Vastiri

Old: chuanhsing#2097 2024-04-30 17:17:29

New: chuanhsing#2097 2024-04-30 20:32:48

OldNewDifferences
1-# Act 1 Island of Ogham
1+# Act 2 Vastiri Desert
22
3-## Island of Ogham (Ezomyte)
4-* The Riverbank
5-* Clearfell Encampment (Town)
6-* Clearfell
7-* The Mud Burrow
8-* The Old Forest
9-* The Red Vale
10-* The Grim Tangle
11-* The Graveyard
12-* The Crypt
13-* Necropolis
14-* The Mausoleum
15-* The Tomb
16-* The Hunting Grounds
17-* The Ogham Village
18-* Iron Manor
3+## Act 2: Vastiri Plains (Maraketh)
4+* Vastiri Outskirts
5+* Ardura Caravan (Town)
6+* Traitor’s Passage - The Ancient Gates
7+* The Mastodon Badlands - The Bone Pits
8+* The Valley of Titans
9+* The Lost City of Keth
10+* The Maraketh Burial Towers
1911
2012 Bosses
21-* The Executioner (GuillotineExecutioner)
13+* The Forsaken Son
14+* The Mastodon
15+* Deathlord of Blackrib Pit
16+* The Perennial King
2217
23-<a href="https://i.imgur.com/Rq5NaiR.jpg" data-lightbox="panel"></a>
18+<a href="https://i.imgur.com/y34HwPE.jpg" data-lightbox="panel"></a>
19+<a href="https://i.imgur.com/4awCSQM.jpg" data-lightbox="panel"></a>
2420
25-Ogham country, EST. 11321IC in the province of Phaaryl Survey commissioned by the office of Count Geonor in the year of 1619IC
21+[Path of Exile 2](poe2) Act 2 takes place on the Vastiri Desert, Maraketh tribe, possibly located in Vastiri Plains.
2622
27-## Exilecon 2019
23+Act 2 is centered around a caravan of Maraketh called the Ardura who live in the Vastiri Desert. You're chasing another caravan from an opposing tribe called the Faridun.
2824
29-[Path of Exile 2](poe2) Act 1 takes place on the Island of Ogham, Ezomyte tribe, possibly located in Isles of Skothe.
25+* [KRIPP PLAYS POE2 FOR THE FIRST TIME! - Path of Exile 2](https://www.youtube.com/watch?v=h2IINXrLJKA)
3026
31-<a href="https://i.imgur.com/boUngvt.jpg" data-lightbox="panel"></a>
27+## 2021 Data
3228
33-Ogham
34-* [[Ogham Candelabra]]
35-
36-Thane Jorgin the Banished
37-* JorginOfferBargainFour: I have been soundly defeated. I'm man enough to admit that. It's my neck on the line here. But, if you let me go back to the green hills of Ogham, I'd certainly be hung for imagined crimes. How about you save yourself the bother and let my clan do what they will?
38-* JorginOfferExecuteTwo: If I should not return, bury me in Ogham, next to my brother.
39-* GuffSecondaryDefenderArrivalEighteen: Ogham ain't gonna miss ya, Thane, and neither will I.
40-* JanusSecondaryDefenderArrivalTwenty: Shame you can't go back to Ogham, Ezomyte. You don't belong here.
41-* RikerSecondaryDefenderArrivalNine: Show 'em what Ogham men can do, Jorgin!
42-
43-Chapter maps are random for every character. (become static in Exilecon 2023)
44-
45-<a href="https://i.imgur.com/jKAKqTR.jpg" data-lightbox="panel"></a>
46-<a href="https://i.imgur.com/1Zpdtdj.jpg" data-lightbox="panel"></a>
47-<a href="https://i.imgur.com/5oXmpId.jpg" data-lightbox="panel"></a>
48-
49-Name | Lv | Description
50-- | - | -
51-Riverbank | 1 | Boss: Bloated Miller
52-Clearfell Encampment | Town | NPC: Renly, Finn, Una<br>Walls of wood strain against the tide as Dearg knocks thrice.
53-Clearfell | 2 | Boss: Carrion Crone<br>A wounded land plays host to an infection.
54-The Mud Birrow | 3 | Boss: The Devourer<br>Hungry jaw hide in dripping darkness.
55-The Old Forest | 5 | A shadow waits and watches with mysterious intent.
