Ewiger Gefangener
undead description [1]
Eternal Prisoner
Spectre | Y |
---|---|
Tags | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Leben
100%
Rüstung
+50%
Ailment Threshold
%
Widerstand
0
0
0
0
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 7
Attack Time
1.35 Second
Damage Spread
±30%
Erfahrung
100%
Model Size
100%
Type
ZombiePrisonUnarmed
Metadata
PrisonZombieUnarmed_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,757
Rüstung
3,451
Ausweichen
477
Energieschild
0
Damage
280
Zauberschaden
280
Genauigkeit
0
Attack Time
1.35
Erfahrung
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 196–364
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.35 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
PrisonZombieWalkEmerge
walk emerge distance [195]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Revive" } StateMachine { define_shared_state = "emerge;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Zombies/UpperPrison/PrisonZombieUnarmed_"] = { name = "Eternal Prisoner", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.3, attackTime = 1.35, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "PrisonZombieWalkEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PrisonZombieWalkEmerge"] = { name = "PrisonZombieWalkEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.565, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {195, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Ewiger Gefangener
undead description [1]
Eternal Prisoner
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Zombies/UpperPrison/PrisonZombieUnarmed_ |
Tags | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Leben
100%
Rüstung
+50%
Ailment Threshold
%
Widerstand
0
0
0
0
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 7
Attack Time
1.35 Second
Damage Spread
±30%
Erfahrung
100%
Model Size
100%
Type
ZombiePrisonUnarmed
Metadata
PrisonZombieUnarmed_Dead
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,757
Rüstung
3,451
Ausweichen
477
Energieschild
0
Damage
280
Zauberschaden
280
Genauigkeit
0
Attack Time
1.35
Erfahrung
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 196–364
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.35 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
PrisonZombieWalkEmerge
walk emerge distance [195]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Revive" } StateMachine { define_shared_state = "emerge;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Zombies/UpperPrison/PrisonZombieUnarmed_Dead"] = { name = "Eternal Prisoner", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.3, attackTime = 1.35, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "PrisonZombieWalkEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PrisonZombieWalkEmerge"] = { name = "PrisonZombieWalkEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.565, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {195, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Ewiger Gefangener
undead description [1]
use melee pattern range [-1]
use melee pattern range [-1]
Eternal Prisoner
Spectre | Y |
---|---|
Tags | 1HAxe_onhit_audio, not_dex, not_int, undead, very_slow_movement, zombie |
Leben
100%
Rüstung
+50%
Ailment Threshold
%
Widerstand
0
0
0
0
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
5 ~ 10
Attack Time
1.35 Second
Damage Spread
±30%
Erfahrung
100%
Model Size
100%
Type
ZombiePrison
Metadata
PrisonZombieOneHandAxe
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,757
Rüstung
3,451
Ausweichen
477
Energieschild
0
Damage
280
Zauberschaden
280
Genauigkeit
0
Attack Time
1.35
Erfahrung
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 196–364
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.35 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
PrisonZombieWalkEmerge
walk emerge distance [195]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Revive" } StateMachine { define_shared_state = "emerge;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Zombies/UpperPrison/PrisonZombieOneHandAxe"] = { name = "Eternal Prisoner", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.3, attackTime = 1.35, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeed", "PrisonZombieWalkEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PrisonZombieWalkEmerge"] = { name = "PrisonZombieWalkEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.565, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {195, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
use melee pattern range [-1]
Id | MonsterIgnoreMeleePatternRange____ |
---|---|
Family | MonsterMeleePattern |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
Ewiger Gefangener
undead description [1]
use melee pattern range [-1]
use melee pattern range [-1]
Eternal Prisoner
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Zombies/UpperPrison/PrisonZombieOneHandAxe |
Tags | 1HAxe_onhit_audio, not_dex, not_int, undead, very_slow_movement, zombie |
Leben
100%
Rüstung
+50%
Ailment Threshold
%
Widerstand
0
0
0
0
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
5 ~ 10
Attack Time
1.35 Second
Damage Spread
±30%
Erfahrung
100%
Model Size
100%
Type
ZombiePrison
Metadata
PrisonZombieOneHandAxeDead
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,757
Rüstung
3,451
Ausweichen
477
Energieschild
0
Damage
280
Zauberschaden
280
Genauigkeit
0
Attack Time
1.35
Erfahrung
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 196–364
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.35 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
PrisonZombieWalkEmerge
walk emerge distance [195]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Revive" } StateMachine { define_shared_state = "emerge;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Zombies/UpperPrison/PrisonZombieOneHandAxeDead"] = { name = "Eternal Prisoner", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.3, attackTime = 1.35, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeed", "PrisonZombieWalkEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PrisonZombieWalkEmerge"] = { name = "PrisonZombieWalkEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.565, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {195, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
use melee pattern range [-1]
Id | MonsterIgnoreMeleePatternRange____ |
---|---|
Family | MonsterMeleePattern |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |