The_Third_Edict_league

Old: chuanhsing#2097 2025-08-20 18:53:26

New: chuanhsing#2097 2025-08-21 06:58:44

OldNewDifferences
1+# The Third Edict
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2-## Mercenary: Smoother crossbows and stronger combos
3+## Spoiler
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4-After the warrior , one of the biggest improvements in patch 0.3.0 concerns the fluidity of crossbows and more generally the feel of skills. The Mercenary is the main beneficiary, but these changes also benefit all classes.
5+* Druid will not be added with version 0.3, but will arrive in a future season!
6+* [Act 4: A New Era of Adventure](Act_4)
7+* [Interludes: A Bridge Between Act 4 and the Endgame](Interludes)
8+* [Sprint: A new mechanic to streamline exploration](Sprinting)
9+* [Lineage Support Gems: Unique Support Gems for the Endgame](Lineage_Support_Gems)
10+* [Ranger and Dexterity Classes: New Skills, Reworks, and Reinforced Defenses](The_Third_Edict_league_Ranger)
11+* [Warrior: Rekindled Flames, Ancient Totems, and New Defenses](The_Third_Edict_league_Warrior)
12+* [Mercenary: Smoother crossbows and stronger combos](The_Third_Edict_league_Mercenary)
13+* [Witch: Enhanced Summons and New Occult Weapons](The_Third_Edict_league_Witch)
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6-##### A much smoother shooting experience
15+## Spoiler
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8-Two major adjustments make run-and-gun gameplay much more enjoyable:
9-* Crossbow reloading : it no longer penalizes your movement.
10-* Skills usable while moving : The slowness penalty is now much shorter.
17+### Act 4: Karui Islands and [[Kingsmarch]]
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12-The result: the Mercenary can shoot, move and chain with unprecedented speed, which radically changes the feeling of the class .
19+* New Areas
20+* New Monsters
21+* New Bosses
22+ * [[The Prisoner]]
23+ * [[The Blind Beast]]
24+ * [[Krutog, Lord of Kin]]
25+ * [[Diamora, Song of Death]]
26+ * [[Scourge of the Skies]]
27+ * [[Hoko, of the Tukohoma Tribe]] #1,#2
28+* New Higher ilvl Item Basetypes
29+* New Story/Lore progression
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14-##### Improvements to combo mechanics
15-The team also sought to make the combinations of elements more relevant and sustainable:
31+### New Ascension Trial in Act 4: [Trial of the Ancestors](Trial_of_the_Ancestors)
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17-Shock : Doubled duration (8s), providing more time to exploit the damage bonus.
33+### A new League mechanic: [[Abyss]]/The Lightless (possibly a fusion with Delve)
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19-Plasma Blast : Now significantly increases damage dealt to shocked enemies.
35+### New crafting options related to the new League Mechanic
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21-Chill & Freeze : Slows and freezes last longer, and abilities like Permafrost Bolts take full advantage of this mechanic.
37+### New combat mechanic related to the new League mechanic
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23-Burning : Burns persist longer, and Incendiary Shot further emphasizes this specialization.
39+### Skill rebalance: With the aim to make more skills and builds endgame viable
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25-These changes push to integrate secondary damage (cold, fire, lightning) into a build that would not have thought of it before.
41+### An Ascendancy rebalance/rework: Buffing Weaker and Less played ascendancies
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27-##### New synergies between skills
43+### Skill tree rebalance: Making notables and Keystones more interesting & meaningful
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29-Some combos have been explicitly strengthened:
45+### Atlas tree expand/rebalance
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31-Frag Rounds : Their chain freeze blasts now hit nearby enemies.
47+### New Unique items
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33-High Velocity Rounds + Armor Break : Armor fragmentation causes each subsequent hit, even weak ones, to deal a portion of the damage from fast-moving projectiles. Perfect for following up with Shotgun Blast and finishing with Frag Rounds to demolish bosses.
49+### More Simple endgame-map Layouts: More maps "like Sandspit" with simple geometry layouts
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35-New Skill: Mortar Cannon
36-A particularly spectacular new feature: the Mortar Cannon .
51+### [[Essence]] rework or buffs (Mentioned by GGG to be something they're fixing)
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38-![](https://cdn.poe2db.tw/image/leaks/image-114.webp)
53+### A campaign crafting tutorial for new players
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40-* You can embed any grenade skill into it .
41-* Upon use, a cannon is summoned, loads and fires the chosen grenade.
42-* A siege weapon that opens up new strategic possibilities.
55+### EXP buffs for levels 95+
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44-![](https://cdn.poe2db.tw/image/leaks/image-115.webp)
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46-##### The Banners Redesigned
47-Another issue fixed: Banners . Deemed too weak, they have been reworked:
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49-* Extended duration.
50-* No longer disappear when you leave their area.
51-* Removal of the Valour system.
52-* They now offer more consistent and powerful bonuses , activated through Glory.
57+### New Pinnacle Boss?: Kulemak
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