56-The Red Vale | 6 | Boss: The Rust King
57-Grim Tangle | 7 | A simple ditch becomes a labyrinth when the mind twists upon itself.
58-Graveyard | 8 | Boss: Bearer of Penitence<br>The bootproint of the Eternal upon the face of Ogham.
59-The Crypt | 9 | Boss: Palewrithe Dreadworm<br>Those killed in battled do not peacefully.
60-Necropolis | 10 | Boss: Lachlann of Endless Lament<br>Silent stones marl ancient graves and forgotten sorrows..
61-The Mausoleum | 11 |
62-The Tomb | 11
63-Hunting Grounds | 12 | Boss: The Crowbell
64-The Ogham Village | 13 | Batrayed, trapped, and besieged, the Ezomytes fought to the last man… then rase again.
65-Iron Manor | 14 | Boss: Swiftspade Bones
66-
67-Finn on Introduction: "Finn keeps his gaze on the camp fire, pretending to be too deep in thought to have heard mention of this supposed' something for free."
68-
69-## Missions
70-
71-### [Mission 1: Mercy for the Miller]
72-* Slay the Bloated Miller
73-* Enter the logging encampment
74-* Talk to the Blacksmith
75-
76-Renly: “Renly’s the name. You’re skilled with the violence, if what you did out there in the riverbank is any sign, We all saw, but don’t fear. We could use a bit of that…(more)”
77-
78-Finn: “Welcome, violent stranger. I am Finn, and I shall be your humble provider of useful and diverse objects. I suppose I should give you a little something for free as thanks for that heroic display of combat out there. Consider it… a token of appreciation for our future trades.”
79-
80-Una: “Welcome to the camp of the lost, stranger. We survive, but we do not live. I am Una, and I will play for you, if you like.”
81-
82-### [Mission 2: Treacherous Ground]
83-* Search The Felling for the entrance to the Mud Burrow
84-* Slay the Devourer in its lair
85-* Talk to Renly and Finn for your rewards
86-
87-Renly: “You cornered the Devourer in its own lair so it didn’t have anywhere to flee? That’s clever. That’s how one stays living in this day and age: fight smarter, not harder. Or both, I suppose.”
88-
89-Una: “The Devourer was once known as the Mud…(more)”
90-
91-Renly: “Separated its head from its body, did you? That’s…(more)”
92-
93-### [Mission 3: The Tree of Souls]
94-Una: “There is something in the depths of our untouched…(more)”
95-* Travel through Clearfell to the Old Forest
96-* Find the Tree of Souls
97-* Talk to the strange entity that hangs from the Tree of Souls
98-
99-(Note: The Hooded One has the same blue eyes as Sin)
100-
101-The Hooded One: “Hello, mortal. Do not be afraid. I intend no harm. You seem unafraid of the island’s sickness. Perhaps we are on the same side of history. I request that you find a way to free me from this tree that binds my soul. It is keeping my senses, thoughts, and abilities restrained, and I can do naught but hang here contemplating my failures.”
102-
103-The Hooded One: “Look to the base of this tree. Ancient magics guide and protect its root, and neither blade nor fire may harm it, but the right word spoken in the right place may bend the tree to your will.”
104-
105-* Search the Red Vale for Runes of Power
106-* Defeat the monster guarding the Rune of Power
107-* Collect the Runes of Power
108-* Defeat the Rust King to obtain the final Rune of Power
109-* Bring the Runes to Renly for forging (Get Runed Spikes)
110-* Ask the Hooded One what to do with the Rune Spikes
111-* Stab the Rune Spikes into the Tree of Souls
112-* Talk to the hooded entity you released from the Tree of Souls
113-* Talk to Una about the hooded entity you released from the Tree of Souls
114-
115-The Hooded One: “Thank you, mortal, for releasing me. I promised to aid you in fighting corruption, and so I shall, with knowledge.”
116-
117-The Hooded One: “I have some idea of what you may find within the dark heart of this island’s disease. I was tied to this Tree by the Count of Ogham, who mistakenly declared me some sort of harmful spirit. He and his men then departed toward his manor carrying a very dangerous Seed they found in my possession.”
