Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Skill Gem /4
SorceressOrbOfStorms
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
GalvanicFieldWeaponSkill
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
MonkChargedStaff
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
ExpeditionCracklingBarrier
Raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Projectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.
Support Gem /3
LivingLightningSupport
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
LivingLightningSupport
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
AutoShotgunSupport
Supports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.
Monsters mods /3
NameLevelPre/SufDescriptionWeight
1Uniquemonster minimum movement velocity +% excluding stance [-90] Speed
1Uniquemonster minimum movement velocity +% excluding stance [-80] Speed
1Uniquestrongbox monsters actor scale +% [0]
strongbox monsters attack speed +% [0]
strongbox monsters damage +% [0]
strongbox monsters item quantity +% [0]
strongbox monsters life +% [0]
strongbox monsters movement velocity +% [0]
Attack Speed
Delve Area mods /1
NameLevelPre/SufDescriptionWeight
500DelveAreaCity Chambers may contain unusual Chests
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
delve_city_biome 1
default 0
Misc mods /2
NameLevelDomainPre/SufDescriptionWeight
1AtlasPrefixStrongbox Monsters are Enraged
Strongbox Monsters have 500% increased Item Quantity
Your Maps contain 1 additional Strongboxes
3 uses remaining
map extra content weighting [1]
map strongbox monsters movement velocity +% [25]
Attack Speed
hall_of_grandmasters 0
no_strongboxes 0
default 1
1AtlasPrefixStrongbox Monsters are Enraged
Strongbox Monsters have 600% increased Item Quantity
Your Maps contain 1 additional Strongboxes
15 uses remaining
map extra content weighting [1]
map strongbox monsters movement velocity +% [30]
Attack Speed
hall_of_grandmasters 0
no_strongboxes 0
default 1
Passive /12
Requires activating a Grand Mirror
SubTree: Delirium
Unique Monsters have a chance to drop Potent Emotions when slain within Delirium Fog:
5% chance for Humanoids to drop Potent Liquid Melancholy
5% chance for Beasts to drop Potent Liquid Ferocity
5% chance for Constructs to drop Potent Liquid Contempt
Applies to Level 70+ Areas
Requires completing the Eastern Enigma Chamber
Summoning Circles in Non-City Areas have 5% chance to instead
summon a random Deadly Map Boss
Applies to Level 75+ Areas
Requires completing the Burning Monolith
15% chance for Rogue Exiles in City Areas to appear in Pairs
Applies to Level 75+ Areas
Requires completing the Burning Monolith
An additional Tablet may be used on City Maps
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Rare Monster Packs in City Areas have a 75% increased chance to have an Additional Rare Monster
Applies to Level 75+ Areas
Requires completing the Burning Monolith
City Areas have 15% chance to be Abandoned and occupied by the Undead
Applies to Level 75+ Areas
Requires completing the Burning Monolith
6% increased Pack Size in City Areas
Applies to Level 75+ Areas
Requires completing the Burning Monolith
City Areas have a 20% chance to be Invaded by another faction
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Invaded Cities have a 20% chance to include an invading Citadel Boss fighting the Map Boss
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Summoning Circles in City Areas have 5% chance to instead summon a random Citadel Boss
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Humanoids have 30% increased chance to drop Exceptional Items in City Areas
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