Triunfo de Doryani
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
No puede ser empujado
Doryani's Triumph
SpectreN
AreaLas cámaras negras, Las cámaras negras
Tagsconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
Vida
360%
Armadura
+60%
Resistencia
0 0 0 0
Damage
450%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
7 ~ 41
Tiempo de ataque
1.005 Second
Damage Spread
±20%
Experiencia
300%
Model Size
100%
Type
DoryaniMech
Metadata
DoryaniMech
Nivel
64
Vida
22,331
Armadura
3,050
Evasión
429
Damage
926
Daño de hechizos
926
Precisión
1,910
Tiempo de ataque
1.005
Experiencia
63,483
Minion Life
20,776
Minion Damage
1,937
Minion Armour
5,337
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 741–1111
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.005 seg
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GADoryaniCrabBodySlam
Triggerable, Attack
Base Damage: 741–1111
Probabilidad de impacto crítico: 5%
Daño de ataque: 200%
Tiempo de ataque: 1.005 seg
Tiempo de recarga: 35 seg
Inflige un 100% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [40]
EDADoryaniCrabClawSlam
Triggerable, Attack
Base Damage: 741–1111
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.005 seg
Tiempo de recarga: 20 seg
Convierte el 65% del daño físico en daño de hielo
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniCrabBrazierSlam
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 15 seg
Probabilidad de quemar aumentada un 100%
Inflige de 676.9 a 1015 de daño de fuego
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [40]
GSDoryaniCrabDiscoLazer
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 35 seg
Inflige de 42.3 a 126.9 de daño de rayo
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFlamethrower
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 35 seg
Probabilidad de quemar aumentada un 50%
Inflige de 121.8 a 182.8 de daño de fuego
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill cannot be parried [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFlamethrower90Right
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 35 seg
Probabilidad de quemar aumentada un 50%
Inflige de a de daño de fuego
action attack or cast time uses animation length [1]
action do not face target [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill cannot be parried [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFlamethrowerCorrupt
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 35 seg
Probabilidad de quemar aumentada un 50%
Inflige de 84.61 a 253.8 de daño de rayo
Las habilidades asistidas tienen la probabilidad de electrocutar aumentada un 300%
action attack or cast time uses animation length [1]
action do not face target [1]
active skill base lightning damage % to convert to fire [20]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill cannot be parried [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFrostLaser
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 7%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 40 seg
Inflige de 67.69 a 101.5 de daño de hielo
350% más de magnitud del escarchamiento aplicado
action attack or cast time uses animation length [1]
action do not face target [1]
active skill area of effect radius +% final [0]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [7000]
ground ice art variation [1007]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFrostLaser90Left
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 7%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 40 seg
Inflige de a de daño de hielo
350% más de magnitud del escarchamiento aplicado
action attack or cast time uses animation length [1]
action do not face target [1]
active skill area of effect radius +% final [0]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [7000]
ground ice art variation [1007]
is area damage [1]
skill does not pathfind [1]
GSDoryaniCrabFrostLaserCorrupt
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 7%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 40 seg
Inflige de 67.69 a 101.5 de daño de hielo
350% más de magnitud del escarchamiento aplicado
action attack or cast time uses animation length [1]
action do not face target [1]
active skill area of effect radius +% final [0]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [7000]
ground ice art variation [1007]
is area damage [1]
skill does not pathfind [1]
EAADoryaniCrabLegToss
Tiempo de recarga: 27.5 seg
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
skill does not pathfind [1]
MASDoryaniCrabSweep180
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 741–1111
Probabilidad de impacto crítico: 5%
Daño de ataque: 130%
Tiempo de ataque: 1.005 seg
Tiempo de recarga: 15 seg
Inflige un 30% más de daño de ataques
Convierte el 30% del daño físico en daño de hielo
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [33]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
EASDoryaniCrabLightningCage
Tiempo de recarga: 45 seg
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAADoryaniCrabComboSlam
Tiempo de recarga: 32.5 seg
action attack or cast time uses animation length [1]
EASDoryaniCrabExplode
Tiempo de recarga: 40 seg
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASDoryaniCrabPlatformAttach
action attack or cast time uses animation length [1]
EASDoryaniCrabPlatformDetach
Tiempo de recarga: 50 seg
action attack or cast time uses animation length [1]
MPADoryaniCrabLegToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 741–1111
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.005 seg
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1136]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
GSDoryaniCrabLegProjImpact
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 549.9 a 1650 de daño de rayo
Las habilidades asistidas tienen la probabilidad de electrocutar aumentada un 100%
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
spell maximum action distance +% [100]
GADoryaniCrabLegProjImpactWall
Triggerable, Attack
Base Damage: 741–1111
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.005 seg
action attack or cast time uses animation length [1]
is area damage [1]
GADoryaniCrabExplode
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 211.5 a 634.6 de daño de rayo
Las habilidades asistidas tienen la probabilidad de electrocutar aumentada un 500%
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GADoryaniCrabExplodeSmash
Triggerable, Attack
Base Damage: 741–1111
Probabilidad de impacto crítico: 5%
Daño de ataque: 300%
Tiempo de ataque: 1.005 seg
Inflige un 200% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [40]
MPSDoryaniCrabLightningCage
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 253.8 a 761.5 de daño de rayo
Las habilidades asistidas tienen la probabilidad de electrocutar aumentada un 60%
Dispara 2 proyectiles adicionales
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [1138]
projectile spread radius [40]
GADoryaniCrabComboSlamBasic
Triggerable, Attack
Base Damage: 741–1111
Probabilidad de impacto crítico: 5%
Daño de ataque: 80%
Tiempo de ataque: 1.005 seg
Inflige un 20% menos de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
GADoryaniCrabSlamCold
Triggerable, Attack
Base Damage: 741–1111
Probabilidad de impacto crítico: 5%
Daño de ataque: 185%
Tiempo de ataque: 1.005 seg
Inflige un 85% más de daño de ataques
Convierte el 70% del daño físico en daño de hielo
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground ice art variation [1007]
is area damage [1]
voll slam damage +% final at centre [50]
GADoryaniCrabSlamFire
Triggerable, Attack
Base Damage: 741–1111
Probabilidad de impacto crítico: 5%
Daño de ataque: 185%
Tiempo de ataque: 1.005 seg
Inflige un 85% más de daño de ataques
Convierte el 70% del daño físico en daño de fuego
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
GADoryaniCrabIceLaserSnap
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 507.6 a 1523 de daño de rayo
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground ice art variation [1007]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents
{
	set_is_act_boss = true
}