118-
119-Seed of Corruption
120-<a href="https://web.poecdn.com/public/news/2021-04-29/MikeFranchina(2).jpg" data-lightbox="panel"></a>
29+<a role='button' class="js-modal-btn" data-video-id="jVRADmjzsss"></a>
30+<a role='button' class="js-modal-btn" data-video-id="JCDIBA2Icls"></a>
12131
12232
123-The Hooded One: “Corruption began to ooze out not long after, twisting the land into a dark tangle, The forest beyond this place has grown impassable, but you have opened a route forward with the same spiking…(more)”
33+## 2019 Data
34+
35+Faridun related:
36+* [[Rusted Metamorph Scarab]]: Rejected even by the Faridun outcasts, young Saresh, you were cursed to walk the
37+white sands until we found you. The Order shall command your penance now.
38+* [[Urn of Farud]]: "The Faridun cannot earn burial in the sky.
39+They have other ways of keeping the dead."
40+
41+Nenet
42+* [[Contract: Jamanra's Rest]]: "If Jamanra has been resurrected the way so many other ancient heroes have returned,
43+then perhaps I can convince him to rise up and unite the Faridun once more!"
44+* HeistNenet1: "If we can prove Jamanra existed, then the Faridun may have a chance to rejoin the
45+Maraketh. I, for one, would like to meet my parents. I have many questions..."
46+* AdiyahGossipAboutNenet: Nenet is from a people that currently call themselves the Faridun. They are our rejects. Those we Maraketh left to die in the desert as children for being unworthy or flawed. I do not think ill of Nenet. I do not think of her at all.
47+I am not cruel, exile. It is simply that scattered groups of pariahs wandering in the desert have no effect on the world. She will not find the home she yearns for among these scoundrels.
48+* ExitBanterAdiyahToNenet: Why do you hide your face, Faridun?
49+* NenetContractOneStart: I am honoured, Exile, that one of your strength would even speak to me, let alone help me. I am an outcast, and it is that very status which drives me for this mission. I have traveled far, and for many years, to find the resources and allies to do what I intend. Here I am in this place, before you now, ready.
50+Where I am from, the Plains of Vastiri, the Maraketh hold no pity for the weak or the supposedly useless. The other outcasts found me and raised me, and though our lives are harsh, we have a meager culture of our own. We call ourselves the Faridun. The Maraketh believe we are worthless and flawed, but I am convinced I can prove that is not true.
51+There is a legend among my people of a bold warrior who tried to unite the scattered Faridun camps thousands of years ago. His name was Jamanra, and he wished only to unify us so that we might come into our own as a people. If I can prove that he existed by finding the Book of Jamanra, then I may be able to initiate a ritual challenge with the Maraketh to test Faridun warriors for worthiness. If we pass, they will have to accept us back into the lives we should have had! Will you help me win back my home, Exile?
52+* NenetContractOneEnd: Jamanra did exist, Exile... and they killed him. The Sekhemas agreed to meet with him to discuss recognizing the Faridun nation, but it was a trick. They poisoned him. The supposedly honourable high-and-mighty Maraketh poisoned our greatest leader.
53+I suppose I should have expected nothing less from this brutal world we live in, Exile. You and I know best that hope is an illusion, and that raw force is the only way to take anything for oneself. In any case, I thank you for aiding me.
54+* NenetContractTwoStart: I have come to a decision, Exile. I do not believe the Maraketh will ever willingly give us a home, or let us make our own. The Book you helped me retrieve tells Jamanra's tale, but it goes a bit further than that. It also tells of his final resting place. You can already guess what I intend, yes? In this land of madness where the dead rise and legendary figures return, I have a reasonable suspicion Jamanra can be found and released from his tomb.
55+If the Maraketh will not listen to our peaceful pleas, then perhaps we Faridun will carve a home for ourselves on the Plains of Vastiri with the sharp edge of a sword. Jamanra can finish what he began thousands of years ago, and if he is empowered by Corruption this time around, then no cowardly poison will be able to stop him.
56+Help me find Jamanra in his tomb and convince him to lead our cause, Exile!
57+* SelectionBanterNilesToNenet: Ah, the Faridun.
58+* SelectionBanterNilesToNenetTwo: Out of curiosity, pariah, do the Faridun worship any gods?
59+* EntryBanterNenetNilesReply: In your mythology, what happens to the Faridun after death?
