多里亞尼的凱旋
地區: 漆黑密室
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
不能被擊退
monster slain experience +% [0]
unique monster guarantee one rare [1]
不能被擊退
Doryani's Triumph
Spectre | N |
---|---|
Area | 漆黑密室, 漆黑密室 |
Tags | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
生命
360%
護甲
+60%
抗性
0
0
0
0
傷害
450%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
7 ~ 41
Attack Time
1.005 Second
Damage Spread
±20%
經驗值
300%
Model Size
100%
Type
DoryaniMech
Metadata
DoryaniMech
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
64
生命
22,331
護甲
4,362
閃避值
429
傷害
926
法術傷害
926
命中
1,910
Attack Time
1.005
經驗值
63,483
Minion Life
34,254
Minion Damage
6,549
Minion Armour
7,633
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 741–1111
暴擊率: 5%
Attack Time: 1.005 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GADoryaniCrabBodySlam
可觸發, 攻擊
Base Damage: 741–1111
暴擊率: 5%
攻擊傷害: 200%
Attack Time: 1.005 秒
冷卻時間: 35 秒
造成 100% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [40]
EDADoryaniCrabClawSlam
可觸發, 攻擊
Base Damage: 741–1111
暴擊率: 5%
Attack Time: 1.005 秒
冷卻時間: 20 秒
將 65% 的物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniCrabBrazierSlam
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 15 秒
增加 100% 點燃機率
造成 12596 至 18894 火焰傷害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [40]
GSDoryaniCrabDiscoLazer
可觸發, 法術, 傷害
暴擊率: 6%
施放時間: 1 秒
冷卻時間: 35 秒
造成 787.3 至 2362 閃電傷害
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFlamethrower
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 35 秒
增加 50% 點燃機率
造成 2267 至 3401 火焰傷害
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFlamethrower90Right
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 35 秒
增加 50% 點燃機率
造成 至 火焰傷害
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFlamethrowerCorrupt
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 35 秒
增加 50% 點燃機率
造成 1575 至 4724 閃電傷害
被輔助的技能增加 300% 感電機率
action attack or cast time uses animation length [1]
action do not face target [1]
active skill base lightning damage % to convert to fire [20]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFrostLaser
可觸發, 法術, 傷害
暴擊率: 7%
施放時間: 1 秒
冷卻時間: 40 秒
造成 1260 至 1889 冰冷傷害
施加之冰緩具有 350% 更多幅度
action attack or cast time uses animation length [1]
action do not face target [1]
active skill area of effect radius +% final [0]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [7000]
ground ice art variation [1007]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFrostLaser90Left
可觸發, 法術, 傷害
暴擊率: 7%
施放時間: 1 秒
冷卻時間: 40 秒
造成 至 冰冷傷害
施加之冰緩具有 350% 更多幅度
action attack or cast time uses animation length [1]
action do not face target [1]
active skill area of effect radius +% final [0]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [7000]
ground ice art variation [1007]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFrostLaserCorrupt
可觸發, 法術, 傷害
暴擊率: 7%
施放時間: 1 秒
冷卻時間: 40 秒
造成 1260 至 1889 冰冷傷害
施加之冰緩具有 350% 更多幅度
action attack or cast time uses animation length [1]
action do not face target [1]
active skill area of effect radius +% final [0]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [7000]
ground ice art variation [1007]
is area damage [1]
skill does not pathfind [1]
EAADoryaniCrabLegToss
冷卻時間: 27.5 秒
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
skill does not pathfind [1]
MASDoryaniCrabSweep180
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 741–1111
暴擊率: 5%
攻擊傷害: 130%
Attack Time: 1.005 秒
冷卻時間: 15 秒
造成 30% 更多攻擊傷害
將 30% 的物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [33]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
EASDoryaniCrabLightningCage
冷卻時間: 45 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAADoryaniCrabComboSlam
冷卻時間: 32.5 秒
action attack or cast time uses animation length [1]
EASDoryaniCrabExplode
冷卻時間: 40 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASDoryaniCrabPlatformAttach
action attack or cast time uses animation length [1]
EASDoryaniCrabPlatformDetach
冷卻時間: 50 秒
action attack or cast time uses animation length [1]
MPADoryaniCrabLegToss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 741–1111
暴擊率: 5%
Attack Time: 1.005 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1136]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
GSDoryaniCrabLegProjImpact
可觸發, 法術, 傷害
暴擊率: 6%
施放時間: 1 秒
造成 10235 至 30704 閃電傷害
被輔助的技能增加 100% 感電機率
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
spell maximum action distance +% [100]
GADoryaniCrabLegProjImpactWall
可觸發, 攻擊
Base Damage: 741–1111
暴擊率: 5%
Attack Time: 1.005 秒
action attack or cast time uses animation length [1]
is area damage [1]
GADoryaniCrabExplode
可觸發, 法術, 傷害
暴擊率: 6%
施放時間: 1 秒
造成 3936 至 11809 閃電傷害
被輔助的技能增加 500% 感電機率
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GADoryaniCrabExplodeSmash
可觸發, 攻擊
Base Damage: 741–1111
暴擊率: 5%
攻擊傷害: 300%
Attack Time: 1.005 秒
造成 200% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [40]
MPSDoryaniCrabLightningCage
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 6%
施放時間: 1 秒
造成 4724 至 14171 閃電傷害
被輔助的技能增加 60% 感電機率
發射 個額外投射物
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [1138]
projectile spread radius [40]
GADoryaniCrabComboSlamBasic
可觸發, 攻擊
Base Damage: 741–1111
暴擊率: 5%
攻擊傷害: 80%
Attack Time: 1.005 秒
造成 20% 更少攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
GADoryaniCrabSlamCold
可觸發, 攻擊
Base Damage: 741–1111
暴擊率: 5%
攻擊傷害: 185%
Attack Time: 1.005 秒
造成 85% 更多攻擊傷害
將 70% 的物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground ice art variation [1007]
is area damage [1]
voll slam damage +% final at centre [50]
GADoryaniCrabSlamFire
可觸發, 攻擊
Base Damage: 741–1111
暴擊率: 5%
攻擊傷害: 185%
Attack Time: 1.005 秒
造成 85% 更多攻擊傷害
將 70% 的物理傷害轉換為火焰傷害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
GADoryaniCrabIceLaserSnap
可觸發, 法術, 傷害
暴擊率: 6%
施放時間: 1 秒
造成 9447 至 28342 閃電傷害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground ice art variation [1007]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Stats { set_monster_delay_item_drops_millis = 35000 } StateMachine { define_shared_state = " enabled; no_collision; " on_or_create_state_no_collision_1 = { RemoveCollidability(); } on_state_no_collision_0 = { MakeCollidable(); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Movement/Rotation */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "lock_on;" on_state_lock_on_0 = { SetUsesDirectionalRunAnimations( false ); } on_state_lock_on_1 = { SetUsesDirectionalRunAnimations( true ); } } Animated { // need this to enable the turn anims always_interpolate_bearing = true } Functions { fix_orientation = " AddOnActionEnd( { SetOrientation( GetOrientation() + arg1, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); }, true ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Lightning Cage */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "pylons_active;" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Ice Laser/Corrupt Ice Laser */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = " ice_laser; ice_laser_90; corr_ice_laser; " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Detach Hovercraft */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "hover_crafting;" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Re-attach