Pince-chair étoilé
Démon
Starlit Pincerflesh
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, demon, expedition_monster, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement |
| Packs |
Vie
100%
Résistance
Damage
120%
Précision
100%
Touches critiques Chance
5%
Attack Distance
5 ~ 13
Temps d'attaque
2.25 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
PlagueMorphs
Metadata
PlagueMorph2Expedition_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
8,257
2,413
Damage
280
Dégâts des sorts
280
Précision
2,502
Temps d'attaque
2.25
Expérience
28,634
Minion Life
6,930
Minion Damage
1,163
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 224—336
Chances de Touche critique: 5%
Temps d'attaque: 2.25 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpeditionNew/Expedition2/Fodder/PlagueMorph2Expedition_"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Starlit Pincerflesh",
life = 1,
damage = 1.2,
damageSpread = 0.2,
attackTime = 2.25,
attackRange = 13,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












