Ardura Hauswache
Humanoid
monster no drops or experience [1]
Ardura Homeguard
SpectreN
Tags1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Leben
600%
Ausweichen
+30%
Widerstand
0 0 0 0
Damage
120%
Genauigkeit
100%
Attack Distance
6 ~ 14
Angriffszeit
1.17 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
MarakethHomeGuard
Metadata
MarakethGuard02
Stufe
68
Leben
46,542
Damage
280
Zauberschaden
280
Genauigkeit
2,464
Angriffszeit
1.17
Erfahrung
34,361
Minion Life
41,580
Minion Damage
1,163
Minion Armour
4,585
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 224–336
Angriffszeit: 1.17 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	team = 1
}

StateMachine
{
	define_shared_state = "death_pose;"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_or_create_state_death_pose_1 = "PlayAnimationAttached( 'Metadata/Monsters/MarakethGuards/MarakethGuard02/attachments/MarakethGuard02SkirtHeld.ao', death_bwd_01);"
	on_or_create_state_death_pose_2 = "PlayAnimationAttached( 'Metadata/Monsters/MarakethGuards/MarakethGuard02/attachments/MarakethGuard02SkirtHeld.ao', death_fwd_01);"
	on_or_create_state_death_pose_3 = "PlayAnimationAttached( 'Metadata/Monsters/MarakethGuards/MarakethGuard02/attachments/MarakethGuard02SkirtHeld.ao', death_left_01);"
	on_or_create_state_death_pose_4 = "PlayAnimationAttached( 'Metadata/Monsters/MarakethGuards/MarakethGuard02/attachments/MarakethGuard02SkirtHeld.ao', death_right_01);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethGuards/MarakethGuard02"] = {
    name = "Ardura Homeguard",
    life = 6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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