コブラの王、エルザラ
ヒューマノイド
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Elzarah, the Cobra Lord
SpectreN
Areaセル・カーリの聖域
Tags2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
ライフ
288%
耐性
0 0 30 0
Damage
313%
命中力
100%
Attack Distance
8 ~ 25
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
250%
Model Size
100%
Type
CaptainSandstorm
Metadata
CaptainSandstorm_
レベル
55
ライフ
10,152
Damage
481
スペルダメージ
481
命中力
1,530
アタックタイム
1.5
経験値
29,378
Minion Life
12,830
Minion Damage
1,519
Minion Armour
2,763
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 385–577
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GACaptainSandSlam
Triggerable, Attack
Base Damage: 385–577
アタックダメージ: 185%
アタックタイム: 1.5 秒
クールダウン時間: 16 秒
アタックダメージが85%上昇する
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
is area damage [1]
voll slam damage +% final at centre [20]
MPWCaptainSandCannonball
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 385–577
アタックダメージ: 130%
アタックタイム: 1.5 秒
クールダウン時間: 7 秒
アタックダメージが30%上昇する
物理ダメージの40%をダメージに変換する
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1046]
projectile ballistic angle from reference event [1]
projectile maximum range override [500]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-22]
use scaled contact offset [1]
MPWCaptainSandStormRailGun
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 385–577
アタックダメージ: 125%
アタックタイム: 1.5 秒
クールダウン時間: 7 秒
アタックダメージが25%上昇する
投射物を追加で個放つ
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1170]
projectile uses contact position [1]
use scaled contact offset [1]
GTCaptainSandMinionBeam
Triggerable
クールダウン時間: 20 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
EASCaptainSandSoulMortar
クールダウン時間: 13.25 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
EASCaptainSandTitanDrop
クールダウン時間: 16 秒
action attack or cast time uses animation length [1]
EASCaptainSandWheelSpin
クールダウン時間: 7.5 秒
action attack or cast time uses animation length [1]
EASCaptainSandSummonTornado
クールダウン時間: 15.25 秒
action attack or cast time uses animation length [1]
MDSandStormSandTornado
Multicastable, Triggerable
クールダウン時間: 15.5 秒
GSCaptainSandTitanDropSlam
Triggerable, Attack
Base Damage: 385–577
アタックダメージ: 230%
アタックタイム: 1.5 秒
アタックダメージが130%上昇する
action attack or cast time uses animation length [1]
base cannot be blocked [1]
is area damage [1]
voll slam damage +% final at centre [25]
SSMCaptainSandSummonMinion
Spell, Multicastable, Triggerable
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
alternate minion [1114]
generic skill trigger id [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
TBCaptainSandMinionBeam
Spell, Triggerable, Attack, Damage
Base Damage: 385–577
キャストタイム: 1 秒
アタックタイム: 1.5 秒
MMSCaptainSandMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 0.05 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
177.7から266.5物理ダメージを与える
base is projectile [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
GACaptainSandCannonImpactWall
Triggerable, Attack
Base Damage: 385–577
アタックダメージ: 130%
アタックタイム: 1.5 秒
アタックダメージが30%上昇する
base is projectile [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GACaptainSandCannonImpactFloor
Triggerable, Attack
Base Damage: 385–577
アタックダメージ: 130%
アタックタイム: 1.5 秒
アタックダメージが30%上昇する
base is projectile [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GACaptainSandSlamAnchorImpact
Triggerable, Attack
Base Damage: 385–577
アタックダメージ: 230%
アタックタイム: 1.5 秒
アタックダメージが130%上昇する
action attack or cast time uses animation length [1]
attack maximum action distance + [2]
is area damage [1]
voll slam damage +% final at centre [20]
GSCaptainSandWaveImpacts
Triggerable, Spell, Damage
キャストタイム: 1 秒
220.8から331.2物理ダメージを与える
base is projectile [1]
is area damage [1]
MDCaptainSandWave
Multicastable, Triggerable
クールダウン時間: 12.75 秒
GSCaptainSandSandOrbDamage
Triggerable, Spell, Damage
キャストタイム: 1 秒
38.07から114.2ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
CGESandStormFlameGeyser
Spell, Area, Damage, Triggerable, Duration, AreaSpell
キャストタイム: 3.532 秒
毎秒616.9の基礎ダメージを与える
active skill area of effect radius +% final [-75]
base skill effect duration [3000]
ground fire art variation [1031]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Pirates/CaptainSandstorm_"] = {
    name = "Elzarah, the Cobra Lord",
