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지역: 부패의 섬
Armoured Parasite
Spectre | Y |
---|---|
Area | 부패의 섬 |
Tags | beast, Claw_onhit_audio, insect, medium_movement, red_blood |
Packs |
생명력
80%
저항




Damage
80%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 10
공격 속도
1.5 Second
Damage Spread
±20%
경험치
80%
Model Size
100%
Type
ParasiteMonster01
Metadata
ParasiteMonster01
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
53
생명력
2,482
976
499
Damage
115
주문 피해
115
정확도
1,416
공격 속도
1.5
경험치
8,240
Minion Life
3,315
Minion Damage
348
Minion Armour
976
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 92–138
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EGParasiteRevive
Triggerable
spell maximum action distance +% [-80]
DTTParasiteSwarmLeap
Spell, Movement
시전 속도: 1 초
leap slam minimum distance [40]
walk emerge extra distance [20]
DTTParasiteSwarmLeapAttach
Spell, Movement
시전 속도: 0.5 초
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "MoveForced" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" leveled_starting_effects = "DoLiterallyNothing" } StateMachine { define_shared_state = "terrain_walker;" on_or_create_state_terrain_walker_0 = "OverrideBaseHullType( walk );" on_or_create_state_terrain_walker_1 = "OverrideBaseHullType( projectile );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ParasiteMonsters/ParasiteMonster01"] = { name = "Armoured Parasite", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "EGParasiteRevive", "DTTParasiteSwarmLeap", "DTTParasiteSwarmLeapAttach", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGParasiteRevive"] = { name = "EGParasiteRevive", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTParasiteSwarmLeap"] = { name = "DTTParasiteSwarmLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", }, levels = { [1] = {20, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTParasiteSwarmLeapAttach"] = { name = "DTTParasiteSwarmLeapAttach", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.