Hohepriester
Humanoid
High Priest
SpectreN
Tagshumanoid, incursion_unique_sun_priest, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Leben
200%
Energy Shield From Life
50%
Widerstand
30 0 0 0
Damage
250%
Genauigkeit
100%
Attack Distance
6 ~ 14
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
130%
Type
VaalSunPriestBoss
Metadata
VaalSunPriestBoss
Stufe
68
Leben
15,514
Damage
583
Zauberschaden
583
Genauigkeit
2,502
Angriffszeit
1.5
Erfahrung
57,268
Minion Life
13,860
Minion Energy Shield
6,930
Minion Damage
2,422
Minion Armour
2,413
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 466—699
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSVaalSunPriestBossProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 344.4 bis 516.5 Feuerschaden
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1444]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
EASVaalSunPriestBurrowMoveStart
Abklingzeit: 7 Sek.
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EASVaalSunPriestBurrowMoveEnd
action attack or cast time uses animation length [1]
MPSVaalSunPriestBossSoulerCoaster
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 7 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 1025 bis 1538 Feuerschaden
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1110]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
GSVaalSunPriestBossSoulerCoasterImpact
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 306.1 bis 459.1 Feuerschaden
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
MPSVaalSunPriestBossWaveProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 12 Sek.
Verursacht 1025 bis 1538 Feuerschaden
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1444]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPSVaalSunPriestBossBarrageProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 8 Sek.
Verursacht 1025 bis 1538 Feuerschaden
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1444]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSVaalSunPreistTravelSkillDamage
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 114.8 bis 172.2 Feuerschaden
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/MiniBosses/IncursionSunPriestBoss/VaalSunPriestBoss"] = {
    name = "High Priest",
    life = 2,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MPSVaalSunPriestBossProj",
        "MPSVaalSunPriestBossSoulerCoaster",
        "MPSVaalSunPriestBossWaveProj",
        "MPSVaalSunPriestBossBarrageProj",
        "GSVaalSunPriestBossSoulerCoasterImpact",
        "GSVaalSunPreistTravelSkillDamage",
        "EASVaalSunPriestBurrowMoveStart",
        "EASVaalSunPriestBurrowMoveEnd",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalSunPriestBossProj"] = {
    name = "MPSVaalSunPriestBossProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1444, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalSunPriestBossSoulerCoaster"] = {
    name = "MPSVaalSunPriestBossSoulerCoaster",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_target_distance",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1110, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalSunPriestBossWaveProj"] = {
    name = "MPSVaalSunPriestBossWaveProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1444, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalSunPriestBossBarrageProj"] = {
    name = "MPSVaalSunPriestBossBarrageProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1444, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalSunPriestBossSoulerCoasterImpact"] = {
    name = "GSVaalSunPriestBossSoulerCoasterImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalSunPreistTravelSkillDamage"] = {
    name = "GSVaalSunPreistTravelSkillDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalSunPriestBurrowMoveStart"] = {
    name = "EASVaalSunPriestBurrowMoveStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalSunPriestBurrowMoveEnd"] = {
    name = "EASVaalSunPriestBurrowMoveEnd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Hohepriester
Humanoid
High Priest
SpectreN
Tagshumanoid, incursion_unique_sun_priest, medium_movement, not_str, red_blood, Unarmed_onhit_audio
Packs
  • Hohepriester
  • Leben
    250%
    Energy Shield From Life
    33%
    Ausweichen
    +33%
    Widerstand
    30 0 0 0
    Damage
    300%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 14
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    250%
    Model Size
    130%
    Type
    VaalSunPriestBossSTANDALONE
    Metadata
    VaalSunPriestBossSTANDALONE
    Stufe
    68
    Leben
    19,393
    Damage
    699
    Zauberschaden
    699
    Genauigkeit
    2,502
    Angriffszeit
    1.5
    Erfahrung
    71,585
    Minion Life
    17,325
    Minion Energy Shield
    5,717
    Minion Damage
    2,906
    Minion Armour
    2,413
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 559—839
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSVaalSunPriestBossProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Verursacht 344.4 bis 516.5 Feuerschaden
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1444]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASVaalSunPriestBurrowMoveStart
    Abklingzeit: 7 Sek.
