크레스 기생충
야수
Kreth Parasite
SpectreY
Area부패의 섬
Tagsbeast, Claw_onhit_audio, medium_movement, not_int, not_str, red_blood
Packs
  • 부패의 섬: 장갑을 두른 기생충, 크레스 기생충
  • 생명력
    70%
    회피
    +50%
    저항
    0 0 0 0
    Damage
    70%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    4 ~ 8
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    70%
    Model Size
    100%
    Type
    ParasiteMonster02
    Metadata
    ParasiteMonster02
    레벨
    53
    생명력
    2,171
    Damage
    101
    주문 피해
    101
    정확도
    1,416
    공격 속도
    1.5
    경험치
    7,210
    Minion Life
    2,901
    Minion Damage
    304
    Minion Armour
    976
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 80–121
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EGParasiteRevive
    Triggerable
    spell maximum action distance +% [-80]
    DTTParasiteSwarmLeap
    Spell, Movement
    시전 속도: 1 초
    leap slam minimum distance [40]
    walk emerge extra distance [20]
    DTTParasiteSwarmLeapAttach
    Spell, Movement
    시전 속도: 0.5 초

    Object Type

    version 2
    extends "Metadata/Monsters/ParasiteMonsters/ParasiteMonster01"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ParasiteMonsters/ParasiteMonster01"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ParasiteMonsters/ParasiteMonster02"] = {
        name = "Kreth Parasite",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EGParasiteRevive",
            "DTTParasiteSwarmLeap",
            "DTTParasiteSwarmLeapAttach",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGParasiteRevive"] = {
        name = "EGParasiteRevive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTParasiteSwarmLeap"] = {
        name = "DTTParasiteSwarmLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
        },
        levels = {
            [1] = {20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTParasiteSwarmLeapAttach"] = {
        name = "DTTParasiteSwarmLeapAttach",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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