60+
61+### Area: Vastiri Outskirts
62+
63+NPCs:
64+* The Hooded One
65+* Zarka
66+* Shambrin
67+
68+Boss:
69+* Rathbreaker
70+
71+### Traitor's Passage, Cave
72+
73+Boss:
74+* Rattlecage
75+
76+### Area: The Ancient Gates
77+
78+Boss
79+* L'im the Impaler
80+* The Perennial King
81+
82+<a href="https://web.poecdn.com/public/news/2021-04-29/MikeFranchina.jpg" data-lightbox="panel"></a>
83+
84+### Ardura
12485
12586
126-<span class='item_quest'>Runed Girdle</span>
127-<span class='item_unique font-italic'>The rune on the buckle means “unity” or “safety from harm”</span>
87+NPCs:
88+* Sekhema Asala
89+* Risu, Faridun Defector
12890
129-<span class='item_quest'>Runed Guard</span>
130-<span class='item_unique font-italic'>The rune at the base of the blade means “to strike true” or “truth”</span>
91+Sekhema Asala: "I am Asala, the Sekhema of the Ardura. I care not where you came from, nor caste you might have been there. All that matters is that you have shown yourself capable in battle. jingakh. Remain a friend to the Ardura, and you shall have nothing but respect from us."
13192
132-<span class='item_quest'>Runed Skull Cap</span>
133-<span class='item_unique font-italic'>The rune emblazoned on this fragment of a helm means “freedom” or “for a worthy cause”</span>
93+Sekhama Asala: "From what your shade has told us, the situation is dire. This balbalakh will live or die based on her usefulness in pursuit of the Seed of Corruption. Ask her what questions you will, then we Ardura will decide her fate."
13494
135-(After forging by Renly) <span class='item_quest'>Runed Spikes</span>
136-<span class='item_unique font-italic'>Together, the runes are an oath of peaceful passage and a request for freedom in pursuit of an important cause.</span>
95+Risu: "You need not trust me. You will see the truth of my information soon enough. I ask nothing of you, only that you do what you know is right."
13796
138-### [Mission 4: The Iron Count]
139-* Enter the Grim Tangle under the Tree of Soul in the Old Forest
140-* Search for the Manor beyond the Grim Tangle
97+Town: Ardura Caravan - split route progression
14198
142-The Hooded One: “The Count is working with outsiders? Then I have…(more)”
99+1. The Lost City of Keth
100+2. The Mastodon Badlands
101+3. The Valley of Titans
102+4. The Maraketh Burial Towers
143103
144-The Hooded One: “Those bastions of man that are not overrun by…(more)”
104+### Area: The Lost City of Keth
145105
146-The Hooded One: “If you intent to face the Count, I must warn you: an…(more)”
106+### Area: The Mastodon Badlands
147107
148-* Search the manner for the Iron Count
149-(Enter the Arena)
108+Risu on The Mastodon Badlands: " There is a tribe of lost-men that inhabits the Mastodon Badlands. They worship the bones of those long-ago beasts, and that faith has given rise to powerful tusks that can somehow call on storms and strike enemies with lightning. The King wishes to steal these objects of worship and use their lightning in war."
150109
151-The Iron Count: “… driven the man to their upper limits. Executed most of them for sleeping when they should be digging… order them to protect the site… all gone… where are the man? The power of the First Ones spill forth… let the Seed feast! Quickly!”
110+Sekhema Asala on Travel to the Mastodon Badlands: "Though events demand you tread upon a valley of the dead, do not do so flagrantly. Keep your presence light, cleanse what Corruption you can, and we shall skirmish with the Faridun to protect your flank."
152111
153-### [Mission 5: The Lost Lute]
112+Boss:
113+* Deathlord of Blackrib Pit + The Mastodon
154114
155-* Find “Una’s Lute Box” in the Grim Tangle
156-* Return Una’s Lute to her
115+<a href="https://web.poecdn.com/public/news/2021-04-29/MikeFranchina(5).jpg" data-lightbox="panel"></a>
157116
158117
159-<span class='item_quest'>Una’s Lute</span>
160-<span class='item_unique font-italic'>This grelwood heirloom hums softly with latent emotion.
161-Imbues by centuries of songs passed from mother to daughter.</span>
118+### Area: The Valley of Titans
162119
163-### [Mission 6: Sorrow Among Stones]
120+<a href="https://web.poecdn.com/public/news/2021-04-29/ChanderLieve(3).jpg" data-lightbox="panel"></a>
121+<a href="https://cdnb.artstation.com/p/assets/images/images/037/168/651/large/max-bedulenko-praying-titans.jpg?1619670230" data-lightbox="panel"></a>
122+<a href="https://cdnb.artstation.com/p/assets/images/images/037/168/647/large/max-bedulenko-11.jpg?1619670206" data-lightbox="panel"></a>
123+<a href="https://cdnb.artstation.com/p/assets/images/images/037/168/669/large/max-bedulenko-titan-arena.jpg?1619670272" data-lightbox="panel"></a>
164124
165-Lachlann, Head Servant: “Can you help me, stranger?”