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EASVaalSunPriestBurrowMoveEnd
    action attack or cast time uses animation length [1]
    MPSVaalSunPriestBossSoulerCoaster
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Zauberzeit: 1 Sek.
    Abklingzeit: 7 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 918.3 bis 1377 Feuerschaden
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1110]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    GSVaalSunPriestBossSoulerCoasterImpact
    Triggerable, Spell, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Verursacht 306.1 bis 459.1 Feuerschaden
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]
    MPSVaalSunPriestBossWaveProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Abklingzeit: 12 Sek.
    Verursacht 344.4 bis 516.5 Feuerschaden
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1444]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSVaalSunPriestBossBarrageProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 509.7 bis 764.5 Feuerschaden
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1444]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSVaalSunPreistTravelSkillDamage
    Triggerable, Spell, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Verursacht 114.8 bis 172.2 Feuerschaden
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/MiniBosses/IncursionSunPriestBoss/VaalSunPriestBossSTANDALONE"] = {
        name = "High Priest",
        life = 2.5,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "MPSVaalSunPriestBossProj",
            "MPSVaalSunPriestBossSoulerCoaster",
            "MPSVaalSunPriestBossWaveProj",
            "MPSVaalSunPriestBossBarrageProj",
            "GSVaalSunPriestBossSoulerCoasterImpact",
            "GSVaalSunPreistTravelSkillDamage",
            "EASVaalSunPriestBurrowMoveStart",
            "EASVaalSunPriestBurrowMoveEnd",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalSunPriestBossProj"] = {
        name = "MPSVaalSunPriestBossProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1444, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalSunPriestBossSoulerCoaster"] = {
        name = "MPSVaalSunPriestBossSoulerCoaster",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_target_distance",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1110, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalSunPriestBossWaveProj"] = {
        name = "MPSVaalSunPriestBossWaveProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1444, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalSunPriestBossBarrageProj"] = {
        name = "MPSVaalSunPriestBossBarrageProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1444, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalSunPriestBossSoulerCoasterImpact"] = {
        name = "GSVaalSunPriestBossSoulerCoasterImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalSunPreistTravelSkillDamage"] = {
        name = "GSVaalSunPreistTravelSkillDamage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalSunPriestBurrowMoveStart"] = {
        name = "EASVaalSunPriestBurrowMoveStart",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalSunPriestBurrowMoveEnd"] = {
        name = "EASVaalSunPriestBurrowMoveEnd",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Hohepriester Text Audio /44
    Name
    Unsere Rettung naht!
    ThroneOfTheRulerOpen_Random
    Unsere Rettung naht!
    ThroneOfTheRulerOpen_2
    Möge die göttliche Flamme Euren Weg erleuchten.
    ThroneOfTheRulerOpen_3
    Möge die göttliche Flamme Euren Weg erleuchten.
    ThroneOfTheRulerOpen_4
    Lasst Euch vom Glauben leiten.
    ThroneOfTheRulerOpen_5
    Lasst Euch vom Glauben leiten.
    ThroneOfTheRulerOpen_6
    Der Glaube sei Euer führendes Licht.
    ThroneOfTheRulerOpen_7
    Der Glaube sei Euer führendes Licht.
    ThroneOfTheRulerOpen_8
    Fürchtet Euch nicht vor den Ketzern und Ungläubigen.
    ThroneOfTheRulerOpen_9
    Fürchtet Euch nicht vor den Ketzern und Ungläubigen.
    ThroneOfTheRulerOpen_10
    Die Erlösung wartet!
    ThroneOfTheRulerOpen_11
    Die Erlösung wartet!
