Flammenschädel
Konstrukt
40% mehr Angriffsgeschwindigkeit
Raging Spirit
SpectreN
Tagsbone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Leben
25%
Widerstand
0 0 0 0
Damage
70%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 12
Angriffszeit
1 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
RagingSpiritPlayerSummoned
Metadata
RagingSpiritPlayerSummoned
IsSummoned
Y
Stufe
68
Leben
1,939
Damage
163
Zauberschaden
163
Genauigkeit
2,464
Angriffszeit
1
Erfahrung
28,634
Minion Life
1,733
Minion Damage
678
Minion Armour
2,413
MinionMeleeStep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 131–196
Angriffszeit: 1 Sek.
melee conditional step distance [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/PlayerSummonedMinionBase"

Positioned
{
	collision_hull_type = "projectile"
}

Stats
{
	untargetable_by_monster_ai = 1
}

Actor
{
	basic_action = "Emerge2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/PlayerSummonedMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RagingSpirit/RagingSpiritPlayerSummoned"] = {
    name = "Raging Spirit",
    life = 0.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MinionMeleeStep",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MinionMeleeStep"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_conditional_step_distance",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
40% mehr Angriffsgeschwindigkeit
FamilyIncreasedAttackSpeed
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • active skill attack speed +% final Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    Flammenschädel
    Untot
    monster no drops or experience [1]
    Raging Spirit
    SpectreN
    TagsClaw_onhit_audio, Feuer, flying, medium_movement, skeleton, undead
    Leben
    60%
    Widerstand
    30 0 0 0
    Damage
    60%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 7
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    60%
    Model Size
    130%
    Type
    RagingSpirit
    Metadata
    RagingSpirit
    Stufe
    68
    Leben
    4,654
    Damage
    140
    Zauberschaden
    140
    Genauigkeit
    2,464
    Angriffszeit
    1.5
    Erfahrung
    17,180
    Minion Life
    4,158
    Minion Damage
    581
    Minion Armour
    2,413
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 112–168
    Angriffszeit: 1.5 Sek.
    Wandelt 40% des physischen Schadens in Feuerschaden um
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state = "explode;"	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	selection_height_override = 150.0
    }
    
    StateMachine
    {
    	on_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/GreatSnakeSkeletonBoss/epk/disintegrate.epk' );"
    }
    
    BaseEvents
    {
    	on_construction_complete = "SetRenderHeightOffset( -60 );"
    }
    
    Life
    {
    	on_death = "SetRenderHeightOffset( 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonRagingSpirit/RagingSpirit"] = {
        name = "Raging Spirit",
        life = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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