ドリヤニの偉業
エリア: 黒の間
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
ノックバックを受けることがない
monster slain experience +% [0]
unique monster guarantee one rare [1]
ノックバックを受けることがない
Doryani's Triumph
Spectre | N |
---|---|
Area | 黒の間, 黒の間 |
Tags | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
ライフ
360%
アーマー
+60%
耐性
0
0
0
0
Damage
450%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
7 ~ 41
Attack Time
1.005 Second
Damage Spread
±20%
経験値
300%
Model Size
100%
Type
DoryaniMech
Metadata
DoryaniMech
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
64
ライフ
22,331
アーマー
4,362
回避力
429
Damage
926
スペルダメージ
926
命中
1,910
Attack Time
1.005
経験値
63,483
Minion Life
34,254
Minion Damage
6,549
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 741–1111
クリティカルヒット率: 5%
Attack Time: 1.005 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GADoryaniCrabBodySlam
Triggerable, Attack
Base Damage: 741–1111
クリティカルヒット率: 5%
アタックダメージ: 200%
Attack Time: 1.005 秒
クールダウン時間: 35 秒
アタックダメージが100%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [40]
EDADoryaniCrabClawSlam
Triggerable, Attack
Base Damage: 741–1111
クリティカルヒット率: 5%
Attack Time: 1.005 秒
クールダウン時間: 20 秒
物理ダメージの65%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniCrabBrazierSlam
Triggerable, Spell, Damage
クリティカルヒット率: 5%
キャストタイム: 1 秒
クールダウン時間: 15 秒
発火付与確率が100%増加する
12596から18894の火ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [40]
GSDoryaniCrabDiscoLazer
Triggerable, Spell, Damage
クリティカルヒット率: 6%
キャストタイム: 1 秒
クールダウン時間: 35 秒
787.3から2362の雷ダメージを与える
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFlamethrower
Triggerable, Spell, Damage
クリティカルヒット率: 5%
キャストタイム: 1 秒
クールダウン時間: 35 秒
発火付与確率が50%増加する
2267から3401の火ダメージを与える
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFlamethrower90Right
Triggerable, Spell, Damage
クリティカルヒット率: 5%
キャストタイム: 1 秒
クールダウン時間: 35 秒
発火付与確率が50%増加する
からの火ダメージを与える
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFlamethrowerCorrupt
Triggerable, Spell, Damage
クリティカルヒット率: 5%
キャストタイム: 1 秒
クールダウン時間: 35 秒
発火付与確率が50%増加する
1575から4724の雷ダメージを与える
サポートされたスキルは感電付与確率が300%増加する
action attack or cast time uses animation length [1]
action do not face target [1]
active skill base lightning damage % to convert to fire [20]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFrostLaser
Triggerable, Spell, Damage
クリティカルヒット率: 7%
キャストタイム: 1 秒
クールダウン時間: 40 秒
1260から1889の冷気ダメージを与える
付与した冷却の強度が350%上昇する
action attack or cast time uses animation length [1]
action do not face target [1]
active skill area of effect radius +% final [0]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [7000]
ground ice art variation [1007]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFrostLaser90Left
Triggerable, Spell, Damage
クリティカルヒット率: 7%
キャストタイム: 1 秒
クールダウン時間: 40 秒
からの冷気ダメージを与える
付与した冷却の強度が350%上昇する
action attack or cast time uses animation length [1]
action do not face target [1]
active skill area of effect radius +% final [0]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [7000]
ground ice art variation [1007]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFrostLaserCorrupt
Triggerable, Spell, Damage
クリティカルヒット率: 7%
キャストタイム: 1 秒
クールダウン時間: 40 秒
1260から1889の冷気ダメージを与える
付与した冷却の強度が350%上昇する
action attack or cast time uses animation length [1]
action do not face target [1]
active skill area of effect radius +% final [0]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [7000]
ground ice art variation [1007]
is area damage [1]
skill does not pathfind [1]
EAADoryaniCrabLegToss
クールダウン時間: 27.5 秒
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
skill does not pathfind [1]
MASDoryaniCrabSweep180
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 741–1111
クリティカルヒット率: 5%
アタックダメージ: 130%
Attack Time: 1.005 秒
クールダウン時間: 15 秒
アタックダメージが30%上昇する
物理ダメージの30%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [33]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
EASDoryaniCrabLightningCage
クールダウン時間: 45 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAADoryaniCrabComboSlam
クールダウン時間: 32.5 秒
action attack or cast time uses animation length [1]
EASDoryaniCrabExplode
クールダウン時間: 40 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASDoryaniCrabPlatformAttach
action attack or cast time uses animation length [1]
EASDoryaniCrabPlatformDetach
クールダウン時間: 50 秒
action attack or cast time uses animation length [1]
MPADoryaniCrabLegToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 741–1111
クリティカルヒット率: 5%
Attack Time: 1.005 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1136]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
GSDoryaniCrabLegProjImpact
Triggerable, Spell, Damage
クリティカルヒット率: 6%
キャストタイム: 1 秒
10235から30704の雷ダメージを与える
サポートされたスキルは感電付与確率が100%増加する
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
spell maximum action distance +% [100]
GADoryaniCrabLegProjImpactWall
Triggerable, Attack
Base Damage: 741–1111
クリティカルヒット率: 5%
Attack Time: 1.005 秒
action attack or cast time uses animation length [1]
is area damage [1]
GADoryaniCrabExplode
Triggerable, Spell, Damage
クリティカルヒット率: 6%
キャストタイム: 1 秒
3936から11809の雷ダメージを与える
サポートされたスキルは感電付与確率が500%増加する
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GADoryaniCrabExplodeSmash
Triggerable, Attack
Base Damage: 741–1111
クリティカルヒット率: 5%
アタックダメージ: 300%
Attack Time: 1.005 秒
アタックダメージが200%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [40]
MPSDoryaniCrabLightningCage
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
クリティカルヒット率: 6%
キャストタイム: 1 秒
4724から14171の雷ダメージを与える
サポートされたスキルは感電付与確率が60%増加する
投射物を追加で個放つ
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [1138]
projectile spread radius [40]
GADoryaniCrabComboSlamBasic
Triggerable, Attack
Base Damage: 741–1111
クリティカルヒット率: 5%
アタックダメージ: 80%
Attack Time: 1.005 秒
アタックダメージが20%低下する
action attack or cast time uses animation length [1]
is area damage [1]
GADoryaniCrabSlamCold
Triggerable, Attack
Base Damage: 741–1111
クリティカルヒット率: 5%
アタックダメージ: 185%
Attack Time: 1.005 秒
アタックダメージが85%上昇する
物理ダメージの70%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground ice art variation [1007]
is area damage [1]
voll slam damage +% final at centre [50]
GADoryaniCrabSlamFire
Triggerable, Attack
Base Damage: 741–1111
クリティカルヒット率: 5%
アタックダメージ: 185%
Attack Time: 1.005 秒
アタックダメージが85%上昇する
物理ダメージの70%を火ダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
GADoryaniCrabIceLaserSnap
Triggerable, Spell, Damage
クリティカルヒット率: 6%
キャストタイム: 1 秒
9447から28342の雷ダメージを与える
