IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Coztic, a Mão Criadora
CategoryConstructConstruto
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceColdWeak
Coztic, the Forgehand
Spectre
Tags2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, incursion_rare_forgehand, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement
Vida
180%
Resistência
IconEnemyResistanceFire30 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
180%
Precisão
100%
Attack Distance
6 ~ 15
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
180%
Model Size
130%
Type
IncursionVaalForgeMan
Metadata
VaalForgemanIncursion
Nível
68
Vida
14,863
Damage
420
Dano Mágico
420
Precisão
2,502
Tempo de Ataque
1.5
Experiência
51,541
Minion Life
12,474
Minion Damage
1,744
Minion Armour
7,842
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 336504
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GTVaalForgemanSunder
Spell, Triggerable, AttackInPlace
Tempo de Conjuração: 1 s
Tempo de Recarga: 8.5 s
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
GSVaalForgemanSunderSpike1
Triggerable, Attack, AttackInPlace
Base Damage: 336504
Chance de Golpe Crítico: 5%
Dano de Ataque: 50%
Tempo de Ataque: 1.5 s
Causa -50% de dano de ataque
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSVaalForgemanSunderSpike2
Triggerable, Attack, AttackInPlace
Base Damage: 336504
Chance de Golpe Crítico: 5%
Dano de Ataque: 60%
Tempo de Ataque: 1.5 s
Causa -40% de dano de ataque
ㅤ+15% de área de efeito
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSVaalForgemanSunderSpike3
Triggerable, Attack, AttackInPlace
Base Damage: 336504
Chance de Golpe Crítico: 5%
Dano de Ataque: 80%
Tempo de Ataque: 1.5 s
Causa -20% de dano de ataque
ㅤ+35% de área de efeito
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSVaalForgemanSunderSpike4
Triggerable, Attack, AttackInPlace
Base Damage: 336504
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
ㅤ+70% de área de efeito
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Smithy/VaalForgemanIncursion"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Coztic, the Forgehand",
    life = 1.8,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "GSVaalForgemanSunderSpike1",
        "GSVaalForgemanSunderSpike2",
        "GSVaalForgemanSunderSpike3",
        "GSVaalForgemanSunderSpike4",
        "GTVaalForgemanSunder",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalForgemanSunderSpike1"] = {
    name = "GSVaalForgemanSunderSpike1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalForgemanSunderSpike2"] = {
    name = "GSVaalForgemanSunderSpike2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {15, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalForgemanSunderSpike3"] = {
    name = "GSVaalForgemanSunderSpike3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {35, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalForgemanSunderSpike4"] = {
    name = "GSVaalForgemanSunderSpike4",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVaalForgemanSunder"] = {
    name = "GTVaalForgemanSunder",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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