Stats
{
	set_monster_delay_item_drops_millis = 35000
}

StateMachine
{
	define_shared_state =
	"
		enabled;
		no_collision;
	"

	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
	on_state_no_collision_0 = { MakeCollidable(); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Movement/Rotation */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "lock_on;"
	on_state_lock_on_0 = { SetUsesDirectionalRunAnimations( false ); }
	on_state_lock_on_1 = { SetUsesDirectionalRunAnimations( true ); }
}

Animated
{
	// need this to enable the turn anims
	always_interpolate_bearing = true
}

Functions
{
	fix_orientation =
	"
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
		}, true );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Lightning Cage */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "pylons_active;"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Ice Laser/Corrupt Ice Laser */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state =
	"
		ice_laser;
		ice_laser_90;
		corr_ice_laser;
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Detach Hovercraft */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "hover_crafting;"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Re-attach Hovercraft */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	leveled_starting_effects = "DoLiterallyNothing"

	on_effect_start_EASDoryaniCrabPlatformAttach = { ForceSkillIntoCooldown( EASDoryaniCrabPlatformDetach ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Self Destruct */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	no_face = { SetMovementFaceMode( DontFace ); }
	do_face = { SetMovementFaceMode( FaceDirection ); }
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Render
{
	use_ao_lights = true
}

StateMachine
{
	on_or_create_state_enabled_0 =
	{
		RemoveCollidability();
		DisableTargetable();
	}

	on_state_enabled_1 =
	{
		SetCustomCameraSpeed( 0.65 );
		CreateCameraZoomNode( 9, 9, 1.5 );
	}

	on_or_create_state_enabled_2 =
	{
		StartStateTimer( check_bearing );
		MakeCollidable();
		EnableTargetable();
		SetCustomCameraSpeed( 1.0 );
		ClearCameraZoomNodes();
	}
}

Positioned
{
	on_movement_started =
	{
		If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } );
	}
}

BaseEvents
{
	// modify this to change how the turn speed is scaled as the turn distance increases
	set_turn_speed_mult = 60
}

StateMachine
{
	define_state = "current_rotate_dir;"
	define_timer = "check_bearing = 0.033;"

	// compare the bearing and orientation here, and then set the current_rotate_dir state to 1 or 11 for left/right turns
	// that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished
	on_timer_check_bearing =
	{
		this.orientation = GetOrientation();
		this.bearing = GetAnimatedBearing();
		this.angle_diff = bearing - orientation;
		this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 );
		If( Or( And( angle_diff <= 1.0, angle_diff >= -1.0 ), GetCurrentMoveSpeed() > 1.0 ), (){ SetStateTo( current_rotate_dir, 0 ); } );
		If( And( angle_diff > 1.0, GetCurrentMoveSpeed() < 1.0 ), (){ SetStateTo( current_rotate_dir, 1 ); } );
		If( And( angle_diff < -1.0, GetCurrentMoveSpeed() < 1.0 ), (){ SetStateTo( current_rotate_dir, 2 ); } );
		// Speed up the additive turn anims as the turn speed increases
		local angle_diff_clamped = Clamp( angle_diff, -100, 100 );
		local scaling_factor = Eval( Abs( angle_diff_clamped ) / turn_speed_mult );
		local layer_speed = Clamp( scaling_factor, 1.0, 10.0 );
		// Log( 'Angle Diff: {angle_diff} | Layer Speed: {layer_speed}', c );
		If( Abs( angle_diff_clamped ) < 15, ()
		{
			layer_speed = layer_speed * Eval( Abs( angle_diff_clamped ) / 15 );
		} );
		SetLayerAnimationSpeed( 9, layer_speed );
		SetLayerAnimationSpeed( 10, layer_speed );
		StartStateTimer( check_bearing );
	}

	// if current_rotate_dir is 0, it means the monster isn't turning so fade out the additive turns
	on_state_current_rotate_dir_0 =
	{
		FadeAnimations( 9, 0.2 );
		FadeAnimations( 10, 0.2 );
	}

	// play a different additive turn anim for different turn directions and velocity
	on_state_current_rotate_dir_1 =
	{
		FadeAnimations( 10, 0.2 );
		PlayAdditiveAnimation( turn_01_right, 9 );
	}

	on_state_current_rotate_dir_2 =
	{
		FadeAnimations( 9, 0.2 );
		PlayAdditiveAnimation( turn_01_left, 10 );
	}
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* All the attachment ruckus */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents
{
	on_construction_complete =
	{
		this.hover_craft = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao' );
		this.l_arm_front = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao' );
		this.r_arm_front = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao' );
		this.l_arm_back = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao' );
		this.r_arm_back = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao' );
		// coils need to be attached here so I can have a reference to each one
		this.coil_1 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 );
		this.coil_2 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 );
		this.coil_3 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 );
		this.coil_4 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 );
		this.coil_5 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 );
		this.coil_6 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 );
	}
}

Functions
{
	detach_hover_craft =
	{
		If( IsAlive(), ()
		{
			this.doryani_boss.hover_craft = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', ground );
			this.doryani_boss.l_arm_front = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', ground );
			this.doryani_boss.r_arm_front = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', ground );
			this.doryani_boss.l_arm_back = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', ground );
			this.doryani_boss.r_arm_back = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', ground );
			doryani_boss.coil_1 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 );
			doryani_boss.coil_2 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 );
			doryani_boss.coil_3 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 );
			doryani_boss.coil_4 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 );
			doryani_boss.coil_5 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 );
			doryani_boss.coil_6 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 );
			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', floating_idle_01 );
			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', floating_idle_01 );
			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', floating_idle_01 );
			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', floating_idle_01 );
			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', floating_idle_01 );
			// without the delay here, the particles of the thruster epk don't show up
			Delay( 0.5, { doryani_boss.AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/hovercraft_thrusters.epk', 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao' ); } );
		} );
		DetachAO( hover_craft );
		DetachAO( l_arm_front );
		DetachAO( r_arm_front );
		DetachAO( l_arm_back );
		DetachAO( r_arm_back );
	}

	attach_hover_craft =
	{
		this.hover_craft = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao',  );
		this.l_arm_front = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao',  );
		this.r_arm_front = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao',  );
		this.l_arm_back = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao',  );
		this.r_arm_back = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao',  );
		// coils need to be attached here so I can have a reference to each one
		this.coil_1 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 );
		this.coil_2 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 );
		this.coil_3 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 );
		this.coil_4 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 );
		this.coil_5 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 );
		this.coil_6 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 );
		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', attach_platform_01 );
		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', attach_platform_01 );
		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', attach_platform_01 );
		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', attach_platform_01 );
		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', attach_platform_01 );
		/* PlayAnimationAttached( 'Metadata/Monsters/Doryani/TrueDoryani/TrueDoryani.ao', mech_attach_platform_01 ); */
		doryani_boss.DetachAO( hover_craft );
		doryani_boss.DetachAO( l_arm_front );
		doryani_boss.DetachAO( r_arm_front );
		doryani_boss.DetachAO( l_arm_back );
		doryani_boss.DetachAO( r_arm_back );
		
