Spectre noyé
monster no drops or experience [1]
Drowned Spectre
Spectre | Y |
---|---|
Tags | fast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water |
Vie
30%
Energy Shield From Life
10%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
2 ~ 20
Attack Time
1.755 Second
Damage Spread
±20%
Expérience
100%
Model Size
96%
Type
DrownedCrewGhost
Metadata
DrownedCrewGhost
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
2,327
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
233
Dégâts des sorts
233
Précision
0
Attack Time
1.755
Expérience
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 186–280
Chances de Touche critique: 5%
Attack Time: 1.755 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DrownedCrewSuicideExplosion
Triggerable, Spell, Damage
Chances de Touche critique: 7%
Temps d'incantation: 4 sec.
Inflige 54.66 à 81.99 Dégâts de froid
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DrownedCrewEmerge1
action attack or cast time uses animation length [1]
DrownedCrewEmerge2
action attack or cast time uses animation length [1]
DrownedCrewEmerge3
action attack or cast time uses animation length [1]
DrownedCrewEmerge4
action attack or cast time uses animation length [1]
EAADrownedCrewGhostExplode
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "alive; epk;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_alive_0 = "DisableRendering( );" on_or_create_state_alive_1 = "EnableRendering( );" on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DrownedCrew/epks/bodyfx_alive.epk' );" on_or_create_state_epk_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DrownedCrew/epks/bodyfx_alive.epk' ); AddEffectPack( 'Metadata/Effects/Utility/EPKs/fade_Out.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DrownedCrew/DrownedCrewGhost"] = { name = "Drowned Spectre", life = 0.3, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.755, attackRange = 20, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeed", "DrownedCrewSuicideExplosion", "DrownedCrewEmerge1", "DrownedCrewEmerge2", "DrownedCrewEmerge3", "DrownedCrewEmerge4", "EAADrownedCrewGhostExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DrownedCrewSuicideExplosion"] = { name = "DrownedCrewSuicideExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DrownedCrewEmerge1"] = { name = "DrownedCrewEmerge1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DrownedCrewEmerge2"] = { name = "DrownedCrewEmerge2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DrownedCrewEmerge3"] = { name = "DrownedCrewEmerge3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DrownedCrewEmerge4"] = { name = "DrownedCrewEmerge4", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADrownedCrewGhostExplode"] = { name = "EAADrownedCrewGhostExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.