Parásito de Kreth
Bestia
Kreth Parasite
SpectreY
AreaIsla de putrefacción
Tagsbeast, Claw_onhit_audio, medium_movement, not_int, not_str, red_blood
Packs
  • Isla de putrefacción: Parásito armado, Parásito de Kreth
  • Vida
    70%
    Evasión
    +50%
    Resistencia
    0 0 0 0
    Damage
    70%
    Precisión
    100%
    Attack Distance
    4 ~ 8
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    70%
    Model Size
    100%
    Type
    ParasiteMonster02
    Metadata
    ParasiteMonster02
    Nivel
    53
    Vida
    2,171
    Damage
    101
    Daño de hechizos
    101
    Precisión
    1,416
    Tiempo de ataque
    1.5
    Experiencia
    7,210
    Minion Life
    2,901
    Minion Damage
    304
    Minion Armour
    976
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 80–121
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EGParasiteRevive
    Triggerable
    spell maximum action distance +% [-80]
    DTTParasiteSwarmLeap
    Spell, Movement
    Tiempo de lanzamiento: 1 seg
    leap slam minimum distance [40]
    walk emerge extra distance [20]
    DTTParasiteSwarmLeapAttach
    Spell, Movement
    Tiempo de lanzamiento: 0.5 seg

    Object Type

    version 2
    extends "Metadata/Monsters/ParasiteMonsters/ParasiteMonster01"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ParasiteMonsters/ParasiteMonster01"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ParasiteMonsters/ParasiteMonster02"] = {
        name = "Kreth Parasite",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EGParasiteRevive",
            "DTTParasiteSwarmLeap",
            "DTTParasiteSwarmLeapAttach",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGParasiteRevive"] = {
        name = "EGParasiteRevive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTParasiteSwarmLeap"] = {
        name = "DTTParasiteSwarmLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
        },
        levels = {
            [1] = {20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTParasiteSwarmLeapAttach"] = {
        name = "DTTParasiteSwarmLeapAttach",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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