    ThroneOfTheRulerOpen_12
    Wenn Euch der Mut verlässt, gibt es immer den Glauben …
    ThroneOfTheRulerOpen_13
    Wenn Euch der Mut verlässt, gibt es immer den Glauben …
    ThroneOfTheRulerOpen_14
    Seid stark.
    ThroneOfTheRulerOpen_15
    Seid stark.
    ThroneOfTheRulerOpen_16
    Es gibt keine Gerechtigkeit außer der göttlichen Gerechtigkeit.
    ThroneOfTheRulerOpen_17
    Es gibt keine Gerechtigkeit außer der göttlichen Gerechtigkeit.
    ThroneOfTheRulerOpen_18
    Geht hinaus und fürchtet nichts Böses.
    ThroneOfTheRulerOpen_19
    Geht hinaus und fürchtet nichts Böses.
    ThroneOfTheRulerOpen_20
    Zögert nicht, Gerechtigkeit zu üben.
    ThroneOfTheRulerOpen_21
    Zögert nicht, Gerechtigkeit zu üben.
    ThroneOfTheRulerOpen_22
    Möget Ihr in göttliches Licht getaucht werden.
    ThroneOfTheRulerOpen_23
    Möget Ihr in göttliches Licht getaucht werden.
    ThroneOfTheRulerOpen_24
    Ich dachte, Ihr wärt gläubig … Vielleicht auch nicht.
    ThroneOfTheRulerPlayerRevive_Random
    Ich dachte, Ihr wärt gläubig … Vielleicht auch nicht.
    ThroneOfTheRulerPlayerRevive_2
    Ihr wurdet gerichtet und für unzulänglich befunden …
    ThroneOfTheRulerPlayerRevive_3
    Ihr wurdet gerichtet und für unzulänglich befunden …
    ThroneOfTheRulerPlayerRevive_4
    {Unser Erlöser, das seid Ihr nicht.}{Unsere Erlöserin, das seid Ihr nicht.}
    ThroneOfTheRulerPlayerRevive_5
    {Unser Erlöser, das seid Ihr nicht.}{Unsere Erlöserin, das seid Ihr nicht.}
    ThroneOfTheRulerPlayerRevive_6
    Scheinbar müssen wir noch ein wenig länger auf Erlösung warten …
    ThroneOfTheRulerPlayerRevive_7
    Scheinbar müssen wir noch ein wenig länger auf Erlösung warten …
    ThroneOfTheRulerPlayerRevive_8
    Ich hatte auf Besseres gehofft …
    ThroneOfTheRulerPlayerRevive_9
    Ich hatte auf Besseres gehofft …
    ThroneOfTheRulerPlayerRevive_10
    Ich finde Euren Mangel an Glauben enttäuschend …
    ThroneOfTheRulerPlayerRevive_11
    Ich finde Euren Mangel an Glauben enttäuschend …
    ThroneOfTheRulerPlayerRevive_12
    {Die Stunde rückt näher. Vielleicht brauchen wir einen neuen Streiter.}{Die Stunde rückt näher. Vielleicht brauchen wir eine neue Streiterin.}
    ThroneOfTheRulerPlayerRevive_13
    {Die Stunde rückt näher. Vielleicht brauchen wir einen neuen Streiter.}{Die Stunde rückt näher. Vielleicht brauchen wir eine neue Streiterin.}
    ThroneOfTheRulerPlayerRevive_14
    Hmm… Vielleicht beim nächsten Mal.
    ThroneOfTheRulerPlayerRevive_15
    Hmm… Vielleicht beim nächsten Mal.
    ThroneOfTheRulerPlayerRevive_16
    Die Erlösung bleibt – wie immer – unerreichbar für Euch.
    ThroneOfTheRulerPlayerRevive_17
    Die Erlösung bleibt – wie immer – unerreichbar für Euch.
    ThroneOfTheRulerPlayerRevive_18
    Scheinbar habe ich Euch überschätzt.
    ThroneOfTheRulerPlayerRevive_19
    Scheinbar habe ich Euch überschätzt.
    ThroneOfTheRulerPlayerRevive_20
    Edit

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