	}
}

StateMachine
{
	create_state_hover_crafting_1 =
	{
		Delay( 0.0, { Call( detach_hover_craft ); } );
	}
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload 
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/hovercraft_thrusters.epk"
	preload_monster_variety = "Metadata/Monsters/DoryaniMechSuit/DoryaniMechRailGun"
	preload_object = "Metadata/Monsters/DoryaniMechSuit/DoryaniMechZapTarget"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Lightning Cage */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_state_pylons_active_1 =
	{
		Delay( Random( 0.1, 0.5 ),
		{
			coil_1.Do( ()
			{
				PlayAnimation( activate_01 );
				QueueAnimation( idle_active_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_2.Do( ()
			{
				PlayAnimation( activate_01 );
				QueueAnimation( idle_active_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_3.Do( ()
			{
				PlayAnimation( activate_01 );
				QueueAnimation( idle_active_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_4.Do( ()
			{
				PlayAnimation( activate_01 );
				QueueAnimation( idle_active_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_5.Do( ()
			{
				PlayAnimation( activate_01 );
				QueueAnimation( idle_active_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_6.Do( ()
			{
				PlayAnimation( activate_01 );
				QueueAnimation( idle_active_01 );
			} );
		} );
		Delay( 0.5,
		{
			this.lightning_ring = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/lightning_cage.ao', root_jntBnd );
		} );
	}

	create_state_pylons_active_1 =
	{
		coil_1.QueueAnimation( idle_active_01 );
		coil_2.QueueAnimation( idle_active_01 );
		coil_3.QueueAnimation( idle_active_01 );
		coil_4.QueueAnimation( idle_active_01 );
		coil_5.QueueAnimation( idle_active_01 );
		coil_6.QueueAnimation( idle_active_01 );
		this.lightning_ring = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/lightning_cage.ao', root_jntBnd );
	}

	on_state_pylons_active_0 =
	{
		Delay( Random( 0.1, 0.5 ),
		{
			coil_1.Do( ()
			{
				PlayAnimation( deactivate_01 );
				QueueAnimation( idle_deactive_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_2.Do( ()
			{
				PlayAnimation( deactivate_01 );
				QueueAnimation( idle_deactive_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_3.Do( ()
			{
				PlayAnimation( deactivate_01 );
				QueueAnimation( idle_deactive_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_4.Do( ()
			{
				PlayAnimation( deactivate_01 );
				QueueAnimation( idle_deactive_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_5.Do( ()
			{
				PlayAnimation( deactivate_01 );
				QueueAnimation( idle_deactive_01 );
			} );
		} );
		Delay( Random( 0.1, 0.5 ),
		{
			coil_6.Do( ()
			{
				PlayAnimation( deactivate_01 );
				QueueAnimation( idle_deactive_01 );
			} );
		} );
		lightning_ring.PlayAnimation( end );
		Delay( 1.0, { DetachAO( lightning_ring ); } );
	}
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Ice Laser/Corrupt Ice Laser */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_state_ice_laser_0 = { ice_laser.PlayAnimation( end ); }

	on_state_ice_laser_1 =
	{
		this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser_attachment );
		ice_laser.PlayAnimation( start );
		ice_laser.QueueAnimation( loop );
	}

	create_state_ice_laser_1 =
	{
		this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser_attachment );
		ice_laser.PlayAnimation( loop );
	}

	on_state_ice_laser_90_0 = { ice_laser.PlayAnimation( end ); }

	on_state_ice_laser_90_1 =
	{
		this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser90_attachment );
		ice_laser.PlayAnimation( start );
		ice_laser.QueueAnimation( loop );
	}

	create_state_ice_laser_90_1 =
	{
		this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser90_attachment );
		ice_laser.PlayAnimation( loop );
	}

	on_state_corr_ice_laser_0 = { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao' ); }

	on_state_corr_ice_laser_1 =
	{
		this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment );
		corr_ice_laser.PlayAnimation( start );
		corr_ice_laser.QueueAnimation( loop );
	}

	create_state_corr_ice_laser_1 =
	{
		this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment );
		corr_ice_laser.PlayAnimation( loop );
	}

	on_state_corr_ice_laser_2 = { corr_ice_laser.PlayAnimation( swell ); }

	create_state_corr_ice_laser_2 =
	{
		this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment );
		corr_ice_laser.PlayAnimation( swell );
	}
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Combat Dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	on_effect_start_GSDoryaniCrabFrostLaser90Left =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechClawLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_GSDoryaniCrabFrostLaser =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechClawLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_EDADoryaniCrabClawSlam =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_GSDoryaniCrabBrazierSlam =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSlam2_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_GADoryaniCrabBodySlam =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechBodySlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_GSDoryaniCrabDiscoLazer =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechDiscoLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_GSDoryaniCrabFlamethrower =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_GSDoryaniCrabFlamethrower90Right =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_GSDoryaniCrabFlamethrowerCorrupt =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_EASDoryaniCrabLightningCage =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechLightningStorm_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_EASDoryaniCrabLightningCageCorrupt =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechLightningStorm_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_EASDoryaniCrabExplode =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSelfDestruct_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechReassemble_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast', 6000 );
		} );
	"

	on_effect_start_EASDoryaniCrabPlatformDetach =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechDetatchPlatform_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_EAADoryaniCrabLegToss =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSpiderLegAttack_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"

