
		Delay( Random( 0.1, 0.5 ),
		{
			coil_1.Do( ()
			{
				PlayAnimation( activate_01 );
				QueueAnimation( idle_active_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_2.Do( ()
			{
				PlayAnimation( activate_01 );
				QueueAnimation( idle_active_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_3.Do( ()
			{
				PlayAnimation( activate_01 );
				QueueAnimation( idle_active_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_4.Do( ()
			{
				PlayAnimation( activate_01 );
				QueueAnimation( idle_active_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_5.Do( ()
			{
				PlayAnimation( activate_01 );
				QueueAnimation( idle_active_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_6.Do( ()
			{
				PlayAnimation( activate_01 );
				QueueAnimation( idle_active_01 );
			} );
		} );
		Delay( 0.5,
		{
			this.lightning_ring = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/lightning_cage.ao', root_jntBnd );
		} );
	}

	create_state_pylons_active_1 =
	{
		coil_1.QueueAnimation( idle_active_01 );
		coil_2.QueueAnimation( idle_active_01 );
		coil_3.QueueAnimation( idle_active_01 );
		coil_4.QueueAnimation( idle_active_01 );
		coil_5.QueueAnimation( idle_active_01 );
		coil_6.QueueAnimation( idle_active_01 );
		this.lightning_ring = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/lightning_cage.ao', root_jntBnd );
	}

	on_state_pylons_active_0 =
	{
		Delay( Random( 0.1, 0.5 ),
		{
			coil_1.Do( ()
			{
				PlayAnimation( deactivate_01 );
				QueueAnimation( idle_deactive_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_2.Do( ()
			{
				PlayAnimation( deactivate_01 );
				QueueAnimation( idle_deactive_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_3.Do( ()
			{
				PlayAnimation( deactivate_01 );
				QueueAnimation( idle_deactive_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_4.Do( ()
			{
				PlayAnimation( deactivate_01 );
				QueueAnimation( idle_deactive_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_5.Do( ()
			{
				PlayAnimation( deactivate_01 );
				QueueAnimation( idle_deactive_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_6.Do( ()
			{
				PlayAnimation( deactivate_01 );
				QueueAnimation( idle_deactive_01 );
			} );
		} );
		lightning_ring.PlayAnimation( end );
		Delay( 1.0, { DetachAO( lightning_ring ); } );
	}
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Ice Laser/Corrupt Ice Laser */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_state_ice_laser_0 = { ice_laser.PlayAnimation( end ); }

	on_state_ice_laser_1 =
	{
		this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser_attachment );
		ice_laser.PlayAnimation( start );
		ice_laser.QueueAnimation( loop );
	}

	create_state_ice_laser_1 =
	{
		this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser_attachment );
		ice_laser.PlayAnimation( loop );
	}

	on_state_ice_laser_90_0 = { ice_laser.PlayAnimation( end ); }

	on_state_ice_laser_90_1 =
	{
		this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser90_attachment );
		ice_laser.PlayAnimation( start );
		ice_laser.QueueAnimation( loop );
	}

	create_state_ice_laser_90_1 =
	{
		this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser90_attachment );
		ice_laser.PlayAnimation( loop );
	}

	on_state_corr_ice_laser_0 = { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao' ); }

	on_state_corr_ice_laser_1 =
	{
		this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment );
		corr_ice_laser.PlayAnimation( start );
		corr_ice_laser.QueueAnimation( loop );
	}

	create_state_corr_ice_laser_1 =
	{
		this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment );
		corr_ice_laser.PlayAnimation( loop );
	}

	on_state_corr_ice_laser_2 = { corr_ice_laser.PlayAnimation( swell ); }

	create_state_corr_ice_laser_2 =
	{
		this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment );
		corr_ice_laser.PlayAnimation( swell );
	}
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Combat Dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	on_effect_start_GSDoryaniCrabFrostLaser90Left =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechClawLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_GSDoryaniCrabFrostLaser =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechClawLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_EDADoryaniCrabClawSlam =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_GSDoryaniCrabBrazierSlam =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSlam2_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_GADoryaniCrabBodySlam =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechBodySlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_GSDoryaniCrabDiscoLazer =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechDiscoLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_GSDoryaniCrabFlamethrower =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_GSDoryaniCrabFlamethrower90Right =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_GSDoryaniCrabFlamethrowerCorrupt =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_EASDoryaniCrabLightningCage =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechLightningStorm_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_EASDoryaniCrabLightningCageCorrupt =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechLightningStorm_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_EASDoryaniCrabExplode =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSelfDestruct_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechReassemble_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast', 6000 );
		} );
	"