Hovercraft */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { leveled_starting_effects = "DoLiterallyNothing" on_effect_start_EASDoryaniCrabPlatformAttach = { ForceSkillIntoCooldown( EASDoryaniCrabPlatformDetach ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Self Destruct */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { no_face = { SetMovementFaceMode( DontFace ); } do_face = { SetMovementFaceMode( FaceDirection ); } }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Render { use_ao_lights = true } StateMachine { on_or_create_state_enabled_0 = { RemoveCollidability(); DisableTargetable(); } on_state_enabled_1 = { SetCustomCameraSpeed( 0.65 ); CreateCameraZoomNode( 9, 9, 1.5 ); } on_or_create_state_enabled_2 = { StartStateTimer( check_bearing ); MakeCollidable(); EnableTargetable(); SetCustomCameraSpeed( 1.0 ); ClearCameraZoomNodes(); } } Positioned { on_movement_started = { If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } ); } } BaseEvents { // modify this to change how the turn speed is scaled as the turn distance increases set_turn_speed_mult = 60 } StateMachine { define_state = "current_rotate_dir;" define_timer = "check_bearing = 0.033;" // compare the bearing and orientation here, and then set the current_rotate_dir state to 1 or 11 for left/right turns // that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished on_timer_check_bearing = { this.orientation = GetOrientation(); this.bearing = GetAnimatedBearing(); this.angle_diff = bearing - orientation; this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 ); If( Or( And( angle_diff <= 1.0, angle_diff >= -1.0 ), GetCurrentMoveSpeed() > 1.0 ), (){ SetStateTo( current_rotate_dir, 0 ); } ); If( And( angle_diff > 1.0, GetCurrentMoveSpeed() < 1.0 ), (){ SetStateTo( current_rotate_dir, 1 ); } ); If( And( angle_diff < -1.0, GetCurrentMoveSpeed() < 1.0 ), (){ SetStateTo( current_rotate_dir, 2 ); } ); // Speed up the additive turn anims as the turn speed increases local angle_diff_clamped = Clamp( angle_diff, -100, 100 ); local scaling_factor = Eval( Abs( angle_diff_clamped ) / turn_speed_mult ); local layer_speed = Clamp( scaling_factor, 1.0, 10.0 ); // Log( 'Angle Diff: {angle_diff} | Layer Speed: {layer_speed}', c ); If( Abs( angle_diff_clamped ) < 15, () { layer_speed = layer_speed * Eval( Abs( angle_diff_clamped ) / 15 ); } ); SetLayerAnimationSpeed( 9, layer_speed ); SetLayerAnimationSpeed( 10, layer_speed ); StartStateTimer( check_bearing ); } // if current_rotate_dir is 0, it means the monster isn't turning so fade out the additive turns on_state_current_rotate_dir_0 = { FadeAnimations( 9, 0.2 ); FadeAnimations( 10, 0.2 ); } // play a different additive turn anim for different turn directions and velocity on_state_current_rotate_dir_1 = { FadeAnimations( 10, 0.2 ); PlayAdditiveAnimation( turn_01_right, 9 ); } on_state_current_rotate_dir_2 = { FadeAnimations( 9, 0.2 ); PlayAdditiveAnimation( turn_01_left, 10 ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* All the attachment ruckus */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents { on_construction_complete = { this.hover_craft = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao' ); this.l_arm_front = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao' ); this.r_arm_front = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao' ); this.l_arm_back = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao' ); this.r_arm_back = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao' ); // coils need to be attached here so I can have a reference to each one this.coil_1 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 ); this.coil_2 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 ); this.coil_3 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 ); this.coil_4 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 ); this.coil_5 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 ); this.coil_6 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 ); } } Functions { detach_hover_craft = { If( IsAlive(), () { this.doryani_boss.hover_craft = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', ground ); this.doryani_boss.l_arm_front = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', ground ); this.doryani_boss.r_arm_front = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', ground ); this.doryani_boss.l_arm_back = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', ground ); this.doryani_boss.r_arm_back = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', ground ); doryani_boss.coil_1 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 ); doryani_boss.coil_2 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 ); doryani_boss.coil_3 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 ); doryani_boss.coil_4 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 ); doryani_boss.coil_5 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 ); doryani_boss.coil_6 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 ); doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', floating_idle_01 ); doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', floating_idle_01 ); doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', floating_idle_01 ); doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', floating_idle_01 ); doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', floating_idle_01 ); // without the delay here, the particles of the thruster epk don't show up Delay( 0.5, { doryani_boss.AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/hovercraft_thrusters.epk', 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao' ); } ); } ); DetachAO( hover_craft ); DetachAO( l_arm_front ); DetachAO( r_arm_front ); DetachAO( l_arm_back ); DetachAO( r_arm_back ); } attach_hover_craft = { this.hover_craft = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao',); this.l_arm_front = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', ); this.r_arm_front = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', ); this.l_arm_back = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', ); this.r_arm_back = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', ); // coils need to be attached here so I can have a reference to each one this.coil_1 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 ); this.coil_2 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 ); this.coil_3 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 ); this.coil_4 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 ); this.coil_5 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 ); this.coil_6 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 ); PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', attach_platform_01 ); PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', attach_platform_01 ); PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', attach_platform_01 ); PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', attach_platform_01 ); PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', attach_platform_01 ); /* PlayAnimationAttached( 