左の武器
コンストラクト
Left Weapon
SpectreN
Tagsbone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement
ライフ
100%
耐性
0 0 0 0
Damage
67%
命中力
100%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
InvisibleFireDamageRange
Metadata
DeliriumBossLeftWeapon
レベル
68
ライフ
7,757
Damage
156
スペルダメージ
156
命中力
2,464
アタックタイム
1.5
経験値
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
DeliriumGroundWeaponLeftAttack
Triggerable, Attack
Base Damage: 125–187
アタックダメージ: 40%
アタックタイム: 1.5 秒
プレイヤーによるヒットは敵をスタンさせることができない
ダメージが30%低下する
アタックダメージが60%低下する
物理ダメージの50%を混沌ダメージに変換する
ヒット時に2秒間衰弱を付与する
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_enemy_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_immune_to_cheats = 1
	set_cannot_be_afflicted = 1
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/LeagueAffliction/Demons/FinalBossDeathZones/L_sword_Volatile.ao"
}

BaseEvents
{
	on_construction_complete = "PlayAnimation( L_sword_volatile_emerge01 ); QueueAnimation( L_sword_volatile_spin );"
}

DiesAfterTime
{
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/DeliriumBossLeftWeapon"] = {
    name = "Left Weapon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DeliriumGroundWeaponLeftAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumGroundWeaponLeftAttack"] = {
    name = "DeliriumGroundWeaponLeftAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "active_skill_damage_+%_final",
        "withered_on_hit_for_2_seconds_%_chance",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {50, -30, 100, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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