	on_effect_start_EAADoryaniCrabComboSlam =
	"
		Roll( 1, 1, ()
		{
			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechComboSlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DoryaniMechSuit/DoryaniMech"] = {
    name = "Doryani's Triumph",
    life = 3.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 4.5,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 41,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MASDoryaniCrabSweep180",
        "MPADoryaniCrabLegToss",
        "MPSDoryaniCrabLightningCage",
        "GADoryaniCrabBodySlam",
        "GADoryaniCrabExplode",
        "GADoryaniCrabExplodeSmash",
        "GSDoryaniCrabBrazierSlam",
        "GSDoryaniCrabDiscoLazer",
        "GSDoryaniCrabFlamethrower",
        "GSDoryaniCrabFlamethrower90Right",
        "GSDoryaniCrabFlamethrowerCorrupt",
        "GSDoryaniCrabFrostLaser",
        "GSDoryaniCrabFrostLaser90Left",
        "GSDoryaniCrabFrostLaserCorrupt",
        "GSDoryaniCrabLegProjImpact",
        "GADoryaniCrabLegProjImpactWall",
        "GADoryaniCrabSlamCold",
        "GADoryaniCrabSlamFire",
        "GADoryaniCrabComboSlamBasic",
        "GADoryaniCrabIceLaserSnap",
        "EASDoryaniCrabExplode",
        "EASDoryaniCrabLightningCage",
        "EASDoryaniCrabPlatformAttach",
        "EASDoryaniCrabPlatformDetach",
        "EAADoryaniCrabLegToss",
        "EAADoryaniCrabComboSlam",
        "EDADoryaniCrabClawSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASDoryaniCrabSweep180"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {33, 30, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPADoryaniCrabLegToss"] = {
    name = "MPADoryaniCrabLegToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {1136, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDoryaniCrabLightningCage"] = {
    name = "MPSDoryaniCrabLightningCage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "shock_chance_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 1138, 2, 40, 20, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoryaniCrabBodySlam"] = {
    name = "GADoryaniCrabBodySlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoryaniCrabExplode"] = {
    name = "GADoryaniCrabExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "voll_slam_damage_+%_final_at_centre",
        "shock_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 20, 500, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoryaniCrabExplodeSmash"] = {
    name = "GADoryaniCrabExplodeSmash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabBrazierSlam"] = {
    name = "GSDoryaniCrabBrazierSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabDiscoLazer"] = {
    name = "GSDoryaniCrabDiscoLazer",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabFlamethrower"] = {
    name = "GSDoryaniCrabFlamethrower",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
        "base_skill_cannot_be_parried",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabFlamethrower90Right"] = {
    name = "GSDoryaniCrabFlamethrower90Right",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
        "base_skill_cannot_be_parried",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabFlamethrowerCorrupt"] = {
    name = "GSDoryaniCrabFlamethrowerCorrupt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_chance_+%",
        "active_skill_base_lightning_damage_%_to_convert_to_fire",
        "ignite_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
        "base_skill_cannot_be_parried",
    },
    levels = {
        [1] = {0.5, 1.5, 300, 20, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabFrostLaser"] = {
    name = "GSDoryaniCrabFrostLaser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, 350, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabFrostLaser90Left"] = {
    name = "GSDoryaniCrabFrostLaser90Left",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, 350, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabFrostLaserCorrupt"] = {
    name = "GSDoryaniCrabFrostLaserCorrupt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, 350, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoryaniCrabLegProjImpact"] = {
    name = "GSDoryaniCrabLegProjImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_chance_+%",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 100, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoryaniCrabLegProjImpactWall"] = {
    name = "GADoryaniCrabLegProjImpactWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoryaniCrabSlamCold"] = {
    name = "GADoryaniCrabSlamCold",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, 50, 0, 4000, 1007, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoryaniCrabSlamFire"] = {
    name = "GADoryaniCrabSlamFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, 50, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoryaniCrabComboSlamBasic"] = {
    name = "GADoryaniCrabComboSlamBasic",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoryaniCrabIceLaserSnap"] = {
    name = "GADoryaniCrabIceLaserSnap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 0, 4000, 1007, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniCrabExplode"] = {
    name = "EASDoryaniCrabExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniCrabLightningCage"] = {
    name = "EASDoryaniCrabLightningCage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniCrabPlatformAttach"] = {
    name = "EASDoryaniCrabPlatformAttach",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoryaniCrabPlatformDetach"] = {
    name = "EASDoryaniCrabPlatformDetach",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADoryaniCrabLegToss"] = {
    name = "EAADoryaniCrabLegToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADoryaniCrabComboSlam"] = {
    name = "EAADoryaniCrabComboSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDADoryaniCrabClawSlam"] = {
    name = "EDADoryaniCrabClawSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
IdMonsterUniqueT3Boss
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • No puede ser empujado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Triunfo de Doryani
    Probabilidad de electrocutar aumentada un 100%
    active skill ignite effect +% final [33]
    monster dropped item rarity +% [14700]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    No puede ser empujado
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    Doryani's Triumph
    SpectreN
    AreaLa ciudadela de piedra
    Tagsconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
    Vida
    360%
    Armadura
    +100%
    Resistencia
    30 0 30 0
    Damage
    450%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    7 ~ 41
    Tiempo de ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    300%
    Model Size
    100%
    Type
    DoryaniMechMap
    Metadata
    DoryaniMechMap
    Nivel
    80
    Vida
    56,192
    Armadura
    9,606
    Evasión
    644
    Damage
    1,502
    Daño de hechizos
    1,502
    Precisión
    3,204
    Tiempo de ataque
    1.005
    Experiencia
    300,000
    Minion Life
    35,543
    Minion Damage
    4,031
    Minion Armour
    19,212
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 1202–1802
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.005 seg
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GADoryaniCrabBodySlam
    Triggerable, Attack
    Base Damage: 1202–1802
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 200%
    Tiempo de ataque: 1.005 seg
    Tiempo de recarga: 35 seg
    Inflige un 100% más de daño de ataques
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [40]
    EDADoryaniCrabClawSlam
    Triggerable, Attack
    Base Damage: 1202–1802
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.005 seg
    Tiempo de recarga: 20 seg
    Convierte el 65% del daño físico en daño de hielo