'Metadata/Monsters/Doryani/TrueDoryani/TrueDoryani.ao', mech_attach_platform_01 ); */ doryani_boss.DetachAO( hover_craft ); doryani_boss.DetachAO( l_arm_front ); doryani_boss.DetachAO( r_arm_front ); doryani_boss.DetachAO( l_arm_back ); doryani_boss.DetachAO( r_arm_back ); } } StateMachine { create_state_hover_crafting_1 = { Delay( 0.0, { Call( detach_hover_craft ); } ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/hovercraft_thrusters.epk" preload_monster_variety = "Metadata/Monsters/DoryaniMechSuit/DoryaniMechRailGun" preload_object = "Metadata/Monsters/DoryaniMechSuit/DoryaniMechZapTarget" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Lightning Cage */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_state_pylons_active_1 = { Delay( Random( 0.1, 0.5 ), { coil_1.Do( () { PlayAnimation( activate_01 ); QueueAnimation( idle_active_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_2.Do( () { PlayAnimation( activate_01 ); QueueAnimation( idle_active_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_3.Do( () { PlayAnimation( activate_01 ); QueueAnimation( idle_active_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_4.Do( () { PlayAnimation( activate_01 ); QueueAnimation( idle_active_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_5.Do( () { PlayAnimation( activate_01 ); QueueAnimation( idle_active_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_6.Do( () { PlayAnimation( activate_01 ); QueueAnimation( idle_active_01 ); } ); } ); Delay( 0.5, { this.lightning_ring = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/lightning_cage.ao', root_jntBnd ); } ); } create_state_pylons_active_1 = { coil_1.QueueAnimation( idle_active_01 ); coil_2.QueueAnimation( idle_active_01 ); coil_3.QueueAnimation( idle_active_01 ); coil_4.QueueAnimation( idle_active_01 ); coil_5.QueueAnimation( idle_active_01 ); coil_6.QueueAnimation( idle_active_01 ); this.lightning_ring = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/lightning_cage.ao', root_jntBnd ); } on_state_pylons_active_0 = { Delay( Random( 0.1, 0.5 ), { coil_1.Do( () { PlayAnimation( deactivate_01 ); QueueAnimation( idle_deactive_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_2.Do( () { PlayAnimation( deactivate_01 ); QueueAnimation( idle_deactive_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_3.Do( () { PlayAnimation( deactivate_01 ); QueueAnimation( idle_deactive_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_4.Do( () { PlayAnimation( deactivate_01 ); QueueAnimation( idle_deactive_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_5.Do( () { PlayAnimation( deactivate_01 ); QueueAnimation( idle_deactive_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_6.Do( () { PlayAnimation( deactivate_01 ); QueueAnimation( idle_deactive_01 ); } ); } ); lightning_ring.PlayAnimation( end ); Delay( 1.0, { DetachAO( lightning_ring ); } ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Ice Laser/Corrupt Ice Laser */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_state_ice_laser_0 = { ice_laser.PlayAnimation( end ); } on_state_ice_laser_1 = { this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser_attachment ); ice_laser.PlayAnimation( start ); ice_laser.QueueAnimation( loop ); } create_state_ice_laser_1 = { this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser_attachment ); ice_laser.PlayAnimation( loop ); } on_state_ice_laser_90_0 = { ice_laser.PlayAnimation( end ); } on_state_ice_laser_90_1 = { this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser90_attachment ); ice_laser.PlayAnimation( start ); ice_laser.QueueAnimation( loop ); } create_state_ice_laser_90_1 = { this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser90_attachment ); ice_laser.PlayAnimation( loop ); } on_state_corr_ice_laser_0 = { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao' ); } on_state_corr_ice_laser_1 = { this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment ); corr_ice_laser.PlayAnimation( start ); corr_ice_laser.QueueAnimation( loop ); } create_state_corr_ice_laser_1 = { this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment ); corr_ice_laser.PlayAnimation( loop ); } on_state_corr_ice_laser_2 = { corr_ice_laser.PlayAnimation( swell ); } create_state_corr_ice_laser_2 = { this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment ); corr_ice_laser.PlayAnimation( swell ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Combat Dialogue */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { on_effect_start_GSDoryaniCrabFrostLaser90Left = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechClawLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniCrabFrostLaser = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechClawLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EDADoryaniCrabClawSlam = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniCrabBrazierSlam = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSlam2_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GADoryaniCrabBodySlam = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechBodySlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniCrabDiscoLazer = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechDiscoLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniCrabFlamethrower = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniCrabFlamethrower90Right = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniCrabFlamethrowerCorrupt = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EASDoryaniCrabLightningCage = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechLightningStorm_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EASDoryaniCrabLightningCageCorrupt = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechLightningStorm_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EASDoryaniCrabExplode = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSelfDestruct_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechReassemble_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast', 6000 ); } ); " on_effect_start_EASDoryaniCrabPlatformDetach = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechDetatchPlatform_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EAADoryaniCrabLegToss = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSpiderLegAttack_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EAADoryaniCrabComboSlam = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechComboSlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DoryaniMechSuit/DoryaniMech"] = { name = "Doryani's Triumph", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 4.5, damageSpread = 0.2, attackTime = 1.005, attackRange = 41, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MASDoryaniCrabSweep180", "MPADoryaniCrabLegToss", "MPSDoryaniCrabLightningCage", "GADoryaniCrabBodySlam", "GADoryaniCrabExplode", "GADoryaniCrabExplodeSmash", "GSDoryaniCrabBrazierSlam", "GSDoryaniCrabDiscoLazer", "GSDoryaniCrabFlamethrower", "GSDoryaniCrabFlamethrower90Right", "GSDoryaniCrabFlamethrowerCorrupt", "GSDoryaniCrabFrostLaser", "GSDoryaniCrabFrostLaser90Left", "GSDoryaniCrabFrostLaserCorrupt", "GSDoryaniCrabLegProjImpact", "GADoryaniCrabLegProjImpactWall", "GADoryaniCrabSlamCold", "GADoryaniCrabSlamFire", "GADoryaniCrabComboSlamBasic", "GADoryaniCrabIceLaserSnap", "EASDoryaniCrabExplode", "EASDoryaniCrabLightningCage", "EASDoryaniCrabPlatformAttach", "EASDoryaniCrabPlatformDetach", "EAADoryaniCrabLegToss", "EAADoryaniCrabComboSlam", "EDADoryaniCrabClawSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASDoryaniCrabSweep180"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {33, 30, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPADoryaniCrabLegToss"] = { name = "MPADoryaniCrabLegToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1136, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDoryaniCrabLightningCage"] = { name = "MPSDoryaniCrabLightningCage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "number_of_additional_projectiles", "projectile_spread_radius", "active_skill_projectile_speed_+%_variation_final", "shock_chance_+%", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 1138, 2, 40, 20, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabBodySlam"] = { name = "GADoryaniCrabBodySlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabExplode"] = { name = "GADoryaniCrabExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "voll_slam_damage_+%_final_at_centre", "shock_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 20, 500, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabExplodeSmash"] = { name = "GADoryaniCrabExplodeSmash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabBrazierSlam"] = { name = "GSDoryaniCrabBrazierSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabDiscoLazer"] = { name = "GSDoryaniCrabDiscoLazer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabFlamethrower"] = { name = "GSDoryaniCrabFlamethrower", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabFlamethrower90Right"] = { name = "GSDoryaniCrabFlamethrower90Right", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabFlamethrowerCorrupt"] = { name = "GSDoryaniCrabFlamethrowerCorrupt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "active_skill_base_lightning_damage_%_to_convert_to_fire", "ignite_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 300, 20, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabFrostLaser"] = { name = "GSDoryaniCrabFrostLaser", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_ice_art_variation", "active_skill_chill_effect_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, 350, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabFrostLaser90Left"] = { name = "GSDoryaniCrabFrostLaser90Left", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_ice_art_variation", "active_skill_chill_effect_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, 350, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabFrostLaserCorrupt"] = { name = "GSDoryaniCrabFrostLaserCorrupt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_ice_art_variation", "active_skill_chill_effect_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, 350, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabLegProjImpact"] = { name = "GSDoryaniCrabLegProjImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 100, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabLegProjImpactWall"] = { name = "GADoryaniCrabLegProjImpactWall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {critChance = 6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabSlamCold"] = { name = "GADoryaniCrabSlamCold", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "voll_slam_damage_+%_final_at_centre", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_ice_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {70, 50, 0, 4000, 1007, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabSlamFire"] = { name = "GADoryaniCrabSlamFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {70, 50, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabComboSlamBasic"] = { name = "GADoryaniCrabComboSlamBasic", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabIceLaserSnap"] = { name = "GADoryaniCrabIceLaserSnap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_ice_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 0, 4000, 1007, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniCrabExplode"] = { name = "EASDoryaniCrabExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniCrabLightningCage"] = { name = "EASDoryaniCrabLightningCage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniCrabPlatformAttach"] = { name = "EASDoryaniCrabPlatformAttach", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniCrabPlatformDetach"] = { name = "EASDoryaniCrabPlatformDetach", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADoryaniCrabLegToss"] = { name = "EAADoryaniCrabLegToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADoryaniCrabComboSlam"] = { name = "EAADoryaniCrabComboSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDADoryaniCrabClawSlam"] = { name = "EDADoryaniCrabClawSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Id | MonsterUniqueT3Boss |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
多里亞尼的凱旋
地區: 岩石城塞
增加 100% 感電機率
active skill ignite effect +% final [33]
active skill ignite effect +% final [33]
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
不能被擊退
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster slain experience +% [0]
unique monster guarantee one rare [1]
不能被擊退
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Doryani's Triumph
Spectre | N |
---|---|
Area | 岩石城塞 |
Tags | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
生命
360%
護甲
+100%
抗性
30
0
30
0
傷害
450%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
7 ~ 41
Attack Time
1.005 Second
Damage Spread
±20%
經驗值
300%
Model Size
100%
Type
DoryaniMechMap
Metadata
DoryaniMechMap
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
80
生命
56,192
護甲
13,734
閃避值
644
傷害
1,502
法術傷害
1,502
命中
3,204
Attack Time
1.005
經驗值
300,000
Minion Life
66,402
Minion Damage
18,550
Minion Armour
27,468
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 1202–1802
暴擊率: 5%
Attack Time: 1.005 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GADoryaniCrabBodySlam
可觸發, 攻擊
Base Damage: 1202–1802
暴擊率: 5%
攻擊傷害: 200%
Attack Time: 1.005 秒
冷卻時間: 35 秒
造成 100% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [40]
EDADoryaniCrabClawSlam
可觸發, 攻擊
Base Damage: 1202–1802
暴擊率: 5%
Attack Time: 1.005 秒
冷卻時間: 20 秒
將 65% 的物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniCrabBrazierSlam
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 15 秒
增加 100% 點燃機率
造成 57880 至 86820 火焰傷害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [40]
GSDoryaniCrabDiscoLazer
可觸發, 法術, 傷害
暴擊率: 6%
施放時間: 1 秒
冷卻時間: 35 秒
造成 3617 至 10852 閃電傷害
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFlamethrower
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 35 秒
增加 50% 點燃機率
造成 10418 至 15628 火焰傷害
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFlamethrower90Right
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 35 秒
增加 50% 點燃機率
造成 至 火焰傷害
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFlamethrowerCorrupt
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 35 秒
增加 50% 點燃機率
造成 7235 至 21705 閃電傷害
被輔助的技能增加 300% 感電機率
action attack or cast time uses animation length [1]
action do not face target [1]
active skill base lightning damage % to convert to fire [20]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFrostLaser
可觸發, 法術, 傷害
暴擊率: 7%
施放時間: 1 秒
冷卻時間: 40 秒
造成 5788 至 8682 冰冷傷害
施加之冰緩具有 350% 更多幅度
action attack or cast time uses animation length [1]
action do not face target [1]
active skill area of effect radius +% final [0]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [7000]
ground ice art variation [1007]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFrostLaser90Left
可觸發, 法術, 傷害
暴擊率: 7%
施放時間: 1 秒
冷卻時間: 40 秒
造成 至 冰冷傷害
施加之冰緩具有 350% 更多幅度
action attack or cast time uses animation length [1]
action do not face target [1]
active skill area of effect radius +% final [0]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [7000]
ground ice art variation [1007]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFrostLaserCorrupt
可觸發, 法術, 傷害
暴擊率: 7%
施放時間: 1 秒
冷卻時間: 40 秒
造成 5788 至 8682 冰冷傷害
施加之冰緩具有 350% 更多幅度
action attack or cast time uses animation length [1]
action do not face target [1]
active skill area of effect radius +% final [0]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [7000]
ground ice art variation [1007]
is area damage [1]
skill does not pathfind [1]
EAADoryaniCrabLegToss
冷卻時間: 27.5 秒
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
skill does not pathfind [1]
MASDoryaniCrabSweep180
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 1202–1802
暴擊率: 5%
攻擊傷害: 130%
Attack Time: 1.005 秒
冷卻時間: 15 秒
造成 30% 更多攻擊傷害
將 30% 的物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [33]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
EASDoryaniCrabLightningCage
冷卻時間: 45 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAADoryaniCrabComboSlam
冷卻時間: 32.5 秒
action attack or cast time uses animation length [1]
EASDoryaniCrabExplode
冷卻時間: 40 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASDoryaniCrabPlatformAttach
action attack or cast time uses animation length [1]
EASDoryaniCrabPlatformDetach
冷卻時間: 50 秒
action attack or cast time uses animation length [1]
MPADoryaniCrabLegToss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 1202–1802
暴擊率: 5%
Attack Time: 1.005 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1136]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
GSDoryaniCrabLegProjImpact
可觸發, 法術, 傷害
暴擊率: 6%
施放時間: 1 秒
造成 47027 至 141082 閃電傷害
被輔助的技能增加 100% 感電機率
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
spell maximum action distance +% [100]
GADoryaniCrabLegProjImpactWall
可觸發, 攻擊
Base Damage: 1202–1802
暴擊率: 5%
Attack Time: 1.005 秒
action attack or cast time uses animation length [1]
is area damage [1]
GADoryaniCrabExplode
可觸發, 法術, 傷害
暴擊率: 6%
施放時間: 1 秒
造成 18087 至 54262 閃電傷害
被輔助的技能增加 500% 感電機率
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GADoryaniCrabExplodeSmash
可觸發, 攻擊
Base Damage: 1202–1802
暴擊率: 5%
攻擊傷害: 300%
Attack Time: 1.005 秒
造成 200% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [40]
MPSDoryaniCrabLightningCage
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 6%
施放時間: 1 秒
造成 21705 至 65115 閃電傷害
被輔助的技能增加 60% 感電機率
發射 個額外投射物
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [1138]
projectile spread radius [40]
GADoryaniCrabComboSlamBasic
可觸發, 攻擊
Base Damage: 1202–1802
暴擊率: 5%
攻擊傷害: 80%
Attack Time: 1.005 秒
造成 20% 更少攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
GADoryaniCrabSlamCold
可觸發, 攻擊
Base Damage: 1202–1802
暴擊率: 5%
攻擊傷害: 185%
Attack Time: 1.005 秒
造成 85% 更多攻擊傷害
將 70% 的物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground ice art variation [1007]
is area damage [1]
voll slam damage +% final at centre [50]
GADoryaniCrabSlamFire
可觸發, 攻擊
Base Damage: 1202–1802
暴擊率: 5%
攻擊傷害: 185%
Attack Time: 1.005 秒
造成 85% 更多攻擊傷害
將 70% 的物理傷害轉換為火焰傷害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
GADoryaniCrabIceLaserSnap
可觸發, 法術, 傷害
暴擊率: 6%
施放時間: 1 秒
造成 43410 至 130229 閃電傷害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground ice art variation [1007]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = " enabled; no_collision; " on_or_create_state_no_collision_1 = { RemoveCollidability(); } on_state_no_collision_0 = { MakeCollidable(); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Movement/Rotation */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "lock_on;" on_state_lock_on_0 = { SetUsesDirectionalRunAnimations( false ); } on_state_lock_on_1 = { SetUsesDirectionalRunAnimations( true ); } } Animated { // need this to enable the turn anims always_interpolate_bearing = true } Functions { fix_orientation = " AddOnActionEnd( { SetOrientation( GetOrientation() + arg1, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); }, true ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Lightning Cage */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "pylons_active;" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Ice Laser/Corrupt Ice Laser */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = " ice_laser; ice_laser_90; corr_ice_laser; " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Detach Hovercraft */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "hover_crafting;" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Re-attach Hovercraft */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { leveled_starting_effects = "DoLiterallyNothing" on_effect_start_EASDoryaniCrabPlatformAttach = { ForceSkillIntoCooldown( EASDoryaniCrabPlatformDetach ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Self Destruct */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { no_face = { SetMovementFaceMode( DontFace ); } do_face = { SetMovementFaceMode( FaceDirection ); } } Stats { set_monster_delay_item_drops_millis = 9000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Render { use_ao_lights = true } StateMachine { on_or_create_state_enabled_0 = { RemoveCollidability(); DisableTargetable(); } on_state_enabled_1 = { SetCustomCameraSpeed( 0.65 ); CreateCameraZoomNode( 9, 9, 1.5 ); } on_or_create_state_enabled_2 = { StartStateTimer( check_bearing ); MakeCollidable(); EnableTargetable(); SetCustomCameraSpeed( 1.0 ); ClearCameraZoomNodes(); } } Positioned { on_movement_started = { If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } ); } } BaseEvents { // modify this to change how the turn speed is scaled as the turn distance increases set_turn_speed_mult = 60 } StateMachine { define_state = "current_rotate_dir;" define_timer = "check_bearing = 0.033;" // compare the bearing and orientation here, and then set the current_rotate_dir state to 1 or 11 for left/right turns // that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished on_timer_check_bearing = { this.orientation = GetOrientation(); this.bearing = GetAnimatedBearing(); this.angle_diff = bearing - orientation; this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 ); If( Or( And( angle_diff <= 1.0, angle_diff >= -1.0 ), GetCurrentMoveSpeed() > 1.0 ), (){ SetStateTo( current_rotate_dir, 0 ); } ); If( And( angle_diff > 1.0, GetCurrentMoveSpeed() < 1.0 ), (){ SetStateTo( current_rotate_dir, 1 ); } ); If( And( angle_diff < -1.0, GetCurrentMoveSpeed() < 1.0 ), (){ SetStateTo( current_rotate_dir, 2 ); } ); // Speed up the additive turn anims as the turn speed increases local angle_diff_clamped = Clamp( angle_diff, -100, 100 ); local scaling_factor = Eval( Abs( angle_diff_clamped ) / turn_speed_mult ); local layer_speed = Clamp( scaling_factor, 1.0, 10.0 ); // Log( 'Angle Diff: {angle_diff} | Layer Speed: {layer_speed}', c ); If( Abs( angle_diff_clamped ) < 15, () { layer_speed = layer_speed * Eval( Abs( angle_diff_clamped ) / 15 ); } ); SetLayerAnimationSpeed( 9, layer_speed ); SetLayerAnimationSpeed( 10, layer_speed ); StartStateTimer( check_bearing ); } // if current_rotate_dir is 0, it means the monster isn't turning so fade out the additive turns on_state_current_rotate_dir_0 = { FadeAnimations( 9, 0.2 ); FadeAnimations( 10, 0.2 ); } // play a different additive turn anim for different turn directions and velocity on_state_current_rotate_dir_1 = { FadeAnimations( 10, 0.2 ); PlayAdditiveAnimation( turn_01_right, 9 ); } on_state_current_rotate_dir_2 = { FadeAnimations( 9, 0.2 ); PlayAdditiveAnimation( turn_01_left, 10 ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* All the attachment ruckus */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents { on_construction_complete = { this.hover_craft = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao' ); this.l_arm_front = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao' ); this.r_arm_front = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao' ); this.l_arm_back = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao' ); this.r_arm_back = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao' ); // coils need to be attached here so I can have a reference to each one this.coil_1 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 ); this.coil_2 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 ); this.coil_3 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 ); this.coil_4 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 ); this.coil_5 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 ); this.coil_6 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 ); } } Functions { detach_hover_craft = { If( IsAlive(), () { this.doryani_boss.hover_craft = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', ground ); this.doryani_boss.l_arm_front = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', ground ); this.doryani_boss.r_arm_front = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', ground ); this.doryani_boss.l_arm_back = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', ground ); this.doryani_boss.r_arm_back = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', ground ); doryani_boss.coil_1 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 ); doryani_boss.coil_2 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 ); doryani_boss.coil_3 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 ); doryani_boss.coil_4 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 ); doryani_boss.coil_5 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 ); doryani_boss.coil_6 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 ); doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', floating_idle_01 ); doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', floating_idle_01 ); doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', floating_idle_01 ); doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', floating_idle_01 ); doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', floating_idle_01 ); // without the delay here, the particles of the thruster epk don't show up Delay( 0.5, { doryani_boss.AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/hovercraft_thrusters.epk', 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao' ); } ); } ); DetachAO( hover_craft ); DetachAO( l_arm_front ); DetachAO( r_arm_front ); DetachAO( l_arm_back ); DetachAO( r_arm_back ); } attach_hover_craft = { this.hover_craft = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao',); this.l_arm_front = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', ); this.r_arm_front = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', ); this.l_arm_back = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', ); this.r_arm_back = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', ); // coils need to be attached here so I can have a reference to each one this.coil_1 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 ); this.coil_2 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 ); this.coil_3 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 ); this.coil_4 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 ); this.coil_5 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 ); this.coil_6 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 ); PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', attach_platform_01 ); PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', attach_platform_01 ); PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', attach_platform_01 ); PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', attach_platform_01 ); PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', attach_platform_01 ); /* PlayAnimationAttached( 'Metadata/Monsters/Doryani/TrueDoryani/TrueDoryani.ao', mech_attach_platform_01 ); */ doryani_boss.DetachAO( hover_craft ); doryani_boss.DetachAO( l_arm_front ); doryani_boss.DetachAO( r_arm_front ); doryani_boss.DetachAO( l_arm_back ); doryani_boss.DetachAO( r_arm_back ); } } StateMachine { create_state_hover_crafting_1 = { Delay( 0.0, { Call( detach_hover_craft ); } ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/hovercraft_thrusters.epk" preload_monster_variety = "Metadata/Monsters/DoryaniMechSuit/DoryaniMechRailGun" preload_object = "Metadata/Monsters/DoryaniMechSuit/DoryaniMechZapTarget" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Lightning Cage */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_state_pylons_active_1 = { Delay( Random( 0.1, 0.5 ), { coil_1.Do( () { PlayAnimation( activate_01 ); QueueAnimation( idle_active_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_2.Do( () { PlayAnimation( activate_01 ); QueueAnimation( idle_active_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_3.Do( () { PlayAnimation( activate_01 ); QueueAnimation( idle_active_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_4.Do( () { PlayAnimation( activate_01 ); QueueAnimation( idle_active_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_5.Do( () { PlayAnimation( activate_01 ); QueueAnimation( idle_active_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_6.Do( () { PlayAnimation( activate_01 ); QueueAnimation( idle_active_01 ); } ); } ); Delay( 0.5, { this.lightning_ring = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/lightning_cage.ao', root_jntBnd ); } ); } create_state_pylons_active_1 = { coil_1.QueueAnimation( idle_active_01 ); coil_2.QueueAnimation( idle_active_01 ); coil_3.QueueAnimation( idle_active_01 ); coil_4.QueueAnimation( idle_active_01 ); coil_5.QueueAnimation( idle_active_01 ); coil_6.QueueAnimation( idle_active_01 ); this.lightning_ring = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/lightning_cage.ao', root_jntBnd ); } on_state_pylons_active_0 = { Delay( Random( 0.1, 0.5 ), { coil_1.Do( () { PlayAnimation( deactivate_01 ); QueueAnimation( idle_deactive_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_2.Do( () { PlayAnimation( deactivate_01 ); QueueAnimation( idle_deactive_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_3.Do( () { PlayAnimation( deactivate_01 ); QueueAnimation( idle_deactive_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_4.Do( () { PlayAnimation( deactivate_01 ); QueueAnimation( idle_deactive_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_5.Do( () { PlayAnimation( deactivate_01 ); QueueAnimation( idle_deactive_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_6.Do( () { PlayAnimation( deactivate_01 ); QueueAnimation( idle_deactive_01 ); } ); } ); lightning_ring.PlayAnimation( end ); Delay( 1.0, { DetachAO( lightning_ring ); } ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Ice Laser/Corrupt Ice Laser */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_state_ice_laser_0 = { ice_laser.PlayAnimation( end ); } on_state_ice_laser_1 = { this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser_attachment ); ice_laser.PlayAnimation( start ); ice_laser.QueueAnimation( loop ); } create_state_ice_laser_1 = { this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser_attachment ); ice_laser.PlayAnimation( loop ); } on_state_ice_laser_90_0 = { ice_laser.PlayAnimation( end ); } on_state_ice_laser_90_1 = { this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser90_attachment ); ice_laser.PlayAnimation( start ); ice_laser.QueueAnimation( loop ); } create_state_ice_laser_90_1 = { this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser90_attachment ); ice_laser.PlayAnimation( loop ); } on_state_corr_ice_laser_0 = { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao' ); } on_state_corr_ice_laser_1 = { this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment ); corr_ice_laser.PlayAnimation( start ); corr_ice_laser.QueueAnimation( loop ); } create_state_corr_ice_laser_1 = { this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment ); corr_ice_laser.PlayAnimation( loop ); } on_state_corr_ice_laser_2 = { corr_ice_laser.PlayAnimation( swell ); } create_state_corr_ice_laser_2 = { this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment ); corr_ice_laser.PlayAnimation( swell ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Combat Dialogue */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { on_effect_start_GSDoryaniCrabFrostLaser90Left = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechClawLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniCrabFrostLaser = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechClawLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EDADoryaniCrabClawSlam = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniCrabBrazierSlam = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GADoryaniCrabBodySlam = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechBodySlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniCrabDiscoLazer = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechDiscoLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniCrabFlamethrower = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniCrabFlamethrower90Right = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniCrabFlamethrowerCorrupt = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EASDoryaniCrabLightningCage = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechLightningStorm_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EASDoryaniCrabLightningCageCorrupt = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechLightningStorm_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EASDoryaniCrabExplode = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSelfDestruct_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechReassemble_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast', 6000 ); } ); " on_effect_start_EASDoryaniCrabPlatformDetach = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechDetatchPlatform_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EAADoryaniCrabLegToss = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSpiderLegAttack_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DoryaniMechSuit/DoryaniMechMap"] = { name = "Doryani's Triumph", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 4.5, damageSpread = 0.2, attackTime = 1.005, attackRange = 41, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MASDoryaniCrabSweep180", "MPADoryaniCrabLegToss", "MPSDoryaniCrabLightningCage", "GADoryaniCrabBodySlam", "GADoryaniCrabExplode", "GADoryaniCrabExplodeSmash", "GSDoryaniCrabBrazierSlam", "GSDoryaniCrabDiscoLazer", "GSDoryaniCrabFlamethrower", "GSDoryaniCrabFlamethrower90Right", "GSDoryaniCrabFlamethrowerCorrupt", "GSDoryaniCrabFrostLaser", "GSDoryaniCrabFrostLaser90Left", "GSDoryaniCrabFrostLaserCorrupt", "GSDoryaniCrabLegProjImpact", "GADoryaniCrabLegProjImpactWall", "GADoryaniCrabSlamCold", "GADoryaniCrabSlamFire", "GADoryaniCrabComboSlamBasic", "GADoryaniCrabIceLaserSnap", "EASDoryaniCrabExplode", "EASDoryaniCrabLightningCage", "EASDoryaniCrabPlatformAttach", "EASDoryaniCrabPlatformDetach", "EAADoryaniCrabLegToss", "EAADoryaniCrabComboSlam", "EDADoryaniCrabClawSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASDoryaniCrabSweep180"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {33, 30, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPADoryaniCrabLegToss"] = { name = "MPADoryaniCrabLegToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1136, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDoryaniCrabLightningCage"] = { name = "MPSDoryaniCrabLightningCage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "number_of_additional_projectiles", "projectile_spread_radius", "active_skill_projectile_speed_+%_variation_final", "shock_chance_+%", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 1138, 2, 40, 20, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabBodySlam"] = { name = "GADoryaniCrabBodySlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabExplode"] = { name = "GADoryaniCrabExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "voll_slam_damage_+%_final_at_centre", "shock_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 20, 500, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabExplodeSmash"] = { name = "GADoryaniCrabExplodeSmash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabBrazierSlam"] = { name = "GSDoryaniCrabBrazierSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabDiscoLazer"] = { name = "GSDoryaniCrabDiscoLazer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabFlamethrower"] = { name = "GSDoryaniCrabFlamethrower", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabFlamethrower90Right"] = { name = "GSDoryaniCrabFlamethrower90Right", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabFlamethrowerCorrupt"] = { name = "GSDoryaniCrabFlamethrowerCorrupt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "active_skill_base_lightning_damage_%_to_convert_to_fire", "ignite_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 300, 20, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabFrostLaser"] = { name = "GSDoryaniCrabFrostLaser", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_ice_art_variation", "active_skill_chill_effect_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, 350, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabFrostLaser90Left"] = { name = "GSDoryaniCrabFrostLaser90Left", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_ice_art_variation", "active_skill_chill_effect_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, 350, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabFrostLaserCorrupt"] = { name = "GSDoryaniCrabFrostLaserCorrupt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_ice_art_variation", "active_skill_chill_effect_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, 350, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabLegProjImpact"] = { name = "GSDoryaniCrabLegProjImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 100, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabLegProjImpactWall"] = { name = "GADoryaniCrabLegProjImpactWall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {critChance = 6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabSlamCold"] = { name = "GADoryaniCrabSlamCold", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "voll_slam_damage_+%_final_at_centre", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_ice_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {70, 50, 0, 4000, 1007, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabSlamFire"] = { name = "GADoryaniCrabSlamFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {70, 50, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabComboSlamBasic"] = { name = "GADoryaniCrabComboSlamBasic", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabIceLaserSnap"] = { name = "GADoryaniCrabIceLaserSnap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_ice_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 0, 4000, 1007, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniCrabExplode"] = { name = "EASDoryaniCrabExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniCrabLightningCage"] = { name = "EASDoryaniCrabLightningCage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniCrabPlatformAttach"] = { name = "EASDoryaniCrabPlatformAttach", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniCrabPlatformDetach"] = { name = "EASDoryaniCrabPlatformDetach", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADoryaniCrabLegToss"] = { name = "EAADoryaniCrabLegToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADoryaniCrabComboSlam"] = { name = "EAADoryaniCrabComboSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDADoryaniCrabClawSlam"] = { name = "EDADoryaniCrabClawSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
增加 100% 感電機率
active skill ignite effect +% final [33]
Id | EndgameBossIgniteShockBonus |
---|---|
Family | DoryaniEndgameIgniteShock |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Id | MonsterUniqueT3Boss |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Id | MonsterMapBossT3 |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
多里亞尼的凱旋
no movement speed [1]
Doryani's Triumph
Spectre | N |
---|---|
Tags | construct, mud_blood, not_dex, not_int, slow_movement |
生命
360%
護甲
+60%
抗性
0
0
0
0
傷害
450%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
7 ~ 41
Attack Time
1.005 Second
Damage Spread
±20%
經驗值
300%
Model Size
100%
Type
DoryaniMech
Metadata
DoryaniMechRailGun
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
27,925
護甲
5,522
閃避值
477
傷害
1,049
法術傷害
1,049
命中
2,180
Attack Time
1.005
經驗值
85,902
Minion Life
40,608
Minion Damage
8,534
Minion Armour
9,663
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GSDoryaniCrabLegProjImpact
可觸發, 法術, 傷害
暴擊率: 6%
施放時間: 1 秒
造成 14984 至 44953 閃電傷害
被輔助的技能增加 100% 感電機率
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
spell maximum action distance +% [100]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { object_size = 0 blocking = false } Functions { update_target = { SetTarget( arg1, 1 ); } } StateMachine { define_shared_state = "fade_out;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = { AddNamedTask( TargetTiltTracker ); } } StateMachine { on_or_create_state_fade_out_1 = { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/legs_dissolve.epk' ); } } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/legs_dissolve.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DoryaniMechSuit/DoryaniMechRailGun"] = { name = "Doryani's Triumph", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 4.5, damageSpread = 0.2, attackTime = 1.005, attackRange = 41, accuracy = 1, skillList = { "GSDoryaniCrabLegProjImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabLegProjImpact"] = { name = "GSDoryaniCrabLegProjImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 100, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
no movement speed [1]
Id | StanceSalmon |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
多里亞尼的凱旋
Doryani's Triumph
Spectre | N |
---|---|
Tags | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
生命
360%
護甲
+60%
抗性
0
0
0
0
傷害
450%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
7 ~ 41
Attack Time
1.005 Second
Damage Spread
±20%
經驗值
300%
Model Size
100%
Type
DoryaniMech
Metadata
DoryaniMechHoverPlatform
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
27,925
護甲
5,522
閃避值
477
傷害
1,049
法術傷害
1,049
命中
2,180
Attack Time
1.005
經驗值
85,902
Minion Life
40,608
Minion Damage
8,534
Minion Armour
9,663
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 839–1259
暴擊率: 5%
Attack Time: 1.005 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Positioned { blocking = false } Actor { leveled_starting_effects = "CTS1BossFightStart" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Movement/Rotation */ /* ------------------------------------------------------------------------------------------------------------------- */ Animated { // need this to enable the turn anims always_interpolate_bearing = true } /* ------------------------------------------------------------------------------------------------------------------- */ /* Skill 1 */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents {} Actor {} Animated {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Render { use_ao_lights = true } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload {} /* ------------------------------------------------------------------------------------------------------------------- */ /* Skill 1 */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents {} Actor {} Animated {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/DoryaniMechSuit/DoryaniMechHoverPlatform"] = { name = "Doryani's Triumph", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 4.5, damageSpread = 0.2, attackTime = 1.005, attackRange = 41, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.