아르듀라 의용병
인간형
monster no drops or experience [1]
Ardura Homeguard
SpectreN
Tags1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
생명력
600%
회피
+30%
저항
0 0 0 0
Damage
120%
정확도
100%
Attack Distance
6 ~ 14
공격 속도
1.17 Second
Damage Spread
±20%
경험치
120%
Model Size
100%
Type
MarakethHomeGuard
Metadata
MarakethGuard02
레벨
68
생명력
46,542
Damage
280
주문 피해
280
정확도
2,464
공격 속도
1.17
경험치
34,361
Minion Life
41,580
Minion Damage
1,163
Minion Armour
4,585
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 224–336
치명타 명중 확률: 5%
공격 속도: 1.17 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	team = 1
}

StateMachine
{
	define_shared_state = "death_pose;"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_or_create_state_death_pose_1 = "PlayAnimationAttached( 'Metadata/Monsters/MarakethGuards/MarakethGuard02/attachments/MarakethGuard02SkirtHeld.ao', death_bwd_01);"
	on_or_create_state_death_pose_2 = "PlayAnimationAttached( 'Metadata/Monsters/MarakethGuards/MarakethGuard02/attachments/MarakethGuard02SkirtHeld.ao', death_fwd_01);"
	on_or_create_state_death_pose_3 = "PlayAnimationAttached( 'Metadata/Monsters/MarakethGuards/MarakethGuard02/attachments/MarakethGuard02SkirtHeld.ao', death_left_01);"
	on_or_create_state_death_pose_4 = "PlayAnimationAttached( 'Metadata/Monsters/MarakethGuards/MarakethGuard02/attachments/MarakethGuard02SkirtHeld.ao', death_right_01);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethGuards/MarakethGuard02"] = {
    name = "Ardura Homeguard",
    life = 6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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