Arma Esquerda
Construto
Left Weapon
| Spectre | |
|---|---|
| Tags | bone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Vida
100%
Resistência
Damage
67%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
InvisibleFireDamageRange
Metadata
DeliriumBossLeftWeapon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,257
2,413
708
Damage
156
Dano Mágico
156
Precisão
2,502
Tempo de Ataque
1.5
Experiência
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeliriumGroundWeaponLeftAttack
Triggerable, Attack, AttackInPlace
Base Damage: 125—187
Chance de Golpe Crítico: 5%
Dano de Ataque: 40%
Tempo de Ataque: 1.5 s
Causa -60% de dano de ataque
Causa -30% de dano
Inflige Atrofia por 2 segundos ao atingir
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
collision_hull_type = "projectile"
blocking = false
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
untargetable_by_enemy_monster_ai = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_power_charges = 0
set_max_endurance_charges = 0
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_monster_no_beyond_portal = 1
set_immune_to_cheats = 1
set_cannot_be_afflicted = 1
}
Life
{
corpse_usable = false
}
Animated
{
animated_object = "Metadata/Monsters/LeagueAffliction/Demons/FinalBossDeathZones/L_sword_Volatile.ao"
}
BaseEvents
{
on_construction_complete = "PlayAnimation( L_sword_volatile_emerge01 ); QueueAnimation( L_sword_volatile_spin );"
}
DiesAfterTime
{
}
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/DeliriumBossLeftWeapon"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Left Weapon",
life = 1,
damage = 0.67,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"DeliriumGroundWeaponLeftAttack",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumGroundWeaponLeftAttack"] = {
name = "DeliriumGroundWeaponLeftAttack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"active_skill_damage_+%_final",
"withered_on_hit_for_2_seconds_%_chance",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {50, -30, 100, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












