Arma izquierda
Constructo
Left Weapon
SpectreN
Tagsbone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Vida
100%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Attack Distance
6 ~ 6
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
InvisibleFireDamageRange
Metadata
DeliriumBossLeftWeapon
Nivel
68
Vida
7,757
Damage
156
Daño de hechizos
156
Precisión
2,464
Tiempo de ataque
1.5
Experiencia
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
DeliriumGroundWeaponLeftAttack
Triggerable, Attack
Base Damage: 125–187
Probabilidad de impacto crítico: 5%
Daño de ataque: 40%
Tiempo de ataque: 1.5 seg
Tus impactos no pueden aturdir a los enemigos
Inflige un 30% menos de daño
Inflige un 60% menos de daño de ataques
Convierte el 50% del daño físico en daño de caos
Aplica marchitamiento durante 2 segundos al impactar
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_enemy_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_immune_to_cheats = 1
	set_cannot_be_afflicted = 1
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/LeagueAffliction/Demons/FinalBossDeathZones/L_sword_Volatile.ao"
}

BaseEvents
{
	on_construction_complete = "PlayAnimation( L_sword_volatile_emerge01 ); QueueAnimation( L_sword_volatile_spin );"
}

DiesAfterTime
{
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/DeliriumBossLeftWeapon"] = {
    name = "Left Weapon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DeliriumGroundWeaponLeftAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumGroundWeaponLeftAttack"] = {
    name = "DeliriumGroundWeaponLeftAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "active_skill_damage_+%_final",
        "withered_on_hit_for_2_seconds_%_chance",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {50, -30, 100, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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