	on_effect_start_EASDoryaniCrabPlatformDetach =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechDetatchPlatform_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_EAADoryaniCrabLegToss =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSpiderLegAttack_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_EAADoryaniCrabComboSlam =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechComboSlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DoryaniMechSuit/DoryaniMech"] = {
    name = "Doryani's Triumph",
    life = 4.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 4.5,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 41,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MASDoryaniCrabSweep180",
        "MPADoryaniCrabLegToss",
        "MPSDoryaniCrabLightningCage",
        "GADoryaniCrabBodySlam",
        "GADoryaniCrabExplode",
        "GADoryaniCrabExplodeSmash",
        "GSDoryaniCrabBrazierSlam",
        "GSDoryaniCrabDiscoLazer",
        "GSDoryaniCrabFlamethrower",
        "GSDoryaniCrabFlamethrower90Right",
        "GSDoryaniCrabFlamethrowerCorrupt",
        "GSDoryaniCrabFrostLaser",
        "GSDoryaniCrabFrostLaser90Left",
        "GSDoryaniCrabFrostLaserCorrupt",
        "GSDoryaniCrabLegProjImpact",
        "GADoryaniCrabLegProjImpactWall",
        "GADoryaniCrabSlamCold",
        "GADoryaniCrabSlamFire",
        "GADoryaniCrabComboSlamBasic",
        "GADoryaniCrabIceLaserSnap",
        "EASDoryaniCrabExplode",
        "EASDoryaniCrabLightningCage",
        "EASDoryaniCrabPlatformAttach",
        "EASDoryaniCrabPlatformDetach",
        "EAADoryaniCrabLegToss",
        "EAADoryaniCrabComboSlam",
        "EDADoryaniCrabClawSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDoryaniCrabSweep180"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {33, 30, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPADoryaniCrabLegToss"] = {
    name = "MPADoryaniCrabLegToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {1136, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDoryaniCrabLightningCage"] = {
    name = "MPSDoryaniCrabLightningCage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "shock_chance_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 1138, 2, 40, 20, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoryaniCrabBodySlam"] = {
    name = "GADoryaniCrabBodySlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoryaniCrabExplode"] = {
    name = "GADoryaniCrabExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "voll_slam_damage_+%_final_at_centre",
        "shock_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 20, 500, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoryaniCrabExplodeSmash"] = {
    name = "GADoryaniCrabExplodeSmash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabBrazierSlam"] = {
    name = "GSDoryaniCrabBrazierSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabDiscoLazer"] = {
    name = "GSDoryaniCrabDiscoLazer",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabFlamethrower"] = {
    name = "GSDoryaniCrabFlamethrower",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
        "base_skill_cannot_be_parried",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabFlamethrower90Right"] = {
    name = "GSDoryaniCrabFlamethrower90Right",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
        "base_skill_cannot_be_parried",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabFlamethrowerCorrupt"] = {
    name = "GSDoryaniCrabFlamethrowerCorrupt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_minimum_base_fire_damage_per_removable_endurance_charge",
        "spell_maximum_base_fire_damage",
        "shock_chance_+%",
        "ignite_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
        "base_skill_cannot_be_parried",
    },
    levels = {
        [1] = {0.25, 0.75, 0.40000000596046, 0.60000002384186, 300, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabFrostLaser"] = {
    name = "GSDoryaniCrabFrostLaser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabFrostLaser90Left"] = {
    name = "GSDoryaniCrabFrostLaser90Left",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabFrostLaserCorrupt"] = {
    name = "GSDoryaniCrabFrostLaserCorrupt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabLegProjImpact"] = {
    name = "GSDoryaniCrabLegProjImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_chance_+%",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 100, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoryaniCrabLegProjImpactWall"] = {
    name = "GADoryaniCrabLegProjImpactWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoryaniCrabSlamCold"] = {
    name = "GADoryaniCrabSlamCold",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, 50, 0, 4000, 1007, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoryaniCrabSlamFire"] = {
    name = "GADoryaniCrabSlamFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, 50, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoryaniCrabComboSlamBasic"] = {
