レイジングスピリット
コンストラクト
アタックスピードが40%上昇する
Raging Spirit
SpectreN
Tagsbone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
ライフ
25%
耐性
0 0 0 0
Damage
70%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
6 ~ 12
アタックタイム
1 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
RagingSpiritPlayerSummoned
Metadata
RagingSpiritPlayerSummoned
IsSummoned
Y
レベル
68
ライフ
1,939
Damage
163
スペルダメージ
163
命中力
2,464
アタックタイム
1
経験値
28,634
Minion Life
1,733
Minion Damage
678
Minion Armour
2,413
MinionMeleeStep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 131–196
アタックタイム: 1 秒
melee conditional step distance [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/PlayerSummonedMinionBase"

Positioned
{
	collision_hull_type = "projectile"
}

Stats
{
	untargetable_by_monster_ai = 1
}

Actor
{
	basic_action = "Emerge2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/PlayerSummonedMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RagingSpirit/RagingSpiritPlayerSummoned"] = {
    name = "Raging Spirit",
    life = 0.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MinionMeleeStep",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MinionMeleeStep"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_conditional_step_distance",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
アタックスピードが40%上昇する
FamilyIncreasedAttackSpeed
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • active skill attack speed +% final Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    レイジングスピリット
    アンデッド
    monster no drops or experience [1]
    Raging Spirit
    SpectreN
    TagsClaw_onhit_audio, 火, flying, medium_movement, skeleton, undead
    ライフ
    60%
    耐性
    30 0 0 0
    Damage
    60%
    命中力
    100%
    Attack Distance
    4 ~ 7
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    60%
    Model Size
    130%
    Type
    RagingSpirit
    Metadata
    RagingSpirit
    レベル
    68
    ライフ
    4,654
    Damage
    140
    スペルダメージ
    140
    命中力
    2,464
    アタックタイム
    1.5
    経験値
    17,180
    Minion Life
    4,158
    Minion Damage
    581
    Minion Armour
    2,413
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 112–168
    アタックタイム: 1.5 秒
    物理ダメージの40%をダメージに変換する
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state = "explode;"	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	selection_height_override = 150.0
    }
    
    StateMachine
    {
    	on_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/GreatSnakeSkeletonBoss/epk/disintegrate.epk' );"
    }
    
    BaseEvents
    {
    	on_construction_complete = "SetRenderHeightOffset( -60 );"
    }
    
    Life
    {
    	on_death = "SetRenderHeightOffset( 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonRagingSpirit/RagingSpirit"] = {
        name = "Raging Spirit",
        life = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge
    Actor.slow_animations_go_to_idlefalse
    Life.corpse_usablefalse
    StateMachine.define_shared_stateexplode;
    Edit

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