アードゥラ・ホームガード
ヒューマノイド
monster no drops or experience [1]
Ardura Homeguard
SpectreN
Tags1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
ライフ
600%
回避力
+30%
耐性
0 0 0 0
Damage
120%
命中力
100%
Attack Distance
6 ~ 14
アタックタイム
1.17 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
MarakethHomeGuard
Metadata
MarakethGuard02
レベル
68
ライフ
46,542
Damage
280
スペルダメージ
280
命中力
2,464
アタックタイム
1.17
経験値
34,361
Minion Life
41,580
Minion Damage
1,163
Minion Armour
4,585
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 224–336
アタックタイム: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	team = 1
}

StateMachine
{
	define_shared_state = "death_pose;"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_or_create_state_death_pose_1 = "PlayAnimationAttached( 'Metadata/Monsters/MarakethGuards/MarakethGuard02/attachments/MarakethGuard02SkirtHeld.ao', death_bwd_01);"
	on_or_create_state_death_pose_2 = "PlayAnimationAttached( 'Metadata/Monsters/MarakethGuards/MarakethGuard02/attachments/MarakethGuard02SkirtHeld.ao', death_fwd_01);"
	on_or_create_state_death_pose_3 = "PlayAnimationAttached( 'Metadata/Monsters/MarakethGuards/MarakethGuard02/attachments/MarakethGuard02SkirtHeld.ao', death_left_01);"
	on_or_create_state_death_pose_4 = "PlayAnimationAttached( 'Metadata/Monsters/MarakethGuards/MarakethGuard02/attachments/MarakethGuard02SkirtHeld.ao', death_right_01);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethGuards/MarakethGuard02"] = {
    name = "Ardura Homeguard",
    life = 6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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