邪悪な炎、ヴォルナス
エリア: ガライの門
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Vornas, the Fell Flame
SpectreN
Areaガライの門
Tagsbeast, Claw_onhit_audio, fast_movement, 火, mammal_beast, not_dex, not_int
ライフ
313%
耐性
75 -30 0 0
Damage
500%
命中力
100%
Attack Distance
11 ~ 28
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
250%
Model Size
160%
Type
FireBeastBoss
Metadata
FireBeastBoss
レベル
56
ライフ
11,756
Damage
794
スペルダメージ
794
命中力
1,588
アタックタイム
1.5
経験値
31,365
Minion Life
14,451
Minion Damage
2,563
Minion Armour
3,998
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 635–953
アタックタイム: 1.5 秒
物理ダメージの40%をダメージに変換する
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAFireBeastSlashCombo
クールダウン時間: 10 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
EAAFireBeastMultiSlam
クールダウン時間: 15 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
DTTFireBeastLeapSlam
Spell, Movement
キャストタイム: 1 秒
クールダウン時間: 7 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill maximum travel distance [50]
walk emerge extra distance [-7]
GAFireBeastBasicSlam
Triggerable, Attack
Base Damage: 635–953
アタックダメージ: 135%
アタックタイム: 1.5 秒
クールダウン時間: 8 秒
アタックダメージが35%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
EAAFireBeastMultiSlamEnraged
クールダウン時間: 15 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EASFireBeastEnragedImmolate
クールダウン時間: 20 秒
action attack or cast time uses animation length [1]
GAFireBeastFlameBreathe
Triggerable, Attack
Base Damage: 635–953
アタックダメージ: 110%
アタックタイム: 1.5 秒
アタックダメージが10%上昇する
物理ダメージの100%をダメージに変換する
is area damage [1]
GAFireBeastGroundSlashEnraged
Triggerable, Attack
Base Damage: 635–953
アタックダメージ: 198%
アタックタイム: 1.5 秒
アタックダメージが98%上昇する
物理ダメージの50%をダメージに変換する
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAFireBeastGroundSlash
Triggerable, Attack
Base Damage: 635–953
アタックダメージ: 165%
アタックタイム: 1.5 秒
アタックダメージが65%上昇する
物理ダメージの25%をダメージに変換する
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAFireBeastMultiSlamFlameWave
Triggerable, Attack
Base Damage: 635–953
アタックダメージ: 115%
アタックタイム: 1.5 秒
アタックダメージが15%上昇する
物理ダメージの100%をダメージに変換する
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]
GAFireBeastMultiSlamFinalSlam
Triggerable, Attack
Base Damage: 635–953
アタックダメージ: 175%
アタックタイム: 1.5 秒
アタックダメージが75%上昇する
物理ダメージの75%をダメージに変換する
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]
GAFireBeastLeapImpact
Triggerable, Attack
Base Damage: 635–953
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
MPSFireBeastVolcanoProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
キャストタイム: 1 秒
active skill projectile speed +% variation final [10]
ballistic projectiles always bounce [1]
base is projectile [1]
monster projectile variation [1433]
projectile ballistic angle override [70]
projectile ballistic angle override variance [10]
projectile ballistic gravity override [1500]
projectiles not offset [1]
GSFireBeastVolcanoProjImpact
Triggerable, Spell, Damage
キャストタイム: 1 秒
188.8から283.3ダメージを与える
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
skill can be active blocked from all directions [1]
GTFireBeastVolcanoSpawner
Triggerable
action attack or cast time uses animation length [1]
GTFireBeastGeyserLine
Triggerable
action attack or cast time uses animation length [1]
GAFireBeastGeyserSlam
Triggerable, Attack
Base Damage: 635–953
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
EGFireBeastProximitySingeCorpse
Triggerable
EGFireBeastProximityBurnCorpse
Triggerable
GAFireBeastBasicSlamSpammable
Triggerable, Attack
Base Damage: 635–953
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goblins/Beast/FireBeastBoss/FireBeastBoss"] = {
    name = "Vornas, the Fell Flame",
    life = 3.13,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 28,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedFire",
        "MPSFireBeastVolcanoProj",
        "GAFireBeastFlameBreathe",
        "GAFireBeastGroundSlashEnraged",
        "GAFireBeastGroundSlash",
        "GAFireBeastMultiSlamFlameWave",
        "GAFireBeastMultiSlamFinalSlam",
        "GAFireBeastLeapImpact",
        "GAFireBeastBasicSlam",
        "GSFireBeastVolcanoProjImpact",
        "GAFireBeastGeyserSlam",
        "GAFireBeastBasicSlamSpammable",
        "EAAFireBeastSlashCombo",
        "EAAFireBeastMultiSlam",
        "EAAFireBeastMultiSlamEnraged",
        "EASFireBeastEnragedImmolate",
        "EGFireBeastProximitySingeCorpse",
        "EGFireBeastProximityBurnCorpse",
        "GTFireBeastVolcanoSpawner",
        "GTFireBeastGeyserLine",
        "DTTFireBeastLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSFireBeastVolcanoProj"] = {
    name = "MPSFireBeastVolcanoProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_angle_override",
        "projectile_ballistic_angle_override_variance",
        "active_skill_projectile_speed_+%_variation_final",
        "projectile_ballistic_gravity_override",
        "base_is_projectile",
        "ballistic_projectiles_always_bounce",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1433, 70, 10, 10, 1500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFireBeastFlameBreathe"] = {
    name = "GAFireBeastFlameBreathe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFireBeastGroundSlashEnraged"] = {
    name = "GAFireBeastGroundSlashEnraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.98, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFireBeastGroundSlash"] = {
    name = "GAFireBeastGroundSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {25, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFireBeastMultiSlamFlameWave"] = {
    name = "GAFireBeastMultiSlamFlameWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFireBeastMultiSlamFinalSlam"] = {
    name = "GAFireBeastMultiSlamFinalSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {75, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFireBeastLeapImpact"] = {
    name = "GAFireBeastLeapImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFireBeastBasicSlam"] = {
    name = "GAFireBeastBasicSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFireBeastVolcanoProjImpact"] = {
    name = "GSFireBeastVolcanoProjImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFireBeastGeyserSlam"] = {
    name = "GAFireBeastGeyserSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFireBeastBasicSlamSpammable"] = {
    name = "GAFireBeastBasicSlamSpammable",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAFireBeastSlashCombo"] = {
    name = "EAAFireBeastSlashCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAFireBeastMultiSlam"] = {
    name = "EAAFireBeastMultiSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAFireBeastMultiSlamEnraged"] = {
    name = "EAAFireBeastMultiSlamEnraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFireBeastEnragedImmolate"] = {
    name = "EASFireBeastEnragedImmolate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGFireBeastProximitySingeCorpse"] = {
    name = "EGFireBeastProximitySingeCorpse",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGFireBeastProximityBurnCorpse"] = {
    name = "EGFireBeastProximityBurnCorpse",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFireBeastVolcanoSpawner"] = {
    name = "GTFireBeastVolcanoSpawner",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFireBeastGeyserLine"] = {
    name = "GTFireBeastGeyserLine",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTFireBeastLeapSlam"] = {
    name = "DTTFireBeastLeapSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-7, 30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Edit

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