    name = "GADoryaniCrabComboSlamBasic",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoryaniCrabIceLaserSnap"] = {
    name = "GADoryaniCrabIceLaserSnap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 0, 4000, 1007, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniCrabExplode"] = {
    name = "EASDoryaniCrabExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniCrabLightningCage"] = {
    name = "EASDoryaniCrabLightningCage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniCrabPlatformAttach"] = {
    name = "EASDoryaniCrabPlatformAttach",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniCrabPlatformDetach"] = {
    name = "EASDoryaniCrabPlatformDetach",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADoryaniCrabLegToss"] = {
    name = "EAADoryaniCrabLegToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADoryaniCrabComboSlam"] = {
    name = "EAADoryaniCrabComboSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDADoryaniCrabClawSlam"] = {
    name = "EDADoryaniCrabClawSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • Kann nicht zurückgestoßen werden
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Doryanis Triumph
    Konstrukt
    100% erhöhte Chance auf Schocken
    active skill ignite effect +% final [33]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    Kann nicht zurückgestoßen werden
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    Doryani's Triumph
    SpectreN
    AreaDie Steinzitadelle
    Tagsconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
    Leben
    420%
    Widerstand
    30 0 30 0
    Damage
    450%
    Genauigkeit
    100%
    Attack Distance
    7 ~ 41
    Angriffszeit
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    300%
    Model Size
    100%
    Type
    DoryaniMechMap
    Metadata
    DoryaniMechMap
    Stufe
    80
    Leben
    65,558
    Damage
    1,502
    Zauberschaden
    1,502
    Genauigkeit
    3,718
    Angriffszeit
    1.005
    Erfahrung
    300,000
    Minion Life
    42,353
    Minion Damage
    7,994
    Minion Armour
    19,212
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 1202–1802
    Angriffszeit: 1.005 Sek.
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GADoryaniCrabBodySlam
    Triggerable, Attack
    Base Damage: 1202–1802
    Angriffsschaden: 200%
    Angriffszeit: 1.005 Sek.
    Abklingzeit: 35 Sek.
    Verursacht 100% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [40]
    EDADoryaniCrabClawSlam
    Triggerable, Attack
    Base Damage: 1202–1802
    Angriffszeit: 1.005 Sek.
    Abklingzeit: 20 Sek.
    Wandelt 65% des physischen Schadens in Kälteschaden um
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSDoryaniCrabBrazierSlam
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Abklingzeit: 15 Sek.
    100% erhöhte Magnitude von Entflammbarkeit
    Verursacht 1089 bis 1634 Feuerschaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [40]
    GSDoryaniCrabDiscoLazer
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Abklingzeit: 35 Sek.
    Verursacht 68.08 bis 204.2 Blitzschaden
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]
    skill does not pathfind [1]
    GSDoryaniCrabFlamethrower
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Abklingzeit: 35 Sek.
    50% erhöhte Magnitude von Entflammbarkeit
    Verursacht 196.1 bis 294.1 Feuerschaden
    action attack or cast time uses animation length [1]
    action do not face target [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill cannot be parried [1]
    is area damage [1]
    skill does not pathfind [1]
    GSDoryaniCrabFlamethrower90Right
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Abklingzeit: 35 Sek.
    50% erhöhte Magnitude von Entflammbarkeit
    Verursacht bis Feuerschaden
    action attack or cast time uses animation length [1]
    action do not face target [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill cannot be parried [1]
    is area damage [1]
    skill does not pathfind [1]
    GSDoryaniCrabFlamethrowerCorrupt
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Abklingzeit: 35 Sek.
    50% erhöhte Magnitude von Entflammbarkeit
    Verursacht bis 163.4 Feuerschaden
    Verursacht 68.08 bis 204.2 Blitzschaden
    Unterstützte Fertigkeiten haben 300% erhöhte Chance auf Schocken
    Verursacht 108.9 bis Basis-Feuerschaden pro verbrauchter Widerstands-Ladung
    action attack or cast time uses animation length [1]
    action do not face target [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill cannot be parried [1]
    is area damage [1]
    skill does not pathfind [1]
    GSDoryaniCrabFrostLaser
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Abklingzeit: 40 Sek.
    Verursacht 108.9 bis 163.4 Kälteschaden
    action attack or cast time uses animation length [1]
    action do not face target [1]
    active skill area of effect radius +% final [0]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill effect duration [7000]