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground ice art variation [1007]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Stats { set_monster_delay_item_drops_millis = 35000 } StateMachine { define_shared_state = " enabled; no_collision; " on_or_create_state_no_collision_1 = { RemoveCollidability(); } on_state_no_collision_0 = { MakeCollidable(); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Movement/Rotation */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "lock_on;" on_state_lock_on_0 = { SetUsesDirectionalRunAnimations( false ); } on_state_lock_on_1 = { SetUsesDirectionalRunAnimations( true ); } } Animated { // need this to enable the turn anims always_interpolate_bearing = true } Functions { fix_orientation = " AddOnActionEnd( { SetOrientation( GetOrientation() + arg1, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); }, true ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Lightning Cage */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "pylons_active;" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Ice Laser/Corrupt Ice Laser */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = " ice_laser; ice_laser_90; corr_ice_laser; " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Detach Hovercraft */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "hover_crafting;" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Re-attach Hovercraft */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { leveled_starting_effects = "DoLiterallyNothing" on_effect_start_EASDoryaniCrabPlatformAttach = { ForceSkillIntoCooldown( EASDoryaniCrabPlatformDetach ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Self Destruct */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { no_face = { SetMovementFaceMode( DontFace ); } do_face = { SetMovementFaceMode( FaceDirection ); } }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Render { use_ao_lights = true } StateMachine { on_or_create_state_enabled_0 = { RemoveCollidability(); DisableTargetable(); } on_state_enabled_1 = { SetCustomCameraSpeed( 0.65 ); CreateCameraZoomNode( 9, 9, 1.5 ); } on_or_create_state_enabled_2 = { StartStateTimer( check_bearing ); MakeCollidable(); EnableTargetable(); SetCustomCameraSpeed( 1.0 ); ClearCameraZoomNodes(); } } Positioned { on_movement_started = { If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } ); } } BaseEvents { // modify this to change how the turn speed is scaled as the turn distance increases set_turn_speed_mult = 60 } StateMachine { define_state = "current_rotate_dir;" define_timer = "check_bearing = 0.033;" // compare the bearing and orientation here, and then set the current_rotate_dir state to 1 or 11 for left/right turns // that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished on_timer_check_bearing = { this.orientation = GetOrientation(); this.bearing = GetAnimatedBearing(); this.angle_diff = bearing - orientation; this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 ); If( Or( And( angle_diff <= 1.0, angle_diff >= -1.0 ), GetCurrentMoveSpeed() > 1.0 ), (){ SetStateTo( current_rotate_dir, 0 ); } ); If( And( angle_diff > 1.0, GetCurrentMoveSpeed() < 1.0 ), (){ SetStateTo( current_rotate_dir, 1 ); } ); If( And( angle_diff < -1.0, GetCurrentMoveSpeed() < 1.0 ), (){ SetStateTo( current_rotate_dir, 2 ); } ); // Speed up the additive turn anims as the turn speed increases local angle_diff_clamped = Clamp( angle_diff, -100, 100 ); local scaling_factor = Eval( Abs( angle_diff_clamped ) / turn_speed_mult ); local layer_speed = Clamp( scaling_factor, 1.0, 10.0 ); // Log( 'Angle Diff: {angle_diff} | Layer Speed: {layer_speed}', c ); If( Abs( angle_diff_clamped ) < 15, () { layer_speed = layer_speed * Eval( Abs( angle_diff_clamped ) / 15 ); } ); SetLayerAnimationSpeed( 9, layer_speed ); SetLayerAnimationSpeed( 10, layer_speed ); StartStateTimer( check_bearing ); } // if current_rotate_dir is 0, it means the monster isn't turning so fade out the additive turns on_state_current_rotate_dir_0 = { FadeAnimations( 9, 0.2 ); FadeAnimations( 10, 0.2 ); } // play a different additive turn anim for different turn directions and velocity on_state_current_rotate_dir_1 = { FadeAnimations( 10, 0.2 ); PlayAdditiveAnimation( turn_01_right, 9 ); } on_state_current_rotate_dir_2 = { FadeAnimations( 9, 0.2 ); PlayAdditiveAnimation( turn_01_left, 10 ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* All the attachment ruckus */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents { on_construction_complete = { this.hover_craft = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao' ); this.l_arm_front = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao' ); this.r_arm_front = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao' ); this.l_arm_back = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao' ); this.r_arm_back = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao' ); // coils need to be attached here so I can have a reference to each one this.coil_1 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 ); this.coil_2 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 ); this.coil_3 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 ); this.coil_4 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 ); this.coil_5 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 ); this.coil_6 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 ); } } Functions { detach_hover_craft = { If( IsAlive(), () { this.doryani_boss.hover_craft = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', ground ); this.doryani_boss.l_arm_front = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', ground ); this.doryani_boss.r_arm_front = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', ground ); this.doryani_boss.l_arm_back = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', ground ); this.doryani_boss.r_arm_back = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', ground ); doryani_boss.coil_1 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 ); doryani_boss.coil_2 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 ); doryani_boss.coil_3 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 ); doryani_boss.coil_4 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 ); doryani_boss.coil_5 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 ); doryani_boss.coil_6 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 ); doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', floating_idle_01 ); doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', floating_idle_01 ); doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', floating_idle_01 ); doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', floating_idle_01 ); doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', floating_idle_01 ); // without the delay here, the particles of the thruster epk don't show up Delay( 0.5, { doryani_boss.AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/hovercraft_thrusters.epk', 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao' ); } ); } ); DetachAO( hover_craft ); DetachAO( l_arm_front ); DetachAO( r_arm_front ); DetachAO( l_arm_back ); DetachAO( r_arm_back ); } attach_hover_craft = { this.hover_craft = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao',); this.l_arm_front = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', ); this.r_arm_front = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', ); this.l_arm_back = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', ); this.r_arm_back = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', ); // coils need to be attached here so I can have a reference to each one this.coil_1 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 ); this.coil_2 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 ); this.coil_3 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 ); this.coil_4 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 ); this.coil_5 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 ); this.coil_6 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 ); PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', attach_platform_01 ); PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', attach_platform_01 ); PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', attach_platform_01 ); PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', attach_platform_01 ); PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', attach_platform_01 ); /* PlayAnimationAttached( 'Metadata/Monsters/Doryani/TrueDoryani/TrueDoryani.ao', mech_attach_platform_01 ); */ doryani_boss.DetachAO( hover_craft ); doryani_boss.DetachAO( l_arm_front ); doryani_boss.DetachAO( r_arm_front ); doryani_boss.DetachAO( l_arm_back ); doryani_boss.DetachAO( r_arm_back ); } } StateMachine { create_state_hover_crafting_1 = { Delay( 0.0, { Call( detach_hover_craft ); } ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/hovercraft_thrusters.epk" preload_monster_variety = "Metadata/Monsters/DoryaniMechSuit/DoryaniMechRailGun" preload_object = "Metadata/Monsters/DoryaniMechSuit/DoryaniMechZapTarget" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Lightning Cage */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_state_pylons_active_1 = { Delay( Random( 0.1, 0.5 ), { coil_1.Do( () { PlayAnimation( activate_01 ); QueueAnimation( idle_active_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_2.Do( () { PlayAnimation( activate_01 ); QueueAnimation( idle_active_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_3.Do( () { PlayAnimation( activate_01 ); QueueAnimation( idle_active_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_4.Do( () { PlayAnimation( activate_01 ); QueueAnimation( idle_active_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_5.Do( () { PlayAnimation( activate_01 ); QueueAnimation( idle_active_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_6.Do( () { PlayAnimation( activate_01 ); QueueAnimation( idle_active_01 ); } ); } ); Delay( 0.5, { this.lightning_ring = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/lightning_cage.ao', root_jntBnd ); } ); } create_state_pylons_active_1 = { coil_1.QueueAnimation( idle_active_01 ); coil_2.QueueAnimation( idle_active_01 ); coil_3.QueueAnimation( idle_active_01 ); coil_4.QueueAnimation( idle_active_01 ); coil_5.QueueAnimation( idle_active_01 ); coil_6.QueueAnimation( idle_active_01 ); this.lightning_ring = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/lightning_cage.ao', root_jntBnd ); } on_state_pylons_active_0 = { Delay( Random( 0.1, 0.5 ), { coil_1.Do( () { PlayAnimation( deactivate_01 ); QueueAnimation( idle_deactive_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_2.Do( () { PlayAnimation( deactivate_01 ); QueueAnimation( idle_deactive_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_3.Do( () { PlayAnimation( deactivate_01 ); QueueAnimation( idle_deactive_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_4.Do( () { PlayAnimation( deactivate_01 ); QueueAnimation( idle_deactive_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_5.Do( () { PlayAnimation( deactivate_01 ); QueueAnimation( idle_deactive_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_6.Do( () { PlayAnimation( deactivate_01 ); QueueAnimation( idle_deactive_01 ); } ); } ); lightning_ring.PlayAnimation( end ); Delay( 1.0, { DetachAO( lightning_ring ); } ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Ice Laser/Corrupt Ice Laser */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_state_ice_laser_0 = { ice_laser.PlayAnimation( end ); } on_state_ice_laser_1 = { this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser_attachment ); ice_laser.PlayAnimation( start ); ice_laser.QueueAnimation( loop ); } create_state_ice_laser_1 = { this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser_attachment ); ice_laser.PlayAnimation( loop ); } on_state_ice_laser_90_0 = { ice_laser.PlayAnimation( end ); } on_state_ice_laser_90_1 = { this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser90_attachment ); ice_laser.PlayAnimation( start ); ice_laser.QueueAnimation( loop ); } create_state_ice_laser_90_1 = { this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser90_attachment ); ice_laser.PlayAnimation( loop ); } on_state_corr_ice_laser_0 = { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao' ); } on_state_corr_ice_laser_1 = { this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment ); corr_ice_laser.PlayAnimation( start ); corr_ice_laser.QueueAnimation( loop ); } create_state_corr_ice_laser_1 = { this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment ); corr_ice_laser.PlayAnimation( loop ); } on_state_corr_ice_laser_2 = { corr_ice_laser.PlayAnimation( swell ); } create_state_corr_ice_laser_2 = { this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment ); corr_ice_laser.PlayAnimation( swell ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Combat Dialogue */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { on_effect_start_GSDoryaniCrabFrostLaser90Left = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechClawLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniCrabFrostLaser = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechClawLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EDADoryaniCrabClawSlam = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniCrabBrazierSlam = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSlam2_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GADoryaniCrabBodySlam = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechBodySlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniCrabDiscoLazer = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechDiscoLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniCrabFlamethrower = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniCrabFlamethrower90Right = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniCrabFlamethrowerCorrupt = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EASDoryaniCrabLightningCage = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechLightningStorm_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EASDoryaniCrabLightningCageCorrupt = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechLightningStorm_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EASDoryaniCrabExplode = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSelfDestruct_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechReassemble_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast', 6000 ); } ); " on_effect_start_EASDoryaniCrabPlatformDetach = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechDetatchPlatform_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EAADoryaniCrabLegToss = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSpiderLegAttack_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EAADoryaniCrabComboSlam = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechComboSlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DoryaniMechSuit/DoryaniMech"] = { name = "Doryani's Triumph", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 4.5, damageSpread = 0.2, attackTime = 1.005, attackRange = 41, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MASDoryaniCrabSweep180", "MPADoryaniCrabLegToss", "MPSDoryaniCrabLightningCage", "GADoryaniCrabBodySlam", "GADoryaniCrabExplode", "GADoryaniCrabExplodeSmash", "GSDoryaniCrabBrazierSlam", "GSDoryaniCrabDiscoLazer", "GSDoryaniCrabFlamethrower", "GSDoryaniCrabFlamethrower90Right", "GSDoryaniCrabFlamethrowerCorrupt", "GSDoryaniCrabFrostLaser", "GSDoryaniCrabFrostLaser90Left", "GSDoryaniCrabFrostLaserCorrupt", "GSDoryaniCrabLegProjImpact", "GADoryaniCrabLegProjImpactWall", "GADoryaniCrabSlamCold", "GADoryaniCrabSlamFire", "GADoryaniCrabComboSlamBasic", "GADoryaniCrabIceLaserSnap", "EASDoryaniCrabExplode", "EASDoryaniCrabLightningCage", "EASDoryaniCrabPlatformAttach", "EASDoryaniCrabPlatformDetach", "EAADoryaniCrabLegToss", "EAADoryaniCrabComboSlam", "EDADoryaniCrabClawSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASDoryaniCrabSweep180"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {33, 30, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPADoryaniCrabLegToss"] = { name = "MPADoryaniCrabLegToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1136, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDoryaniCrabLightningCage"] = { name = "MPSDoryaniCrabLightningCage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "number_of_additional_projectiles", "projectile_spread_radius", "active_skill_projectile_speed_+%_variation_final", "shock_chance_+%", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 1138, 2, 40, 20, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabBodySlam"] = { name = "GADoryaniCrabBodySlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabExplode"] = { name = "GADoryaniCrabExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "voll_slam_damage_+%_final_at_centre", "shock_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 20, 500, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabExplodeSmash"] = { name = "GADoryaniCrabExplodeSmash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabBrazierSlam"] = { name = "GSDoryaniCrabBrazierSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabDiscoLazer"] = { name = "GSDoryaniCrabDiscoLazer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabFlamethrower"] = { name = "GSDoryaniCrabFlamethrower", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabFlamethrower90Right"] = { name = "GSDoryaniCrabFlamethrower90Right", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabFlamethrowerCorrupt"] = { name = "GSDoryaniCrabFlamethrowerCorrupt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "active_skill_base_lightning_damage_%_to_convert_to_fire", "ignite_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 300, 20, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabFrostLaser"] = { name = "GSDoryaniCrabFrostLaser", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_ice_art_variation", "active_skill_chill_effect_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, 350, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabFrostLaser90Left"] = { name = "GSDoryaniCrabFrostLaser90Left", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_ice_art_variation", "active_skill_chill_effect_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, 350, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabFrostLaserCorrupt"] = { name = "GSDoryaniCrabFrostLaserCorrupt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_ice_art_variation", "active_skill_chill_effect_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, 350, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabLegProjImpact"] = { name = "GSDoryaniCrabLegProjImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 100, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabLegProjImpactWall"] = { name = "GADoryaniCrabLegProjImpactWall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {critChance = 6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabSlamCold"] = { name = "GADoryaniCrabSlamCold", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "voll_slam_damage_+%_final_at_centre", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_ice_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {70, 50, 0, 4000, 1007, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabSlamFire"] = { name = "GADoryaniCrabSlamFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {70, 50, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabComboSlamBasic"] = { name = "GADoryaniCrabComboSlamBasic", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabIceLaserSnap"] = { name = "GADoryaniCrabIceLaserSnap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_ice_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 0, 4000, 1007, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniCrabExplode"] = { name = "EASDoryaniCrabExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniCrabLightningCage"] = { name = "EASDoryaniCrabLightningCage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniCrabPlatformAttach"] = { name = "EASDoryaniCrabPlatformAttach", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniCrabPlatformDetach"] = { name = "EASDoryaniCrabPlatformDetach", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADoryaniCrabLegToss"] = { name = "EAADoryaniCrabLegToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADoryaniCrabComboSlam"] = { name = "EAADoryaniCrabComboSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDADoryaniCrabClawSlam"] = { name = "EDADoryaniCrabClawSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Id | MonsterUniqueT3Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ノックバックを受けることがない
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ドリヤニの偉業
エリア: 石の城塞
感電付与確率が100%増加する
active skill ignite effect +% final [33]
active skill ignite effect +% final [33]
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
ノックバックを受けることがない
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster slain experience +% [0]
unique monster guarantee one rare [1]
ノックバックを受けることがない
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Doryani's Triumph
Spectre | N |
---|---|
Area | 石の城塞 |
Tags | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
ライフ
360%
アーマー
+100%
耐性
30
0
30
0
Damage
450%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
7 ~ 41
Attack Time
1.005 Second
Damage Spread
±20%
経験値
300%
Model Size
100%
Type
DoryaniMechMap
Metadata
DoryaniMechMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
80
ライフ
56,192
アーマー
13,734
回避力
644
Damage
1,502
スペルダメージ
1,502
命中
3,204
Attack Time
1.005
経験値
300,000
Minion Life
66,402
Minion Damage
18,550
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 1202–1802
クリティカルヒット率: 5%
Attack Time: 1.005 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GADoryaniCrabBodySlam
Triggerable, Attack
Base Damage: 1202–1802
クリティカルヒット率: 5%
アタックダメージ: 200%
Attack Time: 1.005 秒
クールダウン時間: 35 秒
アタックダメージが100%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [40]
EDADoryaniCrabClawSlam
Triggerable, Attack
Base Damage: 1202–1802
クリティカルヒット率: 5%
Attack Time: 1.005 秒
クールダウン時間: 20 秒
物理ダメージの65%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniCrabBrazierSlam
Triggerable, Spell, Damage
クリティカルヒット率: 5%
キャストタイム: 1 秒
クールダウン時間: 15 秒
発火付与確率が100%増加する
57880から86820の火ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [40]
GSDoryaniCrabDiscoLazer
Triggerable, Spell, Damage
クリティカルヒット率: 6%
キャストタイム: 1 秒
クールダウン時間: 35 秒
3617から10852の雷ダメージを与える
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFlamethrower
Triggerable, Spell, Damage
クリティカルヒット率: 5%
キャストタイム: 1 秒
クールダウン時間: 35 秒
発火付与確率が50%増加する
10418から15628の火ダメージを与える
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFlamethrower90Right
Triggerable, Spell, Damage
クリティカルヒット率: 5%
キャストタイム: 1 秒
クールダウン時間: 35 秒
