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CategoryConstruct구조물
Left Weapon
SpectreN
Tagsbone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement
생명력
100%
저항
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
67%
정확도
100%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
InvisibleFireDamageRange
Metadata
DeliriumBossLeftWeapon
레벨
68
생명력
7,757
Damage
156
주문 피해
156
정확도
2,502
공격 속도
1.5
경험치
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
DeliriumGroundWeaponLeftAttack
Triggerable, Attack, AttackInPlace
Base Damage: 125—187
치명타 명중 확률: 5%
공격 피해: 40%
공격 속도: 1.5 초
플레이어가 명중 시 적을 기절시킬 수 없음
주는 공격 피해 60% 감폭
주는 피해 30% 감폭
물리 피해의 50%를 카오스 피해로 전환
명중 시 2초 동안 위축 유발
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_enemy_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_immune_to_cheats = 1
	set_cannot_be_afflicted = 1
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/LeagueAffliction/Demons/FinalBossDeathZones/L_sword_Volatile.ao"
}

BaseEvents
{
	on_construction_complete = "PlayAnimation( L_sword_volatile_emerge01 ); QueueAnimation( L_sword_volatile_spin );"
}

DiesAfterTime
{
}

Transitionable
{
	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/DeliriumBossLeftWeapon"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Left Weapon",
    life = 1,
    damage = 0.67,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DeliriumGroundWeaponLeftAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumGroundWeaponLeftAttack"] = {
    name = "DeliriumGroundWeaponLeftAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "active_skill_damage_+%_final",
        "withered_on_hit_for_2_seconds_%_chance",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {50, -30, 100, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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