    ground ice art variation [1007]
    is area damage [1]
    skill does not pathfind [1]
    GSDoryaniCrabFrostLaser90Left
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Abklingzeit: 40 Sek.
    Verursacht bis Kälteschaden
    action attack or cast time uses animation length [1]
    action do not face target [1]
    active skill area of effect radius +% final [0]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill effect duration [7000]
    ground ice art variation [1007]
    is area damage [1]
    skill does not pathfind [1]
    GSDoryaniCrabFrostLaserCorrupt
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Abklingzeit: 40 Sek.
    Verursacht 108.9 bis 163.4 Kälteschaden
    action attack or cast time uses animation length [1]
    action do not face target [1]
    active skill area of effect radius +% final [0]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill effect duration [7000]
    ground ice art variation [1007]
    is area damage [1]
    skill does not pathfind [1]
    EAADoryaniCrabLegToss
    Abklingzeit: 27.5 Sek.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    attack maximum action distance + [80]
    skill does not pathfind [1]
    MASDoryaniCrabSweep180
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 1202–1802
    Angriffsschaden: 130%
    Angriffszeit: 1.005 Sek.
    Abklingzeit: 15 Sek.
    Verursacht 30% mehr Angriffsschaden
    Wandelt 30% des physischen Schadens in Kälteschaden um
    action attack or cast time uses animation length [1]
    action do not face target [1]
    attack maximum action distance + [33]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    EASDoryaniCrabLightningCage
    Abklingzeit: 45 Sek.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    EAADoryaniCrabComboSlam
    Abklingzeit: 32.5 Sek.
    action attack or cast time uses animation length [1]
    EASDoryaniCrabExplode
    Abklingzeit: 40 Sek.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    EASDoryaniCrabPlatformAttach
    action attack or cast time uses animation length [1]
    EASDoryaniCrabPlatformDetach
    Abklingzeit: 50 Sek.
    action attack or cast time uses animation length [1]
    MPADoryaniCrabLegToss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1202–1802
    Angriffszeit: 1.005 Sek.
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1136]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    GSDoryaniCrabLegProjImpact
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 885 bis 2655 Blitzschaden
    Unterstützte Fertigkeiten haben 100% erhöhte Chance auf Schocken
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    spell maximum action distance +% [100]
    GADoryaniCrabLegProjImpactWall
    Triggerable, Attack
    Base Damage: 1202–1802
    Angriffszeit: 1.005 Sek.
    action attack or cast time uses animation length [1]
    is area damage [1]
    GADoryaniCrabExplode
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 340.4 bis 1021 Blitzschaden
    Unterstützte Fertigkeiten haben 500% erhöhte Chance auf Schocken
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [20]
    GADoryaniCrabExplodeSmash
    Triggerable, Attack
    Base Damage: 1202–1802
    Angriffsschaden: 300%
    Angriffszeit: 1.005 Sek.
    Verursacht 200% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [40]
    MPSDoryaniCrabLightningCage
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Zauberzeit: 1 Sek.
    Verursacht 408.5 bis 1225 Blitzschaden
    Unterstützte Fertigkeiten haben 60% erhöhte Chance auf Schocken
    Feuert 2 zusätzliche Projektile
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [1138]
    projectile spread radius [40]
    GADoryaniCrabComboSlamBasic
    Triggerable, Attack
    Base Damage: 1202–1802
    Angriffsschaden: 80%
    Angriffszeit: 1.005 Sek.
    Verursacht 20% weniger Angriffsschaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    GADoryaniCrabSlamCold
    Triggerable, Attack
    Base Damage: 1202–1802
    Angriffsschaden: 185%
    Angriffszeit: 1.005 Sek.
    Verursacht 85% mehr Angriffsschaden
    Wandelt 70% des physischen Schadens in Kälteschaden um
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [0]
    base skill effect duration [4000]
    ground ice art variation [1007]
    is area damage [1]
    voll slam damage +% final at centre [50]
    GADoryaniCrabSlamFire
    Triggerable, Attack
    Base Damage: 1202–1802
    Angriffsschaden: 185%
    Angriffszeit: 1.005 Sek.
    Verursacht 85% mehr Angriffsschaden
    Wandelt 70% des physischen Schadens in Feuerschaden um
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [50]
    GADoryaniCrabIceLaserSnap
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 816.9 bis 2451 Blitzschaden
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [0]
    base skill effect duration [4000]
    ground ice art variation [1007]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state =
    	"
    		enabled;
    		no_collision;
    	"
    
