Arma izquierda

Left Weapon
Spectre | N |
---|---|
Tags | bone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Vida
100%
Resistencia




Damage
67%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
6 ~ 6
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
InvisibleFireDamageRange
Metadata
DeliriumBossLeftWeapon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,757
2,413
708
Damage
156
Daño de hechizos
156
Precisión
2,464
Tiempo de ataque
1.5
Experiencia
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeliriumGroundWeaponLeftAttack
Triggerable, Attack
Base Damage: 125–187
Probabilidad de impacto crítico: 5%
Daño de ataque: 40%
Tiempo de ataque: 1.5 seg
Tus impactos no pueden aturdir a los enemigos
Inflige un 30% menos de daño
Inflige un 60% menos de daño de ataques
Aplica marchitamiento durante 2 segundos al impactar
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_enemy_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_immune_to_cheats = 1 set_cannot_be_afflicted = 1 } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/LeagueAffliction/Demons/FinalBossDeathZones/L_sword_Volatile.ao" } BaseEvents { on_construction_complete = "PlayAnimation( L_sword_volatile_emerge01 ); QueueAnimation( L_sword_volatile_spin );" } DiesAfterTime { } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/DeliriumBossLeftWeapon"] = { name = "Left Weapon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "DeliriumGroundWeaponLeftAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DeliriumGroundWeaponLeftAttack"] = { name = "DeliriumGroundWeaponLeftAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_chaos", "active_skill_damage_+%_final", "withered_on_hit_for_2_seconds_%_chance", "is_area_damage", "cannot_stun", }, levels = { [1] = {50, -30, 100, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.