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSDoryaniCrabBrazierSlam
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 15 seg
    Probabilidad de quemar aumentada un 100%
    Inflige de 1089 a 1634 de daño de fuego
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [40]
    GSDoryaniCrabDiscoLazer
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 35 seg
    Inflige de 68.08 a 204.2 de daño de rayo
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]
    skill does not pathfind [1]
    GSDoryaniCrabFlamethrower
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 35 seg
    Probabilidad de quemar aumentada un 50%
    Inflige de 196.1 a 294.1 de daño de fuego
    action attack or cast time uses animation length [1]
    action do not face target [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill cannot be parried [1]
    is area damage [1]
    skill does not pathfind [1]
    GSDoryaniCrabFlamethrower90Right
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 35 seg
    Probabilidad de quemar aumentada un 50%
    Inflige de a de daño de fuego
    action attack or cast time uses animation length [1]
    action do not face target [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill cannot be parried [1]
    is area damage [1]
    skill does not pathfind [1]
    GSDoryaniCrabFlamethrowerCorrupt
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 35 seg
    Probabilidad de quemar aumentada un 50%
    Inflige de 136.2 a 408.5 de daño de rayo
    Las habilidades asistidas tienen la probabilidad de electrocutar aumentada un 300%
    action attack or cast time uses animation length [1]
    action do not face target [1]
    active skill base lightning damage % to convert to fire [20]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill cannot be parried [1]
    is area damage [1]
    skill does not pathfind [1]
    GSDoryaniCrabFrostLaser
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 7%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 40 seg
    Inflige de 108.9 a 163.4 de daño de hielo
    350% más de magnitud del escarchamiento aplicado
    action attack or cast time uses animation length [1]
    action do not face target [1]
    active skill area of effect radius +% final [0]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill effect duration [7000]
    ground ice art variation [1007]
    is area damage [1]
    skill does not pathfind [1]
    GSDoryaniCrabFrostLaser90Left
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 7%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 40 seg
    Inflige de a de daño de hielo
    350% más de magnitud del escarchamiento aplicado
    action attack or cast time uses animation length [1]
    action do not face target [1]
    active skill area of effect radius +% final [0]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill effect duration [7000]
    ground ice art variation [1007]
    is area damage [1]
    skill does not pathfind [1]
    GSDoryaniCrabFrostLaserCorrupt
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 7%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 40 seg
    Inflige de 108.9 a 163.4 de daño de hielo
    350% más de magnitud del escarchamiento aplicado
    action attack or cast time uses animation length [1]
    action do not face target [1]
    active skill area of effect radius +% final [0]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill effect duration [7000]
    ground ice art variation [1007]
    is area damage [1]
    skill does not pathfind [1]
    EAADoryaniCrabLegToss
    Tiempo de recarga: 27.5 seg
    action attack or cast time uses animation length [1]
    action do not face target [1]
    attack maximum action distance + [80]
    skill does not pathfind [1]
    MASDoryaniCrabSweep180
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 1202–1802
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 130%
    Tiempo de ataque: 1.005 seg
    Tiempo de recarga: 15 seg
    Inflige un 30% más de daño de ataques
    Convierte el 30% del daño físico en daño de hielo
    action attack or cast time uses animation length [1]
    action do not face target [1]
    attack maximum action distance + [33]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    EASDoryaniCrabLightningCage
    Tiempo de recarga: 45 seg
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    EAADoryaniCrabComboSlam
    Tiempo de recarga: 32.5 seg
    action attack or cast time uses animation length [1]
    EASDoryaniCrabExplode
    Tiempo de recarga: 40 seg
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    EASDoryaniCrabPlatformAttach
    action attack or cast time uses animation length [1]
    EASDoryaniCrabPlatformDetach
    Tiempo de recarga: 50 seg
    action attack or cast time uses animation length [1]
    MPADoryaniCrabLegToss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1202–1802
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.005 seg
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1136]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    GSDoryaniCrabLegProjImpact
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 885 a 2655 de daño de rayo
    Las habilidades asistidas tienen la probabilidad de electrocutar aumentada un 100%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    spell maximum action distance +% [100]
    GADoryaniCrabLegProjImpactWall
    Triggerable, Attack
    Base Damage: 1202–1802
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.005 seg
    action attack or cast time uses animation length [1]
    is area damage [1]
    GADoryaniCrabExplode
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 340.4 a 1021 de daño de rayo
    Las habilidades asistidas tienen la probabilidad de electrocutar aumentada un 500%
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [20]
    GADoryaniCrabExplodeSmash
    Triggerable, Attack
    Base Damage: 1202–1802
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 300%
    Tiempo de ataque: 1.005 seg
    Inflige un 200% más de daño de ataques
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [40]
    MPSDoryaniCrabLightningCage
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 408.5 a 1225 de daño de rayo
    Las habilidades asistidas tienen la probabilidad de electrocutar aumentada un 60%
    Dispara 2 proyectiles adicionales
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [1138]
    projectile spread radius [40]
    GADoryaniCrabComboSlamBasic
    Triggerable, Attack
    Base Damage: 1202–1802
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 80%
    Tiempo de ataque: 1.005 seg
    Inflige un 20% menos de daño de ataques
    action attack or cast time uses animation length [1]
    is area damage [1]
    GADoryaniCrabSlamCold
    Triggerable, Attack
    Base Damage: 1202–1802
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 185%
    Tiempo de ataque: 1.005 seg
    Inflige un 85% más de daño de ataques
    Convierte el 70% del daño físico en daño de hielo
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [0]
    base skill effect duration [4000]
    ground ice art variation [1007]
    is area damage [1]
    voll slam damage +% final at centre [50]
    GADoryaniCrabSlamFire
    Triggerable, Attack
    Base Damage: 1202–1802
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 185%
    Tiempo de ataque: 1.005 seg
    Inflige un 85% más de daño de ataques
    Convierte el 70% del daño físico en daño de fuego
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [50]
    GADoryaniCrabIceLaserSnap
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 816.9 a 2451 de daño de rayo
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [0]
    base skill effect duration [4000]
    ground ice art variation [1007]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state =
    	"
    		enabled;
    		no_collision;
    	"
    