    	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
    	on_state_no_collision_0 = { MakeCollidable(); }
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Movement/Rotation */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = { SetUsesDirectionalRunAnimations( false ); }
    	on_state_lock_on_1 = { SetUsesDirectionalRunAnimations( true ); }
    }
    
    Animated
    {
    	// need this to enable the turn anims
    	always_interpolate_bearing = true
    }
    
    Functions
    {
    	fix_orientation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Lightning Cage */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "pylons_active;"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Ice Laser/Corrupt Ice Laser */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state =
    	"
    		ice_laser;
    		ice_laser_90;
    		corr_ice_laser;
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Detach Hovercraft */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "hover_crafting;"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Re-attach Hovercraft */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Actor
    {
    	leveled_starting_effects = "DoLiterallyNothing"
    
    	on_effect_start_EASDoryaniCrabPlatformAttach = { ForceSkillIntoCooldown( EASDoryaniCrabPlatformDetach ); }
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Self Destruct */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Functions
    {
    	no_face = { SetMovementFaceMode( DontFace ); }
    	do_face = { SetMovementFaceMode( FaceDirection ); }
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 9000
    	monster_hide_minimap_icon = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Render
    {
    	use_ao_lights = true
    }
    
    StateMachine
    {
    	on_or_create_state_enabled_0 =
    	{
    		RemoveCollidability();
    		DisableTargetable();
    	}
    
    	on_state_enabled_1 =
    	{
    		SetCustomCameraSpeed( 0.65 );
    		CreateCameraZoomNode( 9, 9, 1.5 );
    	}
    
    	on_or_create_state_enabled_2 =
    	{
    		StartStateTimer( check_bearing );
    		MakeCollidable();
    		EnableTargetable();
    		SetCustomCameraSpeed( 1.0 );
    		ClearCameraZoomNodes();
    	}
    }
    
    Positioned
    {
    	on_movement_started =
    	{
    		If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } );
    	}
    }
    
    BaseEvents
    {
    	// modify this to change how the turn speed is scaled as the turn distance increases
    	set_turn_speed_mult = 60
    }
    
    StateMachine
    {
    	define_state = "current_rotate_dir;"
    	define_timer = "check_bearing = 0.033;"
    
    	// compare the bearing and orientation here, and then set the current_rotate_dir state to 1 or 11 for left/right turns
    	// that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished
    	on_timer_check_bearing =
    	{
    		this.orientation = GetOrientation();
    		this.bearing = GetAnimatedBearing();
    		this.angle_diff = bearing - orientation;
    		this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 );
    		If( Or( And( angle_diff <= 1.0, angle_diff >= -1.0 ), GetCurrentMoveSpeed() > 1.0 ), (){ SetStateTo( current_rotate_dir, 0 ); } );
    		If( And( angle_diff > 1.0, GetCurrentMoveSpeed() < 1.0 ), (){ SetStateTo( current_rotate_dir, 1 ); } );
    		If( And( angle_diff < -1.0, GetCurrentMoveSpeed() < 1.0 ), (){ SetStateTo( current_rotate_dir, 2 ); } );
    		// Speed up the additive turn anims as the turn speed increases
    		local angle_diff_clamped = Clamp( angle_diff, -100, 100 );
    		local scaling_factor = Eval( Abs( angle_diff_clamped ) / turn_speed_mult );
    		local layer_speed = Clamp( scaling_factor, 1.0, 10.0 );
    		// Log( 'Angle Diff: {angle_diff} | Layer Speed: {layer_speed}', c );
    		If( Abs( angle_diff_clamped ) < 15, ()
    		{
    			layer_speed = layer_speed * Eval( Abs( angle_diff_clamped ) / 15 );
    		} );
    		SetLayerAnimationSpeed( 9, layer_speed );
    		SetLayerAnimationSpeed( 10, layer_speed );
    		StartStateTimer( check_bearing );
    	}
    
    	// if current_rotate_dir is 0, it means the monster isn't turning so fade out the additive turns
    	on_state_current_rotate_dir_0 =
    	{
    		FadeAnimations( 9, 0.2 );
    		FadeAnimations( 10, 0.2 );
    	}
    
    	// play a different additive turn anim for different turn directions and velocity
    	on_state_current_rotate_dir_1 =
    	{
    		FadeAnimations( 10, 0.2 );
    		PlayAdditiveAnimation( turn_01_right, 9 );
    	}
    
    	on_state_current_rotate_dir_2 =
    	{
    		FadeAnimations( 9, 0.2 );
    		PlayAdditiveAnimation( turn_01_left, 10 );
    	}
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* All the attachment ruckus */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    BaseEvents
    {
    	on_construction_complete =
    	{
    		this.hover_craft = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao' );
    		this.l_arm_front = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao' );
    		this.r_arm_front = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao' );
    		this.l_arm_back = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao' );
    		this.r_arm_back = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao' );
    		// coils need to be attached here so I can have a reference to each one
    		this.coil_1 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 );
    		this.coil_2 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 );
    		this.coil_3 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 );
    		this.coil_4 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 );
    		this.coil_5 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 );
    		this.coil_6 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 );
    	}
    }
    
    Functions
    {
    	detach_hover_craft =
    	{
    		If( IsAlive(), ()
    		{
    			this.doryani_boss.hover_craft = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', ground );
    			this.doryani_boss.l_arm_front = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', ground );
    			this.doryani_boss.r_arm_front = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', ground );
    			this.doryani_boss.l_arm_back = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', ground );
    			this.doryani_boss.r_arm_back = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', ground );
    			doryani_boss.coil_1 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 );
    			doryani_boss.coil_2 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 );
    			doryani_boss.coil_3 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 );
    			doryani_boss.coil_4 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 );
    			doryani_boss.coil_5 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 );
    			doryani_boss.coil_6 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 );
    			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', floating_idle_01 );
    			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', floating_idle_01 );
    			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', floating_idle_01 );
    			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', floating_idle_01 );
    			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', floating_idle_01 );
    			// without the delay here, the particles of the thruster epk don't show up
    			Delay( 0.5, { doryani_boss.AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/hovercraft_thrusters.epk', 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao' ); } );
    		} );
    		DetachAO( hover_craft );
    		DetachAO( l_arm_front );
    		DetachAO( r_arm_front );
    		DetachAO( l_arm_back );
    		DetachAO( r_arm_back );
    	}
    
    	attach_hover_craft =
    	{
    		this.hover_craft = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao',  );
    		this.l_arm_front = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao',  );
    		this.r_arm_front = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao',  );
    		this.l_arm_back = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao',  );
    		this.r_arm_back = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao',  );
    		// coils need to be attached here so I can have a reference to each one
    		this.coil_1 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 );
    		this.coil_2 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 );
    		this.coil_3 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 );
    		this.coil_4 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 );
    		this.coil_5 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 );
    		this.coil_6 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 );
    		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', attach_platform_01 );
    		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', attach_platform_01 );
    		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', attach_platform_01 );
    		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', attach_platform_01 );
    		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', attach_platform_01 );
    		/* PlayAnimationAttached( 'Metadata/Monsters/Doryani/TrueDoryani/TrueDoryani.ao', mech_attach_platform_01 ); */
    		doryani_boss.DetachAO( hover_craft );
    		doryani_boss.DetachAO( l_arm_front );
    		doryani_boss.DetachAO( r_arm_front );
    		doryani_boss.DetachAO( l_arm_back );
    		doryani_boss.DetachAO( r_arm_back );
    		
    	}
    }
    
    StateMachine
    {
    	create_state_hover_crafting_1 =
    	{
    		Delay( 0.0, { Call( detach_hover_craft ); } );
    	}
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Preload */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Preload 
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/hovercraft_thrusters.epk"
    	preload_monster_variety = "Metadata/Monsters/DoryaniMechSuit/DoryaniMechRailGun"
    	preload_object = "Metadata/Monsters/DoryaniMechSuit/DoryaniMechZapTarget"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Lightning Cage */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	on_state_pylons_active_1 =
    	{
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_1.Do( ()
    			{
    				PlayAnimation( activate_01 );
    				QueueAnimation( idle_active_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_2.Do( ()
    			{
    				PlayAnimation( activate_01 );
    				QueueAnimation( idle_active_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_3.Do( ()
    			{
    				PlayAnimation( activate_01 );
    				QueueAnimation( idle_active_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_4.Do( ()
    			{
    				PlayAnimation( activate_01 );
    				QueueAnimation( idle_active_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_5.Do( ()
    			{
    				PlayAnimation( activate_01 );
    				QueueAnimation( idle_active_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_6.Do( ()
    			{
    				PlayAnimation( activate_01 );
    				QueueAnimation( idle_active_01 );
    			} );
    		} );
    		Delay( 0.5,
    		{
    			this.lightning_ring = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/lightning_cage.ao', root_jntBnd );
    		} );
    	}
    
    	create_state_pylons_active_1 =
    	{
    		coil_1.QueueAnimation( idle_active_01 );
    		coil_2.QueueAnimation( idle_active_01 );
    		coil_3.QueueAnimation( idle_active_01 );
    		coil_4.QueueAnimation( idle_active_01 );
    		coil_5.QueueAnimation( idle_active_01 );
    		coil_6.QueueAnimation( idle_active_01 );
    		this.lightning_ring = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/lightning_cage.ao', root_jntBnd );
    	}
    
    	on_state_pylons_active_0 =
    	{
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_1.Do( ()
    			{
    				PlayAnimation( deactivate_01 );
    				QueueAnimation( idle_deactive_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_2.Do( ()
    			{
    				PlayAnimation( deactivate_01 );
    				QueueAnimation( idle_deactive_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_3.Do( ()
    			{
    				PlayAnimation( deactivate_01 );
    				QueueAnimation( idle_deactive_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_4.Do( ()
    			{
    				PlayAnimation( deactivate_01 );
    				QueueAnimation( idle_deactive_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_5.Do( ()
    			{
    				PlayAnimation( deactivate_01 );
    				QueueAnimation( idle_deactive_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_6.Do( ()
    			{
    				PlayAnimation( deactivate_01 );
    				QueueAnimation( idle_deactive_01 );
    			} );
    		} );
    		lightning_ring.PlayAnimation( end );
    		Delay( 1.0, { DetachAO( lightning_ring ); } );
    	}
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Ice Laser/Corrupt Ice Laser */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	on_state_ice_laser_0 = { ice_laser.PlayAnimation( end ); }
    