125+### Area: The Maraketh Burial Towers
166126
167-Lachlann, Head Servant: “My family… where are they? Isabel and the boys were only to be gone for a few minutes, but it has been… I don’t even know how long. Hours at least. Days? Weeks? What season is it? Stranger, I know we just met, but I’m so worried about them. Around here, they could have fallen into a sinkhole or been choked by grave dust. Please, could you see to their safety?”
127+<a href="https://i.imgur.com/KgHWpjJ.jpg" data-lightbox="panel"></a>
168128
169-* Find Lachlann’s family in the Graveyard
129+### Unknown
170130
171-Lachlann, Head Servant: “Look for the Crypt first!”
131+Boss:
132+* The Forsaken Son
133+<a href="https://web.poecdn.com/public/news/2021-04-29/MikeFranchina(6).jpg" data-lightbox="panel"></a>
172134
173-Lachlann, Head Servant: “In there! My wife went to the Crypt during the search! She must be hurt or trapped!”
135+## Concept Art
174136
175-* Find the entrance to the Crypt
176-* Search the for Lachlann’s wife
177-(Find the Corpse of Isabel in the Crypt)
178-
179-Lachlann, Head Servant: “Ah, you found Isabel! She was so lonely and hungry down there! Would you be so kind as to search for my two sons as well? They went to the Necropolis.”
180-
181-* Bring Lachlann to the Necropolis gate
182-
183-Lachlann, Head Servant: “There, in there, the Necropolis!”
184-
185-(Enter The Necropolis)
186-
187-Lachlann, Head Servant: “The Tomb, and the Mausoleum… my boys… I think I can heart them shouting for help…”
188-
189-* Search for Lachlann’s sons in the Tomb and Mausoleum
190-(Enter The Mausoleum)
191-
192-Lachlann, Head Servant: “My younger son was meant to search the Mausoleum… he can’t find his way out… he lost and cold…”
193-
194-* Search the Mausoleum for Lachlann’s younger son
195-(Find the Corpse of Torcall in the Mausoleum)
196-
197-Lachlann, Head Servant: “My younger son is with us, but my elder son is still in the dark of the Tomb.”
198-
199-Lachlann, Head Servant: “My elder son chose to search the Tomb... he wont leave until the job is done, but it’s so dark, and he’s been th there so long….”
200-
201-(Enter The Tomb)
202-* Search for Lachlann’s elder son in the Tomb
203-(Find the Corpse of Calum in the Tomb)
204-* Return to Lachlann into the Necropolis
205-
206-Lachlann, Head Servant: “Please… please make them stop, They’re whispering. They’re screaming! No, don’t give in! You’re not dead. You’re still moving, you’re still here.”
207-
208-* Put Lachlann to rest
209-(Defeat Lachlann of Endless Lament)
210-
211-Lachlann of Endless Lament: “Together… at last…”
212-
213-* Speak to the folk in the Clearfell Encampment about what happened to Lachlann
214-
215-Finn: “Lachlann some times brought supplies to us outsiders…(more)”
216-
217-Renly: “The Count’s head servant is dead? That doesn’t bode…(more)”
218-
219-### [Mission 7: The Breaking Siege]
220-
221-* Search for the Village beyond the Graveyard
222-* Search for the Village past the Hunting Ground
223-* Find Renly’s Ancestral Steel at his old smithy
224-* Return to Renly
225-
226-
227-
228-## Source
229-
230-* [ExileCon Day 1 — Full Livestream](https://youtu.be/gM5SFgYbTaY)
231-* [ExileCon Day 2 — Full Livestream](https://youtu.be/6TdGEmIa6OI)
232-* [Full UNCUT Path of Exile 2 Ranger Gameplay](https://youtu.be/lNNZw-0vVBk)
233-* [Full UNCUT Path of Exile 2 Witch Gameplay](https://youtu.be/LOlLGTdkqoY)
234-* [Act1 Storyline & Missions](https://ekwowekwow.medium.com/path-of-exile-2-act-1-storyline-missions-6a77ac9d313f)
137+https://www.pathofexile.com/forum/view-thread/3100660