    	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
    	on_state_no_collision_0 = { MakeCollidable(); }
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Movement/Rotation */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = { SetUsesDirectionalRunAnimations( false ); }
    	on_state_lock_on_1 = { SetUsesDirectionalRunAnimations( true ); }
    }
    
    Animated
    {
    	// need this to enable the turn anims
    	always_interpolate_bearing = true
    }
    
    Functions
    {
    	fix_orientation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Lightning Cage */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "pylons_active;"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Ice Laser/Corrupt Ice Laser */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state =
    	"
    		ice_laser;
    		ice_laser_90;
    		corr_ice_laser;
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Detach Hovercraft */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "hover_crafting;"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Re-attach Hovercraft */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Actor
    {
    	leveled_starting_effects = "DoLiterallyNothing"
    
    	on_effect_start_EASDoryaniCrabPlatformAttach = { ForceSkillIntoCooldown( EASDoryaniCrabPlatformDetach ); }
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Self Destruct */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Functions
    {
    	no_face = { SetMovementFaceMode( DontFace ); }
    	do_face = { SetMovementFaceMode( FaceDirection ); }
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 9000
    	monster_hide_minimap_icon = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Render
    {
    	use_ao_lights = true
    }
    
    StateMachine
    {
    	on_or_create_state_enabled_0 =
    	{
    		RemoveCollidability();
    		DisableTargetable();
    	}
    
    	on_state_enabled_1 =
    	{
    		SetCustomCameraSpeed( 0.65 );
    		CreateCameraZoomNode( 9, 9, 1.5 );
    	}
    
    	on_or_create_state_enabled_2 =
    	{
    		StartStateTimer( check_bearing );
    		MakeCollidable();
    		EnableTargetable();
    		SetCustomCameraSpeed( 1.0 );
    		ClearCameraZoomNodes();
    	}
    }
    
    Positioned
    {
    	on_movement_started =
    	{
    		If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } );
    	}
    }
    
    BaseEvents
    {
    	// modify this to change how the turn speed is scaled as the turn distance increases
    	set_turn_speed_mult = 60
    }
    
    StateMachine
    {
    	define_state = "current_rotate_dir;"
    	define_timer = "check_bearing = 0.033;"
    
    	// compare the bearing and orientation here, and then set the current_rotate_dir state to 1 or 11 for left/right turns
    	// that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished
    	on_timer_check_bearing =
    	{
    		this.orientation = GetOrientation();
    		this.bearing = GetAnimatedBearing();
    		this.angle_diff = bearing - orientation;
    		this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 );
    		If( Or( And( angle_diff <= 1.0, angle_diff >= -1.0 ), GetCurrentMoveSpeed() > 1.0 ), (){ SetStateTo( current_rotate_dir, 0 ); } );
    		If( And( angle_diff > 1.0, GetCurrentMoveSpeed() < 1.0 ), (){ SetStateTo( current_rotate_dir, 1 ); } );
    		If( And( angle_diff < -1.0, GetCurrentMoveSpeed() < 1.0 ), (){ SetStateTo( current_rotate_dir, 2 ); } );
    		// Speed up the additive turn anims as the turn speed increases
    		local angle_diff_clamped = Clamp( angle_diff, -100, 100 );
    		local scaling_factor = Eval( Abs( angle_diff_clamped ) / turn_speed_mult );
    		local layer_speed = Clamp( scaling_factor, 1.0, 10.0 );
    		// Log( 'Angle Diff: {angle_diff} | Layer Speed: {layer_speed}', c );
    		If( Abs( angle_diff_clamped ) < 15, ()
    		{
    			layer_speed = layer_speed * Eval( Abs( angle_diff_clamped ) / 15 );
    		} );
    		SetLayerAnimationSpeed( 9, layer_speed );
    		SetLayerAnimationSpeed( 10, layer_speed );
    		StartStateTimer( check_bearing );
    	}
    
    	// if current_rotate_dir is 0, it means the monster isn't turning so fade out the additive turns
    	on_state_current_rotate_dir_0 =
    	{
    		FadeAnimations( 9, 0.2 );
    		FadeAnimations( 10, 0.2 );
    	}
    
    	// play a different additive turn anim for different turn directions and velocity
    	on_state_current_rotate_dir_1 =
    	{
    		FadeAnimations( 10, 0.2 );
    		PlayAdditiveAnimation( turn_01_right, 9 );
    	}
    
    	on_state_current_rotate_dir_2 =
    	{
    		FadeAnimations( 9, 0.2 );
    		PlayAdditiveAnimation( turn_01_left, 10 );
    	}
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* All the attachment ruckus */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    BaseEvents
    {
    	on_construction_complete =
    	{
    		this.hover_craft = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao' );
    		this.l_arm_front = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao' );
    		this.r_arm_front = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao' );
    		this.l_arm_back = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao' );
    		this.r_arm_back = GetAttachedAOByType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao' );
    		// coils need to be attached here so I can have a reference to each one
    		this.coil_1 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 );
    		this.coil_2 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 );
    		this.coil_3 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 );
    		this.coil_4 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 );
    		this.coil_5 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 );
    		this.coil_6 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 );
    	}
    }
    
    Functions
    {
    	detach_hover_craft =
    	{
    		If( IsAlive(), ()
    		{
    			this.doryani_boss.hover_craft = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', ground );
    			this.doryani_boss.l_arm_front = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', ground );
    			this.doryani_boss.r_arm_front = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', ground );
    			this.doryani_boss.l_arm_back = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', ground );
    			this.doryani_boss.r_arm_back = doryani_boss.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', ground );
    			doryani_boss.coil_1 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 );
    			doryani_boss.coil_2 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 );
    			doryani_boss.coil_3 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 );
    			doryani_boss.coil_4 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 );
    			doryani_boss.coil_5 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 );
    			doryani_boss.coil_6 = doryani_boss.hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 );
    			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', floating_idle_01 );
    			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', floating_idle_01 );
    			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', floating_idle_01 );
    			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', floating_idle_01 );
    			doryani_boss.PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', floating_idle_01 );
    			// without the delay here, the particles of the thruster epk don't show up
    			Delay( 0.5, { doryani_boss.AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/hovercraft_thrusters.epk', 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao' ); } );
    		} );
    		DetachAO( hover_craft );
    		DetachAO( l_arm_front );
    		DetachAO( r_arm_front );
    		DetachAO( l_arm_back );
    		DetachAO( r_arm_back );
    	}
    
    	attach_hover_craft =
    	{
    		this.hover_craft = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao',  );
    		this.l_arm_front = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao',  );
    		this.r_arm_front = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao',  );
    		this.l_arm_back = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao',  );
    		this.r_arm_back = AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao',  );
    		// coils need to be attached here so I can have a reference to each one
    		this.coil_1 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_1 );
    		this.coil_2 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_2 );
    		this.coil_3 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', R_coil_jntBnd_3 );
    		this.coil_4 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_1 );
    		this.coil_5 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_2 );
    		this.coil_6 = hover_craft.AddAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftCoil.ao', L_coil_jntBnd_3 );
    		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao', attach_platform_01 );
    		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao', attach_platform_01 );
    		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao', attach_platform_01 );
    		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao', attach_platform_01 );
    		PlayAnimationAttached( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao', attach_platform_01 );
    		/* PlayAnimationAttached( 'Metadata/Monsters/Doryani/TrueDoryani/TrueDoryani.ao', mech_attach_platform_01 ); */
    		doryani_boss.DetachAO( hover_craft );
    		doryani_boss.DetachAO( l_arm_front );
    		doryani_boss.DetachAO( r_arm_front );
    		doryani_boss.DetachAO( l_arm_back );
    		doryani_boss.DetachAO( r_arm_back );
    		