    	on_state_ice_laser_1 =
    	{
    		this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser_attachment );
    		ice_laser.PlayAnimation( start );
    		ice_laser.QueueAnimation( loop );
    	}
    
    	create_state_ice_laser_1 =
    	{
    		this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser_attachment );
    		ice_laser.PlayAnimation( loop );
    	}
    
    	on_state_ice_laser_90_0 = { ice_laser.PlayAnimation( end ); }
    
    	on_state_ice_laser_90_1 =
    	{
    		this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser90_attachment );
    		ice_laser.PlayAnimation( start );
    		ice_laser.QueueAnimation( loop );
    	}
    
    	create_state_ice_laser_90_1 =
    	{
    		this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser90_attachment );
    		ice_laser.PlayAnimation( loop );
    	}
    
    	on_state_corr_ice_laser_0 = { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao' ); }
    
    	on_state_corr_ice_laser_1 =
    	{
    		this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment );
    		corr_ice_laser.PlayAnimation( start );
    		corr_ice_laser.QueueAnimation( loop );
    	}
    
    	create_state_corr_ice_laser_1 =
    	{
    		this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment );
    		corr_ice_laser.PlayAnimation( loop );
    	}
    
    	on_state_corr_ice_laser_2 = { corr_ice_laser.PlayAnimation( swell ); }
    
    	create_state_corr_ice_laser_2 =
    	{
    		this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment );
    		corr_ice_laser.PlayAnimation( swell );
    	}
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Combat Dialogue */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Actor
    {
    	on_effect_start_GSDoryaniCrabFrostLaser90Left =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechClawLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_GSDoryaniCrabFrostLaser =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechClawLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_EDADoryaniCrabClawSlam =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_GSDoryaniCrabBrazierSlam =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_GADoryaniCrabBodySlam =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechBodySlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_GSDoryaniCrabDiscoLazer =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechDiscoLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_GSDoryaniCrabFlamethrower =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_GSDoryaniCrabFlamethrower90Right =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_GSDoryaniCrabFlamethrowerCorrupt =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_EASDoryaniCrabLightningCage =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechLightningStorm_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_EASDoryaniCrabLightningCageCorrupt =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechLightningStorm_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_EASDoryaniCrabExplode =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSelfDestruct_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechReassemble_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast', 6000 );
    		} );
    	"
    