    life = 2.88,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.13,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 25,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "SSMCaptainSandSummonMinion",
        "MPWCaptainSandCannonball",
        "MPWCaptainSandStormRailGun",
        "MMSCaptainSandMortar",
        "CGESandStormFlameGeyser",
        "GACaptainSandSlam",
        "GSCaptainSandTitanDropSlam",
        "GACaptainSandCannonImpactWall",
        "GACaptainSandCannonImpactFloor",
        "GACaptainSandSlamAnchorImpact",
        "GSCaptainSandWaveImpacts",
        "GSCaptainSandSandOrbDamage",
        "EASCaptainSandSoulMortar",
        "EASCaptainSandTitanDrop",
        "EASCaptainSandWheelSpin",
        "EASCaptainSandSummonTornado",
        "MDCaptainSandWave",
        "MDSandStormSandTornado",
        "TBCaptainSandMinionBeam",
        "GTCaptainSandMinionBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMCaptainSandSummonMinion"] = {
    name = "SSMCaptainSandSummonMinion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "generic_skill_trigger_id",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1114, 1, -99, 1, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWCaptainSandCannonball"] = {
    name = "MPWCaptainSandCannonball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_maximum_range_override",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1046, -22, 500, 40, baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWCaptainSandStormRailGun"] = {
    name = "MPWCaptainSandStormRailGun",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {1170, 2, baseMultiplier = 1.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSCaptainSandMortar"] = {
    name = "MMSCaptainSandMortar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGESandStormFlameGeyser"] = {
    name = "CGESandStormFlameGeyser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.532,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {1, -75, 3000, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACaptainSandSlam"] = {
    name = "GACaptainSandSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {35, 20, baseMultiplier = 1.85, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCaptainSandTitanDropSlam"] = {
    name = "GSCaptainSandTitanDropSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {25, baseMultiplier = 2.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACaptainSandCannonImpactWall"] = {
    name = "GACaptainSandCannonImpactWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACaptainSandCannonImpactFloor"] = {
    name = "GACaptainSandCannonImpactFloor",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACaptainSandSlamAnchorImpact"] = {
    name = "GACaptainSandSlamAnchorImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {2, 20, baseMultiplier = 2.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCaptainSandWaveImpacts"] = {
    name = "GSCaptainSandWaveImpacts",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCaptainSandSandOrbDamage"] = {
    name = "GSCaptainSandSandOrbDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASCaptainSandSoulMortar"] = {
    name = "EASCaptainSandSoulMortar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASCaptainSandTitanDrop"] = {
    name = "EASCaptainSandTitanDrop",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASCaptainSandWheelSpin"] = {
    name = "EASCaptainSandWheelSpin",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASCaptainSandSummonTornado"] = {
    name = "EASCaptainSandSummonTornado",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDCaptainSandWave"] = {
    name = "MDCaptainSandWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDSandStormSandTornado"] = {
    name = "MDSandStormSandTornado",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBCaptainSandMinionBeam"] = {
    name = "TBCaptainSandMinionBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCaptainSandMinionBeam"] = {
    name = "GTCaptainSandMinionBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • コブラの王、エルザラ Text Audio /48
    名前
    アズマディは我らに栄光を約束した。
    Elzarah_Dialogue_Emerge_Random
    アズマディは我らに栄光を約束した。
    Elzarah_Dialogue_Emerge_2
    セラリム、同胞よ。
    Elzarah_Dialogue_PlayerDeathSorc_Random
    貴様の死はアカーラの恥だ。
    Elzarah_Dialogue_PlayerDeath_2
    貴様の骨はハゲタカ共に喰わせてやろう。
    Elzarah_Dialogue_PlayerDeath_Random
    くっ……こんなのは何でもない!