    	}
    }
    
    StateMachine
    {
    	create_state_hover_crafting_1 =
    	{
    		Delay( 0.0, { Call( detach_hover_craft ); } );
    	}
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Preload */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Preload 
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/hovercraft_thrusters.epk"
    	preload_monster_variety = "Metadata/Monsters/DoryaniMechSuit/DoryaniMechRailGun"
    	preload_object = "Metadata/Monsters/DoryaniMechSuit/DoryaniMechZapTarget"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Lightning Cage */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	on_state_pylons_active_1 =
    	{
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_1.Do( ()
    			{
    				PlayAnimation( activate_01 );
    				QueueAnimation( idle_active_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_2.Do( ()
    			{
    				PlayAnimation( activate_01 );
    				QueueAnimation( idle_active_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_3.Do( ()
    			{
    				PlayAnimation( activate_01 );
    				QueueAnimation( idle_active_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_4.Do( ()
    			{
    				PlayAnimation( activate_01 );
    				QueueAnimation( idle_active_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_5.Do( ()
    			{
    				PlayAnimation( activate_01 );
    				QueueAnimation( idle_active_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_6.Do( ()
    			{
    				PlayAnimation( activate_01 );
    				QueueAnimation( idle_active_01 );
    			} );
    		} );
    		Delay( 0.5,
    		{
    			this.lightning_ring = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/lightning_cage.ao', root_jntBnd );
    		} );
    	}
    
    	create_state_pylons_active_1 =
    	{
    		coil_1.QueueAnimation( idle_active_01 );
    		coil_2.QueueAnimation( idle_active_01 );
    		coil_3.QueueAnimation( idle_active_01 );
    		coil_4.QueueAnimation( idle_active_01 );
    		coil_5.QueueAnimation( idle_active_01 );
    		coil_6.QueueAnimation( idle_active_01 );
    		this.lightning_ring = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/lightning_cage.ao', root_jntBnd );
    	}
    
    	on_state_pylons_active_0 =
    	{
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_1.Do( ()
    			{
    				PlayAnimation( deactivate_01 );
    				QueueAnimation( idle_deactive_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_2.Do( ()
    			{
    				PlayAnimation( deactivate_01 );
    				QueueAnimation( idle_deactive_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_3.Do( ()
    			{
    				PlayAnimation( deactivate_01 );
    				QueueAnimation( idle_deactive_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_4.Do( ()
    			{
    				PlayAnimation( deactivate_01 );
    				QueueAnimation( idle_deactive_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_5.Do( ()
    			{
    				PlayAnimation( deactivate_01 );
    				QueueAnimation( idle_deactive_01 );
    			} );
    		} );
    		Delay( Random( 0.1, 0.5 ),
    		{
    			coil_6.Do( ()
    			{
    				PlayAnimation( deactivate_01 );
    				QueueAnimation( idle_deactive_01 );
    			} );
    		} );
    		lightning_ring.PlayAnimation( end );
    		Delay( 1.0, { DetachAO( lightning_ring ); } );
    	}
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Ice Laser/Corrupt Ice Laser */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	on_state_ice_laser_0 = { ice_laser.PlayAnimation( end ); }
    
    	on_state_ice_laser_1 =
    	{
    		this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser_attachment );
    		ice_laser.PlayAnimation( start );
    		ice_laser.QueueAnimation( loop );
    	}
    
    	create_state_ice_laser_1 =
    	{
    		this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser_attachment );
    		ice_laser.PlayAnimation( loop );
    	}
    
    	on_state_ice_laser_90_0 = { ice_laser.PlayAnimation( end ); }
    
    	on_state_ice_laser_90_1 =
    	{
    		this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser90_attachment );
    		ice_laser.PlayAnimation( start );
    		ice_laser.QueueAnimation( loop );
    	}
    
    	create_state_ice_laser_90_1 =
    	{
    		this.ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam.ao', ice_laser90_attachment );
    		ice_laser.PlayAnimation( loop );
    	}
    
    	on_state_corr_ice_laser_0 = { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao' ); }
    
    	on_state_corr_ice_laser_1 =
    	{
    		this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment );
    		corr_ice_laser.PlayAnimation( start );
    		corr_ice_laser.QueueAnimation( loop );
    	}
    
    	create_state_corr_ice_laser_1 =
    	{
    		this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment );
    		corr_ice_laser.PlayAnimation( loop );
    	}
    
    	on_state_corr_ice_laser_2 = { corr_ice_laser.PlayAnimation( swell ); }
    
    	create_state_corr_ice_laser_2 =
    	{
    		this.corr_ice_laser = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/coldbeam_corr.ao', ice_laser_attachment );
    		corr_ice_laser.PlayAnimation( swell );
    	}
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Combat Dialogue */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Actor
    {
    	on_effect_start_GSDoryaniCrabFrostLaser90Left =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechClawLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_GSDoryaniCrabFrostLaser =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechClawLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_EDADoryaniCrabClawSlam =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_GSDoryaniCrabBrazierSlam =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_GADoryaniCrabBodySlam =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechBodySlam_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_GSDoryaniCrabDiscoLazer =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechDiscoLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_GSDoryaniCrabFlamethrower =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_GSDoryaniCrabFlamethrower90Right =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_GSDoryaniCrabFlamethrowerCorrupt =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechFlamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_EASDoryaniCrabLightningCage =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechLightningStorm_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_EASDoryaniCrabLightningCageCorrupt =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechLightningStorm_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_EASDoryaniCrabExplode =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSelfDestruct_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechReassemble_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast', 6000 );
    		} );
    	"
    