    	on_effect_start_EASDoryaniCrabPlatformDetach =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechDetatchPlatform_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_EAADoryaniCrabLegToss =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSpiderLegAttack_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DoryaniMechSuit/DoryaniMechMap"] = {
        name = "Doryani's Triumph",
        life = 4.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 4.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 41,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MASDoryaniCrabSweep180",
            "MPADoryaniCrabLegToss",
            "MPSDoryaniCrabLightningCage",
            "GADoryaniCrabBodySlam",
            "GADoryaniCrabExplode",
            "GADoryaniCrabExplodeSmash",
            "GSDoryaniCrabBrazierSlam",
            "GSDoryaniCrabDiscoLazer",
            "GSDoryaniCrabFlamethrower",
            "GSDoryaniCrabFlamethrower90Right",
            "GSDoryaniCrabFlamethrowerCorrupt",
            "GSDoryaniCrabFrostLaser",
            "GSDoryaniCrabFrostLaser90Left",
            "GSDoryaniCrabFrostLaserCorrupt",
            "GSDoryaniCrabLegProjImpact",
            "GADoryaniCrabLegProjImpactWall",
            "GADoryaniCrabSlamCold",
            "GADoryaniCrabSlamFire",
            "GADoryaniCrabComboSlamBasic",
            "GADoryaniCrabIceLaserSnap",
            "EASDoryaniCrabExplode",
            "EASDoryaniCrabLightningCage",
            "EASDoryaniCrabPlatformAttach",
            "EASDoryaniCrabPlatformDetach",
            "EAADoryaniCrabLegToss",
            "EAADoryaniCrabComboSlam",
            "EDADoryaniCrabClawSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASDoryaniCrabSweep180"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {33, 30, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPADoryaniCrabLegToss"] = {
        name = "MPADoryaniCrabLegToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1136, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDoryaniCrabLightningCage"] = {
        name = "MPSDoryaniCrabLightningCage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "active_skill_projectile_speed_+%_variation_final",
            "shock_chance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 1138, 2, 40, 20, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADoryaniCrabBodySlam"] = {
        name = "GADoryaniCrabBodySlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADoryaniCrabExplode"] = {
        name = "GADoryaniCrabExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "voll_slam_damage_+%_final_at_centre",
            "shock_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 20, 500, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADoryaniCrabExplodeSmash"] = {
        name = "GADoryaniCrabExplodeSmash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabBrazierSlam"] = {
        name = "GSDoryaniCrabBrazierSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "ignite_chance_+%",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabDiscoLazer"] = {
        name = "GSDoryaniCrabDiscoLazer",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabFlamethrower"] = {
        name = "GSDoryaniCrabFlamethrower",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "ignite_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
            "base_skill_cannot_be_parried",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabFlamethrower90Right"] = {
        name = "GSDoryaniCrabFlamethrower90Right",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "ignite_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
            "base_skill_cannot_be_parried",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabFlamethrowerCorrupt"] = {
        name = "GSDoryaniCrabFlamethrowerCorrupt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_minimum_base_fire_damage_per_removable_endurance_charge",
            "spell_maximum_base_fire_damage",
            "shock_chance_+%",
            "ignite_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
            "base_skill_cannot_be_parried",
        },
        levels = {
            [1] = {0.25, 0.75, 0.40000000596046, 0.60000002384186, 300, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabFrostLaser"] = {
        name = "GSDoryaniCrabFrostLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabFrostLaser90Left"] = {
        name = "GSDoryaniCrabFrostLaser90Left",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabFrostLaserCorrupt"] = {
        name = "GSDoryaniCrabFrostLaserCorrupt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabLegProjImpact"] = {
        name = "GSDoryaniCrabLegProjImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 100, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADoryaniCrabLegProjImpactWall"] = {
        name = "GADoryaniCrabLegProjImpactWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {critChance = 6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADoryaniCrabSlamCold"] = {
        name = "GADoryaniCrabSlamCold",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {70, 50, 0, 4000, 1007, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADoryaniCrabSlamFire"] = {
        name = "GADoryaniCrabSlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {70, 50, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADoryaniCrabComboSlamBasic"] = {
        name = "GADoryaniCrabComboSlamBasic",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADoryaniCrabIceLaserSnap"] = {
        name = "GADoryaniCrabIceLaserSnap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 4000, 1007, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniCrabExplode"] = {
        name = "EASDoryaniCrabExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniCrabLightningCage"] = {
        name = "EASDoryaniCrabLightningCage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniCrabPlatformAttach"] = {
        name = "EASDoryaniCrabPlatformAttach",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniCrabPlatformDetach"] = {
        name = "EASDoryaniCrabPlatformDetach",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADoryaniCrabLegToss"] = {
        name = "EAADoryaniCrabLegToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADoryaniCrabComboSlam"] = {
        name = "EAADoryaniCrabComboSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDADoryaniCrabClawSlam"] = {
        name = "EDADoryaniCrabClawSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    100% erhöhte Chance auf Schocken
    active skill ignite effect +% final [33]
    FamilyDoryaniEndgameIgniteShock
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • shock chance +% Min: 100 Max: 100 Global
  • active skill ignite effect +% final Min: 33 Max: 33 Global
  • monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • Kann nicht zurückgestoßen werden
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 3200 Max: 3200 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Doryanis Triumph
    Konstrukt
    no movement speed [1]
    Doryani's Triumph
    SpectreN
    Tagsconstruct, mud_blood, not_dex, not_int, slow_movement
    Leben
    420%
    Widerstand
    0 0 0 0
    Damage
    450%
    Genauigkeit
    100%
    Attack Distance
    7 ~ 41
    Angriffszeit
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    300%
    Model Size
    100%
    Type
    DoryaniMech
    Metadata
    DoryaniMechRailGun
    Stufe
    68
    Leben
    32,579
    Damage
    1,049
    Zauberschaden
    1,049
    Genauigkeit
    2,464
    Angriffszeit
    1.005
    Erfahrung
    85,902
    Minion Life
    29,106
    Minion Damage
    4,359
    Minion Armour
    6,756
    GSDoryaniCrabLegProjImpact
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 621.8 bis 1865 Blitzschaden
    Unterstützte Fertigkeiten haben 100% erhöhte Chance auf Schocken
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    spell maximum action distance +% [100]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	object_size = 0
    	blocking = false
    }
    
    Functions
    {
    	update_target = { SetTarget( arg1, 1 ); }
    }
    
    StateMachine
    {
    	define_shared_state = "fade_out;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = { AddNamedTask( TargetTiltTracker ); }
    }
    
    StateMachine
    {
    	on_or_create_state_fade_out_1 = { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/legs_dissolve.epk' ); }
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/legs_dissolve.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DoryaniMechSuit/DoryaniMechRailGun"] = {
        name = "Doryani's Triumph",
        life = 4.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 4.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 41,
        accuracy = 1,
        skillList = {
            "GSDoryaniCrabLegProjImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabLegProjImpact"] = {
        name = "GSDoryaniCrabLegProjImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 100, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    no movement speed [1]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • no movement speed Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.