    Elzarah_Dialogue_Knockdown_Random
    くっ……こんなのは何でもない!
    Elzarah_Dialogue_Knockdown_2
    くっ……ヘビは攻撃する前にとぐろを巻く!
    Elzarah_Dialogue_Knockdown_3
    くっ……デカーラめ、貴様は自分自身の恥だ!
    Elzarah_Dialogue_Knockdown_Sorc
    我の下で折れよ!
    Elzarah_Dialogue_LineBreak_Random
    潰す!
    Elzarah_Dialogue_LineBreak_2
    潰す!
    Elzarah_Dialogue_LineBreak_3
    破滅へと落ちろ!
    Elzarah_Dialogue_LineBreak_4
    抹消する!
    Elzarah_Dialogue_LineBreak_5
    抹消する!
    Elzarah_Dialogue_LineBreak_6
    生き埋めだ!
    Elzarah_Dialogue_SandMortar_Random
    上だ!
    Elzarah_Dialogue_SandMortar_2
    上だ!
    Elzarah_Dialogue_SandMortar_3
    死の雨だ!
    Elzarah_Dialogue_SandMortar_4
    死の雨だ!
    Elzarah_Dialogue_SandMortar_5
    砂は全てを飲み込む!
    Elzarah_Dialogue_SandWave_Random
    燃え盛る太陽よ!
    Elzarah_Dialogue_SandWave_2
    燃え盛る太陽よ!
    Elzarah_Dialogue_SandWave_3
    砂丘の炎よ!
    Elzarah_Dialogue_SandWave_4
    焼き焦がせ!
    Elzarah_Dialogue_SandWave_5
    熱砂よ!
    Elzarah_Dialogue_SandWave_6
    目覚めよ!
    Elzarah_Dialogue_Summon_Random
    出でよ!
    Elzarah_Dialogue_Summon_2
    蘇れ!
    Elzarah_Dialogue_Summon_3
    奴らを引き裂け!
    Elzarah_Dialogue_Summon_4
    逃げるがいい、小さき者よ!
    Elzarah_Dialogue_TitanSlam_Random
    逃げるがいい、小さき者よ!
    Elzarah_Dialogue_TitanSlam_2
    踏み潰せ!
    Elzarah_Dialogue_TitanSlam_3
    タイタンの力よ!
    Elzarah_Dialogue_TitanSlam_4
    タイタンの力よ!
    Elzarah_Dialogue_TitanSlam_5
    とぐろを巻き、討て!
    Elzarah_Dialogue_Tornado_Random
    とぐろを巻き、討て!
    Elzarah_Dialogue_Tornado_2
    砂漠の風よ!
    Elzarah_Dialogue_Tornado_3
    牙と怒りよ!
    Elzarah_Dialogue_Tornado_4
    砂嵐!
    Elzarah_Dialogue_Tornado_5
    牙を剥け!
    Elzarah_Dialogue_BasicSlam_Random
    牙を剥け!
    Elzarah_Dialogue_BasicSlam_2
    ヘビの一噛み!
    Elzarah_Dialogue_BasicSlam_3
    ヘビの一噛み!
    Elzarah_Dialogue_BasicSlam_4
    砕け散れ!
    Elzarah_Dialogue_BasicSlam_5
    砕け散れ!
    Elzarah_Dialogue_BasicSlam_6
    ヘビの部族は再び蘇る……
    Elzarah_Dialogue_Death_Random
    我らを倒しても……我らは蘇る……
    Elzarah_Dialogue_Death_2
    Edit

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