    	on_effect_start_EASDoryaniCrabPlatformDetach =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechDetatchPlatform_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    
    	on_effect_start_EAADoryaniCrabLegToss =
    	"
    		Roll( 1, 1, ()
    		{
    			globals.doryanis_voicebox.PlayTextAudio( DoryaniPastBoss_MechSpiderLegAttack_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DoryaniMechSuit/DoryaniMechMap"] = {
        name = "Doryani's Triumph",
        life = 3.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 4.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 41,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MASDoryaniCrabSweep180",
            "MPADoryaniCrabLegToss",
            "MPSDoryaniCrabLightningCage",
            "GADoryaniCrabBodySlam",
            "GADoryaniCrabExplode",
            "GADoryaniCrabExplodeSmash",
            "GSDoryaniCrabBrazierSlam",
            "GSDoryaniCrabDiscoLazer",
            "GSDoryaniCrabFlamethrower",
            "GSDoryaniCrabFlamethrower90Right",
            "GSDoryaniCrabFlamethrowerCorrupt",
            "GSDoryaniCrabFrostLaser",
            "GSDoryaniCrabFrostLaser90Left",
            "GSDoryaniCrabFrostLaserCorrupt",
            "GSDoryaniCrabLegProjImpact",
            "GADoryaniCrabLegProjImpactWall",
            "GADoryaniCrabSlamCold",
            "GADoryaniCrabSlamFire",
            "GADoryaniCrabComboSlamBasic",
            "GADoryaniCrabIceLaserSnap",
            "EASDoryaniCrabExplode",
            "EASDoryaniCrabLightningCage",
            "EASDoryaniCrabPlatformAttach",
            "EASDoryaniCrabPlatformDetach",
            "EAADoryaniCrabLegToss",
            "EAADoryaniCrabComboSlam",
            "EDADoryaniCrabClawSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASDoryaniCrabSweep180"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {33, 30, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPADoryaniCrabLegToss"] = {
        name = "MPADoryaniCrabLegToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1136, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDoryaniCrabLightningCage"] = {
        name = "MPSDoryaniCrabLightningCage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "active_skill_projectile_speed_+%_variation_final",
            "shock_chance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 1138, 2, 40, 20, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADoryaniCrabBodySlam"] = {
        name = "GADoryaniCrabBodySlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADoryaniCrabExplode"] = {
        name = "GADoryaniCrabExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "voll_slam_damage_+%_final_at_centre",
            "shock_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 20, 500, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADoryaniCrabExplodeSmash"] = {
        name = "GADoryaniCrabExplodeSmash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabBrazierSlam"] = {
        name = "GSDoryaniCrabBrazierSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "ignite_chance_+%",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabDiscoLazer"] = {
        name = "GSDoryaniCrabDiscoLazer",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabFlamethrower"] = {
        name = "GSDoryaniCrabFlamethrower",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "ignite_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
            "base_skill_cannot_be_parried",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabFlamethrower90Right"] = {
        name = "GSDoryaniCrabFlamethrower90Right",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "ignite_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
            "base_skill_cannot_be_parried",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabFlamethrowerCorrupt"] = {
        name = "GSDoryaniCrabFlamethrowerCorrupt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "active_skill_base_lightning_damage_%_to_convert_to_fire",
            "ignite_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
            "base_skill_cannot_be_parried",
        },
        levels = {
            [1] = {0.5, 1.5, 300, 20, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabFrostLaser"] = {
        name = "GSDoryaniCrabFrostLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "active_skill_chill_effect_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, 350, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabFrostLaser90Left"] = {
        name = "GSDoryaniCrabFrostLaser90Left",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "active_skill_chill_effect_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, 350, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabFrostLaserCorrupt"] = {
        name = "GSDoryaniCrabFrostLaserCorrupt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "active_skill_chill_effect_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 7000, 1007, 350, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabLegProjImpact"] = {
        name = "GSDoryaniCrabLegProjImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 100, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADoryaniCrabLegProjImpactWall"] = {
        name = "GADoryaniCrabLegProjImpactWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {critChance = 6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADoryaniCrabSlamCold"] = {
        name = "GADoryaniCrabSlamCold",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {70, 50, 0, 4000, 1007, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADoryaniCrabSlamFire"] = {
        name = "GADoryaniCrabSlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {70, 50, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADoryaniCrabComboSlamBasic"] = {
        name = "GADoryaniCrabComboSlamBasic",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADoryaniCrabIceLaserSnap"] = {
        name = "GADoryaniCrabIceLaserSnap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 4000, 1007, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniCrabExplode"] = {
        name = "EASDoryaniCrabExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniCrabLightningCage"] = {
        name = "EASDoryaniCrabLightningCage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniCrabPlatformAttach"] = {
        name = "EASDoryaniCrabPlatformAttach",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDoryaniCrabPlatformDetach"] = {
        name = "EASDoryaniCrabPlatformDetach",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADoryaniCrabLegToss"] = {
        name = "EAADoryaniCrabLegToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADoryaniCrabComboSlam"] = {
        name = "EAADoryaniCrabComboSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDADoryaniCrabClawSlam"] = {
        name = "EDADoryaniCrabClawSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Probabilidad de electrocutar aumentada un 100%
    active skill ignite effect +% final [33]
    IdEndgameBossIgniteShockBonus
    FamilyDoryaniEndgameIgniteShock
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • shock chance +% Min: 100 Max: 100 Global
  • active skill ignite effect +% final Min: 33 Max: 33 Global
  • monster dropped item rarity +% [14700]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    IdMonsterUniqueT3Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • No puede ser empujado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT3
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Triunfo de Doryani
    no movement speed [1]
    Doryani's Triumph
    SpectreN
    Tagsconstruct, mud_blood, not_dex, not_int, slow_movement
    Vida
    360%
    Armadura
    +60%
    Resistencia
    0 0 0 0
    Damage
    450%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    7 ~ 41
    Tiempo de ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    300%
    Model Size
    100%
    Type
    DoryaniMech
    Metadata
    DoryaniMechRailGun
    Nivel
    68
    Vida
    27,925
    Armadura
    3,861
    Evasión
    477
    Damage
    1,049
    Daño de hechizos
    1,049
    Precisión
    2,180
    Tiempo de ataque
    1.005
    Experiencia
    85,902
    Minion Life
    23,872
    Minion Damage
    2,337
    Minion Armour
    6,756
    GSDoryaniCrabLegProjImpact
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 621.8 a 1865 de daño de rayo
    Las habilidades asistidas tienen la probabilidad de electrocutar aumentada un 100%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    spell maximum action distance +% [100]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	object_size = 0
    	blocking = false
    }
    
    Functions
    {
    	update_target = { SetTarget( arg1, 1 ); }
    }
    
    StateMachine
    {
    	define_shared_state = "fade_out;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = { AddNamedTask( TargetTiltTracker ); }
    }
    
    StateMachine
    {
    	on_or_create_state_fade_out_1 = { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/legs_dissolve.epk' ); }
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/legs_dissolve.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DoryaniMechSuit/DoryaniMechRailGun"] = {
        name = "Doryani's Triumph",
        life = 3.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 4.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 41,
        accuracy = 1,
        skillList = {
            "GSDoryaniCrabLegProjImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDoryaniCrabLegProjImpact"] = {
        name = "GSDoryaniCrabLegProjImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 100, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    no movement speed [1]
    IdStanceSalmon
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • no movement speed Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.