永遠なる囚人
undead description [1]
Eternal Prisoner
Spectre | Y |
---|---|
Tags | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
ライフ
100%
アーマー
+50%
耐性
0
0
0
0
Damage
120%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
4 ~ 7
アタックタイム
1.35 Second
Damage Spread
±30%
経験値
100%
Model Size
100%
Type
ZombiePrisonUnarmed
Metadata
PrisonZombieUnarmed_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
7,757
アーマー
5,177
回避力
477
Damage
280
スペルダメージ
280
命中
2,180
アタックタイム
1.35
経験値
28,634
Minion Life
11,280
Minion Damage
2,276
Minion Armour
8,628
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 196–364
クリティカルヒット率: 5%
アタックタイム: 1.35 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
PrisonZombieWalkEmerge
walk emerge distance [195]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Revive" } StateMachine { define_shared_state = "emerge;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Zombies/UpperPrison/PrisonZombieUnarmed_"] = { name = "Eternal Prisoner", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.3, attackTime = 1.35, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "PrisonZombieWalkEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PrisonZombieWalkEmerge"] = { name = "PrisonZombieWalkEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.565, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {195, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
永遠なる囚人
undead description [1]
Eternal Prisoner
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Zombies/UpperPrison/PrisonZombieUnarmed_ |
Tags | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
ライフ
100%
アーマー
+50%
耐性
0
0
0
0
Damage
120%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
4 ~ 7
アタックタイム
1.35 Second
Damage Spread
±30%
経験値
100%
Model Size
100%
Type
ZombiePrisonUnarmed
Metadata
PrisonZombieUnarmed_Dead
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
7,757
アーマー
5,177
回避力
477
Damage
280
スペルダメージ
280
命中
2,180
アタックタイム
1.35
経験値
28,634
Minion Life
11,280
Minion Damage
2,276
Minion Armour
8,628
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 196–364
クリティカルヒット率: 5%
アタックタイム: 1.35 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
PrisonZombieWalkEmerge
walk emerge distance [195]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Revive" } StateMachine { define_shared_state = "emerge;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Zombies/UpperPrison/PrisonZombieUnarmed_Dead"] = { name = "Eternal Prisoner", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.3, attackTime = 1.35, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "PrisonZombieWalkEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PrisonZombieWalkEmerge"] = { name = "PrisonZombieWalkEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.565, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {195, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
永遠なる囚人
undead description [1]
use melee pattern range [-1]
use melee pattern range [-1]
Eternal Prisoner
Spectre | Y |
---|---|
Tags | 1HAxe_onhit_audio, not_dex, not_int, undead, very_slow_movement, zombie |
ライフ
100%
アーマー
+50%
耐性
0
0
0
0
Damage
120%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
5 ~ 10
アタックタイム
1.35 Second
Damage Spread
±30%
経験値
100%
Model Size
100%
Type
ZombiePrison
Metadata
PrisonZombieOneHandAxe
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
7,757
アーマー
5,177
回避力
477
Damage
280
スペルダメージ
280
命中
2,180
アタックタイム
1.35
経験値
28,634
Minion Life
11,280
Minion Damage
2,276
Minion Armour
8,628
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 196–364
クリティカルヒット率: 5%
アタックタイム: 1.35 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
PrisonZombieWalkEmerge
walk emerge distance [195]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Revive" } StateMachine { define_shared_state = "emerge;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Zombies/UpperPrison/PrisonZombieOneHandAxe"] = { name = "Eternal Prisoner", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.3, attackTime = 1.35, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeed", "PrisonZombieWalkEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PrisonZombieWalkEmerge"] = { name = "PrisonZombieWalkEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.565, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {195, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
use melee pattern range [-1]
Id | MonsterIgnoreMeleePatternRange____ |
---|---|
Family | MonsterMeleePattern |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
永遠なる囚人
undead description [1]
use melee pattern range [-1]
use melee pattern range [-1]
Eternal Prisoner
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Zombies/UpperPrison/PrisonZombieOneHandAxe |
Tags | 1HAxe_onhit_audio, not_dex, not_int, undead, very_slow_movement, zombie |
ライフ
100%
アーマー
+50%
耐性
0
0
0
0
Damage
120%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
5 ~ 10
アタックタイム
1.35 Second
Damage Spread
±30%
経験値
100%
Model Size
100%
Type
ZombiePrison
Metadata
PrisonZombieOneHandAxeDead
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
7,757
アーマー
5,177
回避力
477
Damage
280
スペルダメージ
280
命中
2,180
アタックタイム
1.35
経験値
28,634
Minion Life
11,280
Minion Damage
2,276
Minion Armour
8,628
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 196–364
クリティカルヒット率: 5%
アタックタイム: 1.35 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
PrisonZombieWalkEmerge
walk emerge distance [195]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Revive" } StateMachine { define_shared_state = "emerge;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Zombies/UpperPrison/PrisonZombieOneHandAxeDead"] = { name = "Eternal Prisoner", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.3, attackTime = 1.35, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeed", "PrisonZombieWalkEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PrisonZombieWalkEmerge"] = { name = "PrisonZombieWalkEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.565, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {195, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
use melee pattern range [-1]
Id | MonsterIgnoreMeleePatternRange____ |
---|---|
Family | MonsterMeleePattern |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.