発火付与確率が50%増加する
からの火ダメージを与える
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFlamethrowerCorrupt
Triggerable, Spell, Damage
クリティカルヒット率: 5%
キャストタイム: 1 秒
クールダウン時間: 35 秒
発火付与確率が50%増加する
7235から21705の雷ダメージを与える
サポートされたスキルは感電付与確率が300%増加する
action attack or cast time uses animation length [1]
action do not face target [1]
active skill base lightning damage % to convert to fire [20]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFrostLaser
Triggerable, Spell, Damage
クリティカルヒット率: 7%
キャストタイム: 1 秒
クールダウン時間: 40 秒
5788から8682の冷気ダメージを与える
付与した冷却の強度が350%上昇する
action attack or cast time uses animation length [1]
action do not face target [1]
active skill area of effect radius +% final [0]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [7000]
ground ice art variation [1007]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFrostLaser90Left
Triggerable, Spell, Damage
クリティカルヒット率: 7%
キャストタイム: 1 秒
クールダウン時間: 40 秒
からの冷気ダメージを与える
付与した冷却の強度が350%上昇する
action attack or cast time uses animation length [1]
action do not face target [1]
active skill area of effect radius +% final [0]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [7000]
ground ice art variation [1007]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFrostLaserCorrupt
Triggerable, Spell, Damage
クリティカルヒット率: 7%
キャストタイム: 1 秒
クールダウン時間: 40 秒
5788から8682の冷気ダメージを与える
付与した冷却の強度が350%上昇する
action attack or cast time uses animation length [1]
action do not face target [1]
active skill area of effect radius +% final [0]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [7000]
ground ice art variation [1007]
is area damage [1]
skill does not pathfind [1]
EAADoryaniCrabLegToss
クールダウン時間: 27.5 秒
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
skill does not pathfind [1]
MASDoryaniCrabSweep180
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 1202–1802
クリティカルヒット率: 5%
アタックダメージ: 130%
Attack Time: 1.005 秒
クールダウン時間: 15 秒
アタックダメージが30%上昇する
物理ダメージの30%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [33]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
EASDoryaniCrabLightningCage
クールダウン時間: 45 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAADoryaniCrabComboSlam
クールダウン時間: 32.5 秒
action attack or cast time uses animation length [1]
EASDoryaniCrabExplode
クールダウン時間: 40 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASDoryaniCrabPlatformAttach
action attack or cast time uses animation length [1]
EASDoryaniCrabPlatformDetach
クールダウン時間: 50 秒
action attack or cast time uses animation length [1]
MPADoryaniCrabLegToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1202–1802
クリティカルヒット率: 5%
Attack Time: 1.005 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1136]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
GSDoryaniCrabLegProjImpact
Triggerable, Spell, Damage
クリティカルヒット率: 6%
キャストタイム: 1 秒
47027から141082の雷ダメージを与える
サポートされたスキルは感電付与確率が100%増加する
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
spell maximum action distance +% [100]
GADoryaniCrabLegProjImpactWall
Triggerable, Attack
Base Damage: 1202–1802
クリティカルヒット率: 5%
Attack Time: 1.005 秒
action attack or cast time uses animation length [1]
is area damage [1]
GADoryaniCrabExplode
Triggerable, Spell, Damage
クリティカルヒット率: 6%
キャストタイム: 1 秒
18087から54262の雷ダメージを与える
サポートされたスキルは感電付与確率が500%増加する
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GADoryaniCrabExplodeSmash
Triggerable, Attack
Base Damage: 1202–1802
クリティカルヒット率: 5%
アタックダメージ: 300%
Attack Time: 1.005 秒
アタックダメージが200%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [40]
MPSDoryaniCrabLightningCage
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
クリティカルヒット率: 6%
キャストタイム: 1 秒
21705から65115の雷ダメージを与える
サポートされたスキルは感電付与確率が60%増加する
投射物を追加で個放つ
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [1138]
projectile spread radius [40]
GADoryaniCrabComboSlamBasic
Triggerable, Attack
Base Damage: 1202–1802
クリティカルヒット率: 5%
アタックダメージ: 80%
Attack Time: 1.005 秒
アタックダメージが20%低下する
action attack or cast time uses animation length [1]
is area damage [1]
GADoryaniCrabSlamCold
Triggerable, Attack
Base Damage: 1202–1802
クリティカルヒット率: 5%
アタックダメージ: 185%
Attack Time: 1.005 秒
アタックダメージが85%上昇する
物理ダメージの70%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground ice art variation [1007]
is area damage [1]
voll slam damage +% final at centre [50]
GADoryaniCrabSlamFire
Triggerable, Attack
Base Damage: 1202–1802
クリティカルヒット率: 5%
アタックダメージ: 185%
Attack Time: 1.005 秒
アタックダメージが85%上昇する
物理ダメージの70%を火ダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
GADoryaniCrabIceLaserSnap
Triggerable, Spell, Damage
クリティカルヒット率: 6%
キャストタイム: 1 秒
43410から130229の雷ダメージを与える
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground ice art variation [1007]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = " enabled; no_collision; " on_or_create_state_no_collision_1 = { RemoveCollidability(); } on_state_no_collision_0 = { MakeCollidable(); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Movement/Rotation */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "lock_on;" on_state_lock_on_0 = { SetUsesDirectionalRunAnimations( false ); } on_state_lock_on_1 = { SetUsesDirectionalRunAnimations( true ); } } Animated { // need this to enable the turn anims always_interpolate_bearing = true } Functions { fix_orientation = " AddOnActionEnd( { SetOrientation( GetOrientation() + arg1, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); }, true ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Lightning Cage */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "pylons_active;" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Ice Laser/Corrupt Ice Laser */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = " ice_laser; ice_laser_90; corr_ice_laser; " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Detach Hovercraft */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "hover_crafting;" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Re-attach Hovercraft */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { leveled_starting_effects = "DoLiterallyNothing" on_effect_start_EASDoryaniCrabPlatformAttach = { ForceSkillIntoCooldown( EASDoryaniCrabPlatformDetach ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Self Destruct */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { no_face = { SetMovementFaceMode( DontFace ); } do_face = { SetMovementFaceMode( FaceDirection ); } } Stats { set_monster_delay_item_drops_millis = 9000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Render { use_ao_lights = true } StateMachine { on_or_create_state_enabled_0 = { RemoveCollidability(); DisableTargetable(); } on_state_enabled_1 = { SetCustomCameraSpeed( 0.65 ); CreateCameraZoomNode( 9, 9, 1.5 ); } on_or_create_state_enabled_2 = { StartStateTimer( check_bearing ); MakeCollidable(); EnableTargetable(); SetCustomCameraSpeed( 1.0 ); ClearCameraZoomNodes(); } } Positioned { on_movement_started = { If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } ); } } BaseEvents { // modify this to change how the turn speed is scaled as the turn distance increases set_turn_speed_mult = 60 } StateMachine { define_state = "current_rotate_dir;" define_timer = "check_bearing = 0.033;" // compare the bearing and orientation here, and then set the current_rotate_dir state to 1 or 11 for left/right turns // that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished on_timer_check_bearing = { this.orientation = GetOrientation(); this.bearing = GetAnimatedBearing(); this.angle_diff = bearing - orientation; this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 ); If( Or( And( angle_diff <= 1.0, angle_diff >= -1.0 ), GetCurrentMoveSpeed() > 1.0 ), (){ SetStateTo( current_rotate_dir, 0 ); } ); If( And( angle_diff > 1.0, GetCurrentMoveSpeed() < 1.0 ), (){ SetStateTo( current_rotate_dir, 1 ); } ); If( And( angle_diff < -1.0, GetCurrentMoveSpeed() < 1.0 ), (){ SetStateTo( current_rotate_dir, 2 ); } ); // Speed up the additive turn anims as the turn speed increases local angle_diff_clamped = Clamp( angle_diff, -100, 100 ); local scaling_factor = Eval( Abs( angle_diff_clamped ) / turn_speed_mult ); local layer_speed = Clamp( scaling_factor, 1.0, 10.0 ); // Log( 'Angle Diff: {angle_diff} | Layer Speed: {layer_speed}', c ); If( Abs( angle_diff_clamped ) < 15, () { layer_speed = layer_speed * Eval( Abs( angle_diff_clamped ) / 15 ); } ); SetLayerAnimationSpeed( 9, layer_speed ); SetLayerAnimationSpeed( 10, layer_speed ); StartStateTimer( check_bearing ); } // if current_rotate_dir is 0, it means the monster isn't turning so fade out the additive turns on_state_current_rotate_dir_0 = { FadeAnimations( 9, 0.2 ); FadeAnimations( 10, 0.2 ); } // play a different additive turn anim for different turn directions and velocity on_state_current_rotate_dir_1 = { FadeAnimations( 10, 0.2 ); PlayAdditiveAnimation( turn_01_right, 9 ); } on_state_current_rotate_dir_2 = { FadeAnimations( 9, 0.2 ); PlayAdditiveAnimation( turn_01_left, 10 ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* All the attachment ruckus */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents { on_construction_complete = { this.hover_craft = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao' ); this.l_arm_front = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao' ); this.r_arm_front = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao' ); this.l_arm_back = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao' ); this.r_arm_back = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao' ); // coils need to be attached here so I can have a reference to each one this.coil_1 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 ); this.coil_2 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 ); this.coil_3 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 ); this.coil_4 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 ); this.coil_5 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 ); this.coil_6 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 ); } } Functions { detach_hover_craft = { If( IsAlive(), () { this.doryani_boss.hover_craft = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', ground ); this.doryani_boss.l_arm_front = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', ground ); this.doryani_boss.r_arm_front = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', ground ); this.doryani_boss.l_arm_back = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', ground ); this.doryani_boss.r_arm_back = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', ground ); doryani_boss.coil_1 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 ); doryani_boss.coil_2 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 ); doryani_boss.coil_3 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 ); doryani_boss.coil_4 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 ); doryani_boss.coil_5 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 ); doryani_boss.coil_6 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 ); doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', floating_idle_01 ); doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', floating_idle_01 ); doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', floating_idle_01 ); doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', floating_idle_01 ); doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', floating_idle_01 ); // without the delay here, the particles of the thruster epk don't show up Delay( 0.5, { doryani_boss.AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/hovercraft_thrusters.epk', 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao' ); } ); } ); DetachAO( hover_craft ); DetachAO( l_arm_front ); DetachAO( r_arm_front ); DetachAO( l_arm_back ); DetachAO( r_arm_back ); } attach_hover_craft = { this.hover_craft = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao',); this.l_arm_front = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', ); this.r_arm_front = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', ); this.l_arm_back = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', ); this.r_arm_back = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', ); // coils need to be attached here so I can have a reference to each one this.coil_1 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 ); this.coil_2 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 ); this.coil_3 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 ); this.coil_4 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 ); this.coil_5 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 ); this.coil_6 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 ); PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', attach_platform_01 ); PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', attach_platform_01 ); PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', attach_platform_01 ); PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', attach_platform_01 ); PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', attach_platform_01 ); /* PlayAnimationAttached( 'Metadata/Monsters/Doryani/TrueDoryani/TrueDoryani.ao', mech_attach_platform_01 ); */ doryani_boss.DetachAO( hover_craft ); doryani_boss.DetachAO( l_arm_front ); doryani_boss.DetachAO( r_arm_front ); doryani_boss.DetachAO( l_arm_back ); doryani_boss.DetachAO( r_arm_back ); } } StateMachine { create_state_hover_crafting_1 = { Delay( 0.0, { Call( detach_hover_craft ); } ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/hovercraft_thrusters.epk" preload_monster_variety = "Metadata/Monsters/DoryaniMechSuit/DoryaniMechRailGun" preload_object = "Metadata/Monsters/DoryaniMechSuit/DoryaniMechZapTarget" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Lightning Cage */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_state_pylons_active_1 = { Delay( Random( 0.1, 0.5 ), { coil_1.Do( () { PlayAnimation( activate_01 ); QueueAnimation( idle_active_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_2.Do( () { PlayAnimation( activate_01 ); QueueAnimation( idle_active_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_3.Do( () { PlayAnimation( activate_01 ); QueueAnimation( idle_active_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_4.Do( () { PlayAnimation( activate_01 ); QueueAnimation( idle_active_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_5.Do( () { PlayAnimation( activate_01 ); QueueAnimation( idle_active_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_6.Do( () { PlayAnimation( activate_01 ); QueueAnimation( idle_active_01 ); } ); } ); Delay( 0.5, { this.lightning_ring = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/lightning_cage.ao', root_jntBnd ); } ); } create_state_pylons_active_1 = { coil_1.QueueAnimation( idle_active_01 ); coil_2.QueueAnimation( idle_active_01 ); coil_3.QueueAnimation( idle_active_01 ); coil_4.QueueAnimation( idle_active_01 ); coil_5.QueueAnimation( idle_active_01 ); coil_6.QueueAnimation( idle_active_01 ); this.lightning_ring = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/lightning_cage.ao', root_jntBnd ); } on_state_pylons_active_0 = { Delay( Random( 0.1, 0.5 ), { coil_1.Do( () { PlayAnimation( deactivate_01 ); QueueAnimation( idle_deactive_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_2.Do( () { PlayAnimation( deactivate_01 ); QueueAnimation( idle_deactive_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_3.Do( () { PlayAnimation( deactivate_01 ); QueueAnimation( idle_deactive_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_4.Do( () { PlayAnimation( deactivate_01 ); QueueAnimation( idle_deactive_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_5.Do( () { PlayAnimation( deactivate_01 ); QueueAnimation( idle_deactive_01 ); } ); } ); Delay( Random( 0.1, 0.5 ), { coil_6.Do( () { PlayAnimation( deactivate_01 ); QueueAnimation( idle_deactive_01 ); } ); } ); lightning_ring.PlayAnimation( end ); Delay( 1.0, { DetachAO( lightning_ring ); } ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Ice Laser/Corrupt Ice Laser */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_state_ice_laser_0 = { ice_laser.PlayAnimation( end ); } on_state_ice_laser_1 = { this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser_attachment ); ice_laser.PlayAnimation( start ); ice_laser.QueueAnimation( loop ); } create_state_ice_laser_1 = { this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser_attachment ); ice_laser.PlayAnimation( loop ); } on_state_ice_laser_90_0 = { ice_laser.PlayAnimation( end ); } on_state_ice_laser_90_1 = { this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser90_attachment ); ice_laser.PlayAnimation( start ); ice_laser.QueueAnimation( loop ); } create_state_ice_laser_90_1 = { this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser90_attachment ); ice_laser.PlayAnimation( loop ); } on_state_corr_ice_laser_0 = { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao' ); } on_state_corr_ice_laser_1 = { this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment ); corr_ice_laser.PlayAnimation( start ); corr_ice_laser.QueueAnimation( loop ); } create_state_corr_ice_laser_1 = { this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment ); corr_ice_laser.PlayAnimation( loop ); } on_state_corr_ice_laser_2 = { corr_ice_laser.PlayAnimation( swell ); } create_state_corr_ice_laser_2 = { this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment ); corr_ice_laser.PlayAnimation( swell ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Combat Dialogue */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { on_effect_start_GSDoryaniCrabFrostLaser90Left = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechClawLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniCrabFrostLaser = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechClawLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EDADoryaniCrabClawSlam = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniCrabBrazierSlam = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GADoryaniCrabBodySlam = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechBodySlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniCrabDiscoLazer = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechDiscoLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniCrabFlamethrower = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniCrabFlamethrower90Right = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniCrabFlamethrowerCorrupt = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EASDoryaniCrabLightningCage = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechLightningStorm_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EASDoryaniCrabLightningCageCorrupt = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechLightningStorm_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EASDoryaniCrabExplode = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSelfDestruct_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechReassemble_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast', 6000 ); } ); " on_effect_start_EASDoryaniCrabPlatformDetach = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechDetatchPlatform_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EAADoryaniCrabLegToss = " Roll( 1, 1, () { globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSpiderLegAttack_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DoryaniMechSuit/DoryaniMechMap"] = { name = "Doryani's Triumph", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 4.5, damageSpread = 0.2, attackTime = 1.005, attackRange = 41, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MASDoryaniCrabSweep180", "MPADoryaniCrabLegToss", "MPSDoryaniCrabLightningCage", "GADoryaniCrabBodySlam", "GADoryaniCrabExplode", "GADoryaniCrabExplodeSmash", "GSDoryaniCrabBrazierSlam", "GSDoryaniCrabDiscoLazer", "GSDoryaniCrabFlamethrower", "GSDoryaniCrabFlamethrower90Right", "GSDoryaniCrabFlamethrowerCorrupt", "GSDoryaniCrabFrostLaser", "GSDoryaniCrabFrostLaser90Left", "GSDoryaniCrabFrostLaserCorrupt", "GSDoryaniCrabLegProjImpact", "GADoryaniCrabLegProjImpactWall", "GADoryaniCrabSlamCold", "GADoryaniCrabSlamFire", "GADoryaniCrabComboSlamBasic", "GADoryaniCrabIceLaserSnap", "EASDoryaniCrabExplode", "EASDoryaniCrabLightningCage", "EASDoryaniCrabPlatformAttach", "EASDoryaniCrabPlatformDetach", "EAADoryaniCrabLegToss", "EAADoryaniCrabComboSlam", "EDADoryaniCrabClawSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASDoryaniCrabSweep180"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {33, 30, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPADoryaniCrabLegToss"] = { name = "MPADoryaniCrabLegToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1136, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDoryaniCrabLightningCage"] = { name = "MPSDoryaniCrabLightningCage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "number_of_additional_projectiles", "projectile_spread_radius", "active_skill_projectile_speed_+%_variation_final", "shock_chance_+%", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 1138, 2, 40, 20, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabBodySlam"] = { name = "GADoryaniCrabBodySlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabExplode"] = { name = "GADoryaniCrabExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "voll_slam_damage_+%_final_at_centre", "shock_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 20, 500, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabExplodeSmash"] = { name = "GADoryaniCrabExplodeSmash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabBrazierSlam"] = { name = "GSDoryaniCrabBrazierSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabDiscoLazer"] = { name = "GSDoryaniCrabDiscoLazer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabFlamethrower"] = { name = "GSDoryaniCrabFlamethrower", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabFlamethrower90Right"] = { name = "GSDoryaniCrabFlamethrower90Right", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabFlamethrowerCorrupt"] = { name = "GSDoryaniCrabFlamethrowerCorrupt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "active_skill_base_lightning_damage_%_to_convert_to_fire", "ignite_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 300, 20, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabFrostLaser"] = { name = "GSDoryaniCrabFrostLaser", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_ice_art_variation", "active_skill_chill_effect_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, 350, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabFrostLaser90Left"] = { name = "GSDoryaniCrabFrostLaser90Left", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_ice_art_variation", "active_skill_chill_effect_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, 350, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabFrostLaserCorrupt"] = { name = "GSDoryaniCrabFrostLaserCorrupt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_ice_art_variation", "active_skill_chill_effect_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, 350, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabLegProjImpact"] = { name = "GSDoryaniCrabLegProjImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 100, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabLegProjImpactWall"] = { name = "GADoryaniCrabLegProjImpactWall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {critChance = 6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabSlamCold"] = { name = "GADoryaniCrabSlamCold", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "voll_slam_damage_+%_final_at_centre", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_ice_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {70, 50, 0, 4000, 1007, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabSlamFire"] = { name = "GADoryaniCrabSlamFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {70, 50, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabComboSlamBasic"] = { name = "GADoryaniCrabComboSlamBasic", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADoryaniCrabIceLaserSnap"] = { name = "GADoryaniCrabIceLaserSnap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_ice_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 0, 4000, 1007, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniCrabExplode"] = { name = "EASDoryaniCrabExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniCrabLightningCage"] = { name = "EASDoryaniCrabLightningCage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniCrabPlatformAttach"] = { name = "EASDoryaniCrabPlatformAttach", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniCrabPlatformDetach"] = { name = "EASDoryaniCrabPlatformDetach", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADoryaniCrabLegToss"] = { name = "EAADoryaniCrabLegToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADoryaniCrabComboSlam"] = { name = "EAADoryaniCrabComboSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDADoryaniCrabClawSlam"] = { name = "EDADoryaniCrabClawSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
感電付与確率が100%増加する
active skill ignite effect +% final [33]
Id | EndgameBossIgniteShockBonus |
---|---|
Family | DoryaniEndgameIgniteShock |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Id | MonsterUniqueT3Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ノックバックを受けることがない
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Id | MonsterMapBossT3 |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ドリヤニの偉業
no movement speed [1]
Doryani's Triumph
Spectre | N |
---|---|
Tags | construct, mud_blood, not_dex, not_int, slow_movement |
ライフ
360%
アーマー
+60%
耐性
0
0
0
0
Damage
450%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
7 ~ 41
Attack Time
1.005 Second
Damage Spread
±20%
経験値
300%
Model Size
100%
Type
DoryaniMech
Metadata
DoryaniMechRailGun
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
27,925
アーマー
5,522
回避力
477
Damage
1,049
スペルダメージ
1,049
命中
2,180
Attack Time
1.005
経験値
85,902
Minion Life
40,608
Minion Damage
8,534
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSDoryaniCrabLegProjImpact
Triggerable, Spell, Damage
クリティカルヒット率: 6%
キャストタイム: 1 秒
14984から44953の雷ダメージを与える
サポートされたスキルは感電付与確率が100%増加する
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
spell maximum action distance +% [100]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { object_size = 0 blocking = false } Functions { update_target = { SetTarget( arg1, 1 ); } } StateMachine { define_shared_state = "fade_out;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = { AddNamedTask( TargetTiltTracker ); } } StateMachine { on_or_create_state_fade_out_1 = { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/legs_dissolve.epk' ); } } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/legs_dissolve.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DoryaniMechSuit/DoryaniMechRailGun"] = { name = "Doryani's Triumph", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 4.5, damageSpread = 0.2, attackTime = 1.005, attackRange = 41, accuracy = 1, skillList = { "GSDoryaniCrabLegProjImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniCrabLegProjImpact"] = { name = "GSDoryaniCrabLegProjImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 100, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
no movement speed [1]
Id | StanceSalmon |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ドリヤニの偉業
Doryani's Triumph
Spectre | N |
---|---|
Tags | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
ライフ
360%
アーマー
+60%
耐性
0
0
0
0
Damage
450%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
7 ~ 41
Attack Time
1.005 Second
Damage Spread
±20%
経験値
300%
Model Size
100%
Type
DoryaniMech
Metadata
DoryaniMechHoverPlatform
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
27,925
アーマー
5,522
回避力
477
Damage
1,049
スペルダメージ
1,049
命中
2,180
Attack Time
1.005
経験値
85,902
Minion Life
40,608
Minion Damage
8,534
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 839–1259
クリティカルヒット率: 5%
Attack Time: 1.005 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Positioned { blocking = false } Actor { leveled_starting_effects = "CTS1BossFightStart" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Movement/Rotation */ /* ------------------------------------------------------------------------------------------------------------------- */ Animated { // need this to enable the turn anims always_interpolate_bearing = true } /* ------------------------------------------------------------------------------------------------------------------- */ /* Skill 1 */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents {} Actor {} Animated {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Render { use_ao_lights = true } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload {} /* ------------------------------------------------------------------------------------------------------------------- */ /* Skill 1 */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents {} Actor {} Animated {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/DoryaniMechSuit/DoryaniMechHoverPlatform"] = { name = "Doryani's Triumph", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 4.5, damageSpread = 0.2, attackTime = 